Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Battle in Mimer 1/1/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Mimer
Part of Unknown

Date 1/1/2023
Location Mimer
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
141 other 117 Inf, 78 MI, 361 Arch, 110 SF
Formations
no particular formation
Casualties
141 6


Battle in Mimer

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APeasant Mob(militia/guard unit)(rogue)42 otherline  2340 hits0 kills42 losses
2APeasant Mob(militia/guard unit)(rogue)27 otherline  3760 hits0 kills27 losses
3APeasant Mob(militia/guard unit)(rogue)19 otherline  26381 hits2 kills19 losses
4APeasant Mob(militia/guard unit)(rogue)53 otherline  428179 hits4 kills53 losses
5DAscendantsWassgandrLuria Nova136 Archskirmish  13201687 hits24 kills0 losses
6DAylwinic SkirmishersJanLuria Nova27 MIskirmish  331569 hits5 kills0 losses
7DBlades of ConquestBaelricLuria Nova105 Infline  13602245 hits14 kills5 losses
8DCalderan ArchersEliasLuria Nova225 Archbox  19673678 hits42 kills0 losses
9DGold ScorpionsLeonidLuria Nova67 SFbox  15652765 hits27 kills0 losses
10DSassy SirensCelinaLuria Nova51 MIbox  481710 hits6 kills0 losses
11DThe Black LegionRichardLuria Nova12 Infbox  241183 hits2 kills1 losses
12DThe Imperium HuntersLanceLuria Nova43 SFwedge  12652339 hits21 kills0 losses
13NCannon FodderValentineAstrum43 Infline  5770 hits0 kills0 losses
14NHand of JudgementElsyrianAstrum31 SFline  6260 hits0 kills0 losses


Total:
4 attackers (141 other)
8 defenders (117 Inf, 78 MI, 361 Arch, 110 SF)
Total combat strengths: 1301 vs. 8530
2 neutral observers (1203 combat strength).

Cannon Fodder tried to evade foreign troops, but were spotted.
Hand of Judgement tried to evade foreign troops, but were spotted.
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
Cannon Fodder don't know what to do and stay out of the battle.
Hand of Judgement don't know what to do and stay out of the battle.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (19-P)
2 (27-P)
4 (53-P)
1 (42-P)
   5 (136-A)
6 (27-M)
8 (225-A)
10 (51-M)
12 (43-S)
7 (105-I)
9 (67-S)
11 (12-I)
 


Ascendants (5) fire on Peasant Mob (1), scoring 483 hits.
The Imperium Hunters (12) fire on Peasant Mob (1), scoring 214 hits.
Calderan Archers (8) fire on Peasant Mob (1), scoring 804 hits.
Sassy Sirens (10) move closer to get better shots.
Aylwinic Skirmishers (6) move closer to get better shots.
Gold Scorpions (9) fire on Peasant Mob (1), scoring 329 hits.
Peasant Mob (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 1830, Defenders: 0
Peasant Mob (1), Peasant Mob (4) and Peasant Mob (3) advance towards the enemy.
Blades of Conquest (7) and The Black Legion (11) advance towards the enemy.


Peasant Mob (1) take 1830 hits from archer fire, which cause 42 casualties, wiping the unit out.
Total hits suffered: Attackers: 1830 (0 from close combat and 1830 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 42 attackers, 0 defenders

Turn No. 2

   3 (19-P)
2 (27-P)
4 (53-P)
  6 (27-M)
10 (51-M)
5 (136-A)
7 (105-I)
8 (225-A)
11 (12-I)
12 (43-S)
9 (67-S)
 


Ascendants (5) fire on Peasant Mob (4), scoring 295 hits.
Gold Scorpions (9) fire on Peasant Mob (2), scoring 574 hits.
Peasant Mob (2) move closer to get better shots.
The Imperium Hunters (12) fire on Peasant Mob (2), scoring 517 hits.
Calderan Archers (8) fire on Peasant Mob (2), scoring 693 hits.
Aylwinic Skirmishers (6) fire on Peasant Mob (2), scoring 145 hits.
Sassy Sirens (10) fire on Peasant Mob (2), scoring 233 hits.
Total ranged hits suffered: Attackers: 2457, Defenders: 0
Peasant Mob (3) and Peasant Mob (4) advance towards the enemy.
The Black Legion (11) and Blades of Conquest (7) advance towards the enemy.


