Heen (Realm)/Heenite Highlights/November '07/Linker and Lucilla Lost

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Linker and Lucilla Lost
Part of War with Vlaanderen

Two Nobles Captured
Date 25 Nov 1007
Location Naraka
Weather Quite Windy
Result After 11 rounds, Attacker Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Heen + Ashborn Vlaanderen
Commanders
Bayloc Dajeli
Erin O'Deaghaidh
Arcane
Atalanta
Strength
534 (209 Inf, 220 Arch, 105 Cav - 6683 CS) 59 (5 Inf, 54 other - 3775 CS)
Formations
None None
Casualties
128 + 2 (captured) 59



No.RoleUnitCommanderRealmUnitFormationCS
1AAlastar's AnswerAlastarHeen17 Infline  310
2AArcher AssaultMediumHeen89 Archskirmish  453
3ABayloc's MadmenBaylocHeen23 Infbox  340
4ABlack PhoenixMark AnthonyHeen23 Infbox  391
5ACeltic Order Infantry IErinHeen20 Infbox  287
6ACeltic Order Infantry IISeamusHeen37 Infbox  401
7ADry BoltsLinkerHeen11 Archline  215
8AFirst strikeAmandaHeen9 Cavwedge  203
9AGrancourt CamelsThrydwulfHeen22 Cavwedge  389
10AGrancourt InfantryBeatriceHeen23 Infbox  297
11AHeavens VolleyEvanHeen25 Archline  295
12AHoly GuardsGrantHeen22 Infbox  328
13AHoly Knight of HonorScottHeen18 Cavwedge  340
14ALucilla's LegionLucillaHeen28 Infbox  306
15AProtectors of the PapersCarolineHeen1 Infbox  25
16ARain of JoyuseNaliaAshborn75 Archline  640
17ARoyal Mamluk CataphractsMartanaHeen7 Cavwedge  141
18ARoyal Treasury GuardWolfgangHeen15 Infbox  284
19ASummoner's DespairJadineHeen13 Cavwedge  330
20AThe invinciblesFrorHeen36 Cavwedge  507
21AWhateverEl CidHeen20 Archline  201
22DArmy of Daimons(not present)Vlaanderen2 otherline  434
23DAtalanta's AntsAtalantaVlaanderen5 Infline  58
24DGlorious ForceArcaneVlaanderen51 otherline  3108
25DVast Army of Daimons(not present)Vlaanderen1 otherline  175


Total:
21 attackers (209 Inf, 220 Arch, 105 Cav)
4 defenders (5 Inf, 54 other)
Total combat strengths: 6683 vs. 3775

Archer Assault tried to evade foreign troops, but were spotted.
The region owner Vlaanderen and their allies defend.
The Heen troops attack because they are at war with Vlaanderen.
Rain of Joyuse have attack orders.

It is quite windy and the archers will have to aim very carefully.

Arcane is spotted wielding the Doomed Guard against Fire.
Beatrice Grancourt (Dame of Kif) is spotted wearing the Necklace of the Maiden.
Beatrice Grancourt (Dame of Kif) is spotted wearing the Brilliant Coat of the Maiden.
Jadine Baraedor, Arch Priestess of Heen is spotted reading from the Wicked Scroll of Forbidden Knowledge.
Scott Koga, Baron of Watersdown is spotted wearing the Ucdauh's Brooch of Piety.
Thanks to the unique item(s), the attacker fight with full morale.
Erin O'Deaghaidh, Count of Sotrebar takes command of his army. They deploy in no particular formation.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 2 (89-A)
8 (9-C)
9 (22-C)
13 (18-C)
16 (75-A)
17 (7-C)
19 (13-C)
20 (36-C)
21 (20-A)
 1 (17-I)
3 (23-I)
4 (23-I)
5 (20-I)
6 (37-I)
7 (11-A)
10 (23-I)
11 (25-A)
12 (22-I)
14 (28-I)
15 (1-I)
18 (15-I)
 23 (5-I)
24 (51-D)
 22 (2-D)
25 (1-D)
  


Whatever (21) fire on Glorious Force (24), scoring 32 hits.
Dry Bolts (7) fire on Glorious Force (24), scoring 83 hits.
Archer Assault (2) have no enemy in range and hold their fire.
Rain of Joyuse (16) have no enemy in range and advance to better firing positions.
Army of Daimons (22) fire on Celtic Order Infantry II (6), scoring 27 hits.
Heavens Volley (11) fire on Glorious Force (24), scoring 61 hits.
Holy Knight of Honor (13), First strike (8), Grancourt Camels (9), Summoner's Despair (19), Royal Mamluk Cataphracts (17) and The invincibles (20) ride on, closing in on the defenders.
Vast Army of Daimons (25) fly towards their enemies.
Glorious Force (24) charge ahead, into the attackers' ranks.
Atalanta's Ants (23) advance towards the enemy.

