Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Battle in Ashrak I

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Battle of Ashrak
Part of (rogue)

Date 12/20/2021
Location Ashrak
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
366 MI, 185 SF 80 other
Formations
no particular formation
Casualties
0 80



Battle in Ashrak

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Deaths Dealers Ravenloft Luria Nova 162 MI box 1536 1708 21 0
2 A Glyden Kraken Elite Solomon Luria Nova 51 SF box 1062 1613 9 0
3 A Lovett's The First Lovette Luria Nova 54 SF box 1319 2294 12 0
4 A Temple Reclaimers Wassgandr Luria Nova 204 MI box 1351 1154 4 0
5 A The Imperium Hunters Lance Luria Nova 56 SF wedge 1515 1773 34 0
6 A Twin Blade Lexis Luria Nova 24 SF wedge 635 0 0 0
7 D Monsters (Monsters) (rogue) 10 other line 580 0 0 10
8 D Monsters (Monsters) (rogue) 6 other line 410 0 0 6
9 D Monsters (Monsters) (rogue) 8 other line 925 5 0 8
10 D Monsters (Monsters) (rogue) 17 other line 920 0 0 17
11 D Undead Horde (Undead) (rogue) 39 other line 663 0 0 39


Total:
6 attackers (366 MI, 185 SF)
5 defenders (80 other)
Total combat strengths: 7418 vs. 3498

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Knight Solomon Greybrook is spotted wearing the Scorching Pendant.
Knight Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Knight Lance Heroux is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (204-M)
6 (24-S)
3 (54-S)
5 (56-S)
1 (162-M)
2 (51-S)
   10 (17-M)
11 (39-U)
7 (10-M)
8 (6-M)
9 (8-M)
  


Lovett's The First (3) fire on Monsters (10), scoring 413 hits.
Deaths Dealers (1) move closer to get better shots.
The Imperium Hunters (5) fire on Undead Horde (11), scoring 308 hits.
Glyden Kraken Elite (2) fire on Monsters (10), scoring 216 hits.
Temple Reclaimers (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 937
Twin Blade (6) advance towards the enemy.
Monsters (7), Monsters (8), Monsters (9), Undead Horde (11) and Monsters (10) advance towards the enemy.


Undead Horde (11) take 262 hits from archer fire, which cause 10 casualties.
Monsters (10) take 755 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1017 (0 from close combat and 1017 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 2

  3 (54-S)
4 (204-M)
5 (56-S)
6 (24-S)
2 (51-S)
1 (162-M)
 10 (9-M)
11 (29-U)
7 (10-M)
8 (6-M)
9 (8-M)
   


Glyden Kraken Elite (2) fire on Monsters (10), scoring 376 hits.
Deaths Dealers (1) fire on Undead Horde (11), scoring 441 hits.
Lovett's The First (3) fire on Monsters (10), scoring 426 hits.
The Imperium Hunters (5) fire on Undead Horde (11), scoring 564 hits.
Temple Reclaimers (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1807
Twin Blade (6) advance towards the enemy.
Monsters (9), Monsters (8), Monsters (10), Undead Horde (11) and Monsters (7) advance towards the enemy.


Monsters (10) take 962 hits from archer fire, which cause 9 casualties, wiping the unit out.
Undead Horde (11) take 854 hits from archer fire, which cause 29 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1816 (0 from close combat and 1816 from ranged)
Total casualties: 0 attackers, 38 defenders

Turn No. 3

  3 (54-S)
5 (56-S)
2 (51-S)
4 (204-M)
6 (24-S)
1 (162-M)
 7 (10-M)
8 (6-M)
9 (8-M)
    


Lovett's The First (3) fire on Monsters (9), scoring 811 hits.
Deaths Dealers (1) fire on Monsters (7), scoring 595 hits.
Glyden Kraken Elite (2) fire on Monsters (8), scoring 312 hits.
The Imperium Hunters (5) fire on Monsters (8), scoring 596 hits.
Temple Reclaimers (4) fire on Monsters (7), scoring 423 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2737
Twin Blade (6) advance towards the enemy.
Monsters (9), Monsters (7) and Monsters (8) advance towards the enemy.


Monsters (9) take 973 hits from archer fire, which cause 4 casualties.
Monsters (7) take 1222 hits from archer fire, which cause 10 casualties, wiping the unit out.
Monsters (8) take 1090 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3285 (0 from close combat and 3285 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 4

  3 (54-S)
5 (56-S)
2 (51-S)
4 (204-M)
1 (162-M)
6 (24-S)
9 (4-M)
     


The Imperium Hunters (5) fire on Monsters (9), scoring 305 hits.
Deaths Dealers (1) fire on Monsters (9), scoring 558 hits.
Lovett's The First (3) fire on Monsters (9), scoring 644 hits.
Temple Reclaimers (4) fire on Monsters (9), scoring 731 hits.
Glyden Kraken Elite (2) fire on Monsters (9), scoring 709 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2947
Monsters (9) advance towards the enemy.
Twin Blade (6) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
10 Luria Nova banners are visible in the melee.
Deaths Dealers (1) score 114 hits on Monsters (9) (500 before overkill).
Monsters (9) score 5 hits on Deaths Dealers (1).
Total close combat hits suffered: Attackers: 5, Defenders: 114 (500 before overkill)

Deaths Dealers (1) take 5 hits in close combat. No casualties.
Monsters (9) take 3650 hits (114 in close combat, 3536 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 5 (5 from close combat and 0 from ranged), Defenders: 3650 (114 from close combat and 3536 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.