Vallejo Family/Mischa/September 8, 2006 Battle

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Scribe Note, fresh this turn:



Battle in Sandalak
No.RoleUnitCommanderRealmUnitFormationCS
1A1° Legion of the White CityKaysaIkalak64 Infline  790
2A=S= Brute SquadGasoIkalak32 Infline  409
3A=S= hell jumpersAmosToren20 SFline  413
4A?troops?MoonglumIkalak49 SFline  957
5AAK-47MaximusIkalak43 Archline  513
6AAngels of WarSharpeToren30 Infline  318
7AAss-KickersHarryToren22 Infline  206
8ABlazeIntegrityToren39 Infline  398
9ABlood RainMungoToren49 Archline  476
10ABows of IkalakAthys IIIkalak46 Archline  449
11ADeath from above!SeleneIkalak40 Archline  445
12ADestructive LunaticsSnowIkalak40 Infline  431
13AFor the White City !AramilIkalak21 Infline  279
14AHappy PigeonsAsgardToren9 Infbox  110
15AHarad MûmakilCastamirToren52 Cavwedge  569
16AHikari's HonourEienIkalak26 Infline  331
17AI PicciottiNicoIkalak29 Infline  438
18AIce LancesCarterIkalak35 Cavwedge  439
19AIn Memory of the Lone ArcherZack the GreatIkalak38 Infline  312
20AInfuriated tigersJeanIkalak26 Infline  365
21AJusticeKainaqIkalak25 Infline  320
22AKevek Personal GuardVicilliIkalak28 Infline  229
23ALong Lances Thin HideFeanorIkalak31 Cavwedge  397
24ALordPatriarch's GuardMorgothIkalak40 Infline  491
25ALuna'sArrowsEltharionIkalak36 Archline  332
26APersonal GuardDuncanToren1 Infline  21
27APhelan's PackPhelanIkalak6 Cavwedge  180
28APraise Tor the almighty!!EslnarToren8 Archline  144
29APrincess Protection ===>TabithaIkalak40 Archline  464
30ARed SkirmisherlanIkalak42 MIline  394
31ARepublican Guard =S=VengeanceIkalak35 Infbox  561
32ARevenge IIDanziIkalak35 Infline  420
33ASandy Spankers IIFenrirToren55 Infline  526
34AScarlett CompanionsLaudemarToren8 Infline  94
35AScorpi's StingScorpiIkalak30 Archline  380
36AShieldarm of DucasCosmosIkalak29 MIline  367
37AShouten GaurdKatsuIkalak30 Infline  301
38ASkullcrushersScyllaIkalak22 Infline  300
39ASlivers of LightGlorawarthienToren51 Archline  461
40AStone MaraudersArathorToren26 Infline  266
41ASword of JusticeJairIkalak31 Infline  351
42ASword Wielding ManiacsOreusToren30 Infline  283
43AThe FireguardGalinIkalak41 Infline  417
44ATor's ArrowsAncelinToren22 Archline  264
45ATor's RunnersDarinusToren41 Infline  310
46AToren's CrucibleHiddukelToren40 Infline  397
47AVogon Constructors IIMarkusIkalak25 Infline  304
48AVoidwalkersVoidsmithIkalak66 Infbox  519
49AVorpal =S= SwordsHaraldIkalak29 Infline  285
50AWarlockWraiasIkalak35 Infline  402
51AWhite=S=TigersMariusIkalak84 Infline  857
52AZel's kittiesZelToren30 SFline  577
53D*Sponge Revenge*SpongeSandalak29 Cavwedge  441
54D0=={===TurK====>TurKSandalak33 Infbox  399
55D0=={===WaR=====>SeraPSandalak14 Infbox  228
56D0==}==S=A=N=D=A=L=A=K==>(militia/guard unit)Sandalak17 Infbox  214
57D=S= Baron Gwohadda's horsemenGeorgeSandalak9 Cavwedge  203
58D=S= Deimos WrathDeimosSandalak12 Infbox  274
59D=S= Fire A Volley!CarloSandalak35 Archline  408
60D=s= fresh meat(militia/guard unit)Sandalak24 Archline  305
61D=S= Guardians of the Realm(militia/guard unit)Sandalak20 Infline  208
62D=S= Malcom´s LongbowersMalcomSandalak13 Archline  213
63D=S= Sandalak Snipers(militia/guard unit)Sandalak12 Archline  176
64D=S= Sleeping Dragon CompanyDilgaardSandalak17 Infbox  192
65D=S= The 2nd KiltedJuliusSandalak10 Infline  135
66D=S= The BansheesMalakSandalak21 Infline  213
67D=S=andalak Ducal GuardsBoswickSandalak15 SFbox  409
68D=S=Twin SunsTancredSandalak11 Infbox  142
69DAcid Rainwelcome toSandalak29 Archline  314
70DBerelain Sur MayeneInw TelrnyaSandalak9 Archline  130
71DBlack Army(militia/guard unit)Sandalak6 Infbox  121
72DChojapapewaioSandalak13 Infline  182
73DCoheeds GuardIbiacSandalak15 Infbox  198
74DCrimson ScimitarsKarimSandalak36 Infbox  473
75DDeath is coming for yoUWhiteSandalak3 Archline  75
76DDefenders Of SandalakLancerSandalak14 MIline  210
77DDucal Palace Lawn MowersHongliSandalak29 Infbox  291
78DElite Draco =S=GuidoSandalak28 Infbox  289
79DElite Snipers (R4)ismet baylanSandalak25 Archline  306
80DEthan's RevengeBalinorSandalak9 Infbox  160
81DFresh meatKamenosSandalak15 Infline  194
82DFresh meatArnoldSandalak15 Infline  206
83Dfury from aboveSirionSandalak6 Archline  96
84DGoddes' ElitesGorkSandalak27 Infbox  253
85DGrassland =S=tone Stalkers(militia/guard unit)Sandalak26 MIbox  332
86DGuard of the GriffonGodfriedSandalak21 MIline  246
87DhelperscaspianSandalak16 Infline  179
88DHousehold CavalryCalephSandalak22 Cavwedge  274
89DImpersonal GuardTychoSandalak11 Infbox  131
90DJacen's AvengersJacenSandalak26 Infbox  194
91DKick Off(militia/guard unit)Sandalak18 Infbox  272
92DLove SlavesSiennaSandalak14 Infbox  201
93DMen with only an armMassimoSandalak9 MIbox  139
94Dmighty guardgreagerySandalak28 Infbox  419
95DMy guardJacobSandalak10 Infline  89
96DO'Henry!!!HenrySandalak30 Cavline  361
97DSadalak Armored InfantryKasumiSandalak15 Infbox  204
98DSalad FingersMatadorSandalak19 Archline  266
99DSandalak Elite Defenders(militia/guard unit)Sandalak22 Infline  311
100DSandalaks BravestL.D.Sandalak15 Infbox  238
101DSandalaks BravestAlex IISandalak18 Infbox  191
102DSkirling RegularsDrellisseSandalak12 Infbox  191
103DSoldiers of =S=tone(militia/guard unit)Sandalak25 Infbox  347
104DThe DirewolfsBranSandalak7 Infbox  144
105DThomas' ArmyThomasSandalak13 Archline  241
106DVeteran Pikemen of ColdstreamPackardSandalak17 Infline  243
107DWolves of SandalakKurohyouSandalak25 Infbox  299
108NDa HordeDecimusSandalak30 Infbox  291

Total:
52 attackers (1103 Inf, 71 MI, 365 Arch, 124 Cav, 99 SF)
55 defenders (627 Inf, 70 MI, 188 Arch, 90 Cav, 15 SF)
Total combat strengths: 20262 vs. 13170
1 neutral observers (291 combat strength).

Da Horde successfully evade the foreign troops.
The region owner Sandalak and their allies defend.
The Ikalak troops attack because they are at war with Sandalak.
The Toren troops attack because they are at war with Sandalak.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Keep (3).
Fenrir, Count of Neralle, Marshal of the army of Toren Stronghold takes command of the attacker forces.
The attacker are set up in none formation.
Sir Boswick, General of Sandalak, Marshal of the army of Sandalak takes command of the defender forces.
The defender are set up in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
 15 (52-C)
18 (35-C)
23 (31-C)
27 (6-C)
29 (40-A)
1 (64-I)
2 (32-I)
3 (20-S)
4 (49-S)
6 (30-I)
7 (22-I)
8 (39-I)
12 (40-I)
13 (21-I)
14 (9-I)
16 (26-I)
17 (29-I)
19 (38-I)
20 (26-I)
22 (28-I)
24 (40-I)
26 (1-I)
28 (8-A)
30 (42-M)
31 (35-I)
32 (35-I)
33 (55-I)
34 (8-I)
35 (30-A)
36 (29-M)
37 (30-I)
38 (22-I)
40 (26-I)
41 (31-I)
42 (30-I)
43 (41-I)
45 (41-I)
47 (25-I)
48 (66-I)
49 (29-I)
50 (35-I)
51 (84-I)
52 (30-S)
5 (43-A)
9 (49-A)
10 (46-A)
11 (40-A)
21 (25-I)
25 (36-A)
39 (51-A)
44 (22-A)
46 (40-I)
 54 (33-I)
55 (14-I)
<Char >56 (17-I)
</Char >58 (12-I)
59 (35-A)
<Char >60 (24-A)
</Char ><Char >61 (20-I)
</Char >62 (13-A)
<Char >63 (12-A)
</Char >64 (17-I)
65 (10-I)
66 (21-I)
67 (15-S)
68 (11-I)
69 (29-A)
70 (9-A)
<Char >71 (6-I)
</Char >72 (13-I)
73 (15-I)
74 (36-I)
75 (3-A)
76 (14-M)
77 (29-I)
78 (28-I)
79 (25-A)
80 (9-I)
81 (15-I)
82 (15-I)
83 (6-A)
84 (27-I)
<Char >85 (26-M)
</Char >86 (21-M)
87 (16-I)
89 (11-I)
90 (26-I)
<Char >91 (18-I)
</Char >92 (14-I)
93 (9-M)
94 (28-I)
95 (10-I)
97 (15-I)
98 (19-A)
<Char >99 (22-I)
</Char >100 (15-I)
101 (18-I)
102 (12-I)
<Char >103 (25-I)
</Char >104 (7-I)
105 (13-A)
106 (17-I)
107 (25-I)
 53 (29-C)
57 (9-C)
88 (22-C)
96 (30-C)
  

Shieldarm of Ducas (36) move in, hoping to reach close combat.
Shieldarm of Ducas (36) fire on Crimson Scimitars (74), scoring 29 hits.
Red Skirmisher (30) fire on Crimson Scimitars (74), scoring 50 hits.
<Char >=s= fresh meat (60) fire on AK-47 (5), scoring 80 hits.
</Char >fury from above (83) fire on Blood Rain (9), scoring 37 hits.
Slivers of Light (39) fire on mighty guard (94), scoring 81 hits.
Guard of the Griffon (86) have no enemy in range and hold their fire.
Praise Tor the almighty!! (28) fire on =S=andalak Ducal Guards (67), scoring 18 hits.
Berelain Sur Mayene (70) fire on Bows of Ikalak (10), scoring 59 hits.
Death from above! (11) fire on =S= Fire A Volley! (59), scoring 168 hits.
Bows of Ikalak (10) fire on 0=={===TurK====> (54), scoring 176 hits.
Death is coming for yoU (75) fire on Blood Rain (9), scoring 25 hits.
Acid Rain (69) fire on Toren's Crucible (46), scoring 89 hits.
Luna'sArrows (25) fire on =S=andalak Ducal Guards (67), scoring 92 hits.
Elite Snipers (R4) (79) fire on AK-47 (5), scoring 72 hits.
<Char >Grassland =S=tone Stalkers (85) have no enemy in range and hold their fire.
</Char ><Char >=S= Sandalak Snipers (63) fire on Blood Rain (9), scoring 71 hits.
</Char ><Char >Blood Rain (9) fire on Soldiers of =S=tone (103), scoring 160 hits.
</Char >Men with only an arm (93) have no enemy in range and hold their fire.
Defenders Of Sandalak (76) have no enemy in range and hold their fire.
=S= Malcom´s Longbowers (62) fire on Justice (21), scoring 77 hits.
<Char >Scorpi's Sting (35) fire on Grassland =S=tone Stalkers (85), scoring 93 hits.
</Char >Princess Protection ===> (29) fire on Crimson Scimitars (74), scoring 85 hits.
=S= Fire A Volley! (59) fire on Tor's Arrows (44), scoring 90 hits.
<Char >AK-47 (5) fire on Sandalak Elite Defenders (99), scoring 298 hits.
</Char >Thomas' Army (105) fire on Slivers of Light (39), scoring 94 hits.
Tor's Arrows (44) fire on Wolves of Sandalak (107), scoring 48 hits.
Salad Fingers (98) fire on Death from above! (11), scoring 120 hits.
=S= Baron Gwohadda's horsemen (57) stay in their defensive position, awaiting an opportunity to charge.
*Sponge Revenge* (53) stay in their defensive position, awaiting an opportunity to charge.
O'Henry!!! (96) stay in their defensive position, awaiting an opportunity to charge.
Household Cavalry (88) stay in their defensive position, awaiting an opportunity to charge.
Long Lances Thin Hide (23), Ice Lances (18), Harad Mûmakil (15) and Phelan's Pack (27) ride on, closing in on the defenders.
0==}==S=A=N=D=A=L=A=K==> (56) hold their positions at the outer wall, waiting for the attack.
Crimson Scimitars (74) hold their positions at the outer wall, waiting for the attack.
Veteran Pikemen of Coldstream (106) hold their positions at the outer wall, waiting for the attack.
Sandalak Elite Defenders (99) hold their positions at the outer wall, waiting for the attack.
Kick Off (91) hold their positions at the outer wall, waiting for the attack.
Soldiers of =S=tone (103) hold their positions at the outer wall, waiting for the attack.
Sadalak Armored Infantry (97) hold their positions at the outer wall, waiting for the attack.
mighty guard (94) hold their positions at the outer wall, waiting for the attack.
=S=Twin Suns (68) hold their positions at the outer wall, waiting for the attack.
Choja (72) hold their positions at the outer wall, waiting for the attack.
=S= Deimos Wrath (58) hold their positions at the outer wall, waiting for the attack.
The Direwolfs (104) hold their positions at the outer wall, waiting for the attack.
Ethan's Revenge (80) hold their positions at the outer wall, waiting for the attack.
Black Army (71) hold their positions at the outer wall, waiting for the attack.
helpers (87) hold their positions at the outer wall, waiting for the attack.
=S= The Banshees (66) leave the fortification, attacking the enemy.
Coheeds Guard (73) hold their positions at the outer wall, waiting for the attack.
Sandalaks Bravest (100) leave the fortification, attacking the enemy.
Wolves of Sandalak (107) hold their positions at the outer wall, waiting for the attack.
0=={===TurK====> (54) hold their positions at the outer wall, waiting for the attack.
Jacen's Avengers (90) hold their positions at the outer wall, waiting for the attack.
Ducal Palace Lawn Mowers (77) hold their positions at the outer wall, waiting for the attack.
Skirling Regulars (102) hold their positions at the outer wall, waiting for the attack.
Love Slaves (92) hold their positions at the outer wall, waiting for the attack.
=S= The 2nd Kilted (65) hold their positions at the outer wall, waiting for the attack.
Elite Draco =S= (78) leave the fortification, attacking the enemy.
Fresh meat (81) hold their positions at the outer wall, waiting for the attack.
Fresh meat (82) hold their positions at the outer wall, waiting for the attack.
Impersonal Guard (89) hold their positions at the outer wall, waiting for the attack.
=S= Sleeping Dragon Company (64) leave the fortification, attacking the enemy.
=S= Guardians of the Realm (61) hold their positions at the outer wall, waiting for the attack.
My guard (95) hold their positions at the outer wall, waiting for the attack.
Goddes' Elites (84) hold their positions at the outer wall, waiting for the attack.
Sandalaks Bravest (101) hold their positions at the outer wall, waiting for the attack.
=S=andalak Ducal Guards (67) hold their positions at the outer wall, waiting for the attack.
0=={===WaR=====> (55) hold their positions at the outer wall, waiting for the attack.
Ass-Kickers (7), Sandy Spankers II (33), Happy Pigeons (14), In Memory of the Lone Archer (19), Revenge II (32), Voidwalkers (48), Stone Marauders (40), Zel's kitties (52), =S= Brute Squad (2), Sword Wielding Maniacs (42), Scarlett Companions (34), Tor's Runners (45), ?troops? (4), For the White City ! (13), Justice (21), Hikari's Honour (16), The Fireguard (43), Infuriated tigers (20), Vogon Constructors II (47), Kevek Personal Guard (22), =S= hell jumpers (3), Blaze (8), Personal Guard (26), White=S=Tigers (51), Shouten Gaurd (37), Toren's Crucible (46), Warlock (50), Republican Guard =S= (31), Vorpal =S= Swords (49), Skullcrushers (38), Angels of War (6), LordPatriarch's Guard (24), Sword of Justice (41), 1° Legion of the White City (1), Destructive Lunatics (12) and I Picciotti (17) advance towards the enemy.

