Luria Nova/Events/Royal Hunting Event/Battle in Moon Bay 3/24/24

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Battle of Moon Bay
Part of (rogue)

Date 3/24/2024
Location Moon Bay
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
78 SF 31 other
Formations
Casualties
12 30


Battle in Moon Bay

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWeighted Elastic SlingersLexisLuria Nova78 SFline  127246762512
2DMonsters(Monsters)(rogue)16 otherline  14100016
3DMonsters(Monsters)(rogue)15 otherline  11603521214


Total:
1 attackers (78 SF)
2 defenders (31 other)
Total combat strengths: 1272 vs. 2570

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (78-S)
     2 (16-M)
3 (15-M)
  


Weighted Elastic Slingers (1) move closer to get better shots.
Monsters (2) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (78-S)
   2 (16-M)
3 (15-M)
   


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 559 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 559
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 671 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 671 (0 from close combat and 671 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (78-S)
  2 (12-M)
3 (15-M)
    


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 392 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 392
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 470 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 470 (0 from close combat and 470 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

  1 (78-S)
 2 (9-M)
3 (15-M)
     


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 1629 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1629
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1955 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1955 (0 from close combat and 1955 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (78-S)
 3 (15-M)
      


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 1042 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1042
Monsters (3) advance towards the enemy.


Monsters (3) take 1250 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1250 (0 from close combat and 1250 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 6

  1 (78-S)
3 (8-M)
       


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 712 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 712
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 3):
Weighted Elastic Slingers (1) score 342 hits on Monsters (3).
Monsters (3) score 352 hits on Weighted Elastic Slingers (1).
Total close combat hits suffered: Attackers: 352, Defenders: 342

Weighted Elastic Slingers (1) take 352 hits in close combat, which cause 12 casualties.
Monsters (3) take 1196 hits (342 in close combat, 854 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 352 (352 from close combat and 0 from ranged), Defenders: 1196 (342 from close combat and 854 from ranged)
Total casualties: 12 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The locals are grateful for defeating the evil forces plaguing their region.