Close Combat:
4 Heen banners are visible in the melee.
Lucilla's Legion (14) score 140 hits.
Glorious Force (24) score 1385 hits.
Bayloc's Madmen (3) score 219 hits.
Dry Bolts (7) score 29 hits.
Holy Guards (12) score 238 hits.
Protectors of the Papers (15) score 15 hits.
Alastar's Answer (1) score 266 hits.
Royal Treasury Guard (18) score 186 hits.
Grancourt Infantry (10) score 273 hits.
Black Phoenix (4) score 337 hits.
Heavens Volley (11) score 40 hits.
Celtic Order Infantry I (5) score 129 hits.
Celtic Order Infantry II (6) score 180 hits.
Total hits suffered: Attackers: 1385, Defenders: 2052

Lucilla's Legion (14) take 319 hits in close combat, which cause 9 casualties.
Glorious Force (24) take 2228 hits (2052 in close combat, 176 from archer fire), which cause 21 casualties.
Bayloc's Madmen (3) take 288 hits in close combat, which cause 7 casualties.
Dry Bolts (7) take 226 hits in close combat, which cause 8 casualties.
Holy Guards (12) take 166 hits in close combat, which cause 4 casualties.
Protectors of the Papers (15) take 112 hits in close combat, which cause 1 casualties, wiping the unit out.
Alastar's Answer (1) take 58 hits in close combat, which cause 3 casualties.
Royal Treasury Guard (18) take 59 hits in close combat, which cause 2 casualties.
Grancourt Infantry (10) take 50 hits in close combat, which cause 1 casualties.
Black Phoenix (4) take 42 hits in close combat, which cause 1 casualties.
Heavens Volley (11) take 24 hits in close combat, which cause 1 casualties.
Celtic Order Infantry I (5) take 41 hits in close combat, which cause 1 casualties.
Celtic Order Infantry II (6) take 27 hits from archer fire, which cause 1 casualties.
Total casualties: 39 attackers, 21 defenders

Turn No. 2

 2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
13 (18-C)
17 (7-C)
19 (13-C)
20 (36-C)
1 (14-I)
3 (16-I)
4 (22-I)
5 (19-I)
6 (36-I)
7 (3-A)
10 (22-I)
11 (24-A)
12 (18-I)
14 (19-I)
18 (13-I)
24 (30-D)
23 (5-I)
25 (1-D)
 22 (2-D)
  


Rain of Joyuse (16) fire on Atalanta's Ants (23), scoring 153 hits.
Archer Assault (2) fire on Atalanta's Ants (23), scoring 22 hits.
Whatever (21) fire on Atalanta's Ants (23), scoring 72 hits.
Army of Daimons (22) fire on The invincibles (20), scoring 27 hits.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (13) are eager to charge, but the melee is too crowded already.
Vast Army of Daimons (25) charge ahead, into the attackers' ranks.
Atalanta's Ants (23) advance towards the enemy.

Close Combat:
4 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Dry Bolts (7) score 22 hits.
Bayloc's Madmen (3) score 207 hits.
Lucilla's Legion (14) score 87 hits.
Heavens Volley (11) score 88 hits.
Atalanta's Ants (23) score 27 hits.
Alastar's Answer (1) score 214 hits.
Black Phoenix (4) score 268 hits.
Celtic Order Infantry II (6) score 215 hits.
Glorious Force (24) score 494 hits.
Grancourt Infantry (10) score 264 hits.
Celtic Order Infantry I (5) score 142 hits.
Vast Army of Daimons (25) score 263 hits.
Royal Treasury Guard (18) score 184 hits.
Holy Guards (12) score 274 hits.
Total hits suffered: Attackers: 784, Defenders: 1492 (1965 before overkill)

