Tempest Family/Luna/Siege of Fontan 22-07-2020

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Letters and Roleplay

Sunset Siege



Battle in Fontan

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Armsworth 1st InfantryWilliamShadowdale46 Infline  653
2A Aurellian AxemenMaccioShadowdale84 Infline  1097
3A Barberosa GuardsLexShadowdale39 Infline  487
4A BattlethunderFlaviaShadowdale46 Cavwedge  960
5A Blight ArchersMara BlightShadowdale30 Archskirmish  416
6A Buyasta Free Company ÉdouardShadowdale30 Archskirmish  486
7A Elder Kane GuardsChristofer IIIShadowdale52 SFskirmish  1074
8A Grey GuardLindowShadowdale199 Archskirmish  1844
9A Lockhart GuardsElisabettaShadowdale38 Archskirmish  538
10A Mistmight GuardsGustavShadowdale36 Archskirmish  407
11A Nerio GuardsPan HonosShadowdale56 Archskirmish  750
12A Paladins of ShadowTyrannShadowdale45 Infline  588
13A Peregrine LancersAmbroseShadowdale58 Cavwedge  961
14A Shadow StrikeFoxenShadowdale70 Infline  931
15A ShadowsMordred PendragonShadowdale36 Infline  521
16A Tempest RangersLunaShadowdale76 Archline  955
17A The WendigosMarcusShadowdale7 Infline  175
18A WolvesDawsonShadowdale66 Infline  1043
19DArrow Maidens(militia/guard unit)Caligus29 SFline  583
20DElite Guards(militia/guard unit)Caligus30 Infline  368
21DElite Maidens(militia/guard unit)Caligus19 SFline  525
22DExtra Rangers(militia/guard unit)Caligus30 MIline  371
23DHalberdiers(militia/guard unit)Caligus34 Infline  423
24DHalberdiers(militia/guard unit)Caligus20 Infline  288
25DInfantry Militia(militia/guard unit)Caligus13 Infline  212
26D LongbowmenActronCaligus64 Archskirmish  955
27DLongbowmen II(militia/guard unit)Caligus23 Archline  339
28DLongbowmen II(militia/guard unit)Caligus30 Archline  401
29DLongbowmen Militia(militia/guard unit)Caligus16 Archline  257
30DMaiden Archers(militia/guard unit)Caligus17 SFline  447
31DMore Longbowmen(militia/guard unit)Caligus30 Archline  406
32DMore Longbowmen(militia/guard unit)Caligus35 Archline  459
33DMore rangers(militia/guard unit)Caligus30 MIline  376
34DRanger Guards(militia/guard unit)Caligus35 MIline  398
35DRangers(militia/guard unit)Caligus27 MIline  338
36DRangers II(militia/guard unit)Caligus30 MIline  369
37DRangers III(militia/guard unit)Caligus30 MIline  371
38DRangers III(militia/guard unit)Caligus25 MIline  318
39DThe Elites(militia/guard unit)Caligus25 Infline  328
40D The Final WordRowanCaligus58 SFline  1437
41DThe Maidens(militia/guard unit)Caligus24 SFline  502
42DVeritas(militia/guard unit)Caligus118 Infline  1323


Total:
18 attackers (393 Inf, 465 Arch, 104 Cav, 52 SF)
24 defenders (240 Inf, 207 MI, 198 Arch, 147 SF)
Total combat strengths: 13886 vs. 11794

The region owner Caligus and their allies defend.
The Shadowdale troops attack because they are at war with Caligus.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Shadow King Lindow Moonsun is spotted wielding the Glowing Sabre of Little Ogre.
Margrave Foxen Carmine is spotted reading from the Book of Time.
Royal Rowan MacGregor is spotted wielding the Honed Staff of Xuanye.
Shadow King Lindow Moonsun is spotted reading from the Ancient Book of War.
Shadow King Lindow Moonsun is spotted wearing the Bizarre Helm of the East Continent.
Lady Luna Tempest, Grey Exarch of Shadowdale, Dame of Evora, Marshal of the Shadow Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (46-C)
13 (58-C)
   1 (46-I)
2 (84-I)
3 (39-I)
5 (30-A)
6 (30-A)
7 (52-S)
8 (199-A)
9 (38-A)
10 (36-A)
11 (56-A)
12 (45-I)
14 (70-I)
15 (36-I)
16 (76-A)
17 (7-I)
18 (66-I)
  26 (64-A)
19 (29-S)
20 (30-I)
21 (19-S)
22 (30-M)
23 (34-I)
24 (20-I)
25 (13-I)
27 (23-A)
28 (30-A)
29 (16-A)
30 (17-S)
31 (30-A)
32 (35-A)
33 (30-M)
34 (35-M)
35 (27-M)
36 (30-M)
37 (30-M)
38 (25-M)
39 (25-I)
40 (58-S)
41 (24-S)
42 (118-I)
   

