Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Slaughter in Mimer 12/31/22
Battle of Mimer | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
243 other | 124 Inf, 83 MI, 136 Arch, 119 SF | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
210 | 14 |
Battle in Mimer
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Peasant Mob | (militia/guard unit) | (rogue) | 80 other | line | 470 | 79 hits | 2 kills | 80 losses | |
2 | A | Peasant Mob | (militia/guard unit) | (rogue) | 25 other | line | 369 | 177 hits | 4 kills | 24 losses | |
3 | A | Peasant Mob | (militia/guard unit) | (rogue) | 65 other | line | 716 | 0 hits | 0 kills | 33 losses | |
4 | A | Undead Horde | (Undead) | (rogue) | 73 other | line | 1638 | 244 hits | 8 kills | 73 losses | |
5 | D | Ascendants | Wassgandr | Luria Nova | 136 Arch | box | 1212 | 1508 hits | 45 kills | 0 losses | |
6 | D | Aylwinic Skirmishers | Jan | Luria Nova | 27 MI | box | 326 | 184 hits | 7 kills | 0 losses | |
7 | D | Blades of Conquest | Baelric | Luria Nova | 105 Inf | box | 1385 | 927 hits | 33 kills | 2 losses | |
8 | D | Gold Scorpions | Leonid | Luria Nova | 70 SF | box | 1663 | 2343 hits | 54 kills | 0 losses | |
9 | D | Sassy Sirens | Celina | Luria Nova | 56 MI | box | 506 | 582 hits | 13 kills | 8 losses | |
10 | D | The Black Legion | Richard | Luria Nova | 19 Inf | box | 329 | 272 hits | 6 kills | 4 losses | |
11 | D | The Imperium Hunters | Lance | Luria Nova | 49 SF | wedge | 1393 | 2226 hits | 65 kills | 0 losses |
Total:
4 attackers (243 other)
7 defenders (124 Inf, 83 MI, 136 Arch, 119 SF)
Total combat strengths: 3193 vs. 6814
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.
Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (80-P) 2 (25-P) 3 (65-P) 4 (73-U) | 5 (136-A) 8 (70-S) 9 (56-M) 11 (49-S) | 6 (27-M) 7 (105-I) 10 (19-I) |
Ascendants (5) move closer to get better shots.
Aylwinic Skirmishers (6) move closer to get better shots.
Gold Scorpions (8) move closer to get better shots.
Sassy Sirens (9) move closer to get better shots.
The Imperium Hunters (11) move closer to get better shots.
Peasant Mob (1), Peasant Mob (2), Peasant Mob (3) and Undead Horde (4) advance towards the enemy.
Blades of Conquest (7) and The Black Legion (10) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (80-P) 2 (25-P) 3 (65-P) 4 (73-U) | 5 (136-A) 8 (70-S) 9 (56-M) 11 (49-S) | 6 (27-M) 7 (105-I) 10 (19-I) |
Ascendants (5) fire on Undead Horde (4), scoring 211 hits.
Aylwinic Skirmishers (6) move closer to get better shots.
Sassy Sirens (9) move closer to get better shots.
Gold Scorpions (8) fire on Undead Horde (4), scoring 778 hits.
The Imperium Hunters (11) fire on Peasant Mob (3), scoring 839 hits.
Total ranged hits suffered: Attackers: 1828, Defenders: 0
Peasant Mob (3), Peasant Mob (1), Undead Horde (4) and Peasant Mob (2) advance towards the enemy.
The Black Legion (10) and Blades of Conquest (7) advance towards the enemy.
Peasant Mob (3) take 839 hits from archer fire, which cause 18 casualties.
Undead Horde (4) take 841 hits from archer fire, which cause 27 casualties.
Total hits suffered: Attackers: 1680 (0 from close combat and 1680 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 45 attackers, 0 defenders
Turn No. 3
1 (80-P) 2 (25-P) 3 (47-P) 4 (46-U) | 9 (56-M) | 5 (136-A) 6 (27-M) 7 (105-I) 8 (70-S) 10 (19-I) 11 (49-S) |
Sassy Sirens (9) fire on Undead Horde (4), scoring 263 hits.
Aylwinic Skirmishers (6) fire on Undead Horde (4), scoring 84 hits.
Gold Scorpions (8) fire on Peasant Mob (3), scoring 704 hits.
The Imperium Hunters (11) fire on Undead Horde (4), scoring 713 hits.
Ascendants (5) fire on Peasant Mob (1), scoring 505 hits.
Total ranged hits suffered: Attackers: 2269, Defenders: 0
Peasant Mob (3), Peasant Mob (2), Undead Horde (4) and Peasant Mob (1) advance towards the enemy.
The Black Legion (10) and Blades of Conquest (7) advance towards the enemy.
Peasant Mob (3) take 704 hits from archer fire, which cause 15 casualties, making the unit retreat from the battlefield.
Undead Horde (4) take 901 hits from archer fire, which cause 29 casualties.
Peasant Mob (1) take 505 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 2110 (0 from close combat and 2110 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 64 attackers, 0 defenders
Turn No. 4
1 (60-P) 2 (25-P) 4 (17-U) | 7 (105-I) 9 (56-M) 10 (19-I) | 5 (136-A) 6 (27-M) 8 (70-S) 11 (49-S) |
Sassy Sirens (9) fire on Undead Horde (4), scoring 177 hits.
The Imperium Hunters (11) fire on Peasant Mob (1), scoring 674 hits.
Ascendants (5) fire on Peasant Mob (2), scoring 792 hits.
Gold Scorpions (8) fire on Undead Horde (4), scoring 861 hits.
Aylwinic Skirmishers (6) fire on Peasant Mob (1), scoring 100 hits.
Total ranged hits suffered: Attackers: 2604, Defenders: 0
Peasant Mob (1), Peasant Mob (2) and Undead Horde (4) advance towards the enemy.
Close Combat (Defender Line 1):
4 Luria Nova banners are visible in the melee.
Sassy Sirens (9) score 142 hits on Undead Horde (4).
Peasant Mob (1) score 79 hits on Blades of Conquest (7).
Peasant Mob (2) score 177 hits on The Black Legion (10).
Undead Horde (4) score 244 hits on Sassy Sirens (9).
Blades of Conquest (7) score 927 hits on Peasant Mob (1).
The Black Legion (10) score 272 hits on Peasant Mob (2).
Total close combat hits suffered: Attackers: 1341, Defenders: 500
Sassy Sirens (9) take 244 hits in close combat, which cause 8 casualties.
Peasant Mob (1) take 1701 hits (927 in close combat, 774 from archer fire), which cause 60 casualties, wiping the unit out.
Peasant Mob (2) take 1064 hits (272 in close combat, 792 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield.
Undead Horde (4) take 1024 hits (142 in close combat, 882 from archer fire), which cause 17 casualties, wiping the unit out.
Blades of Conquest (7) take 79 hits in close combat, which cause 2 casualties.
The Black Legion (10) take 177 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 3789 (1341 from close combat and 2448 from ranged), Defenders: 500 (500 from close combat and 0 from ranged)
Total casualties: 101 attackers, 14 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.