Difference between revisions of "Talk:Pian en Luries"

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m (IMO)
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===First===
 
===First===
 
Though I suppose you can ooc ban your way to maintaining the french flavour, the second part of the idea is unworkable, because power struggles cannot be engineered. First, power struggles can only really be prolonged in underpopulated realms, where you have no choice but to keep your foes until the very end, even though you know they are plotting a rebellion. The second reason is that you simply can't "plan" these things ahead, as I don't think you are gonna pick every lord and pre-decide the ruler... If the ruler or the dukes aren't ambitious, you can't do anything about it. Also, the king appoints the dukes, so in the end, even if it did start right, it's not durable.
 
Though I suppose you can ooc ban your way to maintaining the french flavour, the second part of the idea is unworkable, because power struggles cannot be engineered. First, power struggles can only really be prolonged in underpopulated realms, where you have no choice but to keep your foes until the very end, even though you know they are plotting a rebellion. The second reason is that you simply can't "plan" these things ahead, as I don't think you are gonna pick every lord and pre-decide the ruler... If the ruler or the dukes aren't ambitious, you can't do anything about it. Also, the king appoints the dukes, so in the end, even if it did start right, it's not durable.
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===Second===
 
===Second===
 
This one has much more merit. Pian en Luries starts in a pretty isolated stretch of land, with multiple sizeable cities left rogue around. As for the culture, well, you can't pre-decide that, it's all up to the players. The only way to plan a culture is to make sure you gather enough people who want that said culture and settle up there with them.
 
This one has much more merit. Pian en Luries starts in a pretty isolated stretch of land, with multiple sizeable cities left rogue around. As for the culture, well, you can't pre-decide that, it's all up to the players. The only way to plan a culture is to make sure you gather enough people who want that said culture and settle up there with them.
  
 
Just my thoughs. -[[User:Chénier|Chénier]] 21:43, 14 January 2008 (CET)
 
Just my thoughs. -[[User:Chénier|Chénier]] 21:43, 14 January 2008 (CET)
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=== Commentary ===
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Not to rain on the parade or anything, but from a cynical POV there isn't much out there that hasn't been done at least once before; if not in history, then in fiction.  No matter what you come up with, it's likely someone's going to say "Hey, that's JUST like X" where X is either a fictional culture, a historical culture, a present culture or a proposed future culture (eg. transhumanism).
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Personally, I plan on showing up for the time being (until [[User:Bannable|Bannable's]] [[User:Bannable/Dwilight|Dwilania]] idea gathers enough momentum) and RPing a semi-cultured northern hordesman noble with a pet [http://en.wikipedia.org/wiki/Wolverine wolverine] (yes, it may get me banned, but I would figure more for the blatant link to [[badger]]s then people going "hey, no mutants!").  I think it'd be interesting to play such in a refined court like P&L is implied to be. -[[User:Baatarsaikhan|Baatarsaikhan]] 04:59, 15 January 2008 (CET)

Revision as of 05:59, 15 January 2008

Ideas

First

Though I suppose you can ooc ban your way to maintaining the french flavour, the second part of the idea is unworkable, because power struggles cannot be engineered. First, power struggles can only really be prolonged in underpopulated realms, where you have no choice but to keep your foes until the very end, even though you know they are plotting a rebellion. The second reason is that you simply can't "plan" these things ahead, as I don't think you are gonna pick every lord and pre-decide the ruler... If the ruler or the dukes aren't ambitious, you can't do anything about it. Also, the king appoints the dukes, so in the end, even if it did start right, it's not durable.

Second

This one has much more merit. Pian en Luries starts in a pretty isolated stretch of land, with multiple sizeable cities left rogue around. As for the culture, well, you can't pre-decide that, it's all up to the players. The only way to plan a culture is to make sure you gather enough people who want that said culture and settle up there with them.

Just my thoughs. -Chénier 21:43, 14 January 2008 (CET)

Commentary

Not to rain on the parade or anything, but from a cynical POV there isn't much out there that hasn't been done at least once before; if not in history, then in fiction. No matter what you come up with, it's likely someone's going to say "Hey, that's JUST like X" where X is either a fictional culture, a historical culture, a present culture or a proposed future culture (eg. transhumanism).

Personally, I plan on showing up for the time being (until Bannable's Dwilania idea gathers enough momentum) and RPing a semi-cultured northern hordesman noble with a pet wolverine (yes, it may get me banned, but I would figure more for the blatant link to badgers then people going "hey, no mutants!"). I think it'd be interesting to play such in a refined court like P&L is implied to be. -Baatarsaikhan 04:59, 15 January 2008 (CET)