Rangers III (37) fire on Grey Guard (8), scoring 106 hits.
Longbowmen (26) fire on Elder Kane Guards (7), scoring 300 hits.
Extra Rangers (22) fire on Aurellian Axemen (2), scoring 113 hits.
Tempest Rangers (16) fire on Longbowmen (26), scoring 364 hits.
Rangers III (38) fire on Wolves (18), scoring 113 hits.
Longbowmen Militia (29) fire on Shadow Strike (14), scoring 84 hits.
Ranger Guards (34) fire on Nerio Guards (11), scoring 81 hits.
Elite Maidens (21) fire on Armsworth 1st Infantry (1), scoring 232 hits.
Buyasta Free Company (6) fire on Veritas (42), scoring 135 hits.
Maiden Archers (30) fire on Paladins of Shadow (12), scoring 75 hits.
Nerio Guards (11) fire on The Final Word (40), scoring 223 hits.
The Maidens (41) fire on Lockhart Guards (9), scoring 127 hits.
Grey Guard (8) fire on Arrow Maidens (19), scoring 805 hits.
Rangers II (36) fire on Shadows (15), scoring 71 hits.
Rangers (35) fire on Barberosa Guards (3), scoring 79 hits.
Longbowmen II (27) fire on Tempest Rangers (16), scoring 139 hits.
Elder Kane Guards (7) fire on More Longbowmen (32), scoring 482 hits.
More rangers (33) fire on Blight Archers (5), scoring 59 hits.
More Longbowmen (32) fire on Mistmight Guards (10), scoring 92 hits.
Longbowmen II (28) fire on Buyasta Free Company (6), scoring 76 hits.
Arrow Maidens (19) fire on The Wendigos (17), scoring 225 hits.
Lockhart Guards (9) fire on Halberdiers (23), scoring 127 hits.
More Longbowmen (31) have no enemy in range and hold their fire.
Mistmight Guards (10) fire on More Longbowmen (31), scoring 132 hits.
The Final Word (40) have no enemy in range and hold their fire.
Blight Archers (5) fire on Elite Guards (20), scoring 101 hits.
Total ranged hits suffered: Attackers: 1972, Defenders: 2369
Battlethunder (4) and Peregrine Lancers (13) ride on, closing in on the defenders.
Shadow Strike (14), The Wendigos (17), Paladins of Shadow (12), Armsworth 1st Infantry (1), Wolves (18), Shadows (15), Aurellian Axemen (2) and Barberosa Guards (3) advance towards the enemy.
Halberdiers (24), Elite Guards (20), Veritas (42), Halberdiers (23), Infantry Militia (25) and The Elites (39) move forward to take up positions at the outer wall.


Longbowmen (26) take 230 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Shadow Strike (14) take 84 hits from archer fire, which cause 2 casualties.
The Wendigos (17) take 225 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Marcus Towerfall, Knight of Karbala has been wounded by Arrow Maidens (19).
Paladins of Shadow (12) take 75 hits from archer fire, which cause 2 casualties.
Tempest Rangers (16) take 139 hits from archer fire, which cause 4 casualties.
Armsworth 1st Infantry (1) take 232 hits from archer fire, which cause 4 casualties.
Buyasta Free Company (6) take 76 hits from archer fire, which cause 3 casualties.
Wolves (18) take 113 hits from archer fire, which cause 2 casualties.
Shadows (15) take 71 hits from archer fire, which cause 1 casualties.
Elite Guards (20) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Nerio Guards (11) take 81 hits from archer fire, which cause 2 casualties.
Grey Guard (8) take 106 hits from archer fire, which cause 3 casualties.
Aurellian Axemen (2) take 113 hits from archer fire, which cause 2 casualties.
Veritas (42) take 85 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Halberdiers (23) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Elder Kane Guards (7) take 300 hits from archer fire, which cause 9 casualties.
More Longbowmen (32) take 389 hits from archer fire (reduced due to fortifications), which cause 9 casualties.
Arrow Maidens (19) take 649 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Lockhart Guards (9) take 127 hits from archer fire, which cause 4 casualties.
More Longbowmen (31) take 106 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Barberosa Guards (3) take 79 hits from archer fire, which cause 2 casualties.
Mistmight Guards (10) take 92 hits from archer fire, which cause 3 casualties.
The Final Word (40) take 180 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Blight Archers (5) take 59 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 1972 (0 from close combat and 1972 from ranged), Defenders: 1783 (0 from close combat and 1783 from ranged)
Total casualties: 51 attackers, 38 defenders

Turn No. 2

    4 (46-C)
13 (58-C)
5 (28-A)
6 (27-A)
7 (43-S)
8 (196-A)
9 (34-A)
10 (33-A)
11 (54-A)
16 (72-A)
1 (42-I)
2 (82-I)
3 (37-I)
12 (43-I)
14 (68-I)
15 (35-I)
18 (64-I)
20 (29-I)
23 (32-I)
24 (20-I)
25 (13-I)
26 (58-A)
39 (25-I)
42 (116-I)
19 (17-S)
21 (19-S)
22 (30-M)
27 (23-A)
28 (30-A)
29 (16-A)
30 (17-S)
31 (27-A)
32 (26-A)
33 (30-M)
34 (35-M)
35 (27-M)
36 (30-M)
37 (30-M)
38 (25-M)
40 (55-S)
41 (24-S)
   

