Difference between revisions of "Dubhaine Family/Cathal/Battles/1011/January"
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== January 25th -- Vir el Mari Heights == | == January 25th -- Vir el Mari Heights == | ||
<table bgcolor=#000032><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td align=center>1</td><td align=center>A</td><td>Pathfinders</td><td>Joline</td><td align=center>Minas Thalion</td><td align=center>38 Inf</td><td align=center>line</td><td align=right>14 %<td align=right> 578</td></tr><tr><td align=center>2</td><td align=center>A</td><td>The Tears of Denariel</td><td>Cathal</td><td align=center>Minas Thalion</td><td align=center>23 Inf</td><td align=center>wedge</td><td align=right>13 %<td align=right> 330</td></tr><tr><td align=center>3</td><td align=center>D</td><td>Monsters</td><td><i>(Monsters)</i></td><td align=center>(rogue)</td><td align=center>4 other</td><td align=center>line</td><td align=right>6 %<td align=right> 210</td></tr></table><br>Total:<br>2 attackers (61 Inf)<br>1 defenders (4 other)<br>Total combat strengths: 908 vs. 210<br><p>The troops from (rogue) set up defenses because they control the battlefield.<br>The Minas Thalion troops attack because they are at war with (rogue).<br><br>Strong winds and gusts are making ranged combat a game of luck.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><u>2 (23-I)<br></u></span></td><td width="9%"><span style="color: #FF6464;">1 (38-I)<br></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;"><Char >3 (4-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><u>Pathfinders (1) and The Tears of Denariel (2) advance towards the enemy.<br></u>Monsters (3) advance towards the enemy.<br><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><u>2 (23-I)<br></u></span></td><td width="9%"><span style="color: #FF6464;">1 (38-I)<br></span></td><td width="9%"><span style="color: #9696FF;"><Char >3 (4-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><u>The Tears of Denariel (2) advance towards the enemy.<br></u>Monsters (3) advance towards the enemy.<br><br><span style="color: white;">Close Combat:</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br><span style="color: #E0E0FF;">The attackers crowd around the outnumbered defenders - Overkill!</span><br><Char >Monsters (3) score 48 hits.<br></Char >Pathfinders (1) score 351 hits.<br><u>The Tears of Denariel (2) score 263 hits.<br></u><span style="color: white;"><b>Total hits suffered: Attackers: 48, Defenders: 172 (614 before overkill)</b></span><br><br><Char >Monsters (3) take 172 hits in close combat, which cause 2 casualties.<br></Char >Pathfinders (1) take 48 hits in close combat, which cause 1 casualties.<br><span style="color: white;"><b>Total casualties: 1 attackers, 2 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 3</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;">1 (37-I)<br><u>2 (23-I)<br></u></span><span style="color: #9696FF;"><Char >3 (2-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><br><span style="color: white;">Close Combat:</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br><span style="color: #E0E0FF;">The attackers crowd around the outnumbered defenders - Overkill!</span><br><Char >Monsters (3) score 32 hits.<br></Char >Pathfinders (1) score 380 hits.<br><u>The Tears of Denariel (2) score 263 hits.<br></u><span style="color: white;"><b>Total hits suffered: Attackers: 32, Defenders: 112 (643 before overkill)</b></span><br><br><Char >Monsters (3) take 112 hits in close combat, which cause 1 casualties.<br></Char >Pathfinders (1) take 32 hits in close combat, which cause 1 casualties.<br><span style="color: white;"><b>Total casualties: 1 attackers, 1 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 4</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;">1 (36-I)<br><u>2 (23-I)<br></u></span><span style="color: #9696FF;"><Char >3 (1-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><br><span style="color: white;">Close Combat:</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br><span style="color: #E0E0FF;">The attackers crowd around the outnumbered defenders - Overkill!