Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Battle in Linhai I
Battle of Linhai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
75 Inf, 153 MI | 18 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
131 | 12 |
Battle in Linhai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 75 Inf | box | 846 | 747 hits | 3 kills | 75 losses | |
2 | A | Temple Reclaimers | Wassgandr | Luria Nova | 153 MI | box | 979 | 1793 hits | 7 kills | 56 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 2095 | 3472 hits | 131 kills | 12 losses |
Total:
2 attackers (75 Inf, 153 MI)
1 defenders (18 other)
Total combat strengths: 1825 vs. 2095
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Imperial Marshal Wassgandr Felsenbach is spotted wielding the Mediocre Buckler.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (75-I) 2 (153-M) | 3 (18-M) |
Temple Reclaimers (2) move closer to get better shots.
Blades of Conquest (1) advance towards the enemy.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (75-I) 2 (153-M) | 3 (18-M) |
Temple Reclaimers (2) fire on Monsters (3), scoring 277 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 277
Blades of Conquest (1) advance towards the enemy.
Monsters (3) advance towards the enemy.
Monsters (3) take 332 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 332 (0 from close combat and 332 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
2 (153-M) | 1 (75-I) | 3 (17-M) |
Temple Reclaimers (2) fire on Monsters (3), scoring 313 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 313
Blades of Conquest (1) advance towards the enemy.
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 747 hits on Monsters (3).
Monsters (3) score 2210 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 2210, Defenders: 747
Blades of Conquest (1) take 2210 hits in close combat, which cause 75 casualties, wiping the unit out.
Monsters (3) take 1123 hits (747 in close combat, 376 from archer fire), which cause 5 casualties.
Total hits suffered: Attackers: 2210 (2210 from close combat and 0 from ranged), Defenders: 1123 (747 from close combat and 376 from ranged)
Total casualties: 75 attackers, 5 defenders
Turn No. 4
2 (153-M) | 3 (12-M) |
Temple Reclaimers (2) fire on Monsters (3), scoring 426 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 426
Monsters (3) advance towards the enemy.
Monsters (3) take 511 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 511 (0 from close combat and 511 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 5
2 (153-M) | 3 (10-M) |
Temple Reclaimers (2) fire on Monsters (3), scoring 562 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 562
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 3):
10 Luria Nova banners are visible in the melee.
Temple Reclaimers (2) score 215 hits on Monsters (3) (403 before overkill).
Monsters (3) score 1262 hits on Temple Reclaimers (2).
Total close combat hits suffered: Attackers: 1262, Defenders: 215 (403 before overkill)
Temple Reclaimers (2) take 1262 hits in close combat, which cause 56 casualties.
Monsters (3) take 889 hits (215 in close combat, 674 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1262 (1262 from close combat and 0 from ranged), Defenders: 889 (215 from close combat and 674 from ranged)
Total casualties: 56 attackers, 4 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.