Nerio Guards (11) fire on Veritas (42), scoring 402 hits.
Rangers II (36) fire on Aurellian Axemen (2), scoring 191 hits.
Maiden Archers (30) fire on Wolves (18), scoring 336 hits.
Tempest Rangers (16) fire on Longbowmen (26), scoring 489 hits.
Arrow Maidens (19) fire on Shadow Strike (14), scoring 254 hits.
Buyasta Free Company (6) fire on Halberdiers (23), scoring 290 hits.
Longbowmen II (28) fire on Armsworth 1st Infantry (1), scoring 169 hits.
Rangers III (37) fire on Paladins of Shadow (12), scoring 197 hits.
Elder Kane Guards (7) fire on Elite Guards (20), scoring 478 hits.
The Maidens (41) fire on Shadows (15), scoring 337 hits.
Grey Guard (8) fire on The Elites (39), scoring 1385 hits.
Blight Archers (5) fire on Halberdiers (24), scoring 208 hits.
Longbowmen Militia (29) fire on Barberosa Guards (3), scoring 162 hits.
The Final Word (40) fire on Grey Guard (8), scoring 449 hits.
Mistmight Guards (10) fire on Infantry Militia (25), scoring 216 hits.
More rangers (33) fire on Elder Kane Guards (7), scoring 92 hits.
More Longbowmen (32) fire on Lockhart Guards (9), scoring 83 hits.
More Longbowmen (31) fire on Tempest Rangers (16), scoring 154 hits.
Extra Rangers (22) fire on Nerio Guards (11), scoring 47 hits.
Lockhart Guards (9) fire on The Final Word (40), scoring 189 hits.
Longbowmen (26) fire on Buyasta Free Company (6), scoring 309 hits.
Rangers (35) fire on Blight Archers (5), scoring 67 hits.
Rangers III (38) fire on Mistmight Guards (10), scoring 62 hits.
Elite Maidens (21) fire on Peregrine Lancers (13), scoring 133 hits.
Longbowmen II (27) fire on Battlethunder (4), scoring 62 hits.
Ranger Guards (34) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 3104, Defenders: 3657
Battlethunder (4) and Peregrine Lancers (13) ride on, closing in on the defenders.
There are 28 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!
Barberosa Guards (3) attack the fortifications with siege engines!
Shadow Strike (14) attack the fortifications with siege engines!
Shadows (15) attack the fortifications with siege engines!
Aurellian Axemen (2) attack the fortifications with siege engines!
Paladins of Shadow (12) attack the fortifications with siege engines!
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Infantry Militia (25) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
5 Caligus banners are visible in the melee.
24 Shadowdale banners are visible in the melee.
Infantry Militia (25) score 152 hits on Shadow Strike (14).
Wolves (18) score 451 hits on Longbowmen (26).
Barberosa Guards (3) score 187 hits on Veritas (42).
Halberdiers (24) score 263 hits on Shadows (15).
Shadow Strike (14) score 334 hits on Infantry Militia (25) (388 before overkill).
Shadows (15) score 280 hits on Halberdiers (24).
Veritas (42) score 907 hits on Barberosa Guards (3).
Aurellian Axemen (2) score 695 hits on Halberdiers (23).
Elite Guards (20) score 297 hits on Armsworth 1st Infantry (1).
Paladins of Shadow (12) score 346 hits on The Elites (39).
Longbowmen (26) score 94 hits on Wolves (18).
The Elites (39) score 242 hits on Paladins of Shadow (12).
Armsworth 1st Infantry (1) score 272 hits on Elite Guards (20).
Halberdiers (23) score 314 hits on Aurellian Axemen (2).
Total close combat hits suffered: Attackers: 2269, Defenders: 2565 (2619 before overkill)

Nerio Guards (11) take 47 hits from archer fire, which cause 1 casualties.
Infantry Militia (25) take 348 hits (211 in close combat, 137 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Tempest Rangers (16) take 154 hits from archer fire, which cause 4 casualties.
Wolves (18) take 430 hits (94 in close combat, 336 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Barberosa Guards (3) take 1069 hits (907 in close combat, 162 from archer fire), which cause 22 casualties, throwing them back from the fortifications, causing another 3 casualties. One Shadowdale banner is lost.
Buyasta Free Company (6) take 309 hits from archer fire, which cause 10 casualties.
Elder Kane Guards (7) take 92 hits from archer fire, which cause 3 casualties.
Grey Guard (8) take 449 hits from archer fire, which cause 12 casualties.
Blight Archers (5) take 67 hits from archer fire, which cause 2 casualties.
Halberdiers (24) take 309 hits (177 in close combat, 132 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Shadow Strike (14) take 406 hits (152 in close combat, 254 from archer fire), which cause 9 casualties, throwing them back from the fortifications, causing another 2 casualties.
The Final Word (40) take 152 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Mistmight Guards (10) take 62 hits from archer fire, which cause 2 casualties.
Shadows (15) take 600 hits (263 in close combat, 337 from archer fire), which cause 11 casualties, throwing them back from the fortifications, causing another 3 casualties.
Battlethunder (4) take 62 hits from archer fire, which cause 1 casualties.
Veritas (42) take 372 hits (118 in close combat, 254 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Aurellian Axemen (2) take 505 hits (314 in close combat, 191 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Lockhart Guards (9) take 83 hits from archer fire, which cause 2 casualties.
Elite Guards (20) take 475 hits (172 in close combat, 303 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Paladins of Shadow (12) take 439 hits (242 in close combat, 197 from archer fire), which cause 10 casualties, throwing them back from the fortifications, causing another 3 casualties.
Longbowmen (26) take 594 hits (285 in close combat, 309 from archer fire) (reduced due to fortifications), which cause 15 casualties.
Peregrine Lancers (13) take 133 hits from archer fire, which cause 3 casualties.
The Elites (39) take 1096 hits (219 in close combat, 877 from archer fire) (reduced due to fortifications), which cause 23 casualties, making the unit retreat from the battlefield.
Armsworth 1st Infantry (1) take 466 hits (297 in close combat, 169 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Halberdiers (23) take 624 hits (440 in close combat, 184 from archer fire) (reduced due to fortifications), which cause 13 casualties.
Total hits suffered: Attackers: 5373 (2269 from close combat and 3104 from ranged), Defenders: 3970 (1622 from close combat and 2348 from ranged)
Total casualties: 126 attackers, 84 defenders

Turn No. 3

     5 (26-A)
6 (17-A)
7 (40-S)
8 (184-A)
9 (32-A)
10 (31-A)
11 (53-A)
16 (68-A)
1 (34-I)
2 (74-I)
3 (12-I)
4 (45-C)
12 (30-I)
13 (55-C)
14 (57-I)
15 (21-I)
18 (57-I)
20 (19-I)
23 (19-I)
24 (14-I)
25 (6-I)
26 (43-A)
42 (109-I)
19 (17-S)
21 (19-S)
22 (30-M)
27 (23-A)
28 (30-A)
29 (16-A)
30 (17-S)
31 (27-A)
32 (26-A)
33 (30-M)
34 (35-M)
35 (27-M)
36 (30-M)
37 (30-M)
38 (25-M)
40 (52-S)
41 (24-S)
   

