Difference between revisions of "Reeds"

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{{Plergoth Regions}}
 
{{Plergoth Regions}}
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<center>http://battlemaster.org/maps-4/60.jpg</center>
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==Description of Reeds==
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Nestled in central Beluaterra Reeds is a lively city full of life.  The city itself is guarded by the mountain range to the north as well as the river that flows down from the mountain glaciers and around the city.  Inside the city walls, you will find a citizenry carrying on with the hustle and bustle of everyday life.  The city is divided into four quarters.  In the Trade Quarter, you can find many merchants peddling their wares and customers haggling with them for every copper piece.  Along the docks, still in the trade quarter, fishermen are eager to sell their morning catch.  In the Traveler’s District, one finds a plethora of inns where the weary traveler can rest his aching feet, relax, and bask in the hospitality of Reeds.  It is also here, where the lonely man will find company and a warm body to share his bed.  The Smith’s Quarter is where the blacksmiths, ironworkers, and other craftsmen and artisans set up shop.  Need a sword forged?  Need your armor repaired?  Look no further than the Smith’s Quarter.  Finally, there is the Warrior’s Quarter where the military academy is located.  Here is where knights from all over come to train and learn the art of war.  It is also where [[Menocchio Family#Eadric|Eadric]], Duke of Reeds, choose to construct his keep, where he spends much of his time these days.  As anyone can tell, Reeds is a beautiful city, and despite the fact that it’s citizens are still rebuilding from the last invasion, their spirits are up and hope and pride remain strong.
  
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==History of Reeds==
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Though Reeds has had a long and rich history, much of what was written down was lost in fires that engulfed the city when the [[Undead]] attacked and breached the walls in the last invasion.  What is known is that long ago, Reeds was a possesion of the lost realm of [[Silantin]].  Silantin was a land where witchcraft was rampant and the Gods choose to punish the realm.  Before Silantin was wiped from existence, Reeds was given to the realm of [[Mesh]]. 
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The city remained in the hands of Mesh until the second invasion.  The nobles of Mesh defended Reeds as valiantly as they could.  But they were no match.  For what can mere mortals do when the dead walk the earth, except pray and try to stay alive?  Many Meshian soldiers died under the command of Lord Bertrand defending the docks. Their brave defense of the docks allowed many citizens to escape downriver even as the city was falling to the undead. 
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After the dead returned from whence they came, the city or Reeds remained independent for quite some time.  The first settlers to reach the city were colonists from Mesh who wished to found a new realm with Reeds as its capital.  But the citizens had grown accostumed to self-rule and wanted nothing to do with these Meshian colonists.  When the colonists attempted to start a [[takeover]], the people or Reeds immediatley kicked the colonists out and reasserted their control.  Incidentally, these colonists went on to create the new realm of [[Vice]].
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With the failure of these colonitsts, the door was open for [[Plergoth]] to take the city.  But that task was not as easy as it sounds.  The people of Reeds were not keen on any realm and wanted to be left alone.  To help change their minds, Plergoth send troops to the city to maintain a presence their and to have the people become more familiar with the sight of banners from Plergoth.  Eventually, sympathy for Plergoth rose in the city and a takeover began, and a few days later, the city was controlled by Plergoth.
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The city was controlled and after an inspiring [[Eadric's speech|speech]] by [[Menocchio Family#Eadric|Eadric]], the newly proclaimed Duke of the city, the people gradually became acclimated to rule under Plergoth and since then the city has grown, returning to its normal ways.  Everday, more and more immigrants arrive at the city gates, looking for a fresh start.  Soon enough, Reeds will be one of the most populous and powerful cities in all of Beluaterra.  Long Live Reeds!
 
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Revision as of 10:14, 19 March 2006

Template:Plergoth Regions

60.jpg

Description of Reeds

Nestled in central Beluaterra Reeds is a lively city full of life. The city itself is guarded by the mountain range to the north as well as the river that flows down from the mountain glaciers and around the city. Inside the city walls, you will find a citizenry carrying on with the hustle and bustle of everyday life. The city is divided into four quarters. In the Trade Quarter, you can find many merchants peddling their wares and customers haggling with them for every copper piece. Along the docks, still in the trade quarter, fishermen are eager to sell their morning catch. In the Traveler’s District, one finds a plethora of inns where the weary traveler can rest his aching feet, relax, and bask in the hospitality of Reeds. It is also here, where the lonely man will find company and a warm body to share his bed. The Smith’s Quarter is where the blacksmiths, ironworkers, and other craftsmen and artisans set up shop. Need a sword forged? Need your armor repaired? Look no further than the Smith’s Quarter. Finally, there is the Warrior’s Quarter where the military academy is located. Here is where knights from all over come to train and learn the art of war. It is also where Eadric, Duke of Reeds, choose to construct his keep, where he spends much of his time these days. As anyone can tell, Reeds is a beautiful city, and despite the fact that it’s citizens are still rebuilding from the last invasion, their spirits are up and hope and pride remain strong.

History of Reeds

Though Reeds has had a long and rich history, much of what was written down was lost in fires that engulfed the city when the Undead attacked and breached the walls in the last invasion. What is known is that long ago, Reeds was a possesion of the lost realm of Silantin. Silantin was a land where witchcraft was rampant and the Gods choose to punish the realm. Before Silantin was wiped from existence, Reeds was given to the realm of Mesh.

The city remained in the hands of Mesh until the second invasion. The nobles of Mesh defended Reeds as valiantly as they could. But they were no match. For what can mere mortals do when the dead walk the earth, except pray and try to stay alive? Many Meshian soldiers died under the command of Lord Bertrand defending the docks. Their brave defense of the docks allowed many citizens to escape downriver even as the city was falling to the undead.

After the dead returned from whence they came, the city or Reeds remained independent for quite some time. The first settlers to reach the city were colonists from Mesh who wished to found a new realm with Reeds as its capital. But the citizens had grown accostumed to self-rule and wanted nothing to do with these Meshian colonists. When the colonists attempted to start a takeover, the people or Reeds immediatley kicked the colonists out and reasserted their control. Incidentally, these colonists went on to create the new realm of Vice.

With the failure of these colonitsts, the door was open for Plergoth to take the city. But that task was not as easy as it sounds. The people of Reeds were not keen on any realm and wanted to be left alone. To help change their minds, Plergoth send troops to the city to maintain a presence their and to have the people become more familiar with the sight of banners from Plergoth. Eventually, sympathy for Plergoth rose in the city and a takeover began, and a few days later, the city was controlled by Plergoth.

The city was controlled and after an inspiring speech by Eadric, the newly proclaimed Duke of the city, the people gradually became acclimated to rule under Plergoth and since then the city has grown, returning to its normal ways. Everday, more and more immigrants arrive at the city gates, looking for a fresh start. Soon enough, Reeds will be one of the most populous and powerful cities in all of Beluaterra. Long Live Reeds!

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