Close Combat:
3 Sandalak banners are visible in the melee.
Justice (21) score 224 hits.
=S= The Banshees (66) score 117 hits.
Sandalaks Bravest (100) score 110 hits.
Toren's Crucible (46) score 135 hits.
Elite Draco =S= (78) score 150 hits.
=S= Sleeping Dragon Company (64) score 85 hits.
Total hits suffered: Attackers: 462, Defenders: 359

Crimson Scimitars (74) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<Char >Sandalak Elite Defenders (99) take 119 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
</Char ><Char >Soldiers of =S=tone (103) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >mighty guard (94) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Slivers of Light (39) take 94 hits from archer fire, which cause 4 casualties.
Justice (21) take 316 hits (239 in close combat, 77 from archer fire), which cause 8 casualties.
Death from above! (11) take 120 hits from archer fire, which cause 4 casualties.
Bows of Ikalak (10) take 59 hits from archer fire, which cause 2 casualties.
=S= The Banshees (66) take 111 hits in close combat, which cause 4 casualties.
Sandalaks Bravest (100) take 84 hits in close combat, which cause 2 casualties.
Wolves of Sandalak (107) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<Char >Grassland =S=tone Stalkers (85) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >0=={===TurK====> (54) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Blood Rain (9) take 133 hits from archer fire, which cause 5 casualties.
Toren's Crucible (46) take 312 hits (223 in close combat, 89 from archer fire), which cause 10 casualties.
Elite Draco =S= (78) take 107 hits in close combat, which cause 3 casualties.
=S= Fire A Volley! (59) take 67 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Carlo (Knight of Sandalak, Sandalak) has been wounded.
AK-47 (5) take 152 hits from archer fire, which cause 5 casualties.
Tor's Arrows (44) take 90 hits from archer fire, which cause 3 casualties.
=S= Sleeping Dragon Company (64) take 57 hits in close combat, which cause 2 casualties.
=S=andalak Ducal Guards (67) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 41 attackers, 25 defenders</FONT

Turn No. 2

  29 (40-A)
15 (52-C)
18 (35-C)
23 (31-C)
27 (6-C)
28 (8-A)
30 (42-M)
35 (30-A)
1 (64-I)
2 (32-I)
3 (20-S)
4 (49-S)
5 (38-A)
6 (30-I)
7 (22-I)
8 (39-I)
9 (44-A)
10 (44-A)
11 (36-A)
12 (40-I)
13 (21-I)
14 (9-I)
16 (26-I)
17 (29-I)
19 (38-I)
20 (26-I)
22 (28-I)
24 (40-I)
25 (36-A)
26 (1-I)
31 (35-I)
32 (35-I)
33 (55-I)
34 (8-I)
36 (29-M)
37 (30-I)
38 (22-I)
39 (47-A)
40 (26-I)
41 (31-I)
42 (30-I)
43 (41-I)
44 (19-A)
45 (41-I)
47 (25-I)
48 (66-I)
49 (29-I)
50 (35-I)
51 (84-I)
52 (30-S)
21 (17-I)
46 (30-I)
64 (15-I)
66 (17-I)
78 (25-I)
100 (13-I)
54 (31-I)
55 (14-I)
<Char >56 (17-I)
</Char >58 (12-I)
59 (33-A)
<Char >60 (24-A)
</Char ><Char >61 (20-I)
</Char >62 (13-A)
<Char >63 (12-A)
</Char >65 (10-I)
67 (14-S)
68 (11-I)
69 (29-A)
70 (9-A)
<Char >71 (6-I)
</Char >72 (13-I)
73 (15-I)
74 (34-I)
75 (3-A)
76 (14-M)
77 (29-I)
79 (25-A)
80 (9-I)
81 (15-I)
82 (15-I)
83 (6-A)
84 (27-I)
<Char >85 (25-M)
</Char >86 (21-M)
87 (16-I)
89 (11-I)
90 (26-I)
<Char >91 (18-I)
</Char >92 (14-I)
93 (9-M)
94 (27-I)
95 (10-I)
97 (15-I)
98 (19-A)
<Char >99 (19-I)
</Char >101 (18-I)
102 (12-I)
<Char >103 (24-I)
</Char >104 (7-I)
105 (13-A)
106 (17-I)
107 (24-I)
 53 (29-C)
57 (9-C)
88 (22-C)
96 (30-C)
  

Slivers of Light (39) fire on Crimson Scimitars (74), scoring 83 hits.
Thomas' Army (105) fire on ?troops? (4), scoring 81 hits.
Defenders Of Sandalak (76) have no enemy in range and hold their fire.
Acid Rain (69) fire on White=S=Tigers (51), scoring 119 hits.
Luna'sArrows (25) fire on mighty guard (94), scoring 124 hits.
<Char >=S= Sandalak Snipers (63) fire on ?troops? (4), scoring 89 hits.
</Char >fury from above (83) fire on 1° Legion of the White City (1), scoring 37 hits.
Red Skirmisher (30) fire on =S=andalak Ducal Guards (67), scoring 26 hits.
Berelain Sur Mayene (70) fire on 1° Legion of the White City (1), scoring 57 hits.
Bows of Ikalak (10) fire on =S= Fire A Volley! (59), scoring 140 hits.
Death is coming for yoU (75) fire on White=S=Tigers (51), scoring 29 hits.
Princess Protection ===> (29) fire on 0=={===TurK====> (54), scoring 139 hits.
<Char >=s= fresh meat (60) fire on ?troops? (4), scoring 87 hits.
</Char >Elite Snipers (R4) (79) fire on 1° Legion of the White City (1), scoring 107 hits.
Men with only an arm (93) retreat from the close combat near them.
Guard of the Griffon (86) have no enemy in range and hold their fire.
Death from above! (11) fire on =S=andalak Ducal Guards (67), scoring 194 hits.
<Char >Blood Rain (9) fire on Soldiers of =S=tone (103), scoring 122 hits.
</Char ><Char >Tor's Arrows (44) fire on Grassland =S=tone Stalkers (85), scoring 48 hits.
</Char >=S= Malcom´s Longbowers (62) fire on Zel's kitties (52), scoring 83 hits.
<Char >Grassland =S=tone Stalkers (85) retreat from the close combat near them.
</Char >Scorpi's Sting (35) fire on Crimson Scimitars (74), scoring 132 hits.
Shieldarm of Ducas (36) move in, hoping to reach close combat.
Shieldarm of Ducas (36) fire on Ducal Palace Lawn Mowers (77), scoring 40 hits.
Praise Tor the almighty!! (28) fire on Wolves of Sandalak (107), scoring 15 hits.
=S= Fire A Volley! (59) fire on White=S=Tigers (51), scoring 102 hits.
Salad Fingers (98) fire on Republican Guard =S= (31), scoring 91 hits.
<Char >AK-47 (5) fire on Sandalak Elite Defenders (99), scoring 230 hits.
</Char >*Sponge Revenge* (53) stay in their defensive position, awaiting an opportunity to charge.
=S= Baron Gwohadda's horsemen (57) stay in their defensive position, awaiting an opportunity to charge.
Household Cavalry (88) stay in their defensive position, awaiting an opportunity to charge.
O'Henry!!! (96) stay in their defensive position, awaiting an opportunity to charge.
Phelan's Pack (27), Long Lances Thin Hide (23), Harad Mûmakil (15) and Ice Lances (18) charge ahead, into the defenders' ranks.
Sandalaks Bravest (101) hold their positions at the outer wall, waiting for the attack.
Ducal Palace Lawn Mowers (77) hold their positions at the outer wall, waiting for the attack.
Veteran Pikemen of Coldstream (106) hold their positions at the outer wall, waiting for the attack.
Fresh meat (81) hold their positions at the outer wall, waiting for the attack.
Goddes' Elites (84) hold their positions at the outer wall, waiting for the attack.
mighty guard (94) hold their positions at the outer wall, waiting for the attack.
Coheeds Guard (73) hold their positions at the outer wall, waiting for the attack.
=S= Deimos Wrath (58) hold their positions at the outer wall, waiting for the attack.
Ass-Kickers (7) can not advance, because the front lines are too crowded.
Warlock (50) can not advance, because the front lines are too crowded.
0==}==S=A=N=D=A=L=A=K==> (56) hold their positions at the outer wall, waiting for the attack.
=S= hell jumpers (3) can not advance, because the front lines are too crowded.
I Picciotti (17) can not advance, because the front lines are too crowded.
Kevek Personal Guard (22) can not advance, because the front lines are too crowded.
The Direwolfs (104) hold their positions at the outer wall, waiting for the attack.
0=={===WaR=====> (55) hold their positions at the outer wall, waiting for the attack.
=S=Twin Suns (68) hold their positions at the outer wall, waiting for the attack.
?troops? (4) can not advance, because the front lines are too crowded.
My guard (95) hold their positions at the outer wall, waiting for the attack.
White=S=Tigers (51) can not advance, because the front lines are too crowded.
=S= Guardians of the Realm (61) hold their positions at the outer wall, waiting for the attack.
Shouten Gaurd (37) can not advance, because the front lines are too crowded.
Kick Off (91) hold their positions at the outer wall, waiting for the attack.
Revenge II (32) can not advance, because the front lines are too crowded.
Sandalak Elite Defenders (99) hold their positions at the outer wall, waiting for the attack.
Sandy Spankers II (33) can not advance, because the front lines are too crowded.
Wolves of Sandalak (107) hold their positions at the outer wall, waiting for the attack.
Destructive Lunatics (12) can not advance, because the front lines are too crowded.
Skullcrushers (38) can not advance, because the front lines are too crowded.
Choja (72) hold their positions at the outer wall, waiting for the attack.
Angels of War (6) can not advance, because the front lines are too crowded.
Blaze (8) can not advance, because the front lines are too crowded.
Impersonal Guard (89) hold their positions at the outer wall, waiting for the attack.
Vogon Constructors II (47) can not advance, because the front lines are too crowded.
Sadalak Armored Infantry (97) hold their positions at the outer wall, waiting for the attack.
Happy Pigeons (14) can not advance, because the front lines are too crowded.
The Fireguard (43) can not advance, because the front lines are too crowded.
0=={===TurK====> (54) hold their positions at the outer wall, waiting for the attack.
Scarlett Companions (34) can not advance, because the front lines are too crowded.
Skirling Regulars (102) hold their positions at the outer wall, waiting for the attack.
=S= Brute Squad (2) can not advance, because the front lines are too crowded.
Fresh meat (82) hold their positions at the outer wall, waiting for the attack.
Sword Wielding Maniacs (42) can not advance, because the front lines are too crowded.
Sword of Justice (41) can not advance, because the front lines are too crowded.
Love Slaves (92) hold their positions at the outer wall, waiting for the attack.
Tor's Runners (45) can not advance, because the front lines are too crowded.
Zel's kitties (52) can not advance, because the front lines are too crowded.
=S= The 2nd Kilted (65) hold their positions at the outer wall, waiting for the attack.
helpers (87) hold their positions at the outer wall, waiting for the attack.
Crimson Scimitars (74) hold their positions at the outer wall, waiting for the attack.
Black Army (71) hold their positions at the outer wall, waiting for the attack.
Jacen's Avengers (90) hold their positions at the outer wall, waiting for the attack.
=S=andalak Ducal Guards (67) hold their positions at the outer wall, waiting for the attack.
Soldiers of =S=tone (103) hold their positions at the outer wall, waiting for the attack.
1° Legion of the White City (1) can not advance, because the front lines are too crowded.
Voidwalkers (48) can not advance, because the front lines are too crowded.
Republican Guard =S= (31) can not advance, because the front lines are too crowded.
LordPatriarch's Guard (24) can not advance, because the front lines are too crowded.
Ethan's Revenge (80) hold their positions at the outer wall, waiting for the attack.
For the White City ! (13), Infuriated tigers (20), In Memory of the Lone Archer (19), Vorpal =S= Swords (49), Personal Guard (26), Hikari's Honour (16) and Stone Marauders (40) advance towards the enemy.

Close Combat:
3 Sandalak banners are visible in the melee.
7 Ikalak banners are visible in the melee.
3 Toren banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
For the White City ! (13) score 137 hits.
Infuriated tigers (20) score 252 hits.
Phelan's Pack (27) score 246 hits.
In Memory of the Lone Archer (19) score 119 hits.
Vorpal =S= Swords (49) score 151 hits.
=S= The Banshees (66) score 91 hits.
Personal Guard (26) score 7 hits.
Hikari's Honour (16) score 190 hits.
Stone Marauders (40) score 104 hits.
=S= Sleeping Dragon Company (64) score 88 hits.
Long Lances Thin Hide (23) score 415 hits.
Harad Mûmakil (15) score 615 hits.
Justice (21) score 151 hits.
Toren's Crucible (46) score 123 hits.
Ice Lances (18) score 460 hits.
Elite Draco =S= (78) score 140 hits.
Sandalaks Bravest (100) score 104 hits.
Shieldarm of Ducas (36) score 59 hits.
Total hits suffered: Attackers: 423, Defenders: 2606 (3029 before overkill)

For the White City ! (13) take 127 hits in close combat, which cause 4 casualties.
Infuriated tigers (20) take 72 hits in close combat, which cause 2 casualties.
Ducal Palace Lawn Mowers (77) take 16 hits from archer fire (reduced due to fortifications). No casualties.
Phelan's Pack (27) take 63 hits in close combat, which cause 2 casualties.
In Memory of the Lone Archer (19) take 74 hits in close combat, which cause 3 casualties.
Vorpal =S= Swords (49) take 32 hits in close combat, which cause 1 casualties.
mighty guard (94) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
=S= The Banshees (66) take 715 hits in close combat, which cause 17 casualties, wiping the unit out.
Malak (Imperial Knight of Sandalak) has been wounded.
Personal Guard (26) take 14 hits in close combat. No casualties.
Hikari's Honour (16) take 41 hits in close combat, which cause 1 casualties.
=S= Sleeping Dragon Company (64) take 610 hits in close combat, which cause 15 casualties, wiping the unit out.
?troops? (4) take 257 hits from archer fire, which cause 6 casualties.
White=S=Tigers (51) take 250 hits from archer fire, which cause 7 casualties.
<Char >Sandalak Elite Defenders (99) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Wolves of Sandalak (107) take 6 hits from archer fire (reduced due to fortifications). No casualties.
Elite Draco =S= (78) take 852 hits in close combat, which cause 25 casualties, wiping the unit out.
Sandalaks Bravest (100) take 429 hits in close combat, which cause 12 casualties.
L.D. (Knight of Saenna, Sandalak) has been wounded.
0=={===TurK====> (54) take 56 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<Char >Grassland =S=tone Stalkers (85) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Zel's kitties (52) take 83 hits from archer fire, which cause 2 casualties.
Crimson Scimitars (74) take 86 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
=S=andalak Ducal Guards (67) take 88 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
<Char >Soldiers of =S=tone (103) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >1° Legion of the White City (1) take 201 hits from archer fire, which cause 5 casualties.
=S= Fire A Volley! (59) take 56 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Republican Guard =S= (31) take 91 hits from archer fire, which cause 2 casualties.
Total casualties: 35 attackers, 82 defenders</FONT

Turn No. 3

  29 (40-A)
28 (8-A)
30 (42-M)
35 (30-A)
1 (59-I)
2 (32-I)
3 (20-S)
4 (43-S)
5 (38-A)
6 (30-I)
7 (22-I)
8 (39-I)
9 (44-A)
10 (44-A)
11 (36-A)
12 (40-I)
14 (9-I)
17 (29-I)
22 (28-I)
24 (40-I)
25 (36-A)
31 (33-I)
32 (35-I)
33 (55-I)
34 (8-I)
37 (30-I)
38 (22-I)
39 (47-A)
41 (31-I)
42 (30-I)
43 (41-I)
44 (19-A)
45 (41-I)
47 (25-I)
48 (66-I)
50 (35-I)
51 (77-I)
52 (28-S)
13 (17-I)
15 (52-C)
16 (25-I)
18 (35-C)
19 (35-I)
20 (24-I)
21 (17-I)
23 (31-C)
26 (1-I)
27 (4-C)
36 (29-M)
40 (26-I)
46 (30-I)
49 (28-I)
100 (1-I)
54 (29-I)
55 (14-I)
<Char >56 (17-I)
</Char >58 (12-I)
59 (31-A)
<Char >60 (24-A)
</Char ><Char >61 (20-I)
</Char >62 (13-A)
<Char >63 (12-A)
</Char >65 (10-I)
67 (12-S)
68 (11-I)
69 (29-A)
70 (9-A)
<Char >71 (6-I)
72 (13-I)
73 (15-I)
74 (32-I)
75 (3-A)
76 (14-M)
77 (29-I)
79 (25-A)
80 (9-I)
81 (15-I)
82 (15-I)
83 (6-A)
84 (27-I)
86 (21-M)
87 (16-I)
89 (11-I)
90 (26-I)
<Char >91 (18-I)
92 (14-I)
94 (26-I)
95 (10-I)
97 (15-I)
98 (19-A)
<Char >99 (17-I)
101 (18-I)
102 (12-I)
103 (23-I)
104 (7-I)
105 (13-A)
106 (17-I)
107 (24-I)
<Char >85 (24-M)
93 (9-M)
53 (29-C)
57 (9-C)
88 (22-C)
96 (30-C)
  

Berelain Sur Mayene (70) fire on ?troops? (4), scoring 57 hits.
=S= Fire A Volley! (59) fire on White=S=Tigers (51), scoring 120 hits.
fury from above (83) fire on 1° Legion of the White City (1), scoring 25 hits.
<Char >=S= Sandalak Snipers (63) fire on ?troops? (4), scoring 86 hits.
</Char >Thomas' Army (105) fire on 1° Legion of the White City (1), scoring 102 hits.
Princess Protection ===> (29) move closer to get better shots.
=S= Malcom´s Longbowers (62) fire on ?troops? (4), scoring 62 hits.
Death from above! (11) fire on Crimson Scimitars (74), scoring 199 hits.
Death is coming for yoU (75) fire on White=S=Tigers (51), scoring 19 hits.
Tor's Arrows (44) fire on mighty guard (94), scoring 68 hits.
Men with only an arm (93) hold their fire.
Praise Tor the almighty!! (28) fire on 0=={===TurK====> (54), scoring 13 hits.
Slivers of Light (39) fire on =S=andalak Ducal Guards (67), scoring 105 hits.
<Char >Grassland =S=tone Stalkers (85) have no enemy in range and hold their fire.
</Char ><Char >=s= fresh meat (60) fire on Zel's kitties (52), scoring 120 hits.
</Char >Blood Rain (9) fire on 0=={===TurK====> (54), scoring 121 hits.
Acid Rain (69) fire on Republican Guard =S= (31), scoring 113 hits.
Salad Fingers (98) fire on Sandy Spankers II (33), scoring 76 hits.
<Char >Bows of Ikalak (10) fire on Soldiers of =S=tone (103), scoring 135 hits.
</Char >Elite Snipers (R4) (79) fire on White=S=Tigers (51), scoring 66 hits.
Luna'sArrows (25) fire on Ducal Palace Lawn Mowers (77), scoring 68 hits.
Defenders Of Sandalak (76) have no viable target and wait for one to appear.
Scorpi's Sting (35) move closer to get better shots.
Guard of the Griffon (86) have no enemy in range and hold their fire.
AK-47 (5) fire on Wolves of Sandalak (107), scoring 260 hits.
<Char >Red Skirmisher (30) fire on Kick Off (91), scoring 27 hits.
</Char >O'Henry!!! (96) stay in their defensive position, awaiting an opportunity to charge.
Household Cavalry (88) stay in their defensive position, awaiting an opportunity to charge.
=S= Baron Gwohadda's horsemen (57) stay in their defensive position, awaiting an opportunity to charge.
*Sponge Revenge* (53) stay in their defensive position, awaiting an opportunity to charge.
There are 2 siege engines at the walls.
Scarlett Companions (34) can not advance, because the front lines are too crowded.
Voidwalkers (48) can not advance, because the front lines are too crowded.
=S=andalak Ducal Guards (67) hold their positions at the outer wall, waiting for the attack.
Soldiers of =S=tone (103) hold their positions at the outer wall, waiting for the attack.
Sandalaks Bravest (101) hold their positions at the outer wall, waiting for the attack.
Crimson Scimitars (74) hold their positions at the outer wall, waiting for the attack.
Republican Guard =S= (31) can not advance, because the front lines are too crowded.
Destructive Lunatics (12) can not advance, because the front lines are too crowded.
Tor's Runners (45) can not advance, because the front lines are too crowded.
=S= The 2nd Kilted (65) hold their positions at the outer wall, waiting for the attack.
Wolves of Sandalak (107) hold their positions at the outer wall, waiting for the attack.
Sadalak Armored Infantry (97) hold their positions at the outer wall, waiting for the attack.
=S= Guardians of the Realm (61) hold their positions at the outer wall, waiting for the attack.
Coheeds Guard (73) hold their positions at the outer wall, waiting for the attack.
0=={===TurK====> (54) hold their positions at the outer wall, waiting for the attack.
1° Legion of the White City (1) can not advance, because the front lines are too crowded.
Angels of War (6) can not advance, because the front lines are too crowded.
Skullcrushers (38) can not advance, because the front lines are too crowded.
Choja (72) hold their positions at the outer wall, waiting for the attack.
My guard (95) hold their positions at the outer wall, waiting for the attack.
helpers (87) hold their positions at the outer wall, waiting for the attack.
Ass-Kickers (7) can not advance, because the front lines are too crowded.
The Fireguard (43) can not advance, because the front lines are too crowded.
Zel's kitties (52) can not advance, because the front lines are too crowded.
Revenge II (32) can not advance, because the front lines are too crowded.
=S= Brute Squad (2) can not advance, because the front lines are too crowded.
Jacen's Avengers (90) hold their positions at the outer wall, waiting for the attack.
=S= hell jumpers (3) can not advance, because the front lines are too crowded.
Impersonal Guard (89) hold their positions at the outer wall, waiting for the attack.
Happy Pigeons (14) can not advance, because the front lines are too crowded.
0=={===WaR=====> (55) hold their positions at the outer wall, waiting for the attack.
?troops? (4) can not advance, because the front lines are too crowded.
Love Slaves (92) hold their positions at the outer wall, waiting for the attack.
The Direwolfs (104) hold their positions at the outer wall, waiting for the attack.
Skirling Regulars (102) hold their positions at the outer wall, waiting for the attack.
Sandy Spankers II (33) can not advance, because the front lines are too crowded.
=S= Deimos Wrath (58) hold their positions at the outer wall, waiting for the attack.
LordPatriarch's Guard (24) can not advance, because the front lines are too crowded.
Ducal Palace Lawn Mowers (77) hold their positions at the outer wall, waiting for the attack.
Warlock (50) can not advance, because the front lines are too crowded.
Fresh meat (82) hold their positions at the outer wall, waiting for the attack.
mighty guard (94) hold their positions at the outer wall, waiting for the attack.
Fresh meat (81) hold their positions at the outer wall, waiting for the attack.
I Picciotti (17) can not advance, because the front lines are too crowded.
=S=Twin Suns (68) hold their positions at the outer wall, waiting for the attack.
Blaze (8) can not advance, because the front lines are too crowded.
White=S=Tigers (51) can not advance, because the front lines are too crowded.
Kick Off (91) hold their positions at the outer wall, waiting for the attack.
Vogon Constructors II (47) can not advance, because the front lines are too crowded.
Ethan's Revenge (80) hold their positions at the outer wall, waiting for the attack.
0==}==S=A=N=D=A=L=A=K==> (56) hold their positions at the outer wall, waiting for the attack.
Kevek Personal Guard (22) can not advance, because the front lines are too crowded.
Sword of Justice (41) can not advance, because the front lines are too crowded.
Sandalak Elite Defenders (99) hold their positions at the outer wall, waiting for the attack.
Sword Wielding Maniacs (42) can not advance, because the front lines are too crowded.
Shouten Gaurd (37) can not advance, because the front lines are too crowded.
Black Army (71) hold their positions at the outer wall, waiting for the attack.
Veteran Pikemen of Coldstream (106) hold their positions at the outer wall, waiting for the attack.
Goddes' Elites (84) hold their positions at the outer wall, waiting for the attack.