Elite Maidens (21) fire on Aurellian Axemen (2), scoring 213 hits.
Elder Kane Guards (7) fire on Veritas (42), scoring 363 hits.
Nerio Guards (11) fire on Longbowmen (26), scoring 259 hits.
Buyasta Free Company (6) fire on Halberdiers (23), scoring 195 hits.
Longbowmen II (27) fire on Battlethunder (4), scoring 120 hits.
Longbowmen Militia (29) fire on Peregrine Lancers (13), scoring 77 hits.
Blight Archers (5) fire on Elite Guards (20), scoring 205 hits.
Rangers III (38) fire on Wolves (18), scoring 160 hits.
Lockhart Guards (9) fire on Halberdiers (24), scoring 216 hits.
More Longbowmen (32) fire on Shadow Strike (14), scoring 217 hits.
The Maidens (41) fire on Armsworth 1st Infantry (1), scoring 214 hits.
Tempest Rangers (16) fire on Infantry Militia (25), scoring 568 hits.
Mistmight Guards (10) fire on The Final Word (40), scoring 106 hits.
Arrow Maidens (19) fire on Paladins of Shadow (12), scoring 168 hits.
Ranger Guards (34) fire on Shadows (15), scoring 230 hits.
Maiden Archers (30) fire on Barberosa Guards (3), scoring 242 hits.
Rangers II (36) fire on Grey Guard (8), scoring 67 hits.
Longbowmen (26) fire on Elder Kane Guards (7), scoring 161 hits.
Extra Rangers (22) fire on Tempest Rangers (16), scoring 77 hits.
The Final Word (40) fire on Nerio Guards (11), scoring 246 hits.
Grey Guard (8) fire on Longbowmen II (28), scoring 1008 hits.
More Longbowmen (31) fire on Lockhart Guards (9), scoring 71 hits.
More rangers (33) fire on Blight Archers (5), scoring 83 hits.
Rangers (35) fire on Mistmight Guards (10), scoring 85 hits.
Longbowmen II (28) fire on Buyasta Free Company (6), scoring 55 hits.
Rangers III (37) fire on Nerio Guards (11), scoring 74 hits.
Total ranged hits suffered: Attackers: 2560, Defenders: 2920
Battlethunder (4) and Peregrine Lancers (13) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 28 siege engines at the walls.
Shadows (15) attack the fortifications with siege engines!
Aurellian Axemen (2) attack the fortifications with siege engines!
Barberosa Guards (3) attack the fortifications with siege engines!
Wolves (18) attack the fortifications with siege engines!
Shadow Strike (14) attack the fortifications with siege engines!
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Paladins of Shadow (12) attack the fortifications with siege engines!
Veritas (42), Infantry Militia (25) and Elite Guards (20) hold their positions at the outer wall, waiting for the attack.


Close Combat (Defender Line 1):
5 Caligus banners are visible in the melee.
23 Shadowdale banners are visible in the melee.
Veritas (42) score 529 hits on Shadow Strike (14).
Veritas (42) score 111 hits on Barberosa Guards (3).
Infantry Militia (25) score 113 hits on Wolves (18).
Elite Guards (20) score 160 hits on Aurellian Axemen (2).
Shadows (15) score 143 hits on Longbowmen (26).
Aurellian Axemen (2) score 569 hits on Elite Guards (20).
Halberdiers (23) score 184 hits on Paladins of Shadow (12).
Longbowmen (26) score 59 hits on Shadows (15).
Barberosa Guards (3) score 111 hits on Veritas (42).
Wolves (18) score 214 hits on Infantry Militia (25) (504 before overkill).
Shadow Strike (14) score 401 hits on Veritas (42).
Armsworth 1st Infantry (1) score 269 hits on Halberdiers (24).
Halberdiers (24) score 193 hits on Armsworth 1st Infantry (1).
Paladins of Shadow (12) score 257 hits on Halberdiers (23).
Total close combat hits suffered: Attackers: 1349, Defenders: 1964 (2254 before overkill)

Veritas (42) take 554 hits (324 in close combat, 230 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Elder Kane Guards (7) take 161 hits from archer fire, which cause 5 casualties.
Nerio Guards (11) take 320 hits from archer fire, which cause 9 casualties.
Pan Honos Nerio, Knight of Karbala has been wounded by The Final Word (40).
Buyasta Free Company (6) take 55 hits from archer fire, which cause 2 casualties.
Infantry Militia (25) take 494 hits (135 in close combat, 359 from archer fire) (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
Blight Archers (5) take 83 hits from archer fire, which cause 2 casualties.
Elite Guards (20) take 490 hits (360 in close combat, 130 from archer fire) (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield.
Shadows (15) take 289 hits (59 in close combat, 230 from archer fire), which cause 6 casualties, throwing them back from the fortifications.
Lockhart Guards (9) take 71 hits from archer fire, which cause 2 casualties.
Aurellian Axemen (2) take 373 hits (160 in close combat, 213 from archer fire), which cause 6 casualties.
Tempest Rangers (16) take 77 hits from archer fire, which cause 2 casualties.
Mistmight Guards (10) take 85 hits from archer fire, which cause 2 casualties.
Halberdiers (23) take 286 hits (163 in close combat, 123 from archer fire) (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Longbowmen (26) take 255 hits (91 in close combat, 164 from archer fire) (reduced due to fortifications), which cause 6 casualties.
The Final Word (40) take 85 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Barberosa Guards (3) take 353 hits (111 in close combat, 242 from archer fire), which cause 7 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 1 casualties. 2 siege engines are destroyed in the assault.
Grey Guard (8) take 67 hits from archer fire, which cause 2 casualties.
Wolves (18) take 273 hits (113 in close combat, 160 from archer fire), which cause 5 casualties.
Shadow Strike (14) take 746 hits (529 in close combat, 217 from archer fire), which cause 16 casualties, throwing them back from the fortifications, causing another 2 casualties.
Armsworth 1st Infantry (1) take 407 hits (193 in close combat, 214 from archer fire), which cause 7 casualties, throwing them back from the fortifications.
Battlethunder (4) take 120 hits from archer fire, which cause 2 casualties.
Peregrine Lancers (13) take 77 hits from archer fire, which cause 2 casualties.
Halberdiers (24) take 307 hits (170 in close combat, 137 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Longbowmen II (28) take 813 hits from archer fire (reduced due to fortifications), which cause 19 casualties, making the unit retreat from the battlefield.
Paladins of Shadow (12) take 352 hits (184 in close combat, 168 from archer fire), which cause 8 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 3909 (1349 from close combat and 2560 from ranged), Defenders: 3284 (1243 from close combat and 2041 from ranged)
Total casualties: 89 attackers, 65 defenders

