Vallejo Family/Mischa/December 2, 2006 Battle

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Scribe Note, fresh this turn:



Battle in Seggelin

No.RoleUnitCommanderRealmUnitFormationCS
1AAngry Peasants(militia/guard unit)Toren19 otherline  86
2ABloodbringersKarraToren19 Infline  252
3AFPS Doug-Boom Head Shot!!HarryToren12 MIline  240
4AHackemUpHackemToren24 Infline  362
5AHarad MûmakilCastamirToren30 Cavwedge  392
6AJolubbersAethelmaerToren10 Infline  115
7AKill'em All!GherosToren52 Infline  515
8AMuthuh PhuchahsPhearToren68 Infline  608
9AMuthuh PhucjahsHengistToren21 Infline  293
10AOsrido's OrdnanceOsridoToren20 Infline  190
11ARiders on the StormMaguaToren26 Infline  283
12ASacred BandErasmusToren11 Infline  166
13ATor's DragoonsThianToren10 Cavwedge  189
14AWhite EmbersBramToren29 Infline  309
15A[AD] Blood OathConstantineToren23 Infbox  238
16D-=HSG=- The OddguardMorriganTaselak18 Infbox  249
17DDestruidor's Evil Sea-HorsesAnslemTaselak34 Cavwedge  514
18DDevil DogsEdwardTaselak27 Cavwedge  325
19DRangers from HellkumarTaselak20 Archline  256
20DThe ScratchersErwinTaselak3 Infbox  68
21D~=H.S.G=~ Naoko's WrathNaokoTaselak31 Infbox  409
22D~=H.S.G=~ VanguardHuTaselak26 Infbox  355
23D~=H.S.G=~ CavaliersXagaTaselak26 Cavwedge  367
24D~=H.S.G=~ HailstormersKatelynTaselak28 Archline  250
25D~=H.S.G=~ Rothach BladesVallynTaselak25 Infbox  323
26D~=H.S.G=~ Sky GuardsDeliaTaselak41 Archline  504
27D~=H.S.G=~ Yscar GuardParsisTaselak25 Infbox  314
28D~=HSG The Trumpets=~TCTaselak20 Infbox  221
29D~=HSG=~ Air CoryellLynseyTaselak23 Archline  255
30D~=HSG=~Astin TroopersViperTaselak37 Archline  275
31D~H.S.G~ -SFA- LongshaftsMischaTaselak22 Archline  229
32D~~V~~ValdrixTaselak10 Infbox  121


Total:
15 attackers (303 Inf, 12 MI, 40 Cav, 19 other)
17 defenders (158 Inf, 171 Arch, 87 Cav)
Total combat strengths: 4238 vs. 5035

The troops from Taselak set up defenses because they control the battlefield.
The Toren troops attack because they are at war with Taselak.

A calm wind blows, to the joy of the archers.
Gheros, Haruspex Maximus of Toren, Countess of Riakond, Marshal of the Tor's Retribution takes command of the attacker forces.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 5 (30-C)
8 (68-I)
13 (10-C)
 2 (19-I)
3 (12-M)
4 (24-I)
6 (10-I)
7 (52-I)
9 (21-I)
11 (26-I)
12 (11-I)
14 (29-I)
15 (23-I)
<Char >1 (19-P)
</Char >10 (20-I)
 19 (20-A)
20 (3-I)
24 (28-A)
26 (41-A)
30 (37-A)
31 (22-A)
16 (18-I)
21 (31-I)
22 (26-I)
25 (25-I)
27 (25-I)
28 (20-I)
29 (23-A)
32 (10-I)
 17 (34-C)
18 (27-C)
23 (26-C)
 