Dry Bolts (7) take 197 hits in close combat, which cause 3 casualties, wiping the unit out.
Linker Habap, Count of Ling has been captured by Vlaanderen forces.
Bayloc's Madmen (3) take 83 hits in close combat, which cause 2 casualties.
Lucilla's Legion (14) take 101 hits in close combat, which cause 3 casualties.
Heavens Volley (11) take 57 hits in close combat, which cause 3 casualties.
Atalanta's Ants (23) take 708 hits (461 in close combat, 247 from archer fire), which cause 5 casualties, wiping the unit out.
The invincibles (20) take 27 hits from archer fire, which cause 1 casualties.
Alastar's Answer (1) take 87 hits in close combat, which cause 4 casualties.
Black Phoenix (4) take 51 hits in close combat, which cause 1 casualties.
Celtic Order Infantry II (6) take 69 hits in close combat, which cause 2 casualties.
Glorious Force (24) take 875 hits in close combat, which cause 8 casualties.
Grancourt Infantry (10) take 53 hits in close combat, which cause 2 casualties.
Celtic Order Infantry I (5) take 28 hits in close combat, which cause 1 casualties.
Vast Army of Daimons (25) take 156 hits in close combat, which cause 1 casualties, wiping the unit out.
Royal Treasury Guard (18) take 26 hits in close combat, which cause 1 casualties.
Holy Guards (12) take 32 hits in close combat, which cause 1 casualties.
Total casualties: 24 attackers, 14 defenders

Turn No. 3

 2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
13 (18-C)
17 (7-C)
19 (13-C)
20 (35-C)
1 (10-I)
3 (14-I)
4 (21-I)
5 (18-I)
6 (34-I)
10 (20-I)
11 (21-A)
12 (17-I)
14 (16-I)
18 (12-I)
24 (22-D)
   22 (2-D)
  


Army of Daimons (22) fire on The invincibles (20), scoring 19 hits.
Whatever (21) hold their fire.
Archer Assault (2) have no enemy in range and advance to better firing positions.
Rain of Joyuse (16) hold their fire.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (13) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) are eager to charge, but the melee is too crowded already.

Close Combat:
4 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Alastar's Answer (1) score 206 hits.
Holy Guards (12) score 206 hits.
Grancourt Infantry (10) score 220 hits.
Heavens Volley (11) score 68 hits.
Celtic Order Infantry II (6) score 158 hits.
Black Phoenix (4) score 303 hits.
Bayloc's Madmen (3) score 161 hits.
Celtic Order Infantry I (5) score 129 hits.
Glorious Force (24) score 457 hits.
Royal Treasury Guard (18) score 172 hits.
Lucilla's Legion (14) score 69 hits.
Total hits suffered: Attackers: 457, Defenders: 797 (1692 before overkill)

Alastar's Answer (1) take 115 hits in close combat, which cause 5 casualties.
Holy Guards (12) take 72 hits in close combat, which cause 2 casualties.
Grancourt Infantry (10) take 60 hits in close combat, which cause 2 casualties.
Heavens Volley (11) take 45 hits in close combat, which cause 2 casualties.
Celtic Order Infantry II (6) take 48 hits in close combat, which cause 1 casualties.
The invincibles (20) take 19 hits from archer fire, which cause 1 casualties.
Black Phoenix (4) take 30 hits in close combat, which cause 1 casualties.
Bayloc's Madmen (3) take 48 hits in close combat, which cause 1 casualties.
Celtic Order Infantry I (5) take 39 hits in close combat, which cause 1 casualties.
Glorious Force (24) take 797 hits in close combat, which cause 7 casualties.
Total casualties: 16 attackers, 7 defenders

Turn No. 4

  2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
13 (18-C)
17 (7-C)
19 (13-C)
20 (34-C)
1 (5-I)
3 (13-I)
4 (20-I)
5 (17-I)
6 (33-I)
10 (18-I)
11 (19-A)
12 (15-I)
14 (16-I)
18 (12-I)
24 (15-D)
   22 (2-D)
  


Rain of Joyuse (16) hold their fire.
Whatever (21) hold their fire.
Archer Assault (2) hold their fire.
Army of Daimons (22) fire on The invincibles (20), scoring 21 hits.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (13) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) are eager to charge, but the melee is too crowded already.