Turn No. 4

     5 (24-A)
6 (15-A)
7 (35-S)
8 (182-A)
9 (30-A)
10 (29-A)
11 (44-A)
16 (66-A)
1 (27-I)
4 (43-C)
12 (22-I)
13 (53-C)
14 (39-I)
15 (15-I)
2 (68-I)
18 (52-I)
24 (8-I)
26 (37-A)
42 (98-I)
19 (17-S)
21 (19-S)
22 (30-M)
27 (23-A)
29 (16-A)
30 (17-S)
31 (27-A)
32 (26-A)
33 (30-M)
34 (35-M)
35 (27-M)
36 (30-M)
37 (30-M)
38 (25-M)
40 (51-S)
41 (24-S)
   

Grey Guard (8) fire on The Final Word (40), scoring 1063 hits.
Tempest Rangers (16) fire on Elite Maidens (21), scoring 338 hits.
Extra Rangers (22) fire on Battlethunder (4), scoring 95 hits.
Longbowmen Militia (29) fire on Peregrine Lancers (13), scoring 134 hits.
Rangers III (37) fire on Shadow Strike (14), scoring 162 hits.
Rangers II (36) fire on Armsworth 1st Infantry (1), scoring 133 hits.
More Longbowmen (32) fire on Paladins of Shadow (12), scoring 169 hits.
Ranger Guards (34) fire on Shadows (15), scoring 215 hits.
Rangers III (38) fire on Grey Guard (8), scoring 54 hits.
Lockhart Guards (9) fire on The Maidens (41), scoring 163 hits.
Elder Kane Guards (7) fire on Maiden Archers (30), scoring 347 hits.
Rangers (35) fire on Nerio Guards (11), scoring 98 hits.
Elite Maidens (21) fire on Tempest Rangers (16), scoring 242 hits.
Blight Archers (5) fire on More rangers (33), scoring 146 hits.
Arrow Maidens (19) fire on Elder Kane Guards (7), scoring 82 hits.
The Maidens (41) fire on Mistmight Guards (10), scoring 140 hits.
Maiden Archers (30) fire on Buyasta Free Company (6), scoring 209 hits.
Nerio Guards (11) fire on More Longbowmen (31), scoring 291 hits.
The Final Word (40) fire on Lockhart Guards (9), scoring 335 hits.
More rangers (33) fire on Blight Archers (5), scoring 61 hits.
Longbowmen II (27) fire on Lockhart Guards (9), scoring 95 hits.
Buyasta Free Company (6) fire on Ranger Guards (34), scoring 131 hits.
More Longbowmen (31) fire on Lockhart Guards (9), scoring 68 hits.
Mistmight Guards (10) fire on Rangers III (37), scoring 142 hits.
Total ranged hits suffered: Attackers: 2292, Defenders: 2621
Battlethunder (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Peregrine Lancers (13) ride carefully through the breached fortifications.
There are 17 siege engines at the walls.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Paladins of Shadow (12) attack the fortifications with siege engines!
Shadow Strike (14) attack the fortifications with siege engines!
Shadows (15) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
5 Caligus banners are visible in the melee.
33 Shadowdale banners are visible in the melee.
Veritas (42) score 473 hits on Wolves (18).
Veritas (42) score 193 hits on Paladins of Shadow (12).
Veritas (42) score 112 hits on Shadows (15).
Veritas (42) score 182 hits on Armsworth 1st Infantry (1).
Peregrine Lancers (13) score 407 hits on Halberdiers (24) (654 before overkill).
Armsworth 1st Infantry (1) score 254 hits on Veritas (42).
Aurellian Axemen (2) score 570 hits on Longbowmen (26).
Aurellian Axemen (2) score 166 hits on Halberdiers (24).
Wolves (18) score 629 hits on Veritas (42).
Paladins of Shadow (12) score 188 hits on Veritas (42).
Longbowmen (26) score 44 hits on Shadow Strike (14).
Longbowmen (26) score 77 hits on Aurellian Axemen (2).
Halberdiers (24) score 62 hits on Aurellian Axemen (2).
Halberdiers (24) score 51 hits on Peregrine Lancers (13).
Shadow Strike (14) score 242 hits on Longbowmen (26).
Shadows (15) score 141 hits on Veritas (42).
Total close combat hits suffered: Attackers: 1194, Defenders: 2597 (2844 before overkill)

