Luria Nova/Campaign Records/Home Defence/Skirmish in Libba 6/15/23
Battle of Libba | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
134 SF | 31 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 26 |
Battle in Libba
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1510 | 1359 hits | 11 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1858 | 1644 hits | 11 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 640 | 0 hits | 0 kills | 7 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 405 | 0 hits | 0 kills | 6 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 420 | 0 hits | 0 kills | 9 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 350 | 0 hits | 0 kills | 4 losses |
Total:
2 attackers (134 SF)
4 defenders (31 other)
Total combat strengths: 3368 vs. 1815
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (77-S) | 4 (6-M) 6 (5-M) | 3 (11-M) | 5 (9-M) |
Gold Scorpions (2) fire on Monsters (4), scoring 784 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 267 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1051
Monsters (4), Monsters (5), Monsters (6) and Monsters (3) advance towards the enemy.
Monsters (4) take 941 hits from archer fire, which cause 6 casualties, wiping the unit out.
Monsters (6) take 320 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1261 (0 from close combat and 1261 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
1 (57-S) 2 (77-S) | 3 (11-M) | 5 (9-M) |
Gold Scorpions (2) fire on Monsters (3), scoring 240 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 452 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 692
Monsters (5) and Monsters (3) advance towards the enemy.
Monsters (3) take 830 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 830 (0 from close combat and 830 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
1 (57-S) 2 (77-S) | 5 (9-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 640 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 620 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1260
Monsters (5) advance towards the enemy.
Monsters (5) take 1512 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1512 (0 from close combat and 1512 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.