Luria Nova/Events/Royal Hunting Event/Battle in Moon Bay 3/25/24
Battle of Moon Bay | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
145 SF | 12 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Moon Bay
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 69 SF | wedge | 1510 | 797 | 5 | 0 | |
2 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 76 SF | line | 1096 | 319 | 2 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 675 | 0 | 0 | 4 | |
4 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 585 | 0 | 0 | 4 |
Total:
2 attackers (145 SF)
2 defenders (12 other)
Total combat strengths: 2606 vs. 1260
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (76-S) | 1 (69-S) | 3 (6-M) | 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 516 hits.
Weighted Elastic Slingers (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 516
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 619 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 619 (0 from close combat and 619 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (69-S) 2 (76-S) | 4 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 281 hits.
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 319 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 600
Monsters (4) advance towards the enemy.
Monsters (4) take 720 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 720 (0 from close combat and 720 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.