Close Combat:
7 Ikalak banners are visible in the melee.
3 Toren banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Stone Marauders (40) score 97 hits.
Long Lances Thin Hide (23) score 156 hits.
Sandalaks Bravest (100) score 11 hits.
Justice (21) score 167 hits.
Ice Lances (18) score 202 hits.
Hikari's Honour (16) score 203 hits.
Harad Mûmakil (15) score 260 hits.
Infuriated tigers (20) score 204 hits.
Vorpal =S= Swords (49) score 115 hits.
Personal Guard (26) score 7 hits.
Shieldarm of Ducas (36) score 135 hits.
For the White City ! (13) score 148 hits.
In Memory of the Lone Archer (19) score 107 hits.
Phelan's Pack (27) score 91 hits.
Toren's Crucible (46) score 121 hits.
Total hits suffered: Attackers: 11, Defenders: 82 (2013 before overkill)

Stone Marauders (40) take 11 hits in close combat, which cause 1 casualties.
=S=andalak Ducal Guards (67) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<Char >Soldiers of =S=tone (103) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Crimson Scimitars (74) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Republican Guard =S= (31) take 113 hits from archer fire, which cause 3 casualties.
Sandalaks Bravest (100) take 82 hits in close combat, which cause 1 casualties, wiping the unit out.
Wolves of Sandalak (107) take 104 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
0=={===TurK====> (54) take 54 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
1° Legion of the White City (1) take 127 hits from archer fire, which cause 3 casualties.
Zel's kitties (52) take 120 hits from archer fire, which cause 3 casualties.
?troops? (4) take 205 hits from archer fire, which cause 5 casualties.
Sandy Spankers II (33) take 76 hits from archer fire, which cause 2 casualties.
Ducal Palace Lawn Mowers (77) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
mighty guard (94) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
White=S=Tigers (51) take 205 hits from archer fire, which cause 6 casualties.
<Char >Kick Off (91) take 11 hits from archer fire (reduced due to fortifications). No casualties.
</Char >Total casualties: 23 attackers, 12 defenders</FONT

Turn No. 4

   28 (8-A)
29 (40-A)
30 (42-M)
1 (56-I)
2 (32-I)
3 (20-S)
4 (38-S)
5 (38-A)
6 (30-I)
7 (22-I)
8 (39-I)
9 (44-A)
10 (44-A)
11 (36-A)
12 (40-I)
14 (9-I)
17 (29-I)
22 (28-I)
24 (40-I)
25 (36-A)
31 (30-I)
32 (35-I)
33 (53-I)
34 (8-I)
35 (30-A)
37 (30-I)
38 (22-I)
39 (47-A)
41 (31-I)
42 (30-I)
43 (41-I)
44 (19-A)
45 (41-I)
47 (25-I)
48 (66-I)
50 (35-I)
51 (71-I)
52 (25-S)
13 (17-I)
15 (52-C)
16 (25-I)
18 (35-C)
19 (35-I)
20 (24-I)
21 (17-I)
23 (31-C)
26 (1-I)
27 (4-C)
36 (29-M)
40 (25-I)
46 (30-I)
49 (28-I)
54 (27-I)
55 (14-I)
<Char >56 (17-I)
</Char >58 (12-I)
59 (31-A)
<Char >60 (24-A)
</Char ><Char >61 (20-I)
</Char >62 (13-A)
<Char >63 (12-A)
</Char >65 (10-I)
67 (11-S)
68 (11-I)
69 (29-A)
70 (9-A)
<Char >71 (6-I)
</Char >72 (13-I)
73 (15-I)
74 (30-I)
75 (3-A)
76 (14-M)
77 (28-I)
79 (25-A)
80 (9-I)
81 (15-I)
82 (15-I)
83 (6-A)
84 (27-I)
86 (21-M)
87 (16-I)
89 (11-I)
90 (26-I)
<Char >91 (18-I)
</Char >92 (14-I)
94 (25-I)
95 (10-I)
97 (15-I)
98 (19-A)
<Char >99 (17-I)
</Char >101 (18-I)
102 (12-I)
<Char >103 (22-I)
</Char >104 (7-I)
105 (13-A)
106 (17-I)
107 (21-I)
<Char >85 (24-M)
</Char >93 (9-M)
53 (29-C)
57 (9-C)
88 (22-C)
96 (30-C)
  

<Char >Grassland =S=tone Stalkers (85) have no enemy in range and hold their fire.
</Char >Princess Protection ===> (29) fire on Crimson Scimitars (74), scoring 126 hits.
<Char >=S= Sandalak Snipers (63) fire on Harad Mûmakil (15), scoring 71 hits.
</Char >Acid Rain (69) fire on Ice Lances (18), scoring 52 hits.
=S= Malcom´s Longbowers (62) fire on Harad Mûmakil (15), scoring 48 hits.
Slivers of Light (39) fire on mighty guard (94), scoring 78 hits.
Tor's Arrows (44) fire on =S= Fire A Volley! (59), scoring 63 hits.
AK-47 (5) fire on 0=={===TurK====> (54), scoring 289 hits.
Defenders Of Sandalak (76) fire on Long Lances Thin Hide (23), scoring 34 hits.
Praise Tor the almighty!! (28) fire on =S=andalak Ducal Guards (67), scoring 13 hits.
Thomas' Army (105) fire on Shieldarm of Ducas (36), scoring 87 hits.
<Char >Bows of Ikalak (10) fire on =s= fresh meat (60), scoring 249 hits.
</Char >Elite Snipers (R4) (79) fire on Infuriated tigers (20), scoring 101 hits.
<Char >Death from above! (11) fire on Soldiers of =S=tone (103), scoring 203 hits.
</Char >Berelain Sur Mayene (70) fire on Harad Mûmakil (15), scoring 41 hits.
fury from above (83) fire on Ice Lances (18), scoring 16 hits.
<Char >=s= fresh meat (60) fire on Long Lances Thin Hide (23), scoring 85 hits.
</Char >=S= Fire A Volley! (59) fire on Hikari's Honour (16), scoring 112 hits.
Salad Fingers (98) fire on Toren's Crucible (46), scoring 99 hits.
Luna'sArrows (25) fire on =S=andalak Ducal Guards (67), scoring 116 hits.
Death is coming for yoU (75) fire on Ice Lances (18), scoring 21 hits.
Blood Rain (9) fire on Ducal Palace Lawn Mowers (77), scoring 197 hits.
Shieldarm of Ducas (36) move in, hoping to reach close combat.
<Char >Shieldarm of Ducas (36) fire on Kick Off (91), scoring 38 hits.
</Char >Red Skirmisher (30) have no enemy in range and advance to better firing positions.
<Char >Scorpi's Sting (35) fire on Grassland =S=tone Stalkers (85), scoring 140 hits.
</Char >Men with only an arm (93) retreat from the close combat near them.
*Sponge Revenge* (53) leave their fortified positions and attack the enemy
=S= Baron Gwohadda's horsemen (57) leave their fortified positions and attack the enemy
Household Cavalry (88) leave their fortified positions and attack the enemy
O'Henry!!! (96) leave their fortified positions and attack the enemy
Phelan's Pack (27), Ice Lances (18), Long Lances Thin Hide (23) and Harad Mûmakil (15) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 2 siege engines at the walls.
Vorpal =S= Swords (49) squeeze through the heavily overcrowded siege engines.
Stone Marauders (40) squeeze through the heavily overcrowded siege engines.
For the White City ! (13) squeeze through the heavily overcrowded siege engines.
Infuriated tigers (20) squeeze through the heavily overcrowded siege engines.
Personal Guard (26) squeeze through the heavily overcrowded siege engines.
In Memory of the Lone Archer (19) squeeze through the heavily overcrowded siege engines.
Toren's Crucible (46) squeeze through the heavily overcrowded siege engines.
Hikari's Honour (16) squeeze through the heavily overcrowded siege engines.
Justice (21) squeeze through the heavily overcrowded siege engines.
Voidwalkers (48), Sword Wielding Maniacs (42), Skullcrushers (38), ?troops? (4), Angels of War (6), Warlock (50), =S= Brute Squad (2), Kevek Personal Guard (22), Zel's kitties (52), =S= hell jumpers (3), White=S=Tigers (51), Destructive Lunatics (12), Revenge II (32), LordPatriarch's Guard (24), Happy Pigeons (14), Tor's Runners (45), Republican Guard =S= (31), 1° Legion of the White City (1), I Picciotti (17), Ass-Kickers (7), Scarlett Companions (34), Blaze (8), The Fireguard (43), Shouten Gaurd (37), Sword of Justice (41), Vogon Constructors II (47) and Sandy Spankers II (33) advance towards the enemy.

Close Combat:
12 Sandalak banners are visible in the melee.
6 Ikalak banners are visible in the melee.
1 Toren banners are visible in the melee.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) score 112 hits.
</Char >Sadalak Armored Infantry (97) score 116 hits.
Wolves of Sandalak (107) score 134 hits.
<Char >Soldiers of =S=tone (103) score 117 hits.
</Char ><Char >=S= Sandalak Snipers (63) score 26 hits.
</Char >0=={===WaR=====> (55) score 90 hits.
*Sponge Revenge* (53) score 493 hits.
Acid Rain (69) score 37 hits.
=S= Malcom´s Longbowers (62) score 26 hits.
=S= Baron Gwohadda's horsemen (57) score 309 hits.
Vorpal =S= Swords (49) score 26 hits.
<Char >Black Army (71) score 65 hits.
</Char ><Char >Kick Off (91) score 136 hits.
</Char >Crimson Scimitars (74) score 219 hits.
Stone Marauders (40) score 21 hits.
=S= Deimos Wrath (58) score 106 hits.
Defenders Of Sandalak (76) score 49 hits.
The Direwolfs (104) score 69 hits.
0=={===TurK====> (54) score 151 hits.
Fresh meat (82) score 129 hits.
Fresh meat (81) score 119 hits.
Thomas' Army (105) score 33 hits.
For the White City ! (13) score 22 hits.
Infuriated tigers (20) score 33 hits.
=S=andalak Ducal Guards (67) score 181 hits.
Personal Guard (26) score 1 hits.
<Char >Sandalak Elite Defenders (99) score 114 hits.
</Char >Elite Snipers (R4) (79) score 37 hits.
Choja (72) score 96 hits.
Impersonal Guard (89) score 50 hits.
Goddes' Elites (84) score 111 hits.
Berelain Sur Mayene (70) score 20 hits.
fury from above (83) score 12 hits.
In Memory of the Lone Archer (19) score 14 hits.
Jacen's Avengers (90) score 60 hits.
Household Cavalry (88) score 319 hits.
<Char >=s= fresh meat (60) score 40 hits.
</Char >=S= Fire A Volley! (59) score 42 hits.
Toren's Crucible (46) score 19 hits.
Skirling Regulars (102) score 66 hits.
Salad Fingers (98) score 35 hits.
Coheeds Guard (73) score 114 hits.
Hikari's Honour (16) score 24 hits.
Death is coming for yoU (75) score 10 hits.
<Char >=S= Guardians of the Realm (61) score 121 hits.
</Char >helpers (87) score 96 hits.
Love Slaves (92) score 117 hits.
mighty guard (94) score 125 hits.
=S=Twin Suns (68) score 54 hits.
Shieldarm of Ducas (36) score 60 hits.
Veteran Pikemen of Coldstream (106) score 93 hits.
O'Henry!!! (96) score 273 hits.
Sandalaks Bravest (101) score 115 hits.
My guard (95) score 32 hits.
=S= The 2nd Kilted (65) score 72 hits.
Guard of the Griffon (86) score 106 hits.
Justice (21) score 19 hits.
Ducal Palace Lawn Mowers (77) score 91 hits.
Ethan's Revenge (80) score 97 hits.
Total hits suffered: Attackers: 5235, Defenders: 239

<Char >0==}==S=A=N=D=A=L=A=K==> (56) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char ><Char >Grassland =S=tone Stalkers (85) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</Char >Sadalak Armored Infantry (97) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Wolves of Sandalak (107) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Soldiers of =S=tone (103) take 100 hits (19 in close combat, 81 from archer fire) (reduced due to fortifications), which cause 2 casualties.
</Char ><Char >=S= Sandalak Snipers (63) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >0=={===WaR=====> (55) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Vorpal =S= Swords (49) take 1414 hits in close combat, which cause 28 casualties, wiping the unit out.
<Char >Kick Off (91) take 15 hits from archer fire (reduced due to fortifications). No casualties.
</Char >Crimson Scimitars (74) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Stone Marauders (40) take 754 hits in close combat, which cause 25 casualties, wiping the unit out.
Arathor (Knight of Bieth) has been captured by Sandalak forces.
0=={===TurK====> (54) take 116 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
For the White City ! (13) take 868 hits in close combat, which cause 17 casualties, wiping the unit out.
Infuriated tigers (20) take 691 hits (590 in close combat, 101 from archer fire), which cause 20 casualties, throwing them back from the fortifications. One Ikalak banner is lost.
=S=andalak Ducal Guards (67) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Personal Guard (26) take 301 hits in close combat, which cause 1 casualties, wiping the unit out.
Duncan (Noble of Toren) has been wounded.
In Memory of the Lone Archer (19) take 254 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
Ice Lances (18) take 89 hits from archer fire, which cause 2 casualties.
<Char >=s= fresh meat (60) take 100 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
</Char >=S= Fire A Volley! (59) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Toren's Crucible (46) take 557 hits (458 in close combat, 99 from archer fire), which cause 18 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Long Lances Thin Hide (23) take 119 hits from archer fire, which cause 5 casualties.
Hikari's Honour (16) take 310 hits (198 in close combat, 112 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
Harad Mûmakil (15) take 160 hits from archer fire, which cause 6 casualties.
mighty guard (94) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Shieldarm of Ducas (36) take 370 hits (283 in close combat, 87 from archer fire), which cause 14 casualties, throwing them back from the fortifications, causing another 2 casualties. 2 Ikalak banners fall.
Justice (21) take 115 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ducal Palace Lawn Mowers (77) take 79 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 157 attackers, 23 defenders</FONT

Turn No. 5

   28 (8-A)
29 (40-A)
5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
30 (42-M)
35 (30-A)
39 (47-A)
44 (19-A)
1 (56-I)
2 (32-I)
3 (20-S)
4 (38-S)
6 (30-I)
7 (22-I)
8 (39-I)
12 (40-I)
14 (9-I)
15 (46-C)
16 (16-I)
17 (29-I)
18 (33-C)
20 (4-I)
22 (28-I)
23 (26-C)
24 (40-I)
27 (4-C)
31 (30-I)
32 (35-I)
33 (53-I)
34 (8-I)
36 (13-M)
37 (30-I)
38 (22-I)
41 (31-I)
42 (30-I)
43 (41-I)
45 (41-I)
47 (25-I)
48 (66-I)
50 (35-I)
51 (71-I)
52 (25-S)
53 (29-C)
54 (23-I)
55 (13-I)
<Char >56 (16-I)
</Char >57 (9-C)
58 (12-I)
59 (30-A)
<Char >60 (20-A)
</Char ><Char >61 (20-I)
</Char >62 (13-A)
<Char >63 (11-A)
</Char >65 (10-I)
67 (10-S)
68 (11-I)
69 (29-A)
70 (9-A)
<Char >71 (6-I)
</Char >72 (13-I)
73 (15-I)
74 (29-I)
75 (3-A)
76 (14-M)
77 (26-I)
79 (25-A)
80 (9-I)
81 (15-I)
82 (15-I)
83 (6-A)
84 (27-I)
86 (21-M)
87 (16-I)
88 (22-C)
89 (11-I)
90 (26-I)
<Char >91 (18-I)
</Char >92 (14-I)
94 (24-I)
95 (10-I)
96 (30-C)
97 (13-I)
98 (19-A)
<Char >99 (17-I)
</Char >101 (18-I)
102 (12-I)
<Char >103 (20-I)
</Char >104 (7-I)
105 (13-A)
106 (17-I)
107 (20-I)
<Char >85 (23-M)
</Char >
93 (9-M)
  