Peasant Mob (2) take 2162 hits from archer fire, which cause 27 casualties, wiping the unit out.
Peasant Mob (4) take 295 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 2457 (0 from close combat and 2457 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 34 attackers, 0 defenders

Turn No. 3

    3 (19-P)
4 (46-P)
 6 (27-M)
7 (105-I)
10 (51-M)
11 (12-I)
5 (136-A)
8 (225-A)
12 (43-S)
9 (67-S)
 


Calderan Archers (8) fire on Peasant Mob (4), scoring 1267 hits.
Ascendants (5) fire on Peasant Mob (4), scoring 503 hits.
Aylwinic Skirmishers (6) fire on Peasant Mob (4), scoring 204 hits.
The Imperium Hunters (12) fire on Peasant Mob (4), scoring 792 hits.
Gold Scorpions (9) fire on Peasant Mob (4), scoring 981 hits.
Sassy Sirens (10) fire on Peasant Mob (4), scoring 273 hits.
Total ranged hits suffered: Attackers: 4020, Defenders: 0
Peasant Mob (4) and Peasant Mob (3) advance towards the enemy.
Blades of Conquest (7) and The Black Legion (11) advance towards the enemy.


Close Combat (Defender Line 1):
Blades of Conquest (7) score 1208 hits on Peasant Mob (4).
The Black Legion (11) score 183 hits on Peasant Mob (4).
Peasant Mob (4) score 162 hits on Blades of Conquest (7).
Peasant Mob (4) score 17 hits on The Black Legion (11).
Total close combat hits suffered: Attackers: 1391, Defenders: 179

Blades of Conquest (7) take 162 hits in close combat, which cause 3 casualties.
The Black Legion (11) take 17 hits in close combat, which cause 1 casualties.
Peasant Mob (4) take 5411 hits (1391 in close combat, 4020 from archer fire), which cause 46 casualties, wiping the unit out.
Total hits suffered: Attackers: 5411 (1391 from close combat and 4020 from ranged), Defenders: 179 (179 from close combat and 0 from ranged)
Total casualties: 46 attackers, 4 defenders

Turn No. 4

     3 (19-P)
7 (102-I)
11 (11-I)
6 (27-M)
10 (51-M)
5 (136-A)
8 (225-A)
12 (43-S)
9 (67-S)
 


Calderan Archers (8) fire on Peasant Mob (3), scoring 914 hits.
Aylwinic Skirmishers (6) fire on Peasant Mob (3), scoring 220 hits.
Ascendants (5) fire on Peasant Mob (3), scoring 406 hits.
Gold Scorpions (9) fire on Peasant Mob (3), scoring 881 hits.
The Imperium Hunters (12) fire on Peasant Mob (3), scoring 816 hits.
Sassy Sirens (10) fire on Peasant Mob (3), scoring 204 hits.
Total ranged hits suffered: Attackers: 3441, Defenders: 0
Blades of Conquest (7) and The Black Legion (11) advance towards the enemy.
The Black Legion (11) cannot join the melee, as it is too crowded.


Close Combat (Center Line):
Blades of Conquest (7) score 1037 hits on Peasant Mob (3) (1365 before overkill).
Peasant Mob (3) score 81 hits on Blades of Conquest (7).
Total close combat hits suffered: Attackers: 1037 (1365 before overkill), Defenders: 81

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Blades of Conquest (7) take 81 hits in close combat, which cause 2 casualties.
Peasant Mob (3) take 4478 hits (1037 in close combat, 3441 from archer fire), which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 4478 (1037 from close combat and 3441 from ranged), Defenders: 81 (81 from close combat and 0 from ranged)
Total casualties: 19 attackers, 2 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.