Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Slaughter in Mimer 12/28/22

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Battle of Mimer
Part of Unknown

Date 12/28/2022
Location Mimer
Weather Calm wind
Result After 9 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
2655 other 209 Inf, 125 MI, 137 Arch, 158 SF
Formations
no particular formation
Casualties
1051 181


Battle in Mimer

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Peasant Mob (militia/guard unit) (rogue) 810 other line 2334 1222 23 255
2 A Peasant Mob (militia/guard unit) (rogue) 83 other line 908 336 5 43
3 A Peasant Mob (militia/guard unit) (rogue) 95 other line 1019 367 6 71
4 A Peasant Mob (militia/guard unit) (rogue) 81 other line 927 434 7 26
5 A Peasant Mob (militia/guard unit) (rogue) 65 other line 814 1241 24 36
6 A Peasant Mob (militia/guard unit) (rogue) 243 other line 1401 353 6 85
7 A Peasant Mob (militia/guard unit) (rogue) 289 other line 1749 545 10 101
8 A Peasant Mob (militia/guard unit) (rogue) 35 other line 433 0 0 35
9 A Peasant Mob (militia/guard unit) (rogue) 567 other line 1990 1459 27 249
10 A Peasant Mob (militia/guard unit) (rogue) 132 other line 1278 934 17 41
11 A Peasant Mob (militia/guard unit) (rogue) 140 other line 1126 1688 29 72
12 A Peasant Mob (militia/guard unit) (rogue) 115 other line 801 1314 26 37
13 D Ascendants Wassgandr Luria Nova 137 Arch box 1247 5623 116 3
14 D Aylwinic Skirmishers Jan Luria Nova 59 MI box 623 2607 54 19
15 D Blades of Conquest Baelric Luria Nova 130 Inf box 1735 4443 107 69
16 D Felsenbachi Bolt Throwers Moria Luria Nova 32 SF box 937 4294 103 11
17 D Gold Scorpions Leonid Luria Nova 77 SF box 1955 12538 290 22
18 D Sassy Sirens Celina Luria Nova 66 MI box 604 1956 42 17
19 D The Black Legion Richard Luria Nova 79 Inf box 1041 3291 82 39
20 D The Imperium Hunters Lance Luria Nova 49 SF wedge 1446 10331 258 1


Total:
12 attackers (2655 other)
8 defenders (209 Inf, 125 MI, 137 Arch, 158 SF)
Total combat strengths: 14780 vs. 9588

Sassy Sirens tried to evade foreign troops, but were spotted.
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (810-P)
4 (81-P)
5 (65-P)
7 (289-P)
9 (567-P)
10 (132-P)
2 (83-P)
11 (140-P)
12 (115-P)
3 (95-P)
6 (243-P)
8 (35-P)
   13 (137-A)
16 (32-S)
17 (77-S)
20 (49-S)
14 (59-M)
15 (130-I)
18 (66-M)
19 (79-I)
 


The Imperium Hunters (20) fire on Peasant Mob (6), scoring 559 hits.
Sassy Sirens (18) have no enemy in range and hold their fire.
Gold Scorpions (17) fire on Peasant Mob (3), scoring 484 hits.
Peasant Mob (2) move closer to get better shots.
Peasant Mob (4) move closer to get better shots.
Felsenbachi Bolt Throwers (16) fire on Peasant Mob (2), scoring 280 hits.
Aylwinic Skirmishers (14) move closer to get better shots.
Ascendants (13) fire on Peasant Mob (8), scoring 424 hits.
Peasant Mob (8) move closer to get better shots.
Peasant Mob (11) move closer to get better shots.
Total ranged hits suffered: Attackers: 1747, Defenders: 0
Peasant Mob (3), Peasant Mob (5), Peasant Mob (1), Peasant Mob (12), Peasant Mob (7), Peasant Mob (9), Peasant Mob (10) and Peasant Mob (6) advance towards the enemy.
Blades of Conquest (15) and The Black Legion (19) advance towards the enemy.