Acid Rain (69) fire on ?troops? (4), scoring 69 hits.
Death is coming for yoU (75) fire on White=S=Tigers (51), scoring 29 hits.
Death from above! (11) fire on *Sponge Revenge* (53), scoring 132 hits.
=S= Fire A Volley! (59) fire on 1° Legion of the White City (1), scoring 88 hits.
fury from above (83) fire on White=S=Tigers (51), scoring 34 hits.
Slivers of Light (39) fire on Crimson Scimitars (74), scoring 142 hits.
Berelain Sur Mayene (70) fire on ?troops? (4), scoring 50 hits.
Bows of Ikalak (10) fire on mighty guard (94), scoring 142 hits.
Shieldarm of Ducas (36) move in, hoping to reach close combat.
Shieldarm of Ducas (36) fire on O'Henry!!! (96), scoring 34 hits.
<Char >Scorpi's Sting (35) fire on Grassland =S=tone Stalkers (85), scoring 129 hits.
</Char ><Char >Luna'sArrows (25) fire on Grassland =S=tone Stalkers (85), scoring 62 hits.
</Char >Men with only an arm (93) hold their fire.
<Char >AK-47 (5) fire on Grassland =S=tone Stalkers (85), scoring 171 hits.
</Char >Praise Tor the almighty!! (28) have no enemy in range and advance to better firing positions.
Red Skirmisher (30) move in, hoping to reach close combat.
<Char >Red Skirmisher (30) fire on Grassland =S=tone Stalkers (85), scoring 41 hits.
</Char >Princess Protection ===> (29) move closer to get better shots.
<Char >Tor's Arrows (44) fire on Grassland =S=tone Stalkers (85), scoring 40 hits.
</Char ><Char >Grassland =S=tone Stalkers (85) have no enemy in range and hold their fire.
</Char ><Char >Blood Rain (9) fire on Grassland =S=tone Stalkers (85), scoring 88 hits.
</Char >Ice Lances (18), Long Lances Thin Hide (23), Phelan's Pack (27) and Harad Mûmakil (15) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 7 siege engines at the walls.
Ass-Kickers (7) squeeze through the heavily overcrowded siege engines.
Blaze (8) squeeze through the heavily overcrowded siege engines.
Sword of Justice (41) squeeze through the heavily overcrowded siege engines.
Shouten Gaurd (37) squeeze through the heavily overcrowded siege engines.
Sandy Spankers II (33) squeeze through the heavily overcrowded siege engines.
Infuriated tigers (20) squeeze through the heavily overcrowded siege engines.
Voidwalkers (48) squeeze through the heavily overcrowded siege engines.
White=S=Tigers (51) squeeze through the heavily overcrowded siege engines.
?troops? (4) squeeze through the heavily overcrowded siege engines.
Angels of War (6) squeeze through the heavily overcrowded siege engines.
Scarlett Companions (34) squeeze through the heavily overcrowded siege engines.
Republican Guard =S= (31) squeeze through the heavily overcrowded siege engines.
I Picciotti (17) squeeze through the heavily overcrowded siege engines.
Kevek Personal Guard (22) squeeze through the heavily overcrowded siege engines.
Warlock (50) squeeze through the heavily overcrowded siege engines.
Destructive Lunatics (12) squeeze through the heavily overcrowded siege engines.
=S= Brute Squad (2) squeeze through the heavily overcrowded siege engines.
Revenge II (32) squeeze through the heavily overcrowded siege engines.
=S= hell jumpers (3) squeeze through the heavily overcrowded siege engines.
Skullcrushers (38) squeeze through the heavily overcrowded siege engines.
1° Legion of the White City (1) squeeze through the heavily overcrowded siege engines.
Sword Wielding Maniacs (42) squeeze through the heavily overcrowded siege engines.
The Fireguard (43) climb up through the overcrowded siege engines.
Hikari's Honour (16) climb up through the overcrowded siege engines.
Vogon Constructors II (47) climb up through the overcrowded siege engines.
Zel's kitties (52) climb up through the overcrowded siege engines.
Tor's Runners (45) climb up through the overcrowded siege engines.
LordPatriarch's Guard (24) climb up through the overcrowded siege engines.
Happy Pigeons (14) attack the fortifications with siege engines!

Close Combat:
12 Sandalak banners are visible in the melee.
28 Ikalak banners are visible in the melee.
9 Toren banners are visible in the melee.
Acid Rain (69) score 41 hits.
Death is coming for yoU (75) score 11 hits.
Ass-Kickers (7) score 24 hits.
Goddes' Elites (84) score 107 hits.
Blaze (8) score 58 hits.
=S= Fire A Volley! (59) score 38 hits.
=S=andalak Ducal Guards (67) score 152 hits.
Sword of Justice (41) score 65 hits.
Shouten Gaurd (37) score 50 hits.
Sandy Spankers II (33) score 88 hits.
<Char >Soldiers of =S=tone (103) score 108 hits.
</Char >Impersonal Guard (89) score 42 hits.
fury from above (83) score 11 hits.
=S= Deimos Wrath (58) score 127 hits.
Infuriated tigers (20) score 24 hits.
Berelain Sur Mayene (70) score 20 hits.
Voidwalkers (48) score 76 hits.
Crimson Scimitars (74) score 173 hits.
0=={===WaR=====> (55) score 89 hits.
Fresh meat (82) score 113 hits.
O'Henry!!! (96) score 194 hits.
White=S=Tigers (51) score 148 hits.
Wolves of Sandalak (107) score 135 hits.
?troops? (4) score 231 hits.
helpers (87) score 91 hits.
Shieldarm of Ducas (36) score 36 hits.
Skirling Regulars (102) score 60 hits.
Angels of War (6) score 61 hits.
<Char >Sandalak Elite Defenders (99) score 114 hits.
</Char >Scarlett Companions (34) score 18 hits.
Republican Guard =S= (31) score 129 hits.
I Picciotti (17) score 127 hits.
Defenders Of Sandalak (76) score 98 hits.
Household Cavalry (88) score 131 hits.
<Char >Black Army (71) score 58 hits.
</Char >Kevek Personal Guard (22) score 37 hits.
=S=Twin Suns (68) score 51 hits.
Warlock (50) score 107 hits.
<Char >=s= fresh meat (60) score 60 hits.
</Char >Destructive Lunatics (12) score 113 hits.
=S= Brute Squad (2) score 132 hits.
Revenge II (32) score 159 hits.
=S= hell jumpers (3) score 65 hits.
<Char >Kick Off (91) score 160 hits.
</Char >Skullcrushers (38) score 80 hits.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) score 116 hits.
</Char >mighty guard (94) score 144 hits.
Sadalak Armored Infantry (97) score 111 hits.
Ducal Palace Lawn Mowers (77) score 104 hits.
1° Legion of the White City (1) score 255 hits.
Sword Wielding Maniacs (42) score 63 hits.
The Fireguard (43) score 95 hits.
*Sponge Revenge* (53) score 257 hits.
Jacen's Avengers (90) score 56 hits.
=S= The 2nd Kilted (65) score 73 hits.
Choja (72) score 106 hits.
Coheeds Guard (73) score 106 hits.
My guard (95) score 33 hits.
Hikari's Honour (16) score 90 hits.
Salad Fingers (98) score 72 hits.
=S= Malcom´s Longbowers (62) score 48 hits.
Elite Snipers (R4) (79) score 64 hits.
Vogon Constructors II (47) score 120 hits.
Fresh meat (81) score 118 hits.
Guard of the Griffon (86) score 95 hits.
Veteran Pikemen of Coldstream (106) score 108 hits.
Sandalaks Bravest (101) score 116 hits.
Zel's kitties (52) score 110 hits.
Love Slaves (92) score 94 hits.
Tor's Runners (45) score 93 hits.
<Char >=S= Sandalak Snipers (63) score 54 hits.
</Char ><Char >=S= Guardians of the Realm (61) score 129 hits.
</Char >The Direwolfs (104) score 71 hits.
=S= Baron Gwohadda's horsemen (57) score 131 hits.
Thomas' Army (105) score 73 hits.
LordPatriarch's Guard (24) score 245 hits.
Ethan's Revenge (80) score 87 hits.
Happy Pigeons (14) score 18 hits.
0=={===TurK====> (54) score 114 hits.
Total hits suffered: Attackers: 4664, Defenders: 2917

Acid Rain (69) take 635 hits in close combat (reduced due to fortifications), which cause 21 casualties.
Death is coming for yoU (75) take 323 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Ass-Kickers (7) take 1027 hits in close combat, which cause 22 casualties, wiping the unit out.
Goddes' Elites (84) take 158 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Blaze (8) take 801 hits in close combat, which cause 28 casualties, throwing them back from the fortifications, causing another 1 casualties. 2 Toren banners fall.
=S= Fire A Volley! (59) take 270 hits in close combat (reduced due to fortifications), which cause 9 casualties.
=S=andalak Ducal Guards (67) take 230 hits in close combat (reduced due to fortifications), which cause 5 casualties. One Sandalak banner is lost.
Sword of Justice (41) take 681 hits in close combat, which cause 20 casualties, throwing them back from the fortifications.
Shouten Gaurd (37) take 324 hits in close combat, which cause 11 casualties, throwing them back from the fortifications.
Sandy Spankers II (33) take 239 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
<Char >Soldiers of =S=tone (103) take 102 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Impersonal Guard (89) take 131 hits in close combat (reduced due to fortifications), which cause 4 casualties.
fury from above (83) take 97 hits in close combat (reduced due to fortifications), which cause 3 casualties.
=S= Deimos Wrath (58) take 136 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Infuriated tigers (20) take 430 hits in close combat, which cause 4 casualties, wiping the unit out.
Jean (Noble) has been captured by Sandalak forces.
Berelain Sur Mayene (70) take 96 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Voidwalkers (48) take 268 hits in close combat, which cause 10 casualties, throwing them back from the fortifications, causing another 4 casualties.
Crimson Scimitars (74) take 122 hits (65 in close combat, 57 from archer fire) (reduced due to fortifications), which cause 3 casualties.
0=={===WaR=====> (55) take 57 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fresh meat (82) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties.
O'Henry!!! (96) take 58 hits (44 in close combat, 14 from archer fire) (reduced due to fortifications), which cause 2 casualties.
White=S=Tigers (51) take 296 hits (233 in close combat, 63 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
Wolves of Sandalak (107) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
?troops? (4) take 238 hits (119 in close combat, 119 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
helpers (87) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shieldarm of Ducas (36) take 87 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Skirling Regulars (102) take 16 hits in close combat (reduced due to fortifications). No casualties.
Angels of War (6) take 87 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
<Char >Sandalak Elite Defenders (99) take 10 hits in close combat (reduced due to fortifications). No casualties.
</Char >Scarlett Companions (34) take 96 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Republican Guard =S= (31) take 55 hits in close combat, which cause 1 casualties.
I Picciotti (17) take 63 hits in close combat, which cause 2 casualties.
Defenders Of Sandalak (76) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Kevek Personal Guard (22) take 71 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
Warlock (50) take 28 hits in close combat, which cause 1 casualties.
Destructive Lunatics (12) take 24 hits in close combat, which cause 1 casualties.
=S= Brute Squad (2) take 31 hits in close combat, which cause 1 casualties.
mighty guard (94) take 57 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
1° Legion of the White City (1) take 88 hits from archer fire, which cause 2 casualties.
*Sponge Revenge* (53) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
<Char >Grassland =S=tone Stalkers (85) take 212 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
</Char >Total casualties: 134 attackers, 79 defenders</FONT

Turn No. 6

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
35 (30-A)
39 (47-A)
44 (19-A)
4 (33-S)
6 (25-I)
8 (10-I)
15 (46-C)
18 (33-C)
22 (25-I)
23 (26-C)
27 (4-C)
30 (42-M)
33 (46-I)
36 (10-M)
37 (19-I)
41 (11-I)
48 (52-I)
51 (60-I)
1 (54-I)
2 (31-I)
3 (20-S)
12 (39-I)
14 (9-I)
16 (16-I)
17 (27-I)
24 (40-I)
31 (29-I)
32 (35-I)
38 (22-I)
42 (30-I)
43 (41-I)
45 (41-I)
47 (25-I)
50 (34-I)
52 (25-S)
53 (28-C)
54 (23-I)
55 (12-I)
<Char >56 (16-I)
</Char >57 (9-C)
58 (7-I)
59 (21-A)
<Char >60 (20-A)
</Char ><Char >61 (20-I)
</Char >62 (13-A)
<Char >63 (11-A)
</Char >65 (10-I)
67 (5-S)
68 (11-I)
69 (8-A)
70 (6-A)
<Char >71 (6-I)
</Char >72 (13-I)
73 (15-I)
74 (26-I)
76 (13-M)
77 (26-I)
79 (25-A)
80 (9-I)
81 (15-I)
82 (13-I)
83 (3-A)
84 (22-I)
86 (21-M)
87 (15-I)
88 (22-C)
89 (7-I)
90 (26-I)
<Char >91 (18-I)
</Char >92 (14-I)
94 (23-I)
95 (10-I)
96 (28-C)
97 (13-I)
98 (19-A)
<Char >99 (17-I)
</Char >101 (18-I)
102 (12-I)
<Char >103 (18-I)
</Char >104 (7-I)
105 (13-A)
106 (17-I)
107 (19-I)
<Char >85 (17-M)
</Char >
93 (9-M)
  

<Char >Blood Rain (9) fire on Grassland =S=tone Stalkers (85), scoring 112 hits.
</Char ><Char >Bows of Ikalak (10) fire on Grassland =S=tone Stalkers (85), scoring 90 hits.
</Char >Shieldarm of Ducas (36) move in, hoping to reach close combat.
<Char >Shieldarm of Ducas (36) fire on Grassland =S=tone Stalkers (85), scoring 21 hits.
</Char ><Char >AK-47 (5) fire on Grassland =S=tone Stalkers (85), scoring 94 hits.
</Char >Princess Protection ===> (29) move closer to get better shots.
<Char >Death from above! (11) fire on Grassland =S=tone Stalkers (85), scoring 148 hits.
</Char ><Char >Praise Tor the almighty!! (28) fire on Grassland =S=tone Stalkers (85), scoring 13 hits.
</Char ><Char >Slivers of Light (39) fire on Grassland =S=tone Stalkers (85), scoring 66 hits.
</Char ><Char >Tor's Arrows (44) fire on Grassland =S=tone Stalkers (85), scoring 40 hits.
</Char >Men with only an arm (93) hold their fire.
<Char >Red Skirmisher (30) fire on Grassland =S=tone Stalkers (85), scoring 60 hits.
</Char ><Char >Scorpi's Sting (35) fire on Grassland =S=tone Stalkers (85), scoring 87 hits.
</Char ><Char >Grassland =S=tone Stalkers (85) retreat towards safer positions.
</Char >Luna'sArrows (25) fire on Men with only an arm (93), scoring 43 hits.
Ice Lances (18), Long Lances Thin Hide (23), Phelan's Pack (27) and Harad Mûmakil (15) ride carefully through the breached fortifications.
Kevek Personal Guard (22) scale the fortifications (reduced combat effectiveness for this turn).
Sword of Justice (41) scale the fortifications (reduced combat effectiveness for this turn).
Angels of War (6) scale the fortifications (reduced combat effectiveness for this turn).
Blaze (8) scale the fortifications (reduced combat effectiveness for this turn).
White=S=Tigers (51) scale the fortifications (reduced combat effectiveness for this turn).
?troops? (4) scale the fortifications (reduced combat effectiveness for this turn).
Voidwalkers (48) scale the fortifications (reduced combat effectiveness for this turn).
Shouten Gaurd (37) scale the fortifications (reduced combat effectiveness for this turn).
Sandy Spankers II (33) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
11 Sandalak banners are visible in the melee.
29 Ikalak banners are visible in the melee.
9 Toren banners are visible in the melee.
Defenders Of Sandalak (76) score 96 hits.
Republican Guard =S= (31) score 333 hits.
Ducal Palace Lawn Mowers (77) score 82 hits.
mighty guard (94) score 143 hits.
helpers (87) score 87 hits.
Love Slaves (92) score 92 hits.
Kevek Personal Guard (22) score 26 hits.
O'Henry!!! (96) score 156 hits.
Skirling Regulars (102) score 71 hits.
Choja (72) score 92 hits.
<Char >=S= Guardians of the Realm (61) score 116 hits.
</Char >*Sponge Revenge* (53) score 257 hits.
Coheeds Guard (73) score 120 hits.
Fresh meat (81) score 123 hits.
Goddes' Elites (84) score 92 hits.
Vogon Constructors II (47) score 222 hits.
Sword of Justice (41) score 26 hits.
Fresh meat (82) score 90 hits.
<Char >Soldiers of =S=tone (103) score 95 hits.
</Char >Shieldarm of Ducas (36) score 29 hits.
LordPatriarch's Guard (24) score 323 hits.
I Picciotti (17) score 298 hits.
Ice Lances (18) score 196 hits.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) score 104 hits.
</Char >Elite Snipers (R4) (79) score 80 hits.
Long Lances Thin Hide (23) score 155 hits.
Phelan's Pack (27) score 77 hits.
Angels of War (6) score 29 hits.
Zel's kitties (52) score 323 hits.
Thomas' Army (105) score 79 hits.
Acid Rain (69) score 23 hits.
Tor's Runners (45) score 159 hits.
Skullcrushers (38) score 169 hits.
=S=andalak Ducal Guards (67) score 96 hits.
0=={===TurK====> (54) score 114 hits.
=S= Brute Squad (2) score 304 hits.
Sandalaks Bravest (101) score 98 hits.
=S= Deimos Wrath (58) score 74 hits.
The Fireguard (43) score 140 hits.
1° Legion of the White City (1) score 460 hits.
<Char >Kick Off (91) score 141 hits.
</Char >Wolves of Sandalak (107) score 116 hits.
Blaze (8) score 22 hits.
fury from above (83) score 14 hits.
Sadalak Armored Infantry (97) score 92 hits.
Destructive Lunatics (12) score 225 hits.
Happy Pigeons (14) score 21 hits.
=S= The 2nd Kilted (65) score 84 hits.
<Char >=s= fresh meat (60) score 61 hits.
</Char >Hikari's Honour (16) score 141 hits.
Impersonal Guard (89) score 37 hits.
Berelain Sur Mayene (70) score 27 hits.
<Char >=S= Sandalak Snipers (63) score 47 hits.
</Char >Jacen's Avengers (90) score 61 hits.
=S= Malcom´s Longbowers (62) score 55 hits.
=S= hell jumpers (3) score 144 hits.
Sword Wielding Maniacs (42) score 127 hits.
The Direwolfs (104) score 55 hits.
Guard of the Griffon (86) score 108 hits.
White=S=Tigers (51) score 101 hits.
0=={===WaR=====> (55) score 69 hits.
My guard (95) score 32 hits.
=S= Fire A Volley! (59) score 58 hits.
Salad Fingers (98) score 78 hits.
Veteran Pikemen of Coldstream (106) score 114 hits.
?troops? (4) score 96 hits.
Harad Mûmakil (15) score 263 hits.
Revenge II (32) score 286 hits.
<Char >Black Army (71) score 63 hits.
</Char ><Char >Sandalak Elite Defenders (99) score 110 hits.
</Char >Voidwalkers (48) score 44 hits.
=S=Twin Suns (68) score 50 hits.
Crimson Scimitars (74) score 161 hits.
=S= Baron Gwohadda's horsemen (57) score 96 hits.
Shouten Gaurd (37) score 27 hits.
Household Cavalry (88) score 163 hits.
Warlock (50) score 220 hits.
Sandy Spankers II (33) score 54 hits.
Ethan's Revenge (80) score 83 hits.
Total hits suffered: Attackers: 4355, Defenders: 5040