~=HSG=~ Air Coryell (29) fire on Osrido's Ordnance (10), scoring 98 hits.
<Char >~H.S.G~ -SFA- Longshafts (31) fire on Angry Peasants (1), scoring 142 hits.
</Char >Rangers from Hell (19) fire on Osrido's Ordnance (10), scoring 88 hits.
FPS Doug-Boom Head Shot!! (3) have no enemy in range and advance to better firing positions.
~=H.S.G=~ Sky Guards (26) fire on FPS Doug-Boom Head Shot!! (3), scoring 273 hits.
~=H.S.G=~ Hailstormers (24) fire on Osrido's Ordnance (10), scoring 69 hits.
<Char >~=HSG=~Astin Troopers (30) fire on Angry Peasants (1), scoring 62 hits.
</Char >Tor's Dragoons (13) and Harad Mûmakil (5) ride on, closing in on the defenders.
Destruidor's Evil Sea-Horses (17), Devil Dogs (18) and ~=H.S.G=~ Cavaliers (23) ride on, closing in on the enemy.
Angry Peasants (1) can not advance, because the front lines are too crowded.
Bloodbringers (2), White Embers (14), Riders on the Storm (11), Muthuh Phucjahs (9), [AD] Blood Oath (15), Jolubbers (6), Kill'em All! (7), Osrido's Ordnance (10), HackemUp (4), Muthuh Phuchahs (8) and Sacred Band (12) advance towards the enemy.
-=HSG=- The Oddguard (16), ~=H.S.G=~ Rothach Blades (25), ~=H.S.G=~ Yscar Guard (27), ~=HSG The Trumpets=~ (28), ~~V~~ (32), The Scratchers (20), ~=H.S.G=~ Vanguard (22) and ~=H.S.G=~ Naoko's Wrath (21) advance towards the enemy.

Close Combat:
1 Toren banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
The Scratchers (20) score 41 hits.
Osrido's Ordnance (10) score 126 hits.
Total hits suffered: Attackers: 41, Defenders: 78 (126 before overkill)

FPS Doug-Boom Head Shot!! (3) take 273 hits from archer fire, which cause 9 casualties.
The Scratchers (20) take 78 hits in close combat, which cause 3 casualties, wiping the unit out.
Osrido's Ordnance (10) take 296 hits (41 in close combat, 255 from archer fire), which cause 9 casualties.
<Char >Angry Peasants (1) take 204 hits from archer fire, which cause 9 casualties.
</Char >Total casualties: 27 attackers, 3 defenders</FONT

Turn No. 2

  8 (68-I)
5 (30-C)
13 (10-C)
<Char >1 (10-P)
</Char >2 (19-I)
3 (3-M)
4 (24-I)
6 (10-I)
7 (52-I)
9 (21-I)
11 (26-I)
12 (11-I)
14 (29-I)
15 (23-I)
10 (11-I)
16 (18-I)
19 (20-A)
21 (31-I)
22 (26-I)
24 (28-A)
25 (25-I)
26 (41-A)
27 (25-I)
28 (20-I)
30 (37-A)
31 (22-A)
32 (10-I)
17 (34-C)
18 (27-C)
23 (26-C)
29 (23-A)
   

~H.S.G~ -SFA- Longshafts (31) fire on Osrido's Ordnance (10), scoring 169 hits.
~=H.S.G=~ Hailstormers (24) fire on Osrido's Ordnance (10), scoring 59 hits.
Rangers from Hell (19) fire on Osrido's Ordnance (10), scoring 100 hits.
FPS Doug-Boom Head Shot!! (3) hold their fire.
~=HSG=~Astin Troopers (30) fire on Osrido's Ordnance (10), scoring 69 hits.
~=H.S.G=~ Sky Guards (26) fire on Osrido's Ordnance (10), scoring 227 hits.
~=HSG=~ Air Coryell (29) fire on Osrido's Ordnance (10), scoring 201 hits.
Harad Mûmakil (5) and Tor's Dragoons (13) charge ahead, into the defenders' ranks.
~=H.S.G=~ Cavaliers (23), Devil Dogs (18) and Destruidor's Evil Sea-Horses (17) charge ahead, into the attackers' ranks.
Muthuh Phucjahs (9), Angry Peasants (1), Bloodbringers (2), HackemUp (4), Muthuh Phuchahs (8), [AD] Blood Oath (15), Kill'em All! (7), Riders on the Storm (11), Jolubbers (6), White Embers (14) and Sacred Band (12) advance towards the enemy.
-=HSG=- The Oddguard (16), ~=H.S.G=~ Naoko's Wrath (21), ~~V~~ (32), ~=H.S.G=~ Rothach Blades (25), ~=H.S.G=~ Vanguard (22), ~=H.S.G=~ Yscar Guard (27) and ~=HSG The Trumpets=~ (28) advance towards the enemy.

