Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Skirmish in Moses' End 1/4/23

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Battle of Moses' End
Part of (rogue)

Date 1/4/2023
Location Moses' End
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
130 Arch, 48 SF 8 other
Formations
Casualties
0 8


Battle in Moses' End

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova130 Archskirmish  11781053 hits4 kills0 losses
2ABloodmenSamsonLuria Nova48 SFline  952639 hits2 kills0 losses
3DMonsters(Monsters)(rogue)8 otherline  9850 hits0 kills8 losses


Total:
2 attackers (130 Arch, 48 SF)
1 defenders (8 other)
Total combat strengths: 2130 vs. 985

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (48-S)
1 (130-A)
    3 (8-M)
   


Bloodmen (2) move closer to get better shots.
Ascendants (1) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  2 (48-S)
1 (130-A)
  3 (8-M)
    


Ascendants (1) fire on Monsters (3), scoring 258 hits.
Bloodmen (2) fire on Monsters (3), scoring 348 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 606
Monsters (3) advance towards the enemy.


Monsters (3) take 727 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 727 (0 from close combat and 727 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  2 (48-S)
1 (130-A)
 3 (5-M)
     


Bloodmen (2) fire on Monsters (3), scoring 291 hits.
Ascendants (1) fire on Monsters (3), scoring 795 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1086
Monsters (3) advance towards the enemy.


Monsters (3) take 1303 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1303 (0 from close combat and 1303 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.