Defenders Of Sandalak (76) take 614 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Republican Guard =S= (31) take 1002 hits in close combat, which cause 26 casualties, throwing them back from the fortifications, causing another 2 casualties.
Vengeance (Knight of Ikalak, Ikalak) has been wounded.
Ducal Palace Lawn Mowers (77) take 717 hits in close combat (reduced due to fortifications), which cause 20 casualties. 2 Sandalak banners fall.
mighty guard (94) take 580 hits in close combat (reduced due to fortifications), which cause 15 casualties.
helpers (87) take 322 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Love Slaves (92) take 409 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Kevek Personal Guard (22) take 906 hits in close combat, which cause 25 casualties, wiping the unit out.
O'Henry!!! (96) take 262 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Skirling Regulars (102) take 370 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Choja (72) take 244 hits in close combat (reduced due to fortifications), which cause 8 casualties.
<Char >=S= Guardians of the Realm (61) take 190 hits in close combat (reduced due to fortifications), which cause 6 casualties.
</Char >*Sponge Revenge* (53) take 163 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Coheeds Guard (73) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fresh meat (81) take 92 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Goddes' Elites (84) take 83 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Vogon Constructors II (47) take 441 hits in close combat, which cause 12 casualties, throwing them back from the fortifications.
Sword of Justice (41) take 602 hits in close combat, which cause 11 casualties, wiping the unit out.
Fresh meat (82) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<Char >Soldiers of =S=tone (103) take 63 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Shieldarm of Ducas (36) take 422 hits in close combat, which cause 10 casualties, wiping the unit out.
LordPatriarch's Guard (24) take 246 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
I Picciotti (17) take 192 hits in close combat, which cause 6 casualties.
Ice Lances (18) take 77 hits in close combat, which cause 2 casualties.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Elite Snipers (R4) (79) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Long Lances Thin Hide (23) take 89 hits in close combat, which cause 3 casualties.
Phelan's Pack (27) take 110 hits in close combat, which cause 4 casualties, wiping the unit out.
Angels of War (6) take 59 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Zel's kitties (52) take 61 hits in close combat, which cause 2 casualties.
Thomas' Army (105) take 14 hits in close combat (reduced due to fortifications). No casualties.
Acid Rain (69) take 12 hits in close combat (reduced due to fortifications). No casualties.
Tor's Runners (45) take 36 hits in close combat, which cause 1 casualties.
Skullcrushers (38) take 30 hits in close combat, which cause 1 casualties.
=S=andalak Ducal Guards (67) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties.
=S= Brute Squad (2) take 20 hits in close combat, which cause 1 casualties.
The Fireguard (43) take 34 hits in close combat, which cause 1 casualties.
1° Legion of the White City (1) take 28 hits in close combat, which cause 1 casualties.
Men with only an arm (93) take 17 hits from archer fire (reduced due to fortifications). No casualties.
<Char >Grassland =S=tone Stalkers (85) take 292 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
</Char >Total casualties: 115 attackers, 126 defenders</FONT

Turn No. 7

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
35 (30-A)
39 (47-A)
44 (19-A)
6 (23-I)
24 (33-I)
29 (40-A)
30 (42-M)
31 (1-I)
47 (13-I)
1 (53-I)
2 (30-I)
3 (20-S)
4 (33-S)
8 (10-I)
12 (39-I)
14 (9-I)
15 (46-C)
16 (16-I)
17 (21-I)
18 (31-C)
23 (23-C)
32 (35-I)
33 (46-I)
37 (19-I)
38 (21-I)
42 (30-I)
43 (40-I)
45 (40-I)
48 (52-I)
50 (34-I)
51 (60-I)
52 (23-S)
53 (24-C)
54 (23-I)
55 (12-I)
<Char >56 (15-I)
</Char >57 (9-C)
58 (7-I)
59 (21-A)
<Char >60 (20-A)
</Char ><Char >61 (14-I)
</Char >62 (13-A)
<Char >63 (11-A)
</Char >65 (10-I)
67 (4-S)
68 (11-I)
69 (8-A)
70 (6-A)
<Char >71 (6-I)
</Char >72 (5-I)
73 (13-I)
74 (26-I)
77 (6-I)
79 (24-A)
80 (9-I)
81 (12-I)
82 (11-I)
83 (3-A)
84 (19-I)
86 (21-M)
87 (5-I)
88 (22-C)
89 (7-I)
90 (26-I)
<Char >91 (18-I)
</Char >92 (3-I)
94 (8-I)
95 (10-I)
96 (21-C)
97 (13-I)
98 (19-A)
<Char >99 (17-I)
</Char >101 (18-I)
102 (2-I)
<Char >103 (17-I)
</Char >104 (7-I)
105 (13-A)
106 (17-I)
107 (19-I)
 <Char >85 (9-M)
</Char >93 (9-M)
  

Praise Tor the almighty!! (28) move closer to get better shots.
<Char >Death from above! (11) fire on Grassland =S=tone Stalkers (85), scoring 87 hits.
</Char >Bows of Ikalak (10) hold their fire.
Red Skirmisher (30) fire on Men with only an arm (93), scoring 27 hits.
<Char >Grassland =S=tone Stalkers (85) hold their fire.
</Char >Tor's Arrows (44) fire on Men with only an arm (93), scoring 20 hits.
Princess Protection ===> (29) fire on Men with only an arm (93), scoring 161 hits.
AK-47 (5) hold their fire.
Blood Rain (9) hold their fire.
<Char >Luna'sArrows (25) fire on Grassland =S=tone Stalkers (85), scoring 35 hits.
</Char >Men with only an arm (93) hold their fire.
<Char >Slivers of Light (39) fire on Grassland =S=tone Stalkers (85), scoring 32 hits.
</Char >Scorpi's Sting (35) move closer to get better shots.
There are 2 siege engines at the walls.
Vogon Constructors II (47) squeeze through the heavily overcrowded siege engines.
Republican Guard =S= (31) squeeze through the heavily overcrowded siege engines.
Angels of War (6) squeeze through the heavily overcrowded siege engines.
LordPatriarch's Guard (24) squeeze through the heavily overcrowded siege engines.

Close Combat:
9 Sandalak banners are visible in the melee.
28 Ikalak banners are visible in the melee.
9 Toren banners are visible in the melee.
=S=andalak Ducal Guards (67) score 99 hits.
Coheeds Guard (73) score 86 hits.
=S= The 2nd Kilted (65) score 66 hits.
White=S=Tigers (51) score 452 hits.
Sword Wielding Maniacs (42) score 132 hits.
Thomas' Army (105) score 64 hits.
Sandalaks Bravest (101) score 95 hits.
Shouten Gaurd (37) score 100 hits.
Ethan's Revenge (80) score 76 hits.
Ice Lances (18) score 187 hits.
Choja (72) score 62 hits.
=S= hell jumpers (3) score 155 hits.
Guard of the Griffon (86) score 118 hits.
fury from above (83) score 14 hits.
Harad Mûmakil (15) score 297 hits.
?troops? (4) score 384 hits.
Veteran Pikemen of Coldstream (106) score 111 hits.
<Char >Black Army (71) score 69 hits.
</Char >Jacen's Avengers (90) score 74 hits.
Happy Pigeons (14) score 22 hits.
Vogon Constructors II (47) score 59 hits.
<Char >=s= fresh meat (60) score 65 hits.
</Char >Acid Rain (69) score 23 hits.
Skullcrushers (38) score 144 hits.
1° Legion of the White City (1) score 518 hits.
0=={===WaR=====> (55) score 71 hits.
Blaze (8) score 93 hits.
Elite Snipers (R4) (79) score 64 hits.
=S= Deimos Wrath (58) score 75 hits.
Impersonal Guard (89) score 36 hits.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) score 95 hits.
</Char >Sandy Spankers II (33) score 235 hits.
Long Lances Thin Hide (23) score 181 hits.
<Char >=S= Guardians of the Realm (61) score 85 hits.
</Char >helpers (87) score 42 hits.
Crimson Scimitars (74) score 202 hits.
Zel's kitties (52) score 213 hits.
0=={===TurK====> (54) score 143 hits.
=S= Baron Gwohadda's horsemen (57) score 138 hits.
Revenge II (32) score 327 hits.
=S= Malcom´s Longbowers (62) score 50 hits.
Tor's Runners (45) score 162 hits.
Household Cavalry (88) score 178 hits.
<Char >Kick Off (91) score 126 hits.
</Char >Berelain Sur Mayene (70) score 25 hits.
Skirling Regulars (102) score 20 hits.
Fresh meat (81) score 90 hits.
Fresh meat (82) score 96 hits.
Republican Guard =S= (31) score 8 hits.
=S= Brute Squad (2) score 263 hits.
Destructive Lunatics (12) score 264 hits.
Salad Fingers (98) score 75 hits.
Goddes' Elites (84) score 94 hits.
Angels of War (6) score 56 hits.
I Picciotti (17) score 246 hits.
Ducal Palace Lawn Mowers (77) score 32 hits.
=S=Twin Suns (68) score 51 hits.
LordPatriarch's Guard (24) score 155 hits.
The Fireguard (43) score 165 hits.
=S= Fire A Volley! (59) score 61 hits.
*Sponge Revenge* (53) score 214 hits.
Voidwalkers (48) score 157 hits.
Hikari's Honour (16) score 168 hits.
<Char >Soldiers of =S=tone (103) score 91 hits.
</Char >Wolves of Sandalak (107) score 112 hits.
<Char >Sandalak Elite Defenders (99) score 109 hits.
</Char >O'Henry!!! (96) score 121 hits.
<Char >=S= Sandalak Snipers (63) score 55 hits.
</Char >Warlock (50) score 236 hits.
Sadalak Armored Infantry (97) score 85 hits.
mighty guard (94) score 69 hits.
My guard (95) score 36 hits.
The Direwolfs (104) score 69 hits.
Love Slaves (92) score 35 hits.
Total hits suffered: Attackers: 3867, Defenders: 5379

=S=andalak Ducal Guards (67) take 936 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Sir Boswick, General of Sandalak, Marshal of the army of Sandalak has been wounded.
Coheeds Guard (73) take 711 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
=S= The 2nd Kilted (65) take 455 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
White=S=Tigers (51) take 503 hits in close combat, which cause 14 casualties, throwing them back from the fortifications.
Marius, Count of Aboal has been wounded.
Sword Wielding Maniacs (42) take 909 hits in close combat, which cause 30 casualties, wiping the unit out.
Thomas' Army (105) take 567 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Sandalaks Bravest (101) take 423 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Shouten Gaurd (37) take 737 hits in close combat, which cause 19 casualties, wiping the unit out.
Ethan's Revenge (80) take 190 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Balinor (Knight of Sandalak, Sandalak) has been wounded.
Ice Lances (18) take 378 hits in close combat, which cause 11 casualties, throwing them back from the fortifications.
Choja (72) take 308 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
=S= hell jumpers (3) take 269 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Guard of the Griffon (86) take 142 hits in close combat (reduced due to fortifications), which cause 4 casualties.
fury from above (83) take 180 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Sirion (Knight of Dwamon) has been captured by Ikalak forces.
Harad Mûmakil (15) take 247 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
?troops? (4) take 248 hits in close combat, which cause 6 casualties.
Veteran Pikemen of Coldstream (106) take 116 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<Char >Black Army (71) take 85 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char >Jacen's Avengers (90) take 130 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Happy Pigeons (14) take 98 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Vogon Constructors II (47) take 67 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
<Char >=s= fresh meat (60) take 79 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char >Acid Rain (69) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Skullcrushers (38) take 120 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
1° Legion of the White City (1) take 62 hits in close combat, which cause 2 casualties.
0=={===WaR=====> (55) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Blaze (8) take 65 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
<Char >Grassland =S=tone Stalkers (85) take 62 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >Elite Snipers (R4) (79) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
=S= Deimos Wrath (58) take 62 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Impersonal Guard (89) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Sandy Spankers II (33) take 50 hits in close combat, which cause 1 casualties.
Long Lances Thin Hide (23) take 36 hits in close combat, which cause 1 casualties.
<Char >=S= Guardians of the Realm (61) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >helpers (87) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Zel's kitties (52) take 36 hits in close combat, which cause 1 casualties.
Revenge II (32) take 42 hits in close combat, which cause 1 casualties.
Men with only an arm (93) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total casualties: 112 attackers, 98 defenders</FONT

Turn No. 8

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
39 (47-A)
44 (19-A)
3 (14-S)
8 (7-I)
15 (36-C)
18 (20-C)
28 (8-A)
29 (40-A)
30 (42-M)
35 (30-A)
38 (17-I)
47 (11-I)
51 (46-I)
1 (51-I)
2 (30-I)
4 (27-S)
6 (23-I)
12 (39-I)
16 (16-I)
17 (21-I)
23 (22-C)
24 (33-I)
31 (1-I)
32 (34-I)
33 (45-I)
43 (40-I)
45 (40-I)
48 (52-I)
50 (34-I)
52 (22-S)
53 (24-C)
54 (23-I)
55 (11-I)
<Char >56 (14-I)
</Char >57 (9-C)
58 (5-I)
59 (21-A)
<Char >60 (17-A)
</Char ><Char >61 (13-I)
</Char >62 (13-A)
<Char >63 (11-A)
</Char >68 (11-I)
69 (7-A)
70 (6-A)
<Char >71 (3-I)
</Char >74 (26-I)
77 (6-I)
79 (22-A)
80 (3-I)
81 (12-I)
82 (11-I)
84 (19-I)
86 (17-M)
87 (4-I)
88 (22-C)
89 (6-I)
90 (22-I)
<Char >91 (18-I)
</Char >92 (3-I)
94 (8-I)
95 (10-I)
96 (21-C)
97 (13-I)
98 (19-A)
<Char >99 (17-I)
</Char >101 (5-I)
102 (2-I)
<Char >103 (17-I)
</Char >104 (7-I)
106 (14-I)
107 (19-I)
 <Char >85 (7-M)
</Char >93 (7-M)
  

<Char >Death from above! (11) fire on Grassland =S=tone Stalkers (85), scoring 87 hits.
</Char >Red Skirmisher (30) fire on Men with only an arm (93), scoring 35 hits.
Men with only an arm (93) hold their fire.
Scorpi's Sting (35) fire on Men with only an arm (93), scoring 126 hits.
Blood Rain (9) hold their fire.
<Char >Praise Tor the almighty!! (28) fire on Grassland =S=tone Stalkers (85), scoring 13 hits.
</Char ><Char >Tor's Arrows (44) fire on Grassland =S=tone Stalkers (85), scoring 27 hits.
</Char ><Char >Slivers of Light (39) fire on Grassland =S=tone Stalkers (85), scoring 38 hits.
</Char ><Char >Luna'sArrows (25) fire on Grassland =S=tone Stalkers (85), scoring 40 hits.
</Char ><Char >Grassland =S=tone Stalkers (85) hold their fire.
</Char >AK-47 (5) move closer to get better shots.
Princess Protection ===> (29) fire on Men with only an arm (93), scoring 160 hits.
Bows of Ikalak (10) hold their fire.
Ice Lances (18) and Harad Mûmakil (15) ride carefully through the breached fortifications.
Vogon Constructors II (47) scale the fortifications (reduced combat effectiveness for this turn).
White=S=Tigers (51) scale the fortifications (reduced combat effectiveness for this turn).
=S= hell jumpers (3) scale the fortifications (reduced combat effectiveness for this turn).
Skullcrushers (38) scale the fortifications (reduced combat effectiveness for this turn).
Blaze (8) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
9 Sandalak banners are visible in the melee.
26 Ikalak banners are visible in the melee.
7 Toren banners are visible in the melee.
Voidwalkers (48) score 219 hits.
Republican Guard =S= (31) score 15 hits.
0=={===WaR=====> (55) score 77 hits.
Warlock (50) score 245 hits.
=S= Brute Squad (2) score 229 hits.
I Picciotti (17) score 258 hits.
Crimson Scimitars (74) score 213 hits.
=S=Twin Suns (68) score 51 hits.
<Char >=s= fresh meat (60) score 54 hits.
</Char >?troops? (4) score 417 hits.
=S= Fire A Volley! (59) score 66 hits.
Ice Lances (18) score 140 hits.
Household Cavalry (88) score 133 hits.
=S= Deimos Wrath (58) score 57 hits.
Harad Mûmakil (15) score 233 hits.
Elite Snipers (R4) (79) score 57 hits.
Skirling Regulars (102) score 21 hits.
Salad Fingers (98) score 74 hits.
Love Slaves (92) score 46 hits.
1° Legion of the White City (1) score 544 hits.
<Char >Kick Off (91) score 162 hits.
</Char ><Char >=S= Sandalak Snipers (63) score 56 hits.
</Char >Impersonal Guard (89) score 30 hits.
Wolves of Sandalak (107) score 118 hits.
Jacen's Avengers (90) score 61 hits.
0=={===TurK====> (54) score 119 hits.
=S= Malcom´s Longbowers (62) score 52 hits.
mighty guard (94) score 78 hits.
O'Henry!!! (96) score 120 hits.
Vogon Constructors II (47) score 26 hits.
<Char >Sandalak Elite Defenders (99) score 108 hits.
</Char >Veteran Pikemen of Coldstream (106) score 78 hits.
Goddes' Elites (84) score 77 hits.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) score 85 hits.
</Char >Fresh meat (82) score 98 hits.
White=S=Tigers (51) score 79 hits.
Guard of the Griffon (86) score 106 hits.
Zel's kitties (52) score 259 hits.
<Char >Soldiers of =S=tone (103) score 93 hits.
</Char ><Char >Black Army (71) score 34 hits.
</Char >Ethan's Revenge (80) score 41 hits.
=S= Baron Gwohadda's horsemen (57) score 135 hits.
Sadalak Armored Infantry (97) score 108 hits.
<Char >=S= Guardians of the Realm (61) score 80 hits.
</Char >LordPatriarch's Guard (24) score 302 hits.
Long Lances Thin Hide (23) score 153 hits.
*Sponge Revenge* (53) score 211 hits.
Tor's Runners (45) score 147 hits.
Sandy Spankers II (33) score 191 hits.
Fresh meat (81) score 86 hits.
=S= hell jumpers (3) score 26 hits.
The Direwolfs (104) score 72 hits.
helpers (87) score 32 hits.
Angels of War (6) score 118 hits.
Acid Rain (69) score 22 hits.
Sandalaks Bravest (101) score 46 hits.
Ducal Palace Lawn Mowers (77) score 36 hits.
Revenge II (32) score 347 hits.
Skullcrushers (38) score 36 hits.
My guard (95) score 36 hits.
Destructive Lunatics (12) score 221 hits.
Hikari's Honour (16) score 133 hits.
Blaze (8) score 15 hits.
The Fireguard (43) score 155 hits.
Berelain Sur Mayene (70) score 27 hits.
Total hits suffered: Attackers: 3256, Defenders: 4508