Peasant Mob (3) take 484 hits from archer fire, which cause 9 casualties.
Peasant Mob (2) take 280 hits from archer fire, which cause 5 casualties.
Peasant Mob (8) take 424 hits from archer fire, which cause 10 casualties.
Peasant Mob (6) take 559 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 1747 (0 from close combat and 1747 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 37 attackers, 0 defenders

Turn No. 2

   1 (810-P)
4 (81-P)
5 (65-P)
7 (289-P)
9 (567-P)
10 (132-P)
2 (78-P)
11 (140-P)
12 (115-P)
3 (86-P)
6 (230-P)
8 (25-P)
  13 (137-A)
14 (59-M)
15 (130-I)
16 (32-S)
17 (77-S)
19 (79-I)
20 (49-S)
18 (66-M)
 


The Imperium Hunters (20) fire on Peasant Mob (6), scoring 935 hits.
Ascendants (13) fire on Peasant Mob (3), scoring 704 hits.
Peasant Mob (4) move closer to get better shots.
Gold Scorpions (17) fire on Peasant Mob (8), scoring 1458 hits.
Sassy Sirens (18) move closer to get better shots.
Peasant Mob (11) move closer to get better shots.
Peasant Mob (2) move closer to get better shots.
Felsenbachi Bolt Throwers (16) fire on Peasant Mob (11), scoring 315 hits.
Peasant Mob (8) move closer to get better shots.
Aylwinic Skirmishers (14) fire on Peasant Mob (8), scoring 276 hits.
Total ranged hits suffered: Attackers: 3688, Defenders: 0
Peasant Mob (1), Peasant Mob (5), Peasant Mob (9), Peasant Mob (12), Peasant Mob (7), Peasant Mob (6), Peasant Mob (3) and Peasant Mob (10) advance towards the enemy.
The Black Legion (19) and Blades of Conquest (15) advance towards the enemy.


Peasant Mob (11) take 315 hits from archer fire, which cause 6 casualties.
Peasant Mob (6) take 935 hits from archer fire, which cause 22 casualties.
Peasant Mob (3) take 704 hits from archer fire, which cause 13 casualties.
Peasant Mob (8) take 1734 hits from archer fire, which cause 25 casualties, wiping the unit out.
Total hits suffered: Attackers: 3688 (0 from close combat and 3688 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 66 attackers, 0 defenders

Turn No. 3

    1 (810-P)
4 (81-P)
5 (65-P)
7 (289-P)
9 (567-P)
10 (132-P)
2 (78-P)
11 (134-P)
12 (115-P)
3 (73-P)
6 (208-P)
15 (130-I)
19 (79-I)
13 (137-A)
14 (59-M)
16 (32-S)
17 (77-S)
18 (66-M)
20 (49-S)
  


The Imperium Hunters (20) fire on Peasant Mob (6), scoring 1544 hits.
Peasant Mob (2) move closer so they can fire safely into the melee.
Sassy Sirens (18) fire on Peasant Mob (3), scoring 351 hits.
Ascendants (13) fire on Peasant Mob (2), scoring 816 hits.
Aylwinic Skirmishers (14) fire on Peasant Mob (3), scoring 293 hits.
Peasant Mob (11) fire on Blades of Conquest (15), scoring 829 hits.
Gold Scorpions (17) fire on Peasant Mob (3), scoring 1367 hits.
Felsenbachi Bolt Throwers (16) fire on Peasant Mob (2), scoring 616 hits.
Peasant Mob (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 4987, Defenders: 829
Peasant Mob (9), Peasant Mob (7), Peasant Mob (5), Peasant Mob (12), Peasant Mob (1) and Peasant Mob (10) advance towards the enemy.
The Black Legion (19) and Blades of Conquest (15) advance towards the enemy.