Close Combat:
1 Taselak banners are visible in the melee.
8 Toren banners are visible in the melee.
-=HSG=- The Oddguard (16) score 147 hits.
Muthuh Phucjahs (9) score 94 hits.
~=H.S.G=~ Cavaliers (23) score 361 hits.
<Char >Angry Peasants (1) score 5 hits.
</Char >~=H.S.G=~ Naoko's Wrath (21) score 243 hits.
Harad Mûmakil (5) score 790 hits.
Bloodbringers (2) score 131 hits.
HackemUp (4) score 202 hits.
Osrido's Ordnance (10) score 65 hits.
[AD] Blood Oath (15) score 44 hits.
~~V~~ (32) score 32 hits.
Devil Dogs (18) score 401 hits.
~=H.S.G=~ Rothach Blades (25) score 169 hits.
Destruidor's Evil Sea-Horses (17) score 757 hits.
Kill'em All! (7) score 231 hits.
Riders on the Storm (11) score 155 hits.
Jolubbers (6) score 59 hits.
~=H.S.G=~ Vanguard (22) score 204 hits.
Tor's Dragoons (13) score 306 hits.
~=H.S.G=~ Yscar Guard (27) score 152 hits.
White Embers (14) score 206 hits.
Sacred Band (12) score 109 hits.
~=HSG The Trumpets=~ (28) score 142 hits.
Total hits suffered: Attackers: 2608, Defenders: 2397

-=HSG=- The Oddguard (16) take 398 hits in close combat, which cause 9 casualties. One Taselak banner is lost.
Muthuh Phucjahs (9) take 486 hits in close combat, which cause 14 casualties.
~=H.S.G=~ Cavaliers (23) take 402 hits in close combat, which cause 11 casualties.
<Char >Angry Peasants (1) take 284 hits in close combat, which cause 10 casualties, wiping the unit out.
</Char >~=H.S.G=~ Naoko's Wrath (21) take 229 hits in close combat, which cause 6 casualties.
Harad Mûmakil (5) take 606 hits in close combat, which cause 19 casualties. 2 Toren banners fall.
Bloodbringers (2) take 266 hits in close combat, which cause 8 casualties.
HackemUp (4) take 244 hits in close combat, which cause 6 casualties.
Osrido's Ordnance (10) take 1006 hits (181 in close combat, 825 from archer fire), which cause 11 casualties, wiping the unit out.
[AD] Blood Oath (15) take 109 hits in close combat, which cause 3 casualties.
~~V~~ (32) take 421 hits in close combat, which cause 10 casualties, wiping the unit out.
Devil Dogs (18) take 291 hits in close combat, which cause 12 casualties.
~=H.S.G=~ Rothach Blades (25) take 165 hits in close combat, which cause 4 casualties.
Destruidor's Evil Sea-Horses (17) take 213 hits in close combat, which cause 6 casualties.
Kill'em All! (7) take 132 hits in close combat, which cause 4 casualties.
Riders on the Storm (11) take 53 hits in close combat, which cause 1 casualties.
Jolubbers (6) take 85 hits in close combat, which cause 4 casualties.
~=H.S.G=~ Vanguard (22) take 127 hits in close combat, which cause 3 casualties.
Tor's Dragoons (13) take 73 hits in close combat, which cause 3 casualties.
~=H.S.G=~ Yscar Guard (27) take 90 hits in close combat, which cause 2 casualties.
White Embers (14) take 45 hits in close combat, which cause 1 casualties.
Sacred Band (12) take 44 hits in close combat, which cause 2 casualties.
~=HSG The Trumpets=~ (28) take 61 hits in close combat, which cause 2 casualties.
Total casualties: 86 attackers, 65 defenders</FONT

Turn No. 3

   8 (68-I)
3 (3-M)
2 (11-I)
4 (18-I)
5 (11-C)
6 (6-I)
7 (48-I)
9 (7-I)
11 (25-I)
12 (9-I)
13 (7-C)
14 (28-I)
15 (20-I)
16 (9-I)
17 (28-C)
18 (15-C)
21 (25-I)
22 (23-I)
23 (15-C)
25 (21-I)
27 (23-I)
28 (18-I)
19 (20-A)
24 (28-A)
26 (41-A)
30 (37-A)
31 (22-A)
29 (23-A)
   