Voidwalkers (48) take 815 hits in close combat, which cause 30 casualties, throwing them back from the fortifications, causing another 1 casualties. 4 Ikalak banners fall.
Republican Guard =S= (31) take 660 hits in close combat, which cause 1 casualties, wiping the unit out.
Vengeance (Knight of Ikalak, Ikalak) has been killed.
0=={===WaR=====> (55) take 589 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
SeraP (Knight of Sandalak, Sandalak) has been wounded.
Warlock (50) take 285 hits in close combat, which cause 9 casualties, throwing them back from the fortifications.
=S= Brute Squad (2) take 285 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
I Picciotti (17) take 194 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Crimson Scimitars (74) take 434 hits in close combat (reduced due to fortifications), which cause 11 casualties.
Karim (Knight of Saenna, Sandalak) has been wounded.
Men with only an arm (93) take 128 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Massimo (Knight of Sandalak, Sandalak) has been wounded.
=S=Twin Suns (68) take 435 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
<Char >=s= fresh meat (60) take 443 hits in close combat (reduced due to fortifications), which cause 16 casualties.
</Char >?troops? (4) take 214 hits in close combat, which cause 5 casualties.
=S= Fire A Volley! (59) take 283 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Ice Lances (18) take 193 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties.
Household Cavalry (88) take 400 hits in close combat (reduced due to fortifications), which cause 11 casualties.
=S= Deimos Wrath (58) take 294 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Harad Mûmakil (15) take 92 hits in close combat, which cause 4 casualties.
Elite Snipers (R4) (79) take 261 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Skirling Regulars (102) take 157 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Drellisse (Noble of Sandalak) has been wounded.
Salad Fingers (98) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Love Slaves (92) take 90 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
1° Legion of the White City (1) take 94 hits in close combat, which cause 3 casualties.
<Char >Kick Off (91) take 114 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char ><Char >=S= Sandalak Snipers (63) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Impersonal Guard (89) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wolves of Sandalak (107) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Jacen's Avengers (90) take 50 hits in close combat (reduced due to fortifications), which cause 2 casualties.
0=={===TurK====> (54) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
=S= Malcom´s Longbowers (62) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties.
mighty guard (94) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
O'Henry!!! (96) take 17 hits in close combat (reduced due to fortifications). No casualties.
Vogon Constructors II (47) take 128 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Markus (Knight of Triewa, Ikalak) has been wounded.
<Char >Sandalak Elite Defenders (99) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >White=S=Tigers (51) take 60 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Zel's kitties (52) take 67 hits in close combat, which cause 2 casualties.
<Char >Grassland =S=tone Stalkers (85) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
</Char >LordPatriarch's Guard (24) take 47 hits in close combat, which cause 1 casualties.
Long Lances Thin Hide (23) take 48 hits in close combat, which cause 2 casualties.
Tor's Runners (45) take 46 hits in close combat, which cause 2 casualties.
Sandy Spankers II (33) take 28 hits in close combat, which cause 1 casualties.
Total casualties: 85 attackers, 109 defenders</FONT

Turn No. 9

    9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
39 (47-A)
44 (19-A)
2 (20-I)
5 (38-A)
17 (15-I)
18 (14-C)
28 (8-A)
29 (40-A)
30 (42-M)
35 (30-A)
47 (7-I)
48 (21-I)
50 (25-I)
51 (44-I)
1 (48-I)
3 (14-S)
4 (22-S)
6 (23-I)
8 (7-I)
12 (39-I)
15 (32-C)
16 (16-I)
23 (20-C)
24 (32-I)
32 (34-I)
33 (44-I)
38 (17-I)
43 (40-I)
45 (38-I)
52 (20-S)
53 (24-C)
54 (22-I)
<Char >56 (14-I)
</Char >57 (9-C)
59 (12-A)
<Char >60 (1-A)
</Char ><Char >61 (13-I)
</Char >62 (12-A)
<Char >63 (9-A)
</Char >69 (7-A)
70 (6-A)
<Char >71 (3-I)
</Char >74 (15-I)
77 (6-I)
79 (13-A)
80 (3-I)
81 (12-I)
82 (11-I)
84 (19-I)
86 (17-M)
87 (4-I)
88 (11-C)
89 (5-I)
90 (20-I)
<Char >91 (14-I)
</Char >94 (7-I)
95 (10-I)
96 (21-C)
97 (13-I)
98 (17-A)
<Char >99 (16-I)
</Char >101 (5-I)
<Char >103 (17-I)
</Char >104 (7-I)
106 (14-I)
107 (18-I)
 <Char >85 (5-M)
</Char >93 (4-M)
  

Red Skirmisher (30) retreat from the close combat near them.
<Char >Death from above! (11) fire on Grassland =S=tone Stalkers (85), scoring 65 hits.
</Char ><Char >Grassland =S=tone Stalkers (85) move closer to get better shots.
</Char >Men with only an arm (93) hold their fire.
<Char >AK-47 (5) fire on Grassland =S=tone Stalkers (85), scoring 190 hits.
</Char ><Char >Scorpi's Sting (35) fire on Grassland =S=tone Stalkers (85), scoring 233 hits.
</Char ><Char >Princess Protection ===> (29) fire on Grassland =S=tone Stalkers (85), scoring 163 hits.
</Char ><Char >Slivers of Light (39) fire on Grassland =S=tone Stalkers (85), scoring 45 hits.
</Char ><Char >Blood Rain (9) fire on Grassland =S=tone Stalkers (85), scoring 105 hits.
</Char ><Char >Praise Tor the almighty!! (28) fire on Grassland =S=tone Stalkers (85), scoring 33 hits.
</Char ><Char >Luna'sArrows (25) fire on Grassland =S=tone Stalkers (85), scoring 84 hits.
</Char ><Char >Tor's Arrows (44) fire on Grassland =S=tone Stalkers (85), scoring 41 hits.
</Char ><Char >Bows of Ikalak (10) fire on Grassland =S=tone Stalkers (85), scoring 99 hits.
</Char >Ice Lances (18) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
=S= Brute Squad (2) squeeze through the heavily overcrowded siege engines.
Vogon Constructors II (47) squeeze through the heavily overcrowded siege engines.
White=S=Tigers (51) squeeze through the heavily overcrowded siege engines.
Warlock (50) squeeze through the heavily overcrowded siege engines.
Voidwalkers (48) squeeze through the heavily overcrowded siege engines.
I Picciotti (17) squeeze through the heavily overcrowded siege engines.

Close Combat:
8 Sandalak banners are visible in the melee.
20 Ikalak banners are visible in the melee.
7 Toren banners are visible in the melee.
Elite Snipers (R4) (79) score 43 hits.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) score 85 hits.
</Char >Household Cavalry (88) score 76 hits.
Tor's Runners (45) score 141 hits.
Fresh meat (81) score 91 hits.
Ducal Palace Lawn Mowers (77) score 37 hits.
mighty guard (94) score 64 hits.
Wolves of Sandalak (107) score 110 hits.
<Char >Black Army (71) score 33 hits.
</Char >Zel's kitties (52) score 257 hits.
Ice Lances (18) score 93 hits.
0=={===TurK====> (54) score 119 hits.
Revenge II (32) score 341 hits.
=S= hell jumpers (3) score 104 hits.
=S= Baron Gwohadda's horsemen (57) score 111 hits.
Sadalak Armored Infantry (97) score 112 hits.
=S= Brute Squad (2) score 60 hits.
Blaze (8) score 72 hits.
Long Lances Thin Hide (23) score 150 hits.
Salad Fingers (98) score 62 hits.
=S= Fire A Volley! (59) score 41 hits.
Ethan's Revenge (80) score 51 hits.
Crimson Scimitars (74) score 115 hits.
Fresh meat (82) score 85 hits.
Guard of the Griffon (86) score 90 hits.
Impersonal Guard (89) score 29 hits.
<Char >Soldiers of =S=tone (103) score 106 hits.
</Char >Hikari's Honour (16) score 154 hits.
My guard (95) score 34 hits.
helpers (87) score 39 hits.
Goddes' Elites (84) score 88 hits.
?troops? (4) score 274 hits.
Veteran Pikemen of Coldstream (106) score 101 hits.
Destructive Lunatics (12) score 268 hits.
Sandalaks Bravest (101) score 40 hits.
<Char >Sandalak Elite Defenders (99) score 95 hits.
</Char ><Char >=s= fresh meat (60) score 7 hits.
</Char >Harad Mûmakil (15) score 224 hits.
O'Henry!!! (96) score 140 hits.
<Char >=S= Guardians of the Realm (61) score 99 hits.
</Char >Skullcrushers (38) score 141 hits.
<Char >=S= Sandalak Snipers (63) score 47 hits.
</Char >Sandy Spankers II (33) score 209 hits.
=S= Malcom´s Longbowers (62) score 49 hits.
*Sponge Revenge* (53) score 253 hits.
Vogon Constructors II (47) score 32 hits.
White=S=Tigers (51) score 115 hits.
Jacen's Avengers (90) score 59 hits.
The Direwolfs (104) score 59 hits.
Berelain Sur Mayene (70) score 32 hits.
Warlock (50) score 87 hits.
<Char >Kick Off (91) score 127 hits.
</Char >LordPatriarch's Guard (24) score 350 hits.
Acid Rain (69) score 22 hits.
1° Legion of the White City (1) score 510 hits.
Angels of War (6) score 112 hits.
Voidwalkers (48) score 49 hits.
The Fireguard (43) score 152 hits.
I Picciotti (17) score 106 hits.
Total hits suffered: Attackers: 2751, Defenders: 4001

Elite Snipers (R4) (79) take 418 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
<Char >0==}==S=A=N=D=A=L=A=K==> (56) take 460 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
</Char >Household Cavalry (88) take 338 hits in close combat (reduced due to fortifications), which cause 9 casualties.
Tor's Runners (45) take 578 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Fresh meat (81) take 543 hits in close combat (reduced due to fortifications), which cause 12 casualties, wiping the unit out.
Ducal Palace Lawn Mowers (77) take 344 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
mighty guard (94) take 330 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Wolves of Sandalak (107) take 157 hits in close combat (reduced due to fortifications), which cause 5 casualties.
<Char >Black Army (71) take 160 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
</Char >Zel's kitties (52) take 326 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Ice Lances (18) take 425 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One Ikalak banner is lost.
0=={===TurK====> (54) take 117 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Revenge II (32) take 370 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
=S= hell jumpers (3) take 127 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
<Char >Grassland =S=tone Stalkers (85) take 423 hits from archer fire (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
</Char >=S= Baron Gwohadda's horsemen (57) take 110 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Sadalak Armored Infantry (97) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties.
=S= Brute Squad (2) take 186 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Blaze (8) take 134 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Long Lances Thin Hide (23) take 97 hits in close combat, which cause 4 casualties.
Salad Fingers (98) take 53 hits in close combat (reduced due to fortifications), which cause 2 casualties.
=S= Fire A Volley! (59) take 70 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ethan's Revenge (80) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Crimson Scimitars (74) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fresh meat (82) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guard of the Griffon (86) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Impersonal Guard (89) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >Soldiers of =S=tone (103) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Hikari's Honour (16) take 82 hits in close combat, which cause 2 casualties.
My guard (95) take 10 hits in close combat (reduced due to fortifications). No casualties.
helpers (87) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
?troops? (4) take 64 hits in close combat, which cause 1 casualties.
Destructive Lunatics (12) take 95 hits in close combat, which cause 3 casualties.
Harad Mûmakil (15) take 65 hits in close combat, which cause 3 casualties.
Skullcrushers (38) take 53 hits in close combat, which cause 2 casualties.
Sandy Spankers II (33) take 45 hits in close combat, which cause 1 casualties.
Vogon Constructors II (47) take 48 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
White=S=Tigers (51) take 18 hits in close combat, which cause 1 casualties.
Warlock (50) take 38 hits in close combat, which cause 1 casualties.
Total casualties: 82 attackers, 96 defenders</FONT

Turn No. 10

    9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
30 (42-M)
39 (47-A)
44 (19-A)
2 (15-I)
3 (10-S)
5 (38-A)
8 (2-I)
28 (8-A)
29 (40-A)
35 (30-A)
52 (12-S)
1 (48-I)
4 (21-S)
6 (23-I)
12 (36-I)
15 (29-C)
16 (14-I)
17 (15-I)
23 (16-C)
24 (32-I)
33 (43-I)
38 (15-I)
43 (40-I)
48 (21-I)
50 (24-I)
51 (43-I)
53 (24-C)
54 (18-I)
57 (6-C)
59 (10-A)
<Char >60 (1-A)
</Char ><Char >61 (13-I)
</Char >62 (12-A)
<Char >63 (9-A)
</Char >69 (7-A)
70 (6-A)
74 (14-I)
80 (1-I)
82 (10-I)
84 (19-I)
86 (15-M)
87 (3-I)
88 (2-C)
89 (4-I)
90 (20-I)
<Char >91 (14-I)
</Char >95 (10-I)
96 (21-C)
97 (11-I)
98 (15-A)
<Char >99 (16-I)
</Char >101 (5-I)
<Char >103 (16-I)
</Char >104 (7-I)
106 (14-I)
107 (13-I)
 93 (4-M)
  

Men with only an arm (93) hold their fire.
AK-47 (5) fire on Men with only an arm (93), scoring 100 hits.
Praise Tor the almighty!! (28) fire on Men with only an arm (93), scoring 14 hits.
Red Skirmisher (30) move closer to get better shots.
Princess Protection ===> (29) fire on Men with only an arm (93), scoring 144 hits.
Death from above! (11) fire on Men with only an arm (93), scoring 69 hits.
Tor's Arrows (44) fire on Men with only an arm (93), scoring 21 hits.
Bows of Ikalak (10) hold their fire.
Slivers of Light (39) fire on Men with only an arm (93), scoring 36 hits.
Luna'sArrows (25) move closer to get better shots.
Blood Rain (9) hold their fire.
Scorpi's Sting (35) fire on Men with only an arm (93), scoring 166 hits.
There is one siege engine at the wall.
=S= hell jumpers (3) squeeze through the heavily overcrowded siege engines.
Blaze (8) squeeze through the heavily overcrowded siege engines.
Zel's kitties (52) squeeze through the heavily overcrowded siege engines.
=S= Brute Squad (2) squeeze through the heavily overcrowded siege engines.

Close Combat:
6 Sandalak banners are visible in the melee.
17 Ikalak banners are visible in the melee.
5 Toren banners are visible in the melee.
=S= hell jumpers (3) score 21 hits.
1° Legion of the White City (1) score 434 hits.
<Char >Sandalak Elite Defenders (99) score 98 hits.
</Char >My guard (95) score 27 hits.
Acid Rain (69) score 25 hits.
Sandy Spankers II (33) score 230 hits.
Skullcrushers (38) score 141 hits.
<Char >=S= Sandalak Snipers (63) score 50 hits.
</Char >?troops? (4) score 370 hits.
Veteran Pikemen of Coldstream (106) score 93 hits.
helpers (87) score 27 hits.
Blaze (8) score 4 hits.
<Char >=s= fresh meat (60) score 7 hits.
</Char >Berelain Sur Mayene (70) score 26 hits.
Voidwalkers (48) score 98 hits.
I Picciotti (17) score 200 hits.
Impersonal Guard (89) score 27 hits.
<Char >=S= Guardians of the Realm (61) score 90 hits.
</Char >LordPatriarch's Guard (24) score 278 hits.
=S= Fire A Volley! (59) score 37 hits.
Zel's kitties (52) score 44 hits.
<Char >Kick Off (91) score 128 hits.
</Char >Warlock (50) score 190 hits.
Harad Mûmakil (15) score 191 hits.
Long Lances Thin Hide (23) score 133 hits.
Angels of War (6) score 126 hits.
The Direwolfs (104) score 65 hits.
<Char >Soldiers of =S=tone (103) score 96 hits.
</Char >Crimson Scimitars (74) score 109 hits.
Ethan's Revenge (80) score 15 hits.
=S= Brute Squad (2) score 41 hits.
=S= Malcom´s Longbowers (62) score 48 hits.
Jacen's Avengers (90) score 55 hits.
0=={===TurK====> (54) score 93 hits.
Household Cavalry (88) score 29 hits.
Fresh meat (82) score 87 hits.
*Sponge Revenge* (53) score 260 hits.
The Fireguard (43) score 150 hits.
Goddes' Elites (84) score 81 hits.
Destructive Lunatics (12) score 231 hits.
O'Henry!!! (96) score 154 hits.
White=S=Tigers (51) score 330 hits.
Sadalak Armored Infantry (97) score 91 hits.
Guard of the Griffon (86) score 89 hits.
=S= Baron Gwohadda's horsemen (57) score 101 hits.
Hikari's Honour (16) score 120 hits.
Salad Fingers (98) score 61 hits.
Sandalaks Bravest (101) score 37 hits.
Wolves of Sandalak (107) score 100 hits.
Total hits suffered: Attackers: 2206, Defenders: 3332

