Luria Nova/Campaign Records/Home Defence/Skirmish in Libba 6/15/23

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Battle of Libba
Part of (rogue)

Date 6/15/2023
Location Libba
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
112 Arch, 134 SF 10 other
Formations
Casualties
0 10


Battle in Libba

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  1493803 hits3 kills0 losses
2AGold ScorpionsLeonidLuria Nova77 SFbox  18271048 hits3 kills0 losses
3Athe Black guardRichardLuria Nova112 Archbox  1392494 hits2 kills0 losses
4DMonsters(Monsters)(rogue)10 otherline  12550 hits0 kills10 losses


Total:
3 attackers (112 Arch, 134 SF)
1 defenders (10 other)
Total combat strengths: 4712 vs. 1255

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (77-S)
3 (112-A)
    4 (10-M)
   


the Black guard (3) move closer to get better shots.
Gold Scorpions (2) fire on Monsters (4), scoring 617 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 210 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 827
Monsters (4) advance towards the enemy.


Monsters (4) take 992 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 992 (0 from close combat and 992 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (57-S)
2 (77-S)
3 (112-A)
  4 (6-M)
    


Gold Scorpions (2) fire on Monsters (4), scoring 431 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 593 hits.
the Black guard (3) fire on Monsters (4), scoring 494 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1518
Monsters (4) advance towards the enemy.


Monsters (4) take 1822 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1822 (0 from close combat and 1822 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.