Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Battle in Caiyun I

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Battle of Caiyun
Part of (rogue)

Date 12/22/2021
Location Caiyun
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
366 MI, 281 SF 61 other
Formations
no particular formation
Casualties
0 52


Battle in Caiyun

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ADeaths DealersRavenloftLuria Nova162 MIbox  14211084 hits5 kills0 losses
2AGlyden Kraken EliteSolomonLuria Nova51 SFbox  977833 hits3 kills0 losses
3ALovett's The FirstLovetteLuria Nova54 SFbox  11821538 hits7 kills0 losses
4ASwords of vengeanceLeonidLuria Nova69 SFline  15762386 hits10 kills0 losses
5ATemple ReclaimersWassgandrLuria Nova204 MIbox  1365329 hits1 kills0 losses
6AThe Crimson CrusadersEliasLuria Nova51 SFbox  12731763 hits8 kills0 losses
7AThe Imperium HuntersLanceLuria Nova56 SFwedge  13711659 hits8 kills0 losses
8DMonsters(Monsters)(rogue)19 otherline  12450 hits0 kills19 losses
9DMonsters(Monsters)(rogue)42 otherline  39800 hits0 kills33 losses


Total:
7 attackers (366 MI, 281 SF)
2 defenders (61 other)
Total combat strengths: 9165 vs. 5225

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Knight Solomon Greybrook is spotted wearing the Scorching Pendant.
Knight Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Wicked Ring.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 5 (204-M)
1 (162-M)
3 (54-S)
6 (51-S)
7 (56-S)
2 (51-S)
4 (69-S)
  9 (42-M)
 8 (19-M)
  


Lovett's The First (3) fire on Monsters (9), scoring 323 hits.
Temple Reclaimers (5) move closer to get better shots.
Swords of vengeance (4) fire on Monsters (9), scoring 861 hits.
The Crimson Crusaders (6) fire on Monsters (9), scoring 554 hits.
Deaths Dealers (1) move closer to get better shots.
Glyden Kraken Elite (2) fire on Monsters (9), scoring 329 hits.
The Imperium Hunters (7) fire on Monsters (9), scoring 675 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2742
Monsters (8) and Monsters (9) advance towards the enemy.


Monsters (9) take 3290 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3290 (0 from close combat and 3290 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 2

  3 (54-S)
5 (204-M)
6 (51-S)
7 (56-S)
1 (162-M)
2 (51-S)
4 (69-S)
 9 (29-M)
 8 (19-M)
   


Glyden Kraken Elite (2) fire on Monsters (9), scoring 273 hits.
Lovett's The First (3) fire on Monsters (9), scoring 543 hits.
The Imperium Hunters (7) fire on Monsters (9), scoring 476 hits.
The Crimson Crusaders (6) fire on Monsters (9), scoring 680 hits.
Swords of vengeance (4) fire on Monsters (9), scoring 1162 hits.
Deaths Dealers (1) fire on Monsters (9), scoring 581 hits.
Temple Reclaimers (5) fire on Monsters (9), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4044
Monsters (8) and Monsters (9) advance towards the enemy.


Monsters (9) take 4853 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 4853 (0 from close combat and 4853 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 3

  3 (54-S)
5 (204-M)
6 (51-S)
7 (56-S)
1 (162-M)
2 (51-S)
4 (69-S)
  8 (19-M)
    


Glyden Kraken Elite (2) fire on Monsters (8), scoring 231 hits.
The Crimson Crusaders (6) fire on Monsters (8), scoring 529 hits.
Swords of vengeance (4) fire on Monsters (8), scoring 363 hits.
Lovett's The First (3) fire on Monsters (8), scoring 672 hits.
Temple Reclaimers (5) move closer to get better shots.
Deaths Dealers (1) fire on Monsters (8), scoring 503 hits.
The Imperium Hunters (7) fire on Monsters (8), scoring 508 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2806
Monsters (8) advance towards the enemy.


Monsters (8) take 3367 hits from archer fire, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3367 (0 from close combat and 3367 from ranged)
Total casualties: 0 attackers, 19 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 33 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.