~=HSG=~Astin Troopers (30) fire on FPS Doug-Boom Head Shot!! (3), scoring 47 hits.
Rangers from Hell (19) fire on FPS Doug-Boom Head Shot!! (3), scoring 91 hits.
~=H.S.G=~ Hailstormers (24) fire on FPS Doug-Boom Head Shot!! (3), scoring 56 hits.
FPS Doug-Boom Head Shot!! (3) have no viable target and wait for one to appear.
~H.S.G~ -SFA- Longshafts (31) fire on FPS Doug-Boom Head Shot!! (3), scoring 108 hits.
~=H.S.G=~ Sky Guards (26) fire on FPS Doug-Boom Head Shot!! (3), scoring 208 hits.
~=HSG=~ Air Coryell (29) fire on FPS Doug-Boom Head Shot!! (3), scoring 91 hits.
Muthuh Phuchahs (8) advance towards the enemy.

Close Combat:
5 Toren banners are visible in the melee.
~=H.S.G=~ Rothach Blades (25) score 159 hits.
Jolubbers (6) score 55 hits.
Tor's Dragoons (13) score 127 hits.
[AD] Blood Oath (15) score 50 hits.
Muthuh Phucjahs (9) score 53 hits.
HackemUp (4) score 185 hits.
~=H.S.G=~ Vanguard (22) score 160 hits.
~=H.S.G=~ Cavaliers (23) score 132 hits.
Kill'em All! (7) score 255 hits.
Sacred Band (12) score 93 hits.
~=H.S.G=~ Naoko's Wrath (21) score 217 hits.
~=H.S.G=~ Yscar Guard (27) score 141 hits.
White Embers (14) score 161 hits.
Bloodbringers (2) score 82 hits.
Devil Dogs (18) score 116 hits.
~=HSG The Trumpets=~ (28) score 142 hits.
Destruidor's Evil Sea-Horses (17) score 271 hits.
Riders on the Storm (11) score 139 hits.
-=HSG=- The Oddguard (16) score 76 hits.
Harad Mûmakil (5) score 151 hits.
Total hits suffered: Attackers: 1414, Defenders: 1351

~=H.S.G=~ Rothach Blades (25) take 257 hits in close combat, which cause 6 casualties.
Jolubbers (6) take 301 hits in close combat, which cause 6 casualties, wiping the unit out.
Tor's Dragoons (13) take 310 hits in close combat, which cause 7 casualties, wiping the unit out.
[AD] Blood Oath (15) take 121 hits in close combat, which cause 3 casualties.
Muthuh Phucjahs (9) take 163 hits in close combat, which cause 5 casualties.
HackemUp (4) take 139 hits in close combat, which cause 3 casualties.
~=H.S.G=~ Vanguard (22) take 326 hits in close combat, which cause 8 casualties.
~=H.S.G=~ Cavaliers (23) take 195 hits in close combat, which cause 5 casualties.
Kill'em All! (7) take 110 hits in close combat, which cause 3 casualties.
Sacred Band (12) take 95 hits in close combat, which cause 4 casualties.
~=H.S.G=~ Naoko's Wrath (21) take 172 hits in close combat, which cause 4 casualties.
~=H.S.G=~ Yscar Guard (27) take 131 hits in close combat, which cause 3 casualties.
White Embers (14) take 47 hits in close combat, which cause 1 casualties.
Bloodbringers (2) take 72 hits in close combat, which cause 2 casualties.
Devil Dogs (18) take 78 hits in close combat, which cause 3 casualties.
~=HSG The Trumpets=~ (28) take 65 hits in close combat, which cause 2 casualties.
Destruidor's Evil Sea-Horses (17) take 62 hits in close combat, which cause 2 casualties.
Riders on the Storm (11) take 34 hits in close combat, which cause 1 casualties.
-=HSG=- The Oddguard (16) take 65 hits in close combat, which cause 1 casualties.
FPS Doug-Boom Head Shot!! (3) take 601 hits from archer fire, which cause 3 casualties, wiping the unit out.
Harry (Noble of Toren) has been wounded.
Harad Mûmakil (5) take 22 hits in close combat, which cause 1 casualties.
Total casualties: 39 attackers, 34 defenders</FONT

