Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Battle in Donghai II

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Battle of Donghai
Part of (rogue)

Date 12/28/2021
Location Donghai
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
158 Inf, 174 MI, 147 SF 62 other
Formations
no particular formation
Casualties
206 53


Battle in Donghai

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Blades of Conquest Baelric Luria Nova 108 Inf box 1208 1179 5 90
2 A Glyden Kraken Elite Solomon Luria Nova 51 SF box 938 1719 6 12
3 A Igelfeld Guards Moria Luria Nova 50 Inf line 591 1302 5 36
4 A Latinikon Phalangists Margaretha Luria Nova 18 SF box 604 1191 5 18
5 A Lovett's The First Lovette Luria Nova 25 SF box 522 1418 6 0
6 A Temple Reclaimers Wassgandr Luria Nova 174 MI box 1165 1824 6 41
7 A The Imperium Hunters Lance Luria Nova 53 SF wedge 1266 4095 14 9
8 D Monsters (Monsters) (rogue) 26 other line 2930 7581 206 26
9 D Monsters (Monsters) (rogue) 36 other line 3660 26 0 27


Total:
7 attackers (158 Inf, 174 MI, 147 SF)
2 defenders (62 other)
Total combat strengths: 6294 vs. 6590

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Knight Solomon Greybrook is spotted wearing the Scorching Pendant.
Knight Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (108-I)
3 (50-I)
4 (18-S)
5 (25-S)
6 (174-M)
2 (51-S)
7 (53-S)
   9 (36-M)
8 (26-M)
   


The Imperium Hunters (7) fire on Monsters (9), scoring 654 hits.
Temple Reclaimers (6) move closer to get better shots.
Lovett's The First (5) fire on Monsters (9), scoring 134 hits.
Glyden Kraken Elite (2) fire on Monsters (9), scoring 166 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 954
Latinikon Phalangists (4), Igelfeld Guards (3) and Blades of Conquest (1) advance towards the enemy.
Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (9) take 1145 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1145 (0 from close combat and 1145 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

 5 (25-S)
1 (108-I)
2 (51-S)
3 (50-I)
4 (18-S)
6 (174-M)
7 (53-S)
  9 (31-M)
8 (26-M)
    


Glyden Kraken Elite (2) fire on Monsters (9), scoring 290 hits.
Lovett's The First (5) fire on Monsters (9), scoring 276 hits.
Temple Reclaimers (6) fire on Monsters (9), scoring 375 hits.
The Imperium Hunters (7) fire on Monsters (9), scoring 376 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1317
Igelfeld Guards (3), Blades of Conquest (1) and Latinikon Phalangists (4) advance towards the enemy.
Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (9) take 1580 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1580 (0 from close combat and 1580 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

 5 (25-S)
2 (51-S)
6 (174-M)
7 (53-S)
1 (108-I)
3 (50-I)
4 (18-S)
9 (25-M)
8 (26-M)
     


The Imperium Hunters (7) fire on Monsters (9), scoring 1081 hits.
Temple Reclaimers (6) fire on Monsters (9), scoring 471 hits.
Lovett's The First (5) fire on Monsters (9), scoring 222 hits.
Glyden Kraken Elite (2) fire on Monsters (9), scoring 517 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2291
Igelfeld Guards (3), Blades of Conquest (1) and Latinikon Phalangists (4) advance towards the enemy.
Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Igelfeld Guards (3) score 696 hits on Monsters (9).
Blades of Conquest (1) score 1179 hits on Monsters (8).
Monsters (8) score 3390 hits on Blades of Conquest (1).
Monsters (9) score 18 hits on Igelfeld Guards (3).
Monsters (9) score 8 hits on Latinikon Phalangists (4).
Latinikon Phalangists (4) score 459 hits on Monsters (9).
Total close combat hits suffered: Attackers: 3416, Defenders: 2334

Igelfeld Guards (3) take 18 hits in close combat. No casualties.
Blades of Conquest (1) take 3390 hits in close combat, which cause 90 casualties, making the unit retreat from the battlefield.
Baelric Aboolio, Knight of Askileonhas been wounded by Monsters (8).
Monsters (8) take 1179 hits in close combat, which cause 5 casualties.
Monsters (9) take 3904 hits (1155 in close combat, 2749 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield.
Latinikon Phalangists (4) take 8 hits in close combat. No casualties.
Total hits suffered: Attackers: 3416 (3416 from close combat and 0 from ranged), Defenders: 5083 (2334 from close combat and 2749 from ranged)
Total casualties: 90 attackers, 21 defenders

Turn No. 4

 5 (25-S)
2 (51-S)
6 (174-M)
7 (53-S)
 3 (50-I)
4 (18-S)
8 (21-M)
      


Temple Reclaimers (6) move closer so they can fire safely into the melee.
Glyden Kraken Elite (2) move closer so they can fire safely into the melee.
The Imperium Hunters (7) move closer so they can fire safely into the melee.
Lovett's The First (5) move closer to get better shots.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Igelfeld Guards (3) score 606 hits on Monsters (8).
Monsters (8) score 1581 hits on Igelfeld Guards (3).
Monsters (8) score 792 hits on Latinikon Phalangists (4).
Latinikon Phalangists (4) score 732 hits on Monsters (8).
Total close combat hits suffered: Attackers: 2373, Defenders: 1338

Igelfeld Guards (3) take 1581 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Moria Igelfeld, Dame of Nid Tekhas been wounded by Monsters (8).
Monsters (8) take 1338 hits in close combat, which cause 5 casualties.
Latinikon Phalangists (4) take 792 hits in close combat, which cause 18 casualties, wiping the unit out.
Total hits suffered: Attackers: 2373 (2373 from close combat and 0 from ranged), Defenders: 1338 (1338 from close combat and 0 from ranged)
Total casualties: 54 attackers, 5 defenders

Turn No. 5

  5 (25-S)
2 (51-S)
6 (174-M)
7 (53-S)
8 (16-M)
      


Temple Reclaimers (6) fire on Monsters (8), scoring 622 hits.
Lovett's The First (5) fire on Monsters (8), scoring 786 hits.
Glyden Kraken Elite (2) fire on Monsters (8), scoring 505 hits.
The Imperium Hunters (7) fire on Monsters (8), scoring 712 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2625
Monsters (8) advance towards the enemy.


Close Combat (Attacker Line 2):
15 Luria Nova banners are visible in the melee.
Monsters (8) score 404 hits on Glyden Kraken Elite (2).
Monsters (8) score 379 hits on The Imperium Hunters (7).
Monsters (8) score 1035 hits on Temple Reclaimers (6).
Temple Reclaimers (6) score 356 hits on Monsters (8).
Glyden Kraken Elite (2) score 241 hits on Monsters (8).
The Imperium Hunters (7) score 1272 hits on Monsters (8).
Total close combat hits suffered: Attackers: 1818, Defenders: 1869

Monsters (8) take 5019 hits (1869 in close combat, 3150 from archer fire), which cause 16 casualties, wiping the unit out.
Temple Reclaimers (6) take 1035 hits in close combat, which cause 41 casualties.
Glyden Kraken Elite (2) take 404 hits in close combat, which cause 12 casualties.
The Imperium Hunters (7) take 379 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 1818 (1818 from close combat and 0 from ranged), Defenders: 5019 (1869 from close combat and 3150 from ranged)
Total casualties: 62 attackers, 16 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 24 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.