Luria Nova/Campaign Records/Offensive Campaigns/Battle in Libba 5/20/23

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Battle of Libba
Part of (rogue)

Date 5/21/2023
Location Libba
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
77 SF 31 other
Formations
Casualties
0 25


Battle in Libba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova77 SFbox  14243571 hits20 kills0 losses
2DMonsters(Monsters)(rogue)9 otherline  10300 hits0 kills8 losses
3DMonsters(Monsters)(rogue)22 otherline  18300 hits0 kills17 losses


Total:
1 attackers (77 SF)
2 defenders (31 other)
Total combat strengths: 1424 vs. 2860

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (77-S)
   3 (22-M)
 2 (9-M)
  


Gold Scorpions (1) fire on Monsters (3), scoring 844 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 844
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1013 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1013 (0 from close combat and 1013 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (77-S)
  3 (14-M)
 2 (9-M)
   


Gold Scorpions (1) fire on Monsters (3), scoring 1003 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1003
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1204 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1204 (0 from close combat and 1204 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (77-S)
   2 (9-M)
    


Gold Scorpions (1) fire on Monsters (2), scoring 890 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 890
Monsters (2) advance towards the enemy.


Monsters (2) take 1068 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1068 (0 from close combat and 1068 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (77-S)
  2 (5-M)
     


Gold Scorpions (1) fire on Monsters (2), scoring 834 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 834
Monsters (2) advance towards the enemy.


Monsters (2) take 1001 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1001 (0 from close combat and 1001 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.