Turn No. 4

    8 (68-I)
2 (9-I)
4 (15-I)
5 (10-C)
7 (45-I)
9 (2-I)
11 (24-I)
12 (5-I)
14 (27-I)
15 (17-I)
16 (8-I)
17 (26-C)
18 (12-C)
21 (21-I)
22 (15-I)
23 (10-C)
25 (15-I)
27 (20-I)
28 (16-I)
19 (20-A)
24 (28-A)
26 (41-A)
30 (37-A)
31 (22-A)
29 (23-A)
   

~=H.S.G=~ Sky Guards (26) fire on Muthuh Phuchahs (8), scoring 264 hits.
~=HSG=~ Air Coryell (29) fire on Muthuh Phuchahs (8), scoring 91 hits.
Rangers from Hell (19) fire on Muthuh Phuchahs (8), scoring 130 hits.
~H.S.G~ -SFA- Longshafts (31) fire on Muthuh Phuchahs (8), scoring 138 hits.
~=HSG=~Astin Troopers (30) fire on Muthuh Phuchahs (8), scoring 77 hits.
~=H.S.G=~ Hailstormers (24) fire on Muthuh Phuchahs (8), scoring 94 hits.
Muthuh Phuchahs (8) advance towards the enemy.

Close Combat:
7 Toren banners are visible in the melee.
Devil Dogs (18) score 104 hits.
Muthuh Phuchahs (8) score 326 hits.
Muthuh Phucjahs (9) score 18 hits.
Bloodbringers (2) score 81 hits.
Riders on the Storm (11) score 154 hits.
White Embers (14) score 202 hits.
[AD] Blood Oath (15) score 35 hits.
Destruidor's Evil Sea-Horses (17) score 270 hits.
~=HSG The Trumpets=~ (28) score 115 hits.
~=H.S.G=~ Rothach Blades (25) score 114 hits.
~=H.S.G=~ Cavaliers (23) score 94 hits.
-=HSG=- The Oddguard (16) score 71 hits.
~=H.S.G=~ Yscar Guard (27) score 134 hits.
~=H.S.G=~ Naoko's Wrath (21) score 190 hits.
Kill'em All! (7) score 198 hits.
~=H.S.G=~ Vanguard (22) score 113 hits.
Harad Mûmakil (5) score 133 hits.
HackemUp (4) score 146 hits.
Sacred Band (12) score 79 hits.
Total hits suffered: Attackers: 1205, Defenders: 1372

Devil Dogs (18) take 242 hits in close combat, which cause 10 casualties.
Muthuh Phuchahs (8) take 1175 hits (381 in close combat, 794 from archer fire), which cause 34 casualties, making the unit retreat from the battlefield.
Muthuh Phucjahs (9) take 209 hits in close combat, which cause 2 casualties, wiping the unit out.
Hengist (Noble of Toren) has been wounded.
Bloodbringers (2) take 106 hits in close combat, which cause 3 casualties.
Riders on the Storm (11) take 100 hits in close combat, which cause 2 casualties.
White Embers (14) take 109 hits in close combat, which cause 3 casualties.
[AD] Blood Oath (15) take 93 hits in close combat, which cause 2 casualties.
Destruidor's Evil Sea-Horses (17) take 199 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
~=HSG The Trumpets=~ (28) take 188 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
~=H.S.G=~ Rothach Blades (25) take 169 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat.
~=H.S.G=~ Cavaliers (23) take 116 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
-=HSG=- The Oddguard (16) take 190 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
~=H.S.G=~ Yscar Guard (27) take 116 hits in close combat, which cause 3 casualties.
~=H.S.G=~ Naoko's Wrath (21) take 57 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Kill'em All! (7) take 63 hits in close combat, which cause 2 casualties.
~=H.S.G=~ Vanguard (22) take 95 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Harad Mûmakil (5) take 57 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
HackemUp (4) take 51 hits in close combat, which cause 1 casualties.
Sacred Band (12) take 36 hits in close combat, which cause 1 casualties.
Total casualties: 52 attackers, 38 defenders</FONT

Turn No. 5

     2 (6-I)
4 (14-I)
7 (43-I)
11 (22-I)
12 (4-I)
14 (24-I)
15 (15-I)
18 (2-C)
27 (17-I)
19 (20-A)
24 (28-A)
26 (41-A)
30 (37-A)
31 (22-A)
29 (23-A)
   

~=H.S.G=~ Sky Guards (26) retreat towards safer positions.
~=HSG=~Astin Troopers (30) retreat towards safer positions.
~=HSG=~ Air Coryell (29) hold their fire.
Rangers from Hell (19) have no viable target and wait for one to appear.
~H.S.G~ -SFA- Longshafts (31) retreat towards safer positions.
~=H.S.G=~ Hailstormers (24) retreat towards safer positions.
[AD] Blood Oath (15) break through the frontlines!
Sacred Band (12) break through the frontlines!
Riders on the Storm (11) break through the frontlines!