Close Combat (Defender Line 1):
Peasant Mob (2) score 336 hits on Blades of Conquest (15).
The Black Legion (19) score 316 hits on Peasant Mob (12).
The Black Legion (19) score 576 hits on Peasant Mob (6).
Peasant Mob (6) score 353 hits on The Black Legion (19).
Peasant Mob (12) score 353 hits on The Black Legion (19).
Blades of Conquest (15) score 563 hits on Peasant Mob (2).
Blades of Conquest (15) score 721 hits on Peasant Mob (3).
Peasant Mob (3) score 367 hits on Blades of Conquest (15).
Total close combat hits suffered: Attackers: 2176, Defenders: 1409

Peasant Mob (2) take 1995 hits (563 in close combat, 1432 from archer fire), which cause 38 casualties, making the unit retreat from the battlefield.
The Black Legion (19) take 706 hits in close combat, which cause 13 casualties.
Peasant Mob (6) take 2120 hits (576 in close combat, 1544 from archer fire), which cause 50 casualties, making the unit retreat from the battlefield, 19 additional men get slaughtered during the retreat.
Peasant Mob (12) take 316 hits in close combat, which cause 7 casualties.
Blades of Conquest (15) take 1532 hits (703 in close combat, 829 from archer fire), which cause 25 casualties.
Peasant Mob (3) take 2732 hits (721 in close combat, 2011 from archer fire), which cause 49 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 7163 (2176 from close combat and 4987 from ranged), Defenders: 2238 (1409 from close combat and 829 from ranged)
Total casualties: 167 attackers, 38 defenders

Turn No. 4

     1 (810-P)
4 (81-P)
5 (65-P)
7 (289-P)
9 (567-P)
10 (132-P)
11 (134-P)
12 (108-P)
15 (105-I)
19 (66-I)
 13 (137-A)
14 (59-M)
16 (32-S)
17 (77-S)
18 (66-M)
20 (49-S)
  


Gold Scorpions (17) fire on Peasant Mob (1), scoring 1646 hits.
Aylwinic Skirmishers (14) fire on Peasant Mob (9), scoring 210 hits.
The Imperium Hunters (20) fire on Peasant Mob (7), scoring 1229 hits.
Felsenbachi Bolt Throwers (16) fire on Peasant Mob (9), scoring 514 hits.
Ascendants (13) fire on Peasant Mob (10), scoring 527 hits.
Peasant Mob (11) fire on Gold Scorpions (17), scoring 510 hits.
Peasant Mob (4) move into the close combat just ahead.
Sassy Sirens (18) fire on Peasant Mob (5), scoring 181 hits.
Total ranged hits suffered: Attackers: 4307, Defenders: 510
Peasant Mob (1), Peasant Mob (9), Peasant Mob (5), Peasant Mob (10) and Peasant Mob (7) advance towards the enemy.
Peasant Mob (5), Peasant Mob (10), Peasant Mob (4) and Peasant Mob (7) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
Peasant Mob (1) score 185 hits on The Black Legion (19) (556 before overkill).
Peasant Mob (9) score 453 hits on Blades of Conquest (15).
Peasant Mob (12) score 149 hits on Blades of Conquest (15).
Peasant Mob (12) score 108 hits on The Black Legion (19).
The Black Legion (19) score 91 hits on Peasant Mob (12).
The Black Legion (19) score 510 hits on Peasant Mob (1).
Blades of Conquest (15) score 228 hits on Peasant Mob (12).
Blades of Conquest (15) score 1086 hits on Peasant Mob (9).
Total close combat hits suffered: Attackers: 1915, Defenders: 895 (1266 before overkill)