Close Combat:
4 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Holy Guards (12) score 163 hits.
Lucilla's Legion (14) score 65 hits.
Heavens Volley (11) score 51 hits.
Black Phoenix (4) score 296 hits.
Bayloc's Madmen (3) score 134 hits.
Celtic Order Infantry II (6) score 161 hits.
Celtic Order Infantry I (5) score 129 hits.
Grancourt Infantry (10) score 154 hits.
Alastar's Answer (1) score 117 hits.
Royal Treasury Guard (18) score 150 hits.
Glorious Force (24) score 304 hits.
Total hits suffered: Attackers: 304, Defenders: 528 (1420 before overkill)

Holy Guards (12) take 64 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Lucilla's Legion (14) take 73 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Lucilla Bennet (Dame of Ling, Heen) has been captured by Vlaanderen forces.
The invincibles (20) take 21 hits from archer fire, which cause 1 casualties.
Heavens Volley (11) take 69 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Black Phoenix (4) take 44 hits in close combat, which cause 1 casualties.
Bayloc's Madmen (3) take 16 hits in close combat. No casualties, making the unit retreat from the battlefield.
Celtic Order Infantry II (6) take 38 hits in close combat, which cause 1 casualties.
Glorious Force (24) take 528 hits in close combat, which cause 5 casualties.
Total casualties: 11 attackers, 5 defenders

Turn No. 5

  2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
13 (18-C)
17 (7-C)
19 (13-C)
20 (33-C)
1 (5-I)
4 (19-I)
5 (17-I)
6 (32-I)
10 (18-I)
18 (12-I)
24 (10-D)
   22 (2-D)
  


Rain of Joyuse (16) hold their fire.
Whatever (21) hold their fire.
Army of Daimons (22) fire on The invincibles (20), scoring 13 hits.
Archer Assault (2) hold their fire.
Holy Knight of Honor (13) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.

Close Combat:
2 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Alastar's Answer (1) score 126 hits.
Black Phoenix (4) score 231 hits.
Grancourt Infantry (10) score 168 hits.
Royal Treasury Guard (18) score 155 hits.
Glorious Force (24) score 315 hits.
Celtic Order Infantry I (5) score 138 hits.
Celtic Order Infantry II (6) score 150 hits.
Total hits suffered: Attackers: 315, Defenders: 375 (968 before overkill)

Alastar's Answer (1) take 95 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Black Phoenix (4) take 51 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Grancourt Infantry (10) take 65 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Royal Treasury Guard (18) take 46 hits in close combat, which cause 1 casualties.
Glorious Force (24) take 375 hits in close combat, which cause 3 casualties.
The invincibles (20) take 13 hits from archer fire. No casualties.
Celtic Order Infantry I (5) take 20 hits in close combat, which cause 1 casualties.
Celtic Order Infantry II (6) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 10 attackers, 3 defenders

Turn No. 6

  2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
13 (18-C)
17 (7-C)
19 (13-C)
20 (33-C)
5 (16-I)
6 (31-I)
18 (11-I)
24 (7-D)
   22 (2-D)
  


Rain of Joyuse (16) hold their fire.
Army of Daimons (22) fire on The invincibles (20), scoring 25 hits.
Whatever (21) hold their fire.
Archer Assault (2) hold their fire.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (13) are eager to charge, but the melee is too crowded already.

Close Combat:
1 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Celtic Order Infantry II (6) score 153 hits.
Celtic Order Infantry I (5) score 96 hits.
Glorious Force (24) score 249 hits.
Royal Treasury Guard (18) score 138 hits.
Total hits suffered: Attackers: 249, Defenders: 182 (387 before overkill)

The invincibles (20) take 25 hits from archer fire, which cause 1 casualties.
Celtic Order Infantry II (6) take 176 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
Celtic Order Infantry I (5) take 53 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Glorious Force (24) take 182 hits in close combat, which cause 2 casualties.
Royal Treasury Guard (18) take 20 hits in close combat, which cause 1 casualties.
Total casualties: 8 attackers, 2 defenders

Turn No. 7

  2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
13 (18-C)
17 (7-C)
19 (13-C)
20 (32-C)
18 (10-I)
24 (5-D)
   22 (2-D)
  


Archer Assault (2) hold their fire.
Army of Daimons (22) fire on The invincibles (20), scoring 24 hits.
Whatever (21) hold their fire.
Rain of Joyuse (16) hold their fire.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Holy Knight of Honor (13) charge forward.