</span><br><u>The Tears of Denariel (2) score 265 hits.<br></u>Pathfinders (1) score 385 hits.<br><Char >Monsters (3) score 21 hits.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 21, Defenders: 73 (650 before overkill)</b></span><br><br><u>The Tears of Denariel (2) take 21 hits in close combat, which cause 1 casualties.<br></u><Char >Monsters (3) take 73 hits in close combat, which cause 1 casualties, wiping the unit out.<br></Char ><span style="color: white;"><b>Total casualties: 1 attackers, 1 defenders</b></span><br><p><b><span style="color: #FFC0C0;">Attacker Victory!</span></b> | <table bgcolor=#000032><th>No.</th><th>Role</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>Org</th><th>CS</th><tr><td align=center>1</td><td align=center>A</td><td>Pathfinders</td><td>Joline</td><td align=center>Minas Thalion</td><td align=center>38 Inf</td><td align=center>line</td><td align=right>14 %<td align=right> 578</td></tr><tr><td align=center>2</td><td align=center>A</td><td>The Tears of Denariel</td><td>Cathal</td><td align=center>Minas Thalion</td><td align=center>23 Inf</td><td align=center>wedge</td><td align=right>13 %<td align=right> 330</td></tr><tr><td align=center>3</td><td align=center>D</td><td>Monsters</td><td><i>(Monsters)</i></td><td align=center>(rogue)</td><td align=center>4 other</td><td align=center>line</td><td align=right>6 %<td align=right> 210</td></tr></table><br>Total:<br>2 attackers (61 Inf)<br>1 defenders (4 other)<br>Total combat strengths: 908 vs. 210<br><p>The troops from (rogue) set up defenses because they control the battlefield.<br>The Minas Thalion troops attack because they are at war with (rogue).<br><br>Strong winds and gusts are making ranged combat a game of luck.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><u>2 (23-I)<br></u></span></td><td width="9%"><span style="color: #FF6464;">1 (38-I)<br></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #9696FF;"><Char >3 (4-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><u>Pathfinders (1) and The Tears of Denariel (2) advance towards the enemy.<br></u>Monsters (3) advance towards the enemy.<br><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;"><u>2 (23-I)<br></u></span></td><td width="9%"><span style="color: #FF6464;">1 (38-I)<br></span></td><td width="9%"><span style="color: #9696FF;"><Char >3 (4-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><u>The Tears of Denariel (2) advance towards the enemy.<br></u>Monsters (3) advance towards the enemy.<br><br><span style="color: white;">Close Combat:</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br><span style="color: #E0E0FF;">The attackers crowd around the outnumbered defenders - Overkill!</span><br><Char >Monsters (3) score 48 hits.<br></Char >Pathfinders (1) score 351 hits.<br><u>The Tears of Denariel (2) score 263 hits.<br></u><span style="color: white;"><b>Total hits suffered: Attackers: 48, Defenders: 172 (614 before overkill)</b></span><br><br><Char >Monsters (3) take 172 hits in close combat, which cause 2 casualties.<br></Char >Pathfinders (1) take 48 hits in close combat, which cause 1 casualties.<br><span style="color: white;"><b>Total casualties: 1 attackers, 2 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 3</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;">1 (37-I)<br><u>2 (23-I)<br></u></span><span style="color: #9696FF;"><Char >3 (2-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><br><span style="color: white;">Close Combat:</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br><span style="color: #E0E0FF;">The attackers crowd around the outnumbered defenders - Overkill!</span><br><Char >Monsters (3) score 32 hits.<br></Char >Pathfinders (1) score 380 hits.<br><u>The Tears of Denariel (2) score 263 hits.<br></u><span style="color: white;"><b>Total hits suffered: Attackers: 32, Defenders: 112 (643 before overkill)</b></span><br><br><Char >Monsters (3) take 112 hits in close combat, which cause 1 casualties.<br></Char >Pathfinders (1) take 32 hits in close combat, which cause 1 casualties.