Gold Scorpions (17) take 510 hits from archer fire, which cause 9 casualties.
Peasant Mob (1) take 2156 hits (510 in close combat, 1646 from archer fire), which cause 65 casualties.
Peasant Mob (9) take 1810 hits (1086 in close combat, 724 from archer fire), which cause 48 casualties.
Peasant Mob (5) take 181 hits from archer fire, which cause 3 casualties.
Peasant Mob (10) take 527 hits from archer fire, which cause 10 casualties.
Peasant Mob (12) take 319 hits in close combat, which cause 7 casualties.
Peasant Mob (7) take 1229 hits from archer fire, which cause 28 casualties.
The Black Legion (19) take 293 hits in close combat, which cause 6 casualties.
Blades of Conquest (15) take 602 hits in close combat, which cause 10 casualties.
Total hits suffered: Attackers: 6222 (1915 from close combat and 4307 from ranged), Defenders: 1405 (895 from close combat and 510 from ranged)
Total casualties: 161 attackers, 25 defenders

Turn No. 5

     11 (134-P)
1 (745-P)
4 (81-P)
5 (62-P)
7 (261-P)
9 (519-P)
10 (122-P)
12 (101-P)
15 (95-I)
19 (60-I)
 13 (137-A)
14 (59-M)
16 (32-S)
17 (68-S)
18 (66-M)
20 (49-S)
  


Peasant Mob (11) fire on Gold Scorpions (17), scoring 349 hits.
Aylwinic Skirmishers (14) fire on Peasant Mob (11), scoring 132 hits.
Felsenbachi Bolt Throwers (16) fire on Peasant Mob (11), scoring 356 hits.
Sassy Sirens (18) fire on Peasant Mob (11), scoring 197 hits.
Ascendants (13) fire on Peasant Mob (11), scoring 462 hits.
Gold Scorpions (17) fire on Peasant Mob (11), scoring 1313 hits.
The Imperium Hunters (20) fire on Peasant Mob (11), scoring 881 hits.
Total ranged hits suffered: Attackers: 3341, Defenders: 349
Peasant Mob (7) break through the frontlines!
Peasant Mob (5) advance towards the enemy.
Peasant Mob (5) and Peasant Mob (4) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 1):
Peasant Mob (1) score 324 hits on The Black Legion (19) (565 before overkill).
The Black Legion (19) score 65 hits on Peasant Mob (12).
The Black Legion (19) score 652 hits on Peasant Mob (1).
Peasant Mob (9) score 440 hits on Blades of Conquest (15).
Peasant Mob (10) score 504 hits on Blades of Conquest (15).
Blades of Conquest (15) score 170 hits on Peasant Mob (10).
Blades of Conquest (15) score 270 hits on Peasant Mob (7).
Blades of Conquest (15) score 569 hits on Peasant Mob (9).
Peasant Mob (12) score 138 hits on The Black Legion (19) (241 before overkill).
Total close combat hits suffered: Attackers: 1726, Defenders: 1406 (1750 before overkill)

Peasant Mob (11) take 3341 hits from archer fire, which cause 66 casualties, causing panicked flight among the survivors.
Peasant Mob (7) take 270 hits in close combat, which cause 6 casualties.
Peasant Mob (1) take 652 hits in close combat, which cause 20 casualties.
The Black Legion (19) take 462 hits in close combat, which cause 9 casualties.
Peasant Mob (9) take 569 hits in close combat, which cause 15 casualties.
Gold Scorpions (17) take 349 hits from archer fire, which cause 6 casualties.
Peasant Mob (10) take 170 hits in close combat, which cause 3 casualties.
Blades of Conquest (15) take 944 hits in close combat, which cause 15 casualties.
Peasant Mob (12) take 65 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 5067 (1726 from close combat and 3341 from ranged), Defenders: 1755 (1406 from close combat and 349 from ranged)
Total casualties: 111 attackers, 30 defenders

Turn No. 6

      1 (725-P)
4 (81-P)
9 (504-P)
10 (119-P)
12 (100-P)
15 (80-I)
19 (51-I)
5 (62-P)
7 (255-P)
13 (137-A)
14 (59-M)
16 (32-S)
17 (62-S)
18 (66-M)
20 (49-S)
  


