Luria Nova/Campaign Records/Home Defence/Skirmish in Libba 9/26/23

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Battle of Libba
Part of (rogue)

Date 9/26/2023
Location Libba
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
64 SF 55 other
Formations
Casualties
0 55


Battle in Libba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova64 SFline  14374061 hits61 kills0 losses
2DMonsters(Monsters)(rogue)11 otherline  10000 hits0 kills11 losses
3DUndead Horde(Undead)(rogue)44 otherline  4950 hits0 kills44 losses


Total:
1 attackers (64 SF)
2 defenders (55 other)
Total combat strengths: 1437 vs. 1495

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
     3 (44-U)
2 (11-M)
  


The End (1) move closer to get better shots.
Monsters (2) and Undead Horde (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (64-S)
   3 (44-U)
2 (11-M)
   


The End (1) fire on Undead Horde (3), scoring 553 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 553
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 470 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 470 (0 from close combat and 470 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 3

  1 (64-S)
  3 (24-U)
2 (11-M)
    


The End (1) fire on Undead Horde (3), scoring 1038 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1038
Undead Horde (3) and Monsters (2) advance towards the enemy.


Undead Horde (3) take 882 hits from archer fire, which cause 24 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 882 (0 from close combat and 882 from ranged)
Total casualties: 0 attackers, 24 defenders

Turn No. 4

  1 (64-S)
  2 (11-M)
     


The End (1) fire on Monsters (2), scoring 906 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 906
Monsters (2) advance towards the enemy.


Monsters (2) take 1087 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1087 (0 from close combat and 1087 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

  1 (64-S)
 2 (5-M)
      


The End (1) fire on Monsters (2), scoring 1564 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1564
Monsters (2) advance towards the enemy.


Monsters (2) take 1877 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1877 (0 from close combat and 1877 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.