=S= hell jumpers (3) take 464 hits in close combat, which cause 10 casualties, wiping the unit out.
Men with only an arm (93) take 220 hits from archer fire (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Massimo (Knight of Sandalak, Sandalak) has been killed.
1° Legion of the White City (1) take 471 hits in close combat, which cause 13 casualties, throwing them back from the fortifications.
<Char >Sandalak Elite Defenders (99) take 638 hits in close combat (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
</Char >My guard (95) take 226 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Acid Rain (69) take 427 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Sandy Spankers II (33) take 293 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Skullcrushers (38) take 128 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties.
<Char >=S= Sandalak Snipers (63) take 354 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
</Char >?troops? (4) take 196 hits in close combat, which cause 5 casualties.
Veteran Pikemen of Coldstream (106) take 238 hits in close combat (reduced due to fortifications), which cause 6 casualties.
helpers (87) take 163 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
Blaze (8) take 99 hits in close combat, which cause 2 casualties, wiping the unit out.
Integrity (Knight of Toren Stronghold) has been captured by Sandalak forces.
<Char >=s= fresh meat (60) take 145 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
</Char >Berelain Sur Mayene (70) take 99 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Voidwalkers (48) take 161 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
I Picciotti (17) take 64 hits in close combat, which cause 2 casualties.
Impersonal Guard (89) take 116 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
<Char >=S= Guardians of the Realm (61) take 113 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char >LordPatriarch's Guard (24) take 86 hits in close combat, which cause 2 casualties.
=S= Fire A Volley! (59) take 77 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Zel's kitties (52) take 74 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
<Char >Kick Off (91) take 49 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >Warlock (50) take 53 hits in close combat, which cause 2 casualties.
Harad Mûmakil (15) take 40 hits in close combat, which cause 2 casualties.
Long Lances Thin Hide (23) take 24 hits in close combat, which cause 1 casualties.
Angels of War (6) take 32 hits in close combat, which cause 1 casualties.
The Direwolfs (104) take 57 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<Char >Soldiers of =S=tone (103) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Crimson Scimitars (74) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ethan's Revenge (80) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
=S= Brute Squad (2) take 21 hits in close combat, which cause 1 casualties.
=S= Malcom´s Longbowers (62) take 14 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Jacen's Avengers (90) take 12 hits in close combat (reduced due to fortifications). No casualties.
0=={===TurK====> (54) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 61 attackers, 77 defenders</FONT

Turn No. 11

    9 (44-A)
10 (44-A)
11 (36-A)
39 (47-A)
44 (19-A)
1 (35-I)
5 (38-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
35 (30-A)
38 (10-I)
48 (15-I)
52 (10-S)
2 (14-I)
4 (16-S)
6 (22-I)
12 (36-I)
15 (27-C)
16 (14-I)
17 (13-I)
23 (15-C)
24 (30-I)
43 (40-I)
50 (22-I)
51 (43-I)
53 (24-C)
54 (17-I)
57 (6-C)
59 (7-A)
<Char >61 (9-I)
</Char >62 (11-A)
70 (3-A)
74 (13-I)
82 (10-I)
84 (19-I)
86 (15-M)
88 (2-C)
90 (20-I)
<Char >91 (12-I)
</Char >95 (3-I)
96 (21-C)
97 (11-I)
98 (15-A)
101 (5-I)
<Char >103 (15-I)
</Char >104 (4-I)
106 (8-I)
107 (13-I)
    

Princess Protection ===> (29) retreat towards safer positions.
AK-47 (5) retreat towards safer positions.
Death from above! (11) hold their fire.
Tor's Arrows (44) hold their fire.
Red Skirmisher (30) retreat towards safer positions.
Praise Tor the almighty!! (28) retreat towards safer positions.
Bows of Ikalak (10) hold their fire.
Blood Rain (9) hold their fire.
Luna'sArrows (25) retreat towards safer positions.
Slivers of Light (39) hold their fire.
Scorpi's Sting (35) have no viable target and wait for one to appear.
Skullcrushers (38) scale the fortifications (reduced combat effectiveness for this turn).
Voidwalkers (48) scale the fortifications (reduced combat effectiveness for this turn).
Zel's kitties (52) scale the fortifications (reduced combat effectiveness for this turn).
1° Legion of the White City (1) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
6 Sandalak banners are visible in the melee.
17 Ikalak banners are visible in the melee.
4 Toren banners are visible in the melee.
Goddes' Elites (84) score 90 hits.
=S= Brute Squad (2) score 146 hits.
Salad Fingers (98) score 64 hits.
Skullcrushers (38) score 21 hits.
Veteran Pikemen of Coldstream (106) score 63 hits.
0=={===TurK====> (54) score 91 hits.
Destructive Lunatics (12) score 241 hits.
Angels of War (6) score 122 hits.
Jacen's Avengers (90) score 55 hits.
Crimson Scimitars (74) score 110 hits.
Household Cavalry (88) score 25 hits.
Warlock (50) score 151 hits.
Wolves of Sandalak (107) score 101 hits.
Sadalak Armored Infantry (97) score 88 hits.
LordPatriarch's Guard (24) score 292 hits.
The Direwolfs (104) score 34 hits.
?troops? (4) score 198 hits.
White=S=Tigers (51) score 284 hits.
<Char >Soldiers of =S=tone (103) score 96 hits.
</Char >Berelain Sur Mayene (70) score 21 hits.
Sandalaks Bravest (101) score 43 hits.
I Picciotti (17) score 158 hits.
O'Henry!!! (96) score 130 hits.
*Sponge Revenge* (53) score 207 hits.
Guard of the Griffon (86) score 73 hits.
<Char >=S= Guardians of the Realm (61) score 70 hits.
</Char >Long Lances Thin Hide (23) score 118 hits.
=S= Baron Gwohadda's horsemen (57) score 99 hits.
Voidwalkers (48) score 22 hits.
The Fireguard (43) score 157 hits.
<Char >Kick Off (91) score 128 hits.
</Char >Zel's kitties (52) score 37 hits.
=S= Fire A Volley! (59) score 34 hits.
Hikari's Honour (16) score 127 hits.
Fresh meat (82) score 91 hits.
1° Legion of the White City (1) score 103 hits.
Harad Mûmakil (15) score 170 hits.
=S= Malcom´s Longbowers (62) score 45 hits.
My guard (95) score 14 hits.
Total hits suffered: Attackers: 1772, Defenders: 2347

Goddes' Elites (84) take 327 hits in close combat (reduced due to fortifications), which cause 10 casualties.
=S= Brute Squad (2) take 213 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Salad Fingers (98) take 377 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Skullcrushers (38) take 343 hits in close combat, which cause 10 casualties, wiping the unit out.
Veteran Pikemen of Coldstream (106) take 161 hits in close combat (reduced due to fortifications), which cause 4 casualties.
0=={===TurK====> (54) take 295 hits in close combat (reduced due to fortifications), which cause 9 casualties. One Sandalak banner is lost.
Destructive Lunatics (12) take 244 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
Angels of War (6) take 146 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Jacen's Avengers (90) take 177 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Crimson Scimitars (74) take 149 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Household Cavalry (88) take 123 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Warlock (50) take 141 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Wolves of Sandalak (107) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Sadalak Armored Infantry (97) take 76 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Kasumi (Imperial Knight of Sandalak) has been wounded.
LordPatriarch's Guard (24) take 206 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
The Direwolfs (104) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties.
?troops? (4) take 111 hits in close combat, which cause 3 casualties.
White=S=Tigers (51) take 81 hits in close combat, which cause 2 casualties.
<Char >Soldiers of =S=tone (103) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Berelain Sur Mayene (70) take 44 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Sandalaks Bravest (101) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
I Picciotti (17) take 66 hits in close combat, which cause 2 casualties.
Nico (Knight of Berakor, Ikalak) has been wounded.
O'Henry!!! (96) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
*Sponge Revenge* (53) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guard of the Griffon (86) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<Char >=S= Guardians of the Realm (61) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Long Lances Thin Hide (23) take 54 hits in close combat, which cause 2 casualties.
Voidwalkers (48) take 39 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat, throwing them back from the fortifications.
The Fireguard (43) take 54 hits in close combat, which cause 2 casualties.
Zel's kitties (52) take 28 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Hikari's Honour (16) take 46 hits in close combat, which cause 1 casualties.
Total casualties: 51 attackers, 61 defenders</FONT

Turn No. 12

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
39 (47-A)
44 (19-A)
2 (8-I)
6 (17-I)
12 (29-I)
24 (25-I)
35 (30-A)
52 (8-S)
1 (35-I)
4 (13-S)
15 (27-C)
16 (13-I)
17 (11-I)
23 (13-C)
43 (38-I)
51 (41-I)
53 (23-C)
54 (8-I)
57 (6-C)
59 (7-A)
<Char >61 (8-I)
</Char >62 (11-A)
70 (1-A)
74 (9-I)
82 (10-I)
84 (9-I)
86 (14-M)
90 (14-I)
<Char >91 (12-I)
</Char >95 (3-I)
96 (20-C)
97 (9-I)
98 (3-A)
101 (4-I)
<Char >103 (14-I)
</Char >104 (2-I)
106 (4-I)
107 (11-I)
    

Luna'sArrows (25) hold their fire.
Tor's Arrows (44) hold their fire.
Death from above! (11) hold their fire.
Blood Rain (9) hold their fire.
Scorpi's Sting (35) retreat from the close combat near them.
Slivers of Light (39) hold their fire.
Red Skirmisher (30) hold their fire.
Bows of Ikalak (10) hold their fire.
Praise Tor the almighty!! (28) hold their fire.
Princess Protection ===> (29) hold their fire.
AK-47 (5) hold their fire.
There are 4 siege engines at the walls.
LordPatriarch's Guard (24) attack the fortifications with siege engines!
Zel's kitties (52) attack the fortifications with siege engines!
Angels of War (6) attack the fortifications with siege engines!
=S= Brute Squad (2) attack the fortifications with siege engines!
Destructive Lunatics (12) attack the fortifications with siege engines!

Close Combat:
5 Sandalak banners are visible in the melee.
16 Ikalak banners are visible in the melee.
4 Toren banners are visible in the melee.
1° Legion of the White City (1) score 355 hits.
=S= Malcom´s Longbowers (62) score 51 hits.
0=={===TurK====> (54) score 68 hits.
The Direwolfs (104) score 16 hits.
=S= Fire A Volley! (59) score 28 hits.
Goddes' Elites (84) score 55 hits.
Sandalaks Bravest (101) score 40 hits.
White=S=Tigers (51) score 310 hits.
=S= Baron Gwohadda's horsemen (57) score 96 hits.
?troops? (4) score 190 hits.
<Char >Kick Off (91) score 107 hits.
</Char >Sadalak Armored Infantry (97) score 63 hits.
LordPatriarch's Guard (24) score 230 hits.
O'Henry!!! (96) score 137 hits.
Zel's kitties (52) score 136 hits.
*Sponge Revenge* (53) score 221 hits.
Harad Mûmakil (15) score 201 hits.
Long Lances Thin Hide (23) score 93 hits.
Angels of War (6) score 77 hits.
Berelain Sur Mayene (70) score 7 hits.
Jacen's Avengers (90) score 42 hits.
I Picciotti (17) score 142 hits.
=S= Brute Squad (2) score 80 hits.
Fresh meat (82) score 79 hits.
Crimson Scimitars (74) score 87 hits.
Hikari's Honour (16) score 134 hits.
Wolves of Sandalak (107) score 83 hits.
Guard of the Griffon (86) score 87 hits.
<Char >=S= Guardians of the Realm (61) score 70 hits.
</Char >Veteran Pikemen of Coldstream (106) score 32 hits.
Destructive Lunatics (12) score 165 hits.
Salad Fingers (98) score 20 hits.
<Char >Soldiers of =S=tone (103) score 100 hits.
</Char >My guard (95) score 13 hits.
The Fireguard (43) score 138 hits.
Total hits suffered: Attackers: 1502, Defenders: 2251

1° Legion of the White City (1) take 196 hits in close combat, which cause 5 casualties.
=S= Malcom´s Longbowers (62) take 431 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Malcom (Lord) has been captured by Ikalak forces.
0=={===TurK====> (54) take 290 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
The Direwolfs (104) take 235 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Bran (Knight of Sandalak) has been captured by Ikalak forces.
=S= Fire A Volley! (59) take 161 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Goddes' Elites (84) take 177 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Sandalaks Bravest (101) take 87 hits in close combat (reduced due to fortifications), which cause 3 casualties.
White=S=Tigers (51) take 392 hits in close combat, which cause 11 casualties, throwing them back from the fortifications, causing another 2 casualties.
=S= Baron Gwohadda's horsemen (57) take 110 hits in close combat (reduced due to fortifications), which cause 3 casualties.
?troops? (4) take 138 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
<Char >Kick Off (91) take 117 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char >Sadalak Armored Infantry (97) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties.
LordPatriarch's Guard (24) take 171 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties.
O'Henry!!! (96) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Zel's kitties (52) take 128 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
*Sponge Revenge* (53) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Harad Mûmakil (15) take 101 hits in close combat, which cause 4 casualties.
Long Lances Thin Hide (23) take 106 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Angels of War (6) take 60 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Berelain Sur Mayene (70) take 64 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Inw Telrnya (Noble of Sandalak) has been wounded.
Jacen's Avengers (90) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
I Picciotti (17) take 65 hits in close combat, which cause 2 casualties.
=S= Brute Squad (2) take 47 hits in close combat, which cause 1 casualties.
Fresh meat (82) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Scimitars (74) take 12 hits in close combat (reduced due to fortifications). No casualties.
Hikari's Honour (16) take 42 hits in close combat, which cause 1 casualties.
Wolves of Sandalak (107) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Destructive Lunatics (12) take 34 hits in close combat, which cause 1 casualties.
The Fireguard (43) take 22 hits in close combat, which cause 1 casualties.
Total casualties: 43 attackers, 50 defenders</FONT

Turn No. 13

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
35 (30-A)
39 (47-A)
44 (19-A)
4 (10-S)
6 (15-I)
23 (9-C)
24 (18-I)
51 (28-I)
1 (30-I)
2 (7-I)
12 (28-I)
15 (23-C)
16 (12-I)
17 (9-I)
43 (37-I)
53 (22-C)
57 (3-C)
59 (2-A)
<Char >61 (8-I)
</Char >74 (9-I)
82 (9-I)
84 (3-I)
86 (14-M)
90 (13-I)
<Char >91 (8-I)
</Char >95 (3-I)
96 (19-C)
97 (7-I)
98 (3-A)
101 (1-I)
<Char >103 (14-I)
</Char >106 (4-I)
107 (10-I)
    

Death from above! (11) move closer to get better shots.
Tor's Arrows (44) hold their fire.
Slivers of Light (39) hold their fire.
Red Skirmisher (30) hold their fire.
AK-47 (5) hold their fire.
Luna'sArrows (25) hold their fire.
Praise Tor the almighty!! (28) hold their fire.
Bows of Ikalak (10) hold their fire.
Princess Protection ===> (29) hold their fire.
Scorpi's Sting (35) move closer to get better shots.
Blood Rain (9) hold their fire.
Long Lances Thin Hide (23) ride carefully through the breached fortifications.
There are 2 siege engines at the walls.
LordPatriarch's Guard (24) squeeze through the heavily overcrowded siege engines.
?troops? (4) squeeze through the heavily overcrowded siege engines.
White=S=Tigers (51) squeeze through the heavily overcrowded siege engines.
Angels of War (6) climb up through the overcrowded siege engines.

Close Combat:
5 Sandalak banners are visible in the melee.
16 Ikalak banners are visible in the melee.
2 Toren banners are visible in the melee.
O'Henry!!! (96) score 143 hits.
Veteran Pikemen of Coldstream (106) score 41 hits.
<Char >Soldiers of =S=tone (103) score 90 hits.
</Char >LordPatriarch's Guard (24) score 107 hits.
=S= Brute Squad (2) score 107 hits.
Long Lances Thin Hide (23) score 92 hits.
Hikari's Honour (16) score 125 hits.
Jacen's Avengers (90) score 34 hits.
Guard of the Griffon (86) score 90 hits.
Crimson Scimitars (74) score 92 hits.
?troops? (4) score 127 hits.
<Char >=S= Guardians of the Realm (61) score 54 hits.
</Char >*Sponge Revenge* (53) score 202 hits.
Salad Fingers (98) score 24 hits.
Harad Mûmakil (15) score 169 hits.
My guard (95) score 14 hits.
Wolves of Sandalak (107) score 69 hits.
=S= Baron Gwohadda's horsemen (57) score 54 hits.
Fresh meat (82) score 86 hits.
Goddes' Elites (84) score 33 hits.
1° Legion of the White City (1) score 351 hits.
=S= Fire A Volley! (59) score 14 hits.
Sandalaks Bravest (101) score 12 hits.
<Char >Kick Off (91) score 108 hits.
</Char >I Picciotti (17) score 140 hits.
White=S=Tigers (51) score 132 hits.
Sadalak Armored Infantry (97) score 72 hits.
Destructive Lunatics (12) score 166 hits.
The Fireguard (43) score 160 hits.
Angels of War (6) score 60 hits.
Total hits suffered: Attackers: 1232, Defenders: 1736

O'Henry!!! (96) take 257 hits in close combat (reduced due to fortifications), which cause 7 casualties.
Veteran Pikemen of Coldstream (106) take 226 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Packard (Knight of Sandalak, Sandalak) has been wounded.
<Char >Soldiers of =S=tone (103) take 155 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char >LordPatriarch's Guard (24) take 222 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
=S= Brute Squad (2) take 243 hits in close combat, which cause 6 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
Long Lances Thin Hide (23) take 185 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Hikari's Honour (16) take 163 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Jacen's Avengers (90) take 105 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Guard of the Griffon (86) take 177 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Crimson Scimitars (74) take 95 hits in close combat (reduced due to fortifications), which cause 2 casualties.
?troops? (4) take 72 hits in close combat, which cause 2 casualties.
Sir Moonglum, Prime Minister of Ikalak has been wounded.
<Char >=S= Guardians of the Realm (61) take 95 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</Char >*Sponge Revenge* (53) take 64 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Salad Fingers (98) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Matador (Knight of Sandalak, Sandalak) has been wounded.
Harad Mûmakil (15) take 84 hits in close combat, which cause 3 casualties.
My guard (95) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Wolves of Sandalak (107) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
=S= Baron Gwohadda's horsemen (57) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fresh meat (82) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Goddes' Elites (84) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
1° Legion of the White City (1) take 66 hits in close combat, which cause 2 casualties.
=S= Fire A Volley! (59) take 17 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sandalaks Bravest (101) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
I Picciotti (17) take 60 hits in close combat, which cause 2 casualties.
White=S=Tigers (51) take 54 hits in close combat, which cause 2 casualties.
Destructive Lunatics (12) take 34 hits in close combat, which cause 1 casualties.
The Fireguard (43) take 49 hits in close combat, which cause 1 casualties.
Total casualties: 37 attackers, 40 defenders</FONT

Turn No. 14

    5 (38-A)
9 (44-A)
10 (44-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
39 (47-A)
44 (19-A)
2 (1-I)
11 (36-A)
35 (30-A)
1 (28-I)
4 (8-S)
6 (15-I)
12 (27-I)
15 (20-C)
17 (7-I)
43 (36-I)
51 (26-I)
53 (20-C)
57 (1-C)
59 (1-A)
<Char >61 (5-I)
</Char >74 (7-I)
82 (8-I)
84 (2-I)
86 (9-M)
90 (10-I)
<Char >91 (8-I)
</Char >95 (1-I)
96 (12-C)
97 (7-I)
98 (1-A)
<Char >103 (11-I)
</Char >107 (9-I)
    