The Black Legion (19) move back towards the melee.
Blades of Conquest (15) move back towards the melee.
The Imperium Hunters (20) fire on Peasant Mob (1), scoring 1532 hits.
Aylwinic Skirmishers (14) fire on Peasant Mob (9), scoring 348 hits.
Ascendants (13) fire on Peasant Mob (10), scoring 654 hits.
Peasant Mob (4) fire carefully into the close combat near them.
Peasant Mob (4) fire on Blades of Conquest (15), scoring 434 hits.
Felsenbachi Bolt Throwers (16) fire on Peasant Mob (9), scoring 906 hits.
Sassy Sirens (18) fire on Peasant Mob (12), scoring 359 hits.
Gold Scorpions (17) fire on Peasant Mob (4), scoring 1430 hits.
Total ranged hits suffered: Attackers: 5229, Defenders: 434
Peasant Mob (7) break through the frontlines!
Peasant Mob (1), Peasant Mob (12), Peasant Mob (10) and Peasant Mob (9) advance towards the enemy.
Peasant Mob (12), Peasant Mob (10) and Peasant Mob (9) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
The Black Legion (19) score 590 hits on Peasant Mob (7).
Peasant Mob (1) score 350 hits on Blades of Conquest (15) (407 before overkill).
Peasant Mob (5) score 378 hits on Blades of Conquest (15) (439 before overkill).
Blades of Conquest (15) score 56 hits on Peasant Mob (5).
Blades of Conquest (15) score 780 hits on Peasant Mob (1).
Total close combat hits suffered: Attackers: 1426, Defenders: 728 (846 before overkill)

Close Combat (Defender Line 3):
14 Luria Nova banners are visible in the melee.
The Imperium Hunters (20) score 743 hits on Peasant Mob (7).
Aylwinic Skirmishers (14) score 198 hits on Peasant Mob (7).
Ascendants (13) score 282 hits on Peasant Mob (7).
Felsenbachi Bolt Throwers (16) score 449 hits on Peasant Mob (7).
Sassy Sirens (18) score 187 hits on Peasant Mob (7).
Peasant Mob (7) score 63 hits on The Imperium Hunters (20).
Peasant Mob (7) score 38 hits on Felsenbachi Bolt Throwers (16).
Peasant Mob (7) score 72 hits on Gold Scorpions (17).
Peasant Mob (7) score 162 hits on Ascendants (13).
Peasant Mob (7) score 53 hits on The Black Legion (19).
Peasant Mob (7) score 71 hits on Aylwinic Skirmishers (14).
Peasant Mob (7) score 86 hits on Sassy Sirens (18).
Gold Scorpions (17) score 484 hits on Peasant Mob (7).
Total close combat hits suffered: Attackers: 2343, Defenders: 545

The Black Legion (19) take 53 hits in close combat, which cause 1 casualties.
Peasant Mob (1) take 2312 hits (780 in close combat, 1532 from archer fire), which cause 70 casualties.
The Imperium Hunters (20) take 63 hits in close combat, which cause 1 casualties.
Aylwinic Skirmishers (14) take 71 hits in close combat, which cause 1 casualties.
Peasant Mob (5) take 56 hits in close combat, which cause 1 casualties.
Ascendants (13) take 162 hits in close combat, which cause 3 casualties.
Peasant Mob (12) take 359 hits from archer fire, which cause 8 casualties.
Peasant Mob (10) take 654 hits from archer fire, which cause 12 casualties.
Peasant Mob (4) take 1430 hits from archer fire, which cause 26 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Felsenbachi Bolt Throwers (16) take 38 hits in close combat, which cause 1 casualties.
Peasant Mob (9) take 1254 hits from archer fire, which cause 33 casualties.
Sassy Sirens (18) take 86 hits in close combat, which cause 2 casualties.
Peasant Mob (7) take 2933 hits in close combat, which cause 67 casualties, making the unit retreat from the battlefield, 17 additional men get slaughtered during the retreat.
Blades of Conquest (15) take 1162 hits (728 in close combat, 434 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield.
Baelric Aboolio, Margrave of Askileon Purlieushas been wounded by Peasant Mob (5).
Gold Scorpions (17) take 72 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 8998 (3769 from close combat and 5229 from ranged), Defenders: 1707 (1273 from close combat and 434 from ranged)
Total casualties: 237 attackers, 29 defenders

