Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Slaughter in Mimer 12/31/22

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Battle of Mimer
Part of Unknown

Date 12/31/2022
Location Mimer
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
243 other 124 Inf, 83 MI, 136 Arch, 119 SF
Formations
no particular formation
Casualties
210 14


Battle in Mimer

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APeasant Mob(militia/guard unit)(rogue)80 otherline  47079 hits2 kills80 losses
2APeasant Mob(militia/guard unit)(rogue)25 otherline  369177 hits4 kills24 losses
3APeasant Mob(militia/guard unit)(rogue)65 otherline  7160 hits0 kills33 losses
4AUndead Horde(Undead)(rogue)73 otherline  1638244 hits8 kills73 losses
5DAscendantsWassgandrLuria Nova136 Archbox  12121508 hits45 kills0 losses
6DAylwinic SkirmishersJanLuria Nova27 MIbox  326184 hits7 kills0 losses
7DBlades of ConquestBaelricLuria Nova105 Infbox  1385927 hits33 kills2 losses
8DGold ScorpionsLeonidLuria Nova70 SFbox  16632343 hits54 kills0 losses
9DSassy SirensCelinaLuria Nova56 MIbox  506582 hits13 kills8 losses
10DThe Black LegionRichardLuria Nova19 Infbox  329272 hits6 kills4 losses
11DThe Imperium HuntersLanceLuria Nova49 SFwedge  13932226 hits65 kills0 losses


Total:
4 attackers (243 other)
7 defenders (124 Inf, 83 MI, 136 Arch, 119 SF)
Total combat strengths: 3193 vs. 6814

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (80-P)
2 (25-P)
3 (65-P)
4 (73-U)
     5 (136-A)
8 (70-S)
9 (56-M)
11 (49-S)
6 (27-M)
7 (105-I)
10 (19-I)
 


Ascendants (5) move closer to get better shots.
Aylwinic Skirmishers (6) move closer to get better shots.
Gold Scorpions (8) move closer to get better shots.
Sassy Sirens (9) move closer to get better shots.
The Imperium Hunters (11) move closer to get better shots.
Peasant Mob (1), Peasant Mob (2), Peasant Mob (3) and Undead Horde (4) advance towards the enemy.
Blades of Conquest (7) and The Black Legion (10) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (80-P)
2 (25-P)
3 (65-P)
4 (73-U)
   5 (136-A)
8 (70-S)
9 (56-M)
11 (49-S)
6 (27-M)
7 (105-I)
10 (19-I)
  


Ascendants (5) fire on Undead Horde (4), scoring 211 hits.
Aylwinic Skirmishers (6) move closer to get better shots.
Sassy Sirens (9) move closer to get better shots.
Gold Scorpions (8) fire on Undead Horde (4), scoring 778 hits.
The Imperium Hunters (11) fire on Peasant Mob (3), scoring 839 hits.
Total ranged hits suffered: Attackers: 1828, Defenders: 0
Peasant Mob (3), Peasant Mob (1), Undead Horde (4) and Peasant Mob (2) advance towards the enemy.
The Black Legion (10) and Blades of Conquest (7) advance towards the enemy.


Peasant Mob (3) take 839 hits from archer fire, which cause 18 casualties.
Undead Horde (4) take 841 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 1680 (0 from close combat and 1680 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 45 attackers, 0 defenders

Turn No. 3

    1 (80-P)
2 (25-P)
3 (47-P)
4 (46-U)
 9 (56-M)
5 (136-A)
6 (27-M)
7 (105-I)
8 (70-S)
10 (19-I)
11 (49-S)
   


Sassy Sirens (9) fire on Undead Horde (4), scoring 263 hits.
Aylwinic Skirmishers (6) fire on Undead Horde (4), scoring 84 hits.
Gold Scorpions (8) fire on Peasant Mob (3), scoring 704 hits.
The Imperium Hunters (11) fire on Undead Horde (4), scoring 713 hits.
Ascendants (5) fire on Peasant Mob (1), scoring 505 hits.
Total ranged hits suffered: Attackers: 2269, Defenders: 0
Peasant Mob (3), Peasant Mob (2), Undead Horde (4) and Peasant Mob (1) advance towards the enemy.
The Black Legion (10) and Blades of Conquest (7) advance towards the enemy.


Peasant Mob (3) take 704 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield.
Undead Horde (4) take 901 hits from archer fire, which cause 29 casualties.
Peasant Mob (1) take 505 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 2110 (0 from close combat and 2110 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 64 attackers, 0 defenders

Turn No. 4

     1 (60-P)
2 (25-P)
4 (17-U)
7 (105-I)
9 (56-M)
10 (19-I)
5 (136-A)
6 (27-M)
8 (70-S)
11 (49-S)
   


Sassy Sirens (9) fire on Undead Horde (4), scoring 177 hits.
The Imperium Hunters (11) fire on Peasant Mob (1), scoring 674 hits.
Ascendants (5) fire on Peasant Mob (2), scoring 792 hits.
Gold Scorpions (8) fire on Undead Horde (4), scoring 861 hits.
Aylwinic Skirmishers (6) fire on Peasant Mob (1), scoring 100 hits.
Total ranged hits suffered: Attackers: 2604, Defenders: 0
Peasant Mob (1), Peasant Mob (2) and Undead Horde (4) advance towards the enemy.


Close Combat (Defender Line 1):
4 Luria Nova banners are visible in the melee.
Sassy Sirens (9) score 142 hits on Undead Horde (4).
Peasant Mob (1) score 79 hits on Blades of Conquest (7).
Peasant Mob (2) score 177 hits on The Black Legion (10).
Undead Horde (4) score 244 hits on Sassy Sirens (9).
Blades of Conquest (7) score 927 hits on Peasant Mob (1).
The Black Legion (10) score 272 hits on Peasant Mob (2).
Total close combat hits suffered: Attackers: 1341, Defenders: 500

Sassy Sirens (9) take 244 hits in close combat, which cause 8 casualties.
Peasant Mob (1) take 1701 hits (927 in close combat, 774 from archer fire), which cause 60 casualties, wiping the unit out.
Peasant Mob (2) take 1064 hits (272 in close combat, 792 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield.
Undead Horde (4) take 1024 hits (142 in close combat, 882 from archer fire), which cause 17 casualties, wiping the unit out.
Blades of Conquest (7) take 79 hits in close combat, which cause 2 casualties.
The Black Legion (10) take 177 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 3789 (1341 from close combat and 2448 from ranged), Defenders: 500 (500 from close combat and 0 from ranged)
Total casualties: 101 attackers, 14 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.