Close Combat:
1 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Glorious Force (24) score 208 hits.
Holy Knight of Honor (13) score 785 hits.
Royal Treasury Guard (18) score 114 hits.
Total hits suffered: Attackers: 208, Defenders: 683 (899 before overkill)

Glorious Force (24) take 683 hits in close combat, which cause 5 casualties, wiping the unit out.
Holy Knight of Honor (13) take 164 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Royal Treasury Guard (18) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
The invincibles (20) take 24 hits from archer fire, which cause 1 casualties.
Total casualties: 8 attackers, 5 defenders

Turn No. 8

  2 (89-A)
16 (75-A)
21 (20-A)
8 (9-C)
9 (22-C)
17 (7-C)
19 (13-C)
20 (31-C)
    22 (2-D)
  


Rain of Joyuse (16) have no enemy in range and advance to better firing positions.
Archer Assault (2) have no enemy in range and advance to better firing positions.
Whatever (21) have no enemy in range and advance to better firing positions.
Army of Daimons (22) fire on Rain of Joyuse (16), scoring 20 hits.
Grancourt Camels (9), Royal Mamluk Cataphracts (17), Summoner's Despair (19), The invincibles (20) and First strike (8) ride on, closing in on the defenders.

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Rain of Joyuse (16) take 20 hits from archer fire, which cause 1 casualties.
Army of Daimons (22) are shocked.
Total casualties: 1 attackers, 0 defenders

Turn No. 9

   2 (89-A)
16 (74-A)
21 (20-A)
 8 (9-C)
9 (22-C)
17 (7-C)
19 (13-C)
20 (31-C)
  22 (2-D)
  


Rain of Joyuse (16) have no enemy in range and advance to better firing positions.
Whatever (21) have no enemy in range and advance to better firing positions.
Army of Daimons (22) fire on The invincibles (20), scoring 48 hits.
Archer Assault (2) have no enemy in range and advance to better firing positions.
Grancourt Camels (9), The invincibles (20), First strike (8), Summoner's Despair (19) and Royal Mamluk Cataphracts (17) ride on, closing in on the defenders.

The invincibles (20) take 48 hits from archer fire, which cause 1 casualties.
Army of Daimons (22) are shocked.
Total casualties: 1 attackers, 0 defenders

Turn No. 10

    2 (89-A)
16 (74-A)
21 (20-A)
  8 (9-C)
9 (22-C)
17 (7-C)
19 (13-C)
20 (30-C)
22 (2-D)
  


Army of Daimons (22) fire on The invincibles (20), scoring 84 hits.
Whatever (21) fire on Army of Daimons (22), scoring 22 hits.
Archer Assault (2) fire on Army of Daimons (22), scoring 19 hits.
Rain of Joyuse (16) have no enemy in range and advance to better firing positions.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
The invincibles (20) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Grancourt Camels (9) charge forward.

Close Combat:
2 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Grancourt Camels (9) score 705 hits.
Army of Daimons (22) score 126 hits.
Total hits suffered: Attackers: 126, Defenders: 262 (705 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Grancourt Camels (9) take 126 hits in close combat, which cause 4 casualties.
Army of Daimons (22) take 303 hits (262 in close combat, 41 from archer fire), which cause 1 casualties.
The invincibles (20) take 84 hits from archer fire, which cause 3 casualties.
Total casualties: 7 attackers, 1 defenders

Turn No. 11

    2 (89-A)
21 (20-A)
16 (74-A)
 8 (9-C)
17 (7-C)
19 (13-C)
20 (27-C)
9 (18-C)
22 (1-D)
  


Rain of Joyuse (16) have no enemy in range and advance to better firing positions.
Whatever (21) have no enemy in range and advance to better firing positions.
Archer Assault (2) move closer to get better shots.
The invincibles (20) are eager to charge, but the melee is too crowded already.
First strike (8) are eager to charge, but the melee is too crowded already.
Royal Mamluk Cataphracts (17) are eager to charge, but the melee is too crowded already.
Summoner's Despair (19) are eager to charge, but the melee is too crowded already.

Close Combat:
2 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Army of Daimons (22) score 92 hits.
Grancourt Camels (9) score 253 hits.
Total hits suffered: Attackers: 92, Defenders: 63 (253 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Army of Daimons (22) take 63 hits in close combat, which cause 1 casualties, wiping the unit out.
Grancourt Camels (9) take 92 hits in close combat, which cause 3 casualties.
Total casualties: 3 attackers, 1 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.