Turn No. 7

       1 (655-P)
5 (61-P)
9 (471-P)
10 (107-P)
12 (92-P)
19 (50-I)
13 (134-A)
14 (58-M)
16 (31-S)
17 (61-S)
18 (64-M)
20 (48-S)
  


The Imperium Hunters (20) fire carefully into the close combat near them.
The Imperium Hunters (20) fire on Peasant Mob (1), scoring 571 hits.
Felsenbachi Bolt Throwers (16) move into the close combat just ahead.
Aylwinic Skirmishers (14) move into the close combat just ahead.
Gold Scorpions (17) fire carefully into the close combat near them.
Gold Scorpions (17) fire on Peasant Mob (9), scoring 978 hits.
Ascendants (13) fire carefully into the close combat near them.
Ascendants (13) fire on Peasant Mob (10), scoring 515 hits.
Sassy Sirens (18) move into the close combat just ahead.
Total ranged hits suffered: Attackers: 2064, Defenders: 0
Peasant Mob (9) and Peasant Mob (5) cannot join the melee, as it is too crowded.


Close Combat (Defender Line 2):
9 Luria Nova banners are visible in the melee.
Peasant Mob (10) score 175 hits on Felsenbachi Bolt Throwers (16).
Peasant Mob (10) score 255 hits on The Black Legion (19).
Felsenbachi Bolt Throwers (16) score 82 hits on Peasant Mob (10).
Felsenbachi Bolt Throwers (16) score 369 hits on Peasant Mob (1).
Aylwinic Skirmishers (14) score 476 hits on Peasant Mob (5).
Peasant Mob (12) score 284 hits on The Black Legion (19).
Sassy Sirens (18) score 317 hits on Peasant Mob (9).
Peasant Mob (9) score 252 hits on Sassy Sirens (18) (472 before overkill).
The Black Legion (19) score 259 hits on Peasant Mob (12).
The Black Legion (19) score 232 hits on Peasant Mob (10).
Peasant Mob (1) score 100 hits on Felsenbachi Bolt Throwers (16) (449 before overkill).
Peasant Mob (5) score 282 hits on Aylwinic Skirmishers (14).
Total close combat hits suffered: Attackers: 1735, Defenders: 1348 (1917 before overkill)

Peasant Mob (10) take 829 hits (314 in close combat, 515 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Felsenbachi Bolt Throwers (16) take 275 hits in close combat, which cause 6 casualties.
Aylwinic Skirmishers (14) take 282 hits in close combat, which cause 6 casualties.
Peasant Mob (12) take 259 hits in close combat, which cause 6 casualties.
Sassy Sirens (18) take 252 hits in close combat, which cause 7 casualties.
Peasant Mob (9) take 1295 hits (317 in close combat, 978 from archer fire), which cause 35 casualties.
The Black Legion (19) take 539 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield.
Peasant Mob (1) take 940 hits (369 in close combat, 571 from archer fire), which cause 28 casualties.
Peasant Mob (5) take 476 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 3799 (1735 from close combat and 2064 from ranged), Defenders: 1348 (1348 from close combat and 0 from ranged)
Total casualties: 94 attackers, 29 defenders

Turn No. 8

       1 (627-P)
5 (52-P)
9 (436-P)
12 (86-P)
14 (52-M)
16 (25-S)
18 (57-M)
13 (134-A)
17 (61-S)
20 (48-S)
  


Ascendants (13) fire carefully into the close combat near them.
Ascendants (13) fire on Peasant Mob (1), scoring 666 hits.
Gold Scorpions (17) move into the close combat just ahead.
The Imperium Hunters (20) fire carefully into the close combat near them.
The Imperium Hunters (20) fire on Peasant Mob (9), scoring 919 hits.
Total ranged hits suffered: Attackers: 1585, Defenders: 0