Close Combat:
3 Toren banners are visible in the melee.
~=H.S.G=~ Yscar Guard (27) score 112 hits.
Devil Dogs (18) score 34 hits.
HackemUp (4) score 146 hits.
White Embers (14) score 189 hits.
Bloodbringers (2) score 64 hits.
Kill'em All! (7) score 228 hits.
Total hits suffered: Attackers: 146, Defenders: 627

Close Combat:
2 Toren banners are visible in the melee.
[AD] Blood Oath (15) score 40 hits.
Sacred Band (12) score 66 hits.
Riders on the Storm (11) score 138 hits.
Rangers from Hell (19) score 60 hits.
Total hits suffered: Attackers: 60, Defenders: 244

~=H.S.G=~ Yscar Guard (27) take 521 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield.
[AD] Blood Oath (15) take 38 hits in close combat, which cause 1 casualties.
Sacred Band (12) take 22 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Devil Dogs (18) take 106 hits in close combat, which cause 2 casualties, wiping the unit out.
Rangers from Hell (19) take 244 hits in close combat, which cause 8 casualties.
HackemUp (4) take 65 hits in close combat, which cause 2 casualties.
White Embers (14) take 44 hits in close combat, which cause 1 casualties.
Bloodbringers (2) take 37 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 6 attackers, 23 defenders</FONT

Turn No. 6

     4 (12-I)
7 (43-I)
14 (23-I)
11 (22-I)
15 (14-I)
19 (12-A)
24 (28-A)
26 (41-A)
29 (23-A)
30 (37-A)
31 (22-A)
   

~=H.S.G=~ Hailstormers (24) fire on Kill'em All! (7), scoring 80 hits.
~=H.S.G=~ Sky Guards (26) fire on Kill'em All! (7), scoring 189 hits.
~H.S.G~ -SFA- Longshafts (31) fire on White Embers (14), scoring 189 hits.
~=HSG=~Astin Troopers (30) fire on HackemUp (4), scoring 68 hits.
~=HSG=~ Air Coryell (29) fire on HackemUp (4), scoring 182 hits.
White Embers (14) can not advance, because the front lines are too crowded.
HackemUp (4) and Kill'em All! (7) advance towards the enemy.

Close Combat:
4 Toren banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Riders on the Storm (11) score 125 hits.
[AD] Blood Oath (15) score 30 hits.
HackemUp (4) score 150 hits.
Kill'em All! (7) score 242 hits.
Rangers from Hell (19) score 48 hits.
Total hits suffered: Attackers: 48, Defenders: 292 (547 before overkill)
With no infantry cover left, ~=HSG=~Astin Troopers (30) panic and retreat.

Riders on the Storm (11) take 48 hits in close combat, which cause 1 casualties.
HackemUp (4) take 250 hits from archer fire, which cause 6 casualties.
Kill'em All! (7) take 269 hits from archer fire, which cause 8 casualties.
White Embers (14) take 189 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
~=HSG=~Astin Troopers (30) are shocked, making the unit retreat from the battlefield.
Rangers from Hell (19) take 292 hits in close combat, which cause 10 casualties.
Total casualties: 21 attackers, 10 defenders</FONT

Turn No. 7

      4 (6-I)
7 (35-I)
11 (21-I)
15 (14-I)
19 (2-A)
24 (28-A)
26 (41-A)
29 (23-A)
31 (22-A)
   

~=HSG=~ Air Coryell (29) retreat towards safer positions.
~=H.S.G=~ Hailstormers (24) retreat towards safer positions.
~H.S.G~ -SFA- Longshafts (31) have no viable target and wait for one to appear.
~=H.S.G=~ Sky Guards (26) retreat towards safer positions.
[AD] Blood Oath (15) break through the frontlines!
Riders on the Storm (11) break through the frontlines!
HackemUp (4) break through the frontlines!
Kill'em All! (7) break through the frontlines!

