Westgard

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Kingdom of Westgard


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Overview
Island Dwilight
Capital Gelene
Largest City Gelene
Government Monarchy


Duchies 3
Regions 12
Population 219,466
Gold 12778
Food 4608
Nobles 16
Council
High King Gheric Arylon
Lord Commander Vincenzo Falconi
High Adjudicator Lowry Cameron
Master of the Mint Sparticus II Bathgate
Regions
RegionLord
AmmandoLowry Cameron
EidulbGheric Arylon
Eidulb OutskirtsLouisa Kepler
Gaston FarmsArceo Pandorium
GeleneSparticus II Bathgate
Gelene OutskirtsMargery Leather
LibidizeddVincenzo Falconi
Mountain of WoeJakoth Zahnbalotia
SabadellAelius Rousselor
Shrine of SeeklanderJakoth Zahnbalotia
Ygg d'RazhuulHengist deLacy
Zereth


Westgard was the first realm to brave the western wilderness of Dwilight after the great monstrous invasion, formed by a diverse collection of refugees, namely of Atamaran origin following the loss of that continent. A fledgling nation surrounded by numberless hordes at first, it struggled for years merely to survive, eventually becoming among the mightiest nations of the continent. Perhaps as a result of the harshness of their uprising, the nobles of Westgard are known to be strong, bold, and proud, when not outright rigid or condescending.

Perhaps as an unsurprising result of these living conditions, Westgardians are largely isolationists, preferring to slaughter monsters than meddle in the affairs of men, and have developed a number of native doctrines and philosophies, such as The Virtues and Occidentalism.

The foreigner or would-be immigrant would be well advised to take into consideration that Westgard is no ordinary realm. Killing monsters isn't just a chore that occurs every now and then. It happens all the time. Every day. Westgard is a well-oiled time-tested monster killing machine. We kill monsters because we have to, but also because we want to, and we got very good at it. Hordes that make the eastern realms tremble are simply morning workout for us.

History

Firt Era

Struggles to survive

Second Era

Cycles of growth and collapse

Third Era

Unprecedented prosperity that began roughly with the Week of Madness.

Military

Lightbearers, Sun Swords

Religions

A number of religions have a presence in Westgard, but the most present and influential one is the defunct Virtues, which is held firmly by many areligious nobles as well as having seeped into a few active religions.

Doctrines and policies