Scorpi's Sting (35) retreat towards safer positions.
Bows of Ikalak (10) hold their fire.
Praise Tor the almighty!! (28) hold their fire.
Red Skirmisher (30) hold their fire.
Death from above! (11) retreat towards safer positions.
Blood Rain (9) hold their fire.
Tor's Arrows (44) hold their fire.
Luna'sArrows (25) move closer to get better shots.
Princess Protection ===> (29) hold their fire.
Slivers of Light (39) move closer to get better shots.
AK-47 (5) hold their fire.
=S= Brute Squad (2) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
5 Sandalak banners are visible in the melee.
13 Ikalak banners are visible in the melee.
2 Toren banners are visible in the melee.
<Char >Soldiers of =S=tone (103) score 67 hits.
</Char ><Char >Kick Off (91) score 81 hits.
</Char >*Sponge Revenge* (53) score 214 hits.
Goddes' Elites (84) score 21 hits.
Angels of War (6) score 85 hits.
1° Legion of the White City (1) score 370 hits.
I Picciotti (17) score 114 hits.
=S= Fire A Volley! (59) score 7 hits.
O'Henry!!! (96) score 83 hits.
Guard of the Griffon (86) score 69 hits.
?troops? (4) score 216 hits.
Jacen's Avengers (90) score 35 hits.
Harad Mûmakil (15) score 172 hits.
=S= Baron Gwohadda's horsemen (57) score 20 hits.
My guard (95) score 7 hits.
<Char >=S= Guardians of the Realm (61) score 47 hits.
</Char >Destructive Lunatics (12) score 173 hits.
White=S=Tigers (51) score 254 hits.
Wolves of Sandalak (107) score 67 hits.
=S= Brute Squad (2) score 6 hits.
Salad Fingers (98) score 8 hits.
The Fireguard (43) score 137 hits.
Sadalak Armored Infantry (97) score 74 hits.
Fresh meat (82) score 76 hits.
Crimson Scimitars (74) score 96 hits.
Total hits suffered: Attackers: 972, Defenders: 1527

<Char >Soldiers of =S=tone (103) take 186 hits in close combat (reduced due to fortifications), which cause 4 casualties.
</Char ><Char >Kick Off (91) take 286 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
</Char >*Sponge Revenge* (53) take 103 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Sponge, Executor of Sandalak has been wounded.
Goddes' Elites (84) take 166 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Gork (Noble of Sandalak) has been wounded.
Angels of War (6) take 278 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
1° Legion of the White City (1) take 167 hits in close combat, which cause 4 casualties.
I Picciotti (17) take 168 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
=S= Fire A Volley! (59) take 83 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
O'Henry!!! (96) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guard of the Griffon (86) take 108 hits in close combat (reduced due to fortifications), which cause 3 casualties.
?troops? (4) take 56 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Jacen's Avengers (90) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Harad Mûmakil (15) take 75 hits in close combat, which cause 3 casualties.
=S= Baron Gwohadda's horsemen (57) take 69 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
My guard (95) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
<Char >=S= Guardians of the Realm (61) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Destructive Lunatics (12) take 81 hits in close combat, which cause 2 casualties.
White=S=Tigers (51) take 56 hits in close combat, which cause 2 casualties.
Wolves of Sandalak (107) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
=S= Brute Squad (2) take 51 hits in close combat, which cause 1 casualties, wiping the unit out.
Gaso (Knight of Wellaf, Ikalak) has been wounded.
Salad Fingers (98) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
The Fireguard (43) take 40 hits in close combat, which cause 1 casualties.
Sadalak Armored Infantry (97) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fresh meat (82) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 28 attackers, 30 defenders</FONT

Turn No. 15

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
35 (30-A)
44 (19-A)
6 (5-I)
17 (2-I)
25 (36-A)
39 (47-A)
1 (24-I)
12 (25-I)
15 (17-C)
43 (35-I)
51 (24-I)
53 (17-C)
<Char >61 (4-I)
</Char >74 (7-I)
82 (7-I)
86 (6-M)
90 (9-I)
96 (11-C)
97 (6-I)
<Char >103 (7-I)
</Char >107 (8-I)
    

Scorpi's Sting (35) hold their fire.
Death from above! (11) hold their fire.
Blood Rain (9) hold their fire.
Slivers of Light (39) have no viable target and wait for one to appear.
Red Skirmisher (30) hold their fire.
Praise Tor the almighty!! (28) hold their fire.
AK-47 (5) hold their fire.
Tor's Arrows (44) hold their fire.
Bows of Ikalak (10) hold their fire.
Luna'sArrows (25) retreat towards safer positions.
Princess Protection ===> (29) hold their fire.
There is one siege engine at the wall.
Angels of War (6) squeeze through the heavily overcrowded siege engines.
I Picciotti (17) climb up through the overcrowded siege engines.

Close Combat:
4 Sandalak banners are visible in the melee.
11 Ikalak banners are visible in the melee.
2 Toren banners are visible in the melee.
White=S=Tigers (51) score 190 hits.
Guard of the Griffon (86) score 42 hits.
Angels of War (6) score 24 hits.
*Sponge Revenge* (53) score 185 hits.
Jacen's Avengers (90) score 26 hits.
<Char >=S= Guardians of the Realm (61) score 46 hits.
</Char >I Picciotti (17) score 20 hits.
Crimson Scimitars (74) score 84 hits.
Destructive Lunatics (12) score 154 hits.
Wolves of Sandalak (107) score 61 hits.
O'Henry!!! (96) score 86 hits.
Sadalak Armored Infantry (97) score 58 hits.
Fresh meat (82) score 73 hits.
1° Legion of the White City (1) score 295 hits.
<Char >Soldiers of =S=tone (103) score 56 hits.
</Char >Harad Mûmakil (15) score 147 hits.
The Fireguard (43) score 154 hits.
Total hits suffered: Attackers: 717, Defenders: 984

White=S=Tigers (51) take 174 hits in close combat, which cause 5 casualties, throwing them back from the fortifications.
Guard of the Griffon (86) take 198 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Angels of War (6) take 203 hits in close combat, which cause 5 casualties, wiping the unit out.
*Sponge Revenge* (53) take 107 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Jacen's Avengers (90) take 117 hits in close combat (reduced due to fortifications), which cause 4 casualties.
<Char >=S= Guardians of the Realm (61) take 137 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
</Char >I Picciotti (17) take 96 hits in close combat, which cause 2 casualties, wiping the unit out.
Crimson Scimitars (74) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Destructive Lunatics (12) take 55 hits in close combat, which cause 2 casualties.
Wolves of Sandalak (107) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties.
O'Henry!!! (96) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sadalak Armored Infantry (97) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Fresh meat (82) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
1° Legion of the White City (1) take 69 hits in close combat, which cause 2 casualties.
<Char >Soldiers of =S=tone (103) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</Char >Harad Mûmakil (15) take 72 hits in close combat, which cause 3 casualties.
The Fireguard (43) take 48 hits in close combat, which cause 1 casualties.
Total casualties: 20 attackers, 24 defenders</FONT

Turn No. 16

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
35 (30-A)
44 (19-A)
39 (47-A)
51 (19-I)
1 (22-I)
12 (23-I)
15 (14-C)
43 (34-I)
53 (14-C)
74 (6-I)
82 (6-I)
86 (1-M)
90 (5-I)
96 (10-C)
97 (4-I)
<Char >103 (6-I)
</Char >107 (6-I)
    

Tor's Arrows (44) hold their fire.
Death from above! (11) hold their fire.
Luna'sArrows (25) hold their fire.
Bows of Ikalak (10) move closer to get better shots.
Princess Protection ===> (29) hold their fire.
Scorpi's Sting (35) hold their fire.
AK-47 (5) hold their fire.
Red Skirmisher (30) move closer to get better shots.
Blood Rain (9) hold their fire.
Praise Tor the almighty!! (28) hold their fire.
Slivers of Light (39) have no viable target and wait for one to appear.
White=S=Tigers (51) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
4 Sandalak banners are visible in the melee.
9 Ikalak banners are visible in the melee.
2 Toren banners are visible in the melee.
O'Henry!!! (96) score 76 hits.
1° Legion of the White City (1) score 326 hits.
Fresh meat (82) score 62 hits.
Harad Mûmakil (15) score 115 hits.
<Char >Soldiers of =S=tone (103) score 44 hits.
</Char >The Fireguard (43) score 151 hits.
White=S=Tigers (51) score 40 hits.
Sadalak Armored Infantry (97) score 42 hits.
Destructive Lunatics (12) score 165 hits.
Wolves of Sandalak (107) score 57 hits.
*Sponge Revenge* (53) score 151 hits.
Crimson Scimitars (74) score 71 hits.
Jacen's Avengers (90) score 25 hits.
Guard of the Griffon (86) score 13 hits.
Total hits suffered: Attackers: 541, Defenders: 797

O'Henry!!! (96) take 144 hits in close combat (reduced due to fortifications), which cause 4 casualties.
1° Legion of the White City (1) take 167 hits in close combat, which cause 4 casualties.
Fresh meat (82) take 169 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Harad Mûmakil (15) take 95 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
<Char >Soldiers of =S=tone (103) take 99 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >The Fireguard (43) take 139 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
White=S=Tigers (51) take 77 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Sadalak Armored Infantry (97) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Destructive Lunatics (12) take 63 hits in close combat, which cause 2 casualties.
Wolves of Sandalak (107) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Kurohyou (Knight of Sandalak, Sandalak) has been wounded.
*Sponge Revenge* (53) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Scimitars (74) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Jacen's Avengers (90) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Guard of the Griffon (86) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Total casualties: 16 attackers, 18 defenders</FONT

Turn No. 17

    5 (38-A)
9 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
35 (30-A)
44 (19-A)
10 (44-A)
15 (10-C)
30 (42-M)
39 (47-A)
43 (30-I)
51 (16-I)
1 (18-I)
12 (21-I)
53 (13-C)
74 (5-I)
82 (1-I)
90 (4-I)
96 (6-C)
97 (3-I)
<Char >103 (4-I)
</Char >107 (4-I)
    

Death from above! (11) hold their fire.
AK-47 (5) hold their fire.
Scorpi's Sting (35) move closer to get better shots.
Slivers of Light (39) retreat towards safer positions.
Luna'sArrows (25) hold their fire.
Princess Protection ===> (29) hold their fire.
Blood Rain (9) hold their fire.
Red Skirmisher (30) retreat towards safer positions.
Bows of Ikalak (10) retreat towards safer positions.
Praise Tor the almighty!! (28) hold their fire.
Tor's Arrows (44) hold their fire.
Harad Mûmakil (15) ride carefully through the breached fortifications.
The Fireguard (43) scale the fortifications (reduced combat effectiveness for this turn).
White=S=Tigers (51) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
4 Sandalak banners are visible in the melee.
9 Ikalak banners are visible in the melee.
2 Toren banners are visible in the melee.
1° Legion of the White City (1) score 272 hits.
Fresh meat (82) score 17 hits.
<Char >Soldiers of =S=tone (103) score 39 hits.
</Char >*Sponge Revenge* (53) score 186 hits.
Sadalak Armored Infantry (97) score 42 hits.
Harad Mûmakil (15) score 109 hits.
Destructive Lunatics (12) score 156 hits.
Crimson Scimitars (74) score 69 hits.
O'Henry!!! (96) score 56 hits.
The Fireguard (43) score 30 hits.
White=S=Tigers (51) score 41 hits.
Wolves of Sandalak (107) score 44 hits.
Jacen's Avengers (90) score 21 hits.
Total hits suffered: Attackers: 474, Defenders: 608

1° Legion of the White City (1) take 153 hits in close combat, which cause 4 casualties.
Fresh meat (82) take 134 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Arnold (Knight of Sandalak, Sandalak) has been wounded.
<Char >Soldiers of =S=tone (103) take 97 hits in close combat (reduced due to fortifications), which cause 2 casualties.
</Char >*Sponge Revenge* (53) take 120 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Sadalak Armored Infantry (97) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Harad Mûmakil (15) take 89 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Destructive Lunatics (12) take 99 hits in close combat, which cause 3 casualties.
Crimson Scimitars (74) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
O'Henry!!! (96) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Fireguard (43) take 95 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
White=S=Tigers (51) take 38 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Wolves of Sandalak (107) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Jacen's Avengers (90) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 14 attackers, 11 defenders</FONT

Turn No. 18

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
39 (47-A)
44 (19-A)
35 (30-A)
43 (25-I)
1 (14-I)
12 (18-I)
53 (10-C)
74 (4-I)
90 (3-I)
96 (5-C)
97 (2-I)
<Char >103 (2-I)
</Char >107 (3-I)
    

Praise Tor the almighty!! (28) hold their fire.
Scorpi's Sting (35) have no viable target and wait for one to appear.
Luna'sArrows (25) hold their fire.
Bows of Ikalak (10) hold their fire.
Tor's Arrows (44) hold their fire.
Blood Rain (9) hold their fire.
Death from above! (11) hold their fire.
Red Skirmisher (30) hold their fire.
AK-47 (5) hold their fire.
Slivers of Light (39) hold their fire.
Princess Protection ===> (29) hold their fire.
The Fireguard (43) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
4 Sandalak banners are visible in the melee.
7 Ikalak banners are visible in the melee.
Destructive Lunatics (12) score 125 hits.
<Char >Soldiers of =S=tone (103) score 20 hits.
</Char >1° Legion of the White City (1) score 229 hits.
O'Henry!!! (96) score 42 hits.
Wolves of Sandalak (107) score 41 hits.
The Fireguard (43) score 30 hits.
Jacen's Avengers (90) score 17 hits.
*Sponge Revenge* (53) score 147 hits.
Sadalak Armored Infantry (97) score 24 hits.
Crimson Scimitars (74) score 59 hits.
Total hits suffered: Attackers: 350, Defenders: 384

Destructive Lunatics (12) take 163 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<Char >Soldiers of =S=tone (103) take 84 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
</Char >1° Legion of the White City (1) take 93 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
O'Henry!!! (96) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wolves of Sandalak (107) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Fireguard (43) take 94 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Jacen's Avengers (90) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties.
*Sponge Revenge* (53) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sadalak Armored Infantry (97) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Crimson Scimitars (74) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total casualties: 10 attackers, 9 defenders</FONT

Turn No. 19

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
30 (42-M)
39 (47-A)
44 (19-A)
35 (30-A)
43 (21-I)
53 (9-C)
74 (3-I)
90 (1-I)
96 (4-C)
97 (1-I)
107 (2-I)
    

Praise Tor the almighty!! (28) fire on *Sponge Revenge* (53), scoring 25 hits.
Death from above! (11) fire on *Sponge Revenge* (53), scoring 108 hits.
AK-47 (5) fire on O'Henry!!! (96), scoring 109 hits.
Slivers of Light (39) fire on Crimson Scimitars (74), scoring 150 hits.
Luna'sArrows (25) fire on Wolves of Sandalak (107), scoring 82 hits.
Scorpi's Sting (35) fire on Sadalak Armored Infantry (97), scoring 207 hits.
Princess Protection ===> (29) fire on Jacen's Avengers (90), scoring 160 hits.
Blood Rain (9) fire on *Sponge Revenge* (53), scoring 122 hits.
Red Skirmisher (30) move in, hoping to reach close combat.
Red Skirmisher (30) fire on Wolves of Sandalak (107), scoring 47 hits.
Tor's Arrows (44) fire on O'Henry!!! (96), scoring 35 hits.
Bows of Ikalak (10) fire on O'Henry!!! (96), scoring 116 hits.
O'Henry!!! (96) and *Sponge Revenge* (53) charge forward.
Jacen's Avengers (90) hold their positions at the outer wall, waiting for the attack.
Sadalak Armored Infantry (97) hold their positions at the outer wall, waiting for the attack.
Wolves of Sandalak (107) hold their positions at the outer wall, waiting for the attack.
Crimson Scimitars (74) hold their positions at the outer wall, waiting for the attack.

Close Combat:
1 Ikalak banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
O'Henry!!! (96) score 67 hits.
The Fireguard (43) score 75 hits.
Scorpi's Sting (35) score 66 hits.
Red Skirmisher (30) score 56 hits.
*Sponge Revenge* (53) score 222 hits.
Total hits suffered: Attackers: 289, Defenders: 113 (197 before overkill)

Jacen's Avengers (90) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Jacen (Knight of Sandalak, Sandalak) has been wounded.
O'Henry!!! (96) take 308 hits (48 in close combat, 260 from archer fire), which cause 4 casualties, wiping the unit out.
Henry (Noble of Sandalak) has been wounded.
The Fireguard (43) take 98 hits in close combat, which cause 3 casualties.
Scorpi's Sting (35) take 92 hits in close combat, which cause 3 casualties.
Red Skirmisher (30) take 99 hits in close combat, which cause 3 casualties.
Sadalak Armored Infantry (97) take 83 hits from archer fire (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Kasumi (Imperial Knight of Sandalak) has been seriously wounded.
Wolves of Sandalak (107) take 52 hits from archer fire (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Crimson Scimitars (74) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties. 3 Sandalak banners fall.
*Sponge Revenge* (53) take 320 hits (65 in close combat, 255 from archer fire), which cause 9 casualties, wiping the unit out.
Sponge, Executor of Sandalak has been seriously wounded.
Total casualties: 9 attackers, 19 defenders</FONT

Turn No. 20

    5 (38-A)
9 (44-A)
10 (44-A)
11 (36-A)
25 (36-A)
28 (8-A)
29 (40-A)
39 (47-A)
44 (19-A)
30 (39-M)
35 (27-A)
43 (18-I)
74 (1-I)
    

Princess Protection ===> (29) fire on Crimson Scimitars (74), scoring 215 hits.
Death from above! (11) fire on Crimson Scimitars (74), scoring 204 hits.
Tor's Arrows (44) fire on Crimson Scimitars (74), scoring 67 hits.
AK-47 (5) fire on Crimson Scimitars (74), scoring 277 hits.
Slivers of Light (39) fire on Crimson Scimitars (74), scoring 127 hits.
Bows of Ikalak (10) fire on Crimson Scimitars (74), scoring 196 hits.
Blood Rain (9) fire on Crimson Scimitars (74), scoring 118 hits.
Luna'sArrows (25) fire on Crimson Scimitars (74), scoring 128 hits.
Red Skirmisher (30) fire on Crimson Scimitars (74), scoring 52 hits.
Praise Tor the almighty!! (28) fire on Crimson Scimitars (74), scoring 31 hits.
Scorpi's Sting (35) fire on Crimson Scimitars (74), scoring 189 hits.
Crimson Scimitars (74) hold their positions at the outer wall, waiting for the attack.
The Fireguard (43) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
1 Ikalak banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Crimson Scimitars (74) score 15 hits.
The Fireguard (43) score 20 hits.
Total hits suffered: Attackers: 15, Defenders: 5 (20 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Crimson Scimitars (74) take 646 hits (4 in close combat, 642 from archer fire) (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Karim (Knight of Saenna, Sandalak) has been killed.
The Fireguard (43) take 15 hits in close combat. No casualties, making the unit retreat from the battlefield.
Total casualties: 0 attackers, 1 defenders</FONT

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The battle does 72 % damage to the fortifications.