Grey Guard (8) take 54 hits from archer fire, which cause 1 casualties.
Veritas (42) take 767 hits in close combat (reduced due to fortifications), which cause 15 casualties.
Tempest Rangers (16) take 242 hits from archer fire, which cause 6 casualties.
Rangers III (37) take 115 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Peregrine Lancers (13) take 185 hits (51 in close combat, 134 from archer fire), which cause 4 casualties.
Ranger Guards (34) take 106 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Armsworth 1st Infantry (1) take 315 hits (182 in close combat, 133 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Lockhart Guards (9) take 498 hits from archer fire, which cause 14 casualties, causing panicked flight among the survivors.
Elder Kane Guards (7) take 82 hits from archer fire, which cause 2 casualties.
Elite Maidens (21) take 273 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Blight Archers (5) take 61 hits from archer fire, which cause 2 casualties.
Aurellian Axemen (2) take 139 hits in close combat, which cause 2 casualties.
Wolves (18) take 473 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties.
Paladins of Shadow (12) take 362 hits (193 in close combat, 169 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties.
The Maidens (41) take 131 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Battlethunder (4) take 95 hits from archer fire, which cause 2 casualties.
Longbowmen (26) take 514 hits in close combat (reduced due to fortifications), which cause 13 casualties.
Maiden Archers (30) take 280 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Nerio Guards (11) take 98 hits from archer fire, which cause 3 casualties.
The Final Word (40) take 857 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Halberdiers (24) take 363 hits in close combat (reduced due to fortifications), which cause 8 casualties, wiping the unit out.
More rangers (33) take 118 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Shadow Strike (14) take 206 hits (44 in close combat, 162 from archer fire), which cause 4 casualties, throwing them back from the fortifications.
Buyasta Free Company (6) take 209 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors.
More Longbowmen (31) take 235 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Shadows (15) take 327 hits (112 in close combat, 215 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Mistmight Guards (10) take 140 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 3486 (1194 from close combat and 2292 from ranged), Defenders: 3759 (1644 from close combat and 2115 from ranged)
Total casualties: 85 attackers, 74 defenders

Turn No. 5

     5 (22-A)
7 (33-S)
8 (181-A)
10 (25-A)
11 (41-A)
16 (60-A)
1 (20-I)
4 (41-C)
14 (35-I)
15 (8-I)
18 (42-I)
2 (66-I)
13 (49-C)
26 (24-A)
42 (83-I)
19 (17-S)
21 (14-S)
22 (30-M)
27 (23-A)
29 (16-A)
30 (12-S)
31 (21-A)
32 (26-A)
33 (28-M)
34 (33-M)
35 (27-M)
36 (30-M)
37 (28-M)
38 (25-M)
41 (22-S)
   

Elder Kane Guards (7) fire on The Maidens (41), scoring 323 hits.
Arrow Maidens (19) fire on Battlethunder (4), scoring 201 hits.
Longbowmen II (27) fire on Wolves (18), scoring 156 hits.
Rangers III (38) fire on Shadow Strike (14), scoring 155 hits.
Rangers (35) fire on Armsworth 1st Infantry (1), scoring 173 hits.
Grey Guard (8) fire on Elite Maidens (21), scoring 674 hits.
More rangers (33) fire on Shadows (15), scoring 178 hits.
Blight Archers (5) fire on Ranger Guards (34), scoring 130 hits.
Elite Maidens (21) fire on Grey Guard (8), scoring 76 hits.
Maiden Archers (30) fire on Tempest Rangers (16), scoring 164 hits.
Rangers III (37) fire on Nerio Guards (11), scoring 98 hits.
Rangers II (36) fire on Elder Kane Guards (7), scoring 49 hits.
More Longbowmen (31) fire on Mistmight Guards (10), scoring 50 hits.
Extra Rangers (22) fire on Blight Archers (5), scoring 76 hits.
Nerio Guards (11) fire on More Longbowmen (32), scoring 262 hits.
Mistmight Guards (10) fire on Longbowmen Militia (29), scoring 99 hits.
The Maidens (41) fire on Blight Archers (5), scoring 95 hits.
Tempest Rangers (16) fire on Extra Rangers (22), scoring 349 hits.
Ranger Guards (34) fire on Blight Archers (5), scoring 58 hits.
Longbowmen Militia (29) fire on Blight Archers (5), scoring 63 hits.
More Longbowmen (32) fire on Blight Archers (5), scoring 93 hits.
Total ranged hits suffered: Attackers: 1685, Defenders: 1837
Battlethunder (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 18 siege engines at the walls.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Shadow Strike (14) attack the fortifications with siege engines!
Wolves (18) attack the fortifications with siege engines!
Shadows (15) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
5 Caligus banners are visible in the melee.
29 Shadowdale banners are visible in the melee.
Veritas (42) score 147 hits on Shadow Strike (14).
Veritas (42) score 162 hits on Wolves (18).
Veritas (42) score 27 hits on Shadows (15).
Veritas (42) score 207 hits on Peregrine Lancers (13).
Veritas (42) score 89 hits on Armsworth 1st Infantry (1).
Armsworth 1st Infantry (1) score 167 hits on Veritas (42).
Shadow Strike (14) score 298 hits on Veritas (42).
Aurellian Axemen (2) score 608 hits on Longbowmen (26).
Wolves (18) score 458 hits on Veritas (42).
Peregrine Lancers (13) score 930 hits on Veritas (42).
Shadows (15) score 77 hits on Veritas (42).
Longbowmen (26) score 71 hits on Aurellian Axemen (2).
Total close combat hits suffered: Attackers: 703, Defenders: 2538

Veritas (42) take 1222 hits in close combat (reduced due to fortifications), which cause 24 casualties.
Elder Kane Guards (7) take 49 hits from archer fire, which cause 1 casualties.
Armsworth 1st Infantry (1) take 262 hits (89 in close combat, 173 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Shadow Strike (14) take 302 hits (147 in close combat, 155 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 3 casualties.
Foxen Carmine, Margrave of Al Amarah has been wounded by Rangers III (38).
Battlethunder (4) take 201 hits from archer fire, which cause 4 casualties.
Aurellian Axemen (2) take 71 hits in close combat, which cause 1 casualties.
Grey Guard (8) take 76 hits from archer fire, which cause 2 casualties.
Blight Archers (5) take 385 hits from archer fire, which cause 11 casualties, causing panicked flight among the survivors.
Elite Maidens (21) take 544 hits from archer fire (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
Wolves (18) take 318 hits (162 in close combat, 156 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Peregrine Lancers (13) take 207 hits in close combat, which cause 4 casualties.
Ambrose Peregrine, Knight of Karbala has been wounded by Veritas (42).
Extra Rangers (22) take 281 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Shadows (15) take 205 hits (27 in close combat, 178 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. 2 siege engines are destroyed in the assault.
Nerio Guards (11) take 98 hits from archer fire, which cause 3 casualties.
Mistmight Guards (10) take 50 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
The Maidens (41) take 260 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Tempest Rangers (16) take 164 hits from archer fire, which cause 4 casualties.
Ranger Guards (34) take 105 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Longbowmen Militia (29) take 80 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
More Longbowmen (32) take 211 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Longbowmen (26) take 385 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Total hits suffered: Attackers: 2388 (703 from close combat and 1685 from ranged), Defenders: 3088 (1607 from close combat and 1481 from ranged)
Total casualties: 55 attackers, 63 defenders