<br><span style="color: white;"><b>Total casualties: 1 attackers, 1 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 4</b></span><br><table style="background-color: #004000; width: 80%;" border="2"><tr><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"><span style="color: #FF6464;">1 (36-I)<br><u>2 (23-I)<br></u></span><span style="color: #9696FF;"><Char >3 (1-M)<br></Char ></span></td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td><td width="9%"> </td></tr></table><p><br><span style="color: white;">Close Combat:</span><br><span style="color: #E0E0FF;">2 Minas Thalion banners are visible in the melee.</span><br><span style="color: #E0E0FF;">The attackers crowd around the outnumbered defenders - Overkill!</span><br><u>The Tears of Denariel (2) score 265 hits.<br></u>Pathfinders (1) score 385 hits.<br><Char >Monsters (3) score 21 hits.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 21, Defenders: 73 (650 before overkill)</b></span><br><br><u>The Tears of Denariel (2) take 21 hits in close combat, which cause 1 casualties.<br></u><Char >Monsters (3) take 73 hits in close combat, which cause 1 casualties, wiping the unit out.<br></Char ><span style="color: white;"><b>Total casualties: 1 attackers, 1 defenders</b></span><br><p><b><span style="color: #FFC0C0;">Attacker Victory!</span></b> |
Latest revision as of 22:00, 7 December 2019
Dubhaine Family | |
Fame | 40 |
Wealth | 19485 |
Home Region | Ashforth |
Home World | East Continent |
January 25th -- Vir el Mari Heights
No. | Role | Unit | Commander | Realm | Unit | Formation | Org | CS |
---|---|---|---|---|---|---|---|---|
1 | A | Pathfinders | Joline | Minas Thalion | 38 Inf | line | 14 % | 578 |
2 | A | The Tears of Denariel | Cathal | Minas Thalion | 23 Inf | wedge | 13 % | 330 |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 6 % | 210 |
Total:
2 attackers (61 Inf)
1 defenders (4 other)
Total combat strengths: 908 vs. 210
The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (23-I) | 1 (38-I) | <Char >3 (4-M) </Char > |
Pathfinders (1) and The Tears of Denariel (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Turn No. 2
2 (23-I) | 1 (38-I) | <Char >3 (4-M) </Char > |
The Tears of Denariel (2) advance towards the enemy.
Monsters (3) advance towards the enemy.
Close Combat:
2 Minas Thalion banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
<Char >Monsters (3) score 48 hits.
</Char >Pathfinders (1) score 351 hits.
The Tears of Denariel (2) score 263 hits.
Total hits suffered: Attackers: 48, Defenders: 172 (614 before overkill)
<Char >Monsters (3) take 172 hits in close combat, which cause 2 casualties.
</Char >Pathfinders (1) take 48 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 2 defenders
Turn No. 3
1 (37-I) 2 (23-I) <Char >3 (2-M) </Char > |
Close Combat:
2 Minas Thalion banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
<Char >Monsters (3) score 32 hits.
</Char >Pathfinders (1) score 380 hits.
The Tears of Denariel (2) score 263 hits.
Total hits suffered: Attackers: 32, Defenders: 112 (643 before overkill)
<Char >Monsters (3) take 112 hits in close combat, which cause 1 casualties.
</Char >Pathfinders (1) take 32 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 1 defenders
Turn No. 4
1 (36-I) 2 (23-I) <Char >3 (1-M) </Char > |
Close Combat:
2 Minas Thalion banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
The Tears of Denariel (2) score 265 hits.
Pathfinders (1) score 385 hits.
<Char >Monsters (3) score 21 hits.
</Char >Total hits suffered: Attackers: 21, Defenders: 73 (650 before overkill)
The Tears of Denariel (2) take 21 hits in close combat, which cause 1 casualties.
<Char >Monsters (3) take 73 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Total casualties: 1 attackers, 1 defenders
Attacker Victory!
The locals are grateful to the winners for defeating the evil forces plaguing their region.
Result
The battle lasted for 2 hours. You have gained 3 Honour and 1 Prestige. None of your men were killed but 1 were wounded in this battle. Your unit gains 9 points of Morale. Your men's equipment suffers 5 % damage. Combat training increases by 1 points.