Close Combat:
4 Toren banners are visible in the melee.
[AD] Blood Oath (15) score 32 hits.
Riders on the Storm (11) score 126 hits.
~H.S.G~ -SFA- Longshafts (31) score 110 hits.
HackemUp (4) score 101 hits.
Kill'em All! (7) score 202 hits.
Total hits suffered: Attackers: 110, Defenders: 461
With no infantry cover left, ~=H.S.G=~ Sky Guards (26) panic and retreat.

[AD] Blood Oath (15) take 42 hits in close combat, which cause 1 casualties.
Riders on the Storm (11) take 36 hits in close combat, which cause 1 casualties.
Rangers from Hell (19) are shocked, causing panicked flight among the survivors.
~H.S.G~ -SFA- Longshafts (31) take 461 hits in close combat, which cause 20 casualties.
~=H.S.G=~ Sky Guards (26) are shocked, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat.
HackemUp (4) take 32 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 3 attackers, 20 defenders</FONT

Turn No. 8

       7 (35-I)
11 (20-I)
15 (13-I)
31 (2-A)
24 (28-A)
29 (23-A)
  

~=H.S.G=~ Hailstormers (24) retreat towards safer positions.
~=HSG=~ Air Coryell (29) retreat towards safer positions.
Riders on the Storm (11) break through the frontlines!
Kill'em All! (7) break through the frontlines!

Close Combat:
1 Toren banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
[AD] Blood Oath (15) score 30 hits.
~H.S.G~ -SFA- Longshafts (31) score 20 hits.
Total hits suffered: Attackers: 20, Defenders: 19 (30 before overkill)

[AD] Blood Oath (15) take 20 hits in close combat, which cause 1 casualties.
~H.S.G~ -SFA- Longshafts (31) take 19 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Total casualties: 1 attackers, 1 defenders</FONT

Turn No. 9

       15 (12-I)
7 (35-I)
11 (20-I)
24 (28-A)
29 (23-A)
 

~=H.S.G=~ Hailstormers (24) fire on Kill'em All! (7), scoring 73 hits.
~=HSG=~ Air Coryell (29) fire on Kill'em All! (7), scoring 135 hits.
Riders on the Storm (11), [AD] Blood Oath (15) and Kill'em All! (7) advance towards the enemy.

Close Combat:
1 Toren banners are visible in the melee.
~=H.S.G=~ Hailstormers (24) score 27 hits.
Riders on the Storm (11) score 131 hits.
~=HSG=~ Air Coryell (29) score 55 hits.
Kill'em All! (7) score 203 hits.
Total hits suffered: Attackers: 82, Defenders: 334

~=H.S.G=~ Hailstormers (24) take 212 hits in close combat, which cause 8 casualties.
Riders on the Storm (11) take 42 hits in close combat, which cause 1 casualties.
~=HSG=~ Air Coryell (29) take 122 hits in close combat, which cause 6 casualties.
Kill'em All! (7) take 248 hits (40 in close combat, 208 from archer fire), which cause 7 casualties.
Total casualties: 8 attackers, 14 defenders</FONT

Turn No. 10

        15 (12-I)
7 (28-I)
11 (19-I)
24 (20-A)
29 (17-A)
 

[AD] Blood Oath (15) advance towards the enemy.

Close Combat:
2 Toren banners are visible in the melee.
[AD] Blood Oath (15) score 31 hits.
~=HSG=~ Air Coryell (29) score 97 hits.
Kill'em All! (7) score 155 hits.
Riders on the Storm (11) score 135 hits.
~=H.S.G=~ Hailstormers (24) score 40 hits.
Total hits suffered: Attackers: 137, Defenders: 321

[AD] Blood Oath (15) take 63 hits in close combat, which cause 2 casualties.
~=HSG=~ Air Coryell (29) take 166 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Kill'em All! (7) take 74 hits in close combat, which cause 2 casualties.
~=H.S.G=~ Hailstormers (24) take 155 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Total casualties: 4 attackers, 14 defenders</FONT

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 22 %.