Turn No. 6

     7 (32-S)
8 (179-A)
11 (38-A)
16 (56-A)
4 (37-C)
14 (26-I)
18 (37-I)
2 (65-I)
13 (45-C)
26 (14-A)
42 (59-I)
19 (17-S)
22 (24-M)
27 (23-A)
29 (14-A)
30 (12-S)
31 (21-A)
32 (21-A)
33 (28-M)
34 (31-M)
35 (27-M)
36 (30-M)
37 (28-M)
38 (25-M)
41 (17-S)
   

Ranger Guards (34) fire on Battlethunder (4), scoring 121 hits.
More Longbowmen (31) fire on Wolves (18), scoring 133 hits.
Nerio Guards (11) fire on Arrow Maidens (19), scoring 212 hits.
Maiden Archers (30) fire on Shadow Strike (14), scoring 137 hits.
Elder Kane Guards (7) fire on Rangers II (36), scoring 284 hits.
The Maidens (41) fire on Grey Guard (8), scoring 62 hits.
More rangers (33) fire on Tempest Rangers (16), scoring 111 hits.
More Longbowmen (32) fire on Elder Kane Guards (7), scoring 79 hits.
Grey Guard (8) fire on Longbowmen II (27), scoring 1059 hits.
Rangers II (36) fire on Nerio Guards (11), scoring 100 hits.
Arrow Maidens (19) fire on Nerio Guards (11), scoring 107 hits.
Rangers III (37) fire on Nerio Guards (11), scoring 83 hits.
Tempest Rangers (16) fire on Rangers (35), scoring 230 hits.
Extra Rangers (22) fire on Nerio Guards (11), scoring 64 hits.
Longbowmen II (27) fire on Nerio Guards (11), scoring 92 hits.
Longbowmen Militia (29) fire on Nerio Guards (11), scoring 45 hits.
Rangers (35) fire on Nerio Guards (11), scoring 66 hits.
Rangers III (38) fire on Nerio Guards (11), scoring 67 hits.
Total ranged hits suffered: Attackers: 1267, Defenders: 1785
Battlethunder (4) ride carefully through the breached fortifications.
There are 12 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!
Shadow Strike (14) attack the fortifications with siege engines!


Close Combat (Defender Line 1):
5 Caligus banners are visible in the melee.
22 Shadowdale banners are visible in the melee.
Longbowmen (26) score 54 hits on Peregrine Lancers (13).
Peregrine Lancers (13) score 949 hits on Longbowmen (26).
Battlethunder (4) score 595 hits on Veritas (42).
Veritas (42) score 83 hits on Shadow Strike (14).
Veritas (42) score 124 hits on Wolves (18).
Veritas (42) score 163 hits on Battlethunder (4).
Veritas (42) score 228 hits on Aurellian Axemen (2).
Wolves (18) score 377 hits on Veritas (42).
Shadow Strike (14) score 235 hits on Veritas (42).
Aurellian Axemen (2) score 894 hits on Veritas (42).
Total close combat hits suffered: Attackers: 652, Defenders: 3050

Nerio Guards (11) take 624 hits from archer fire, which cause 17 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Longbowmen (26) take 601 hits in close combat (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Actron Burep, Censor Supremus of Caligus, Ambassador of Caligus, Duke of Fontan, Margrave of Fontan has been captured by Peregrine Lancers (13).
Peregrine Lancers (13) take 54 hits in close combat, which cause 1 casualties.
Battlethunder (4) take 284 hits (163 in close combat, 121 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 4 casualties.
Elder Kane Guards (7) take 79 hits from archer fire, which cause 2 casualties.
Grey Guard (8) take 62 hits from archer fire, which cause 2 casualties.
Veritas (42) take 1330 hits in close combat (reduced due to fortifications), which cause 26 casualties, making the unit retreat from the battlefield.
Wolves (18) take 257 hits (124 in close combat, 133 from archer fire), which cause 4 casualties, throwing them back from the fortifications, causing another 2 casualties.
Shadow Strike (14) take 220 hits (83 in close combat, 137 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Rangers II (36) take 229 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Aurellian Axemen (2) take 228 hits in close combat, which cause 4 casualties.
Arrow Maidens (19) take 171 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Tempest Rangers (16) take 111 hits from archer fire, which cause 3 casualties.
Longbowmen II (27) take 854 hits from archer fire (reduced due to fortifications), which cause 20 casualties, making the unit retreat from the battlefield.
Rangers (35) take 185 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
Total hits suffered: Attackers: 1919 (652 from close combat and 1267 from ranged), Defenders: 3370 (1931 from close combat and 1439 from ranged)
Total casualties: 52 attackers, 71 defenders

Turn No. 7

     7 (30-S)
8 (177-A)
16 (53-A)
4 (27-C)
14 (21-I)
18 (31-I)
2 (61-I)
13 (44-C)
19 (14-S)
22 (24-M)
29 (14-A)
30 (12-S)
31 (21-A)
32 (21-A)
33 (28-M)
34 (31-M)
35 (23-M)
36 (26-M)
37 (28-M)
38 (25-M)
41 (17-S)
   

