Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Donghaiwei 1/12/24
Battle of Donghaiwei | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
151 MI | 37 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
151 | 12 |
Battle in Donghaiwei
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Heliacal | Wassgandr | Luria Nova | 151 MI | box | 1130 | 2516 hits | 12 kills | 151 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1195 | 1120 hits | 54 kills | 7 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 27 other | line | 3070 | 3175 hits | 97 kills | 5 losses |
Total:
1 attackers (151 MI)
2 defenders (37 other)
Total combat strengths: 1130 vs. 4265
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (151-M) | 2 (10-M) | 3 (27-M) |
Heliacal (1) fire on Monsters (2), scoring 303 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 303
Monsters (3) and Monsters (2) move forward to take up positions at the outer wall.
Monsters (2) take 325 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 325 (0 from close combat and 325 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (151-M) | 2 (9-M) | 3 (27-M) |
Heliacal (1) fire on Monsters (2), scoring 382 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 382
Monsters (3) move forward to take up positions at the outer wall.
Monsters (2) take 458 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 458 (0 from close combat and 458 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (151-M) | 2 (7-M) | 3 (27-M) |
Heliacal (1) fire on Monsters (2), scoring 411 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 411
Close Combat (Attacker Line 1):
24 Luria Nova banners are visible in the melee.
Monsters (2) score 752 hits on Heliacal (1).
Heliacal (1) score 170 hits on Monsters (2) (457 before overkill).
Total close combat hits suffered: Attackers: 752, Defenders: 170 (457 before overkill)
Monsters (2) take 663 hits (170 in close combat, 493 from archer fire), which cause 3 casualties.
Heliacal (1) take 752 hits in close combat, which cause 36 casualties.
Total hits suffered: Attackers: 752 (752 from close combat and 0 from ranged), Defenders: 663 (170 from close combat and 493 from ranged)
Total casualties: 36 attackers, 3 defenders
Turn No. 4
1 (115-M) 2 (4-M) | 3 (27-M) |
Close Combat (Attacker Line 1):
24 Luria Nova banners are visible in the melee.
Monsters (2) score 368 hits on Heliacal (1).
Heliacal (1) score 102 hits on Monsters (2).
Heliacal (1) score 621 hits on Monsters (3).
Monsters (3) score 31 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 399, Defenders: 723
Monsters (2) take 102 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Heliacal (1) take 399 hits in close combat, which cause 19 casualties.
Monsters (3) take 621 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 399 (399 from close combat and 0 from ranged), Defenders: 723 (723 from close combat and 0 from ranged)
Total casualties: 19 attackers, 4 defenders
Turn No. 5
1 (96-M) 3 (24-M) |
Close Combat (Attacker Line 1):
24 Luria Nova banners are visible in the melee.
Monsters (3) score 3144 hits on Heliacal (1).
Heliacal (1) score 527 hits on Monsters (3).
Total close combat hits suffered: Attackers: 3144, Defenders: 527
Monsters (3) take 527 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Heliacal (1) take 3144 hits in close combat, which cause 96 casualties, wiping the unit out.
Total hits suffered: Attackers: 3144 (3144 from close combat and 0 from ranged), Defenders: 527 (527 from close combat and 0 from ranged)
Total casualties: 96 attackers, 2 defenders
Defender Victory!