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Create the page "Active Religions" on this wiki! See also the search results found.
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- [[Category:Active Religions|Beluaterra]] [[Category:Religions of Beluaterra]]7 members (0 subcategories, 0 files) - 16:13, 28 September 2018
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- {{#ask:[[Category:Active Religions of Beluaterra]] | introtemplate = MultiColListTop{{!}}200{{!}}1{{!}}left{{!}}Active Religions709 bytes (70 words) - 17:13, 28 September 2018
- ...ossible to form a concept for religions, enabling a list of current active religions/continent from (maybe?) game data? -[[User:Chénier|Chénier]] 16:20, 22 Oc ...y want some form of [[External Services and Tools|external data feed]] for religions? If so, I really don't think it's all that likely to happen. The external d1 KB (206 words) - 02:58, 23 October 2009
- ...on. This is so because Mysticism is an absolute religion that collects all religions into one tradition. For mystics, all the religions are inherently mystical and therefore any religion can contain mystical fol1 KB (257 words) - 06:04, 5 October 2009
- ...e most powerful, but what are Westmoor's religious freedom, and what other religions are there besides the Flow and the Balance. -Keal ...that on the IG region page, under the Religion tab. It provides a list of religions that have more than a few percent of followers, and a list of temples, as w1 KB (225 words) - 00:06, 14 February 2009
- [[Category:Active Religions|Beluaterra]] [[Category:Religions of Beluaterra]]7 members (0 subcategories, 0 files) - 16:13, 28 September 2018
- Active religions can be found here: [[:Category:Religion]].54 members (3 subcategories, 0 files) - 20:34, 18 August 2009
- ...sticism does not need its own temples, priests or dogmas because all other religions serve as its engine of truth. A faithful can be devoted to their religion a ==How Mystics Treat Religions==2 KB (313 words) - 09:22, 26 December 2009
- ! align="center" width=300px |Active Religions ! align="center" width=300px |Lost Religions444 bytes (55 words) - 02:41, 13 January 2011
- ! colspan="2" align="center" width=300px |Active Religions ! colspan="2" align="center" width=300px |Lost Religions333 bytes (41 words) - 01:17, 3 June 2014
- ...ome point in the future. Perhaps some notation should be made as to which religions are actually live and In-Game - or more to the point, which ones aren't. - ...ly, Colonies isn't clean either. Only one of the five listed religions is active... which is why I raised the question originally. -- [[User:Murakama|Murak4 KB (688 words) - 06:43, 11 February 2009
- ! colspan="1" align="center" width=300px |Active Religions ! colspan="2" align="center" width=300px |Lost Religions744 bytes (104 words) - 23:26, 17 October 2019
- ! colspan="2" align="center" width=300px |Active Religions ! colspan="3" align="center" width=300px |Lost Religions927 bytes (138 words) - 21:53, 11 August 2013
- ! style="width: 200px" | Active Religions ! colspan="2" align="center" width=300px |Lost Religions1 KB (193 words) - 12:05, 21 March 2024
- [[Category: Active Religions of Beluaterra]]362 bytes (51 words) - 22:43, 25 June 2022
- ==Active Religions== ==Lost Religions==3 KB (321 words) - 20:29, 19 May 2019
- ! colspan="2" align="center" width=300px |Active Religions ! colspan="2" align="center" width=300px |Lost Religions1 KB (187 words) - 12:01, 6 February 2022
- ! colspan="2" align="center" width=300px |Active Religions ! colspan="2" align="center" width=300px |Lost Religions1 KB (161 words) - 02:35, 15 September 2014
- ==Active Religions== ==Lost Religions==3 KB (349 words) - 05:27, 4 September 2023
- | Active diplomatic ties with our neighbors | Queen Siana's approval, all religions welcomed, CoH policy uncertain1 KB (185 words) - 22:46, 11 August 2013
- fee. The link is active regardles of his location, so long as he is not traveling. A to support only those he wants. The link is only active for 5 days, after which it3 KB (572 words) - 14:33, 5 August 2010