Rangers II (36) fire on Aurellian Axemen (2), scoring 159 hits.
More Longbowmen (32) fire on Peregrine Lancers (13), scoring 156 hits.
More rangers (33) fire on Battlethunder (4), scoring 81 hits.
Elder Kane Guards (7) fire on The Maidens (41), scoring 264 hits.
Tempest Rangers (16) fire on Ranger Guards (34), scoring 326 hits.
Ranger Guards (34) fire on Wolves (18), scoring 195 hits.
Rangers III (37) fire on Shadow Strike (14), scoring 192 hits.
Maiden Archers (30) fire on Grey Guard (8), scoring 122 hits.
Rangers III (38) fire on Elder Kane Guards (7), scoring 68 hits.
Extra Rangers (22) fire on Tempest Rangers (16), scoring 71 hits.
Rangers (35) fire on Tempest Rangers (16), scoring 100 hits.
Grey Guard (8) fire on Arrow Maidens (19), scoring 975 hits.
Arrow Maidens (19) fire on Tempest Rangers (16), scoring 92 hits.
More Longbowmen (31) fire on Tempest Rangers (16), scoring 81 hits.
Longbowmen Militia (29) fire on Tempest Rangers (16), scoring 96 hits.
The Maidens (41) fire on Tempest Rangers (16), scoring 82 hits.
Total ranged hits suffered: Attackers: 1495, Defenders: 1565
Peregrine Lancers (13) charge forward.
Battlethunder (4) ride carefully through the breached fortifications.
There are 12 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!
Shadow Strike (14) attack the fortifications with siege engines!
Aurellian Axemen (2) advance towards the enemy.


Close Combat (Defender Line 2):
10 Shadowdale banners are visible in the melee.
Rangers II (36) score 115 hits on Aurellian Axemen (2).
More Longbowmen (32) score 43 hits on Peregrine Lancers (13).
More rangers (33) score 111 hits on Aurellian Axemen (2).
Ranger Guards (34) score 82 hits on Aurellian Axemen (2).
Rangers III (37) score 83 hits on Peregrine Lancers (13).
Maiden Archers (30) score 102 hits on Aurellian Axemen (2).
Rangers III (38) score 85 hits on Aurellian Axemen (2).
Extra Rangers (22) score 70 hits on Aurellian Axemen (2).
Rangers (35) score 113 hits on Peregrine Lancers (13).
Aurellian Axemen (2) score 48 hits on Longbowmen Militia (29).
Aurellian Axemen (2) score 119 hits on Rangers II (36).
Aurellian Axemen (2) score 90 hits on Rangers III (38).
Aurellian Axemen (2) score 109 hits on Extra Rangers (22).
Aurellian Axemen (2) score 137 hits on More rangers (33).
Aurellian Axemen (2) score 135 hits on Ranger Guards (34).
Aurellian Axemen (2) score 55 hits on Maiden Archers (30).
Peregrine Lancers (13) score 212 hits on The Maidens (41).
Peregrine Lancers (13) score 340 hits on Rangers (35).
Peregrine Lancers (13) score 230 hits on Arrow Maidens (19).
Peregrine Lancers (13) score 322 hits on More Longbowmen (32).
Peregrine Lancers (13) score 239 hits on More Longbowmen (31).
Peregrine Lancers (13) score 331 hits on Rangers III (37).
Arrow Maidens (19) score 78 hits on Peregrine Lancers (13).
More Longbowmen (31) score 43 hits on Peregrine Lancers (13).
Longbowmen Militia (29) score 32 hits on Aurellian Axemen (2).
The Maidens (41) score 82 hits on Peregrine Lancers (13).
Total close combat hits suffered: Attackers: 1039, Defenders: 2367

Rangers II (36) take 96 hits in close combat (reduced due to fortifications), which cause 2 casualties.
More Longbowmen (32) take 260 hits in close combat (reduced due to fortifications), which cause 6 casualties.
More rangers (33) take 110 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Wolves (18) take 195 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
Elder Kane Guards (7) take 68 hits from archer fire, which cause 2 casualties.
Tempest Rangers (16) take 522 hits from archer fire, which cause 13 casualties.
Ranger Guards (34) take 372 hits (109 in close combat, 263 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Rangers III (37) take 267 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Maiden Archers (30) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Rangers III (38) take 73 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Extra Rangers (22) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Rangers (35) take 274 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Aurellian Axemen (2) take 756 hits (597 in close combat, 159 from archer fire), which cause 13 casualties, causing panicked flight among the survivors, 12 additional men get slaughtered during the retreat.
Grey Guard (8) take 122 hits from archer fire, which cause 3 casualties.
Peregrine Lancers (13) take 598 hits (442 in close combat, 156 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Arrow Maidens (19) take 971 hits (185 in close combat, 786 from archer fire) (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
Shadow Strike (14) take 192 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
More Longbowmen (31) take 193 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Longbowmen Militia (29) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Maidens (41) take 384 hits (171 in close combat, 213 from archer fire) (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Battlethunder (4) take 81 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties.
Total hits suffered: Attackers: 2534 (1039 from close combat and 1495 from ranged), Defenders: 3171 (1909 from close combat and 1262 from ranged)
Total casualties: 66 attackers, 59 defenders

Turn No. 8

     7 (28-S)
8 (174-A)
16 (40-A)
4 (23-C)
18 (28-I)
 22 (22-M)
29 (13-A)
30 (11-S)
31 (16-A)
32 (15-A)
33 (26-M)
34 (24-M)
35 (18-M)
36 (24-M)
37 (23-M)
38 (24-M)
   

Extra Rangers (22) fire on Battlethunder (4), scoring 69 hits.
Elder Kane Guards (7) fire on More rangers (33), scoring 291 hits.
Rangers III (38) fire on Wolves (18), scoring 177 hits.
More Longbowmen (31) fire on Grey Guard (8), scoring 62 hits.
Grey Guard (8) fire on Maiden Archers