Luria Nova/Campaign Records/Home Defence/Skirmish in Huanghai 1/16/24
Battle of Huanghai | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 SF | 11 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 11 |
Battle in Huanghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 44 SF | line | 702 | 1564 | 10 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 595 | 0 | 0 | 5 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 420 | 0 | 0 | 6 |
Total:
1 attackers (44 SF)
2 defenders (11 other)
Total combat strengths: 702 vs. 1015
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (44-S) | 2 (5-M) | 3 (6-M) |
Weighted Elastic Slingers (1) move closer to get better shots.
Monsters (2) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (44-S) | 2 (5-M) | 3 (6-M) |
Weighted Elastic Slingers (1) fire on Monsters (2), scoring 197 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 197
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 236 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 236 (0 from close combat and 236 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (44-S) | 2 (4-M) | 3 (6-M) |
Weighted Elastic Slingers (1) fire on Monsters (2), scoring 264 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 264
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 317 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 317 (0 from close combat and 317 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 4
1 (44-S) | 2 (2-M) | 3 (6-M) |
Weighted Elastic Slingers (1) fire on Monsters (2), scoring 548 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 548
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 658 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 658 (0 from close combat and 658 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 5
1 (44-S) | 3 (6-M) |
Weighted Elastic Slingers (1) fire on Monsters (3), scoring 555 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 555
Monsters (3) advance towards the enemy.
Monsters (3) take 666 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 666 (0 from close combat and 666 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.