Close Combat (Defender Line 2):
11 Luria Nova banners are visible in the melee.
Sassy Sirens (18) score 364 hits on Peasant Mob (12).
Aylwinic Skirmishers (14) score 316 hits on Peasant Mob (5).
Felsenbachi Bolt Throwers (16) score 173 hits on Peasant Mob (9).
Felsenbachi Bolt Throwers (16) score 234 hits on Peasant Mob (1).
Peasant Mob (5) score 336 hits on Aylwinic Skirmishers (14).
Gold Scorpions (17) score 1464 hits on Peasant Mob (1).
Peasant Mob (1) score 79 hits on Felsenbachi Bolt Throwers (16) (122 before overkill).
Peasant Mob (1) score 184 hits on Gold Scorpions (17) (282 before overkill).
Peasant Mob (12) score 282 hits on Sassy Sirens (18).
Peasant Mob (9) score 103 hits on Felsenbachi Bolt Throwers (16) (464 before overkill).
Total close combat hits suffered: Attackers: 2551, Defenders: 984 (1486 before overkill)

Sassy Sirens (18) take 282 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Aylwinic Skirmishers (14) take 336 hits in close combat, which cause 7 casualties.
Felsenbachi Bolt Throwers (16) take 182 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Moria Igelfeld, Dame of Giaskhas been captured by Peasant Mob (1).
Peasant Mob (5) take 316 hits in close combat, which cause 6 casualties.
Gold Scorpions (17) take 184 hits in close combat, which cause 3 casualties.
Peasant Mob (1) take 2364 hits (1698 in close combat, 666 from archer fire), which cause 72 casualties, making the unit retreat from the battlefield, 106 additional men get slaughtered during the retreat.
Peasant Mob (12) take 364 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Peasant Mob (9) take 1092 hits (173 in close combat, 919 from archer fire), which cause 29 casualties.
Total hits suffered: Attackers: 4136 (2551 from close combat and 1585 from ranged), Defenders: 984 (984 from close combat and 0 from ranged)
Total casualties: 221 attackers, 22 defenders

Turn No. 9

       5 (46-P)
9 (407-P)
14 (45-M)
17 (58-S)
13 (134-A)
20 (48-S)
  


The Imperium Hunters (20) fire carefully into the close combat near them.
The Imperium Hunters (20) fire on Peasant Mob (9), scoring 1418 hits.
Ascendants (13) fire carefully into the close combat near them.
Ascendants (13) fire on Peasant Mob (5), scoring 573 hits.
Total ranged hits suffered: Attackers: 1991, Defenders: 0


Close Combat (Defender Line 2):
7 Luria Nova banners are visible in the melee.
Gold Scorpions (17) score 1914 hits on Peasant Mob (9).
Peasant Mob (9) score 211 hits on Gold Scorpions (17) (367 before overkill).
Aylwinic Skirmishers (14) score 358 hits on Peasant Mob (5).
Peasant Mob (5) score 245 hits on Aylwinic Skirmishers (14).
Total close combat hits suffered: Attackers: 2272, Defenders: 456 (612 before overkill)

Gold Scorpions (17) take 211 hits in close combat, which cause 3 casualties.
Leonid Castillo, Earl of Ciarin Tuthas been wounded by Peasant Mob (9).
Peasant Mob (9) take 3332 hits (1914 in close combat, 1418 from archer fire), which cause 89 casualties, causing panicked flight among the survivors, 87 additional men get slaughtered during the retreat.
Aylwinic Skirmishers (14) take 245 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat.
Peasant Mob (5) take 931 hits (358 in close combat, 573 from archer fire), which cause 17 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 4263 (2272 from close combat and 1991 from ranged), Defenders: 456 (456 from close combat and 0 from ranged)
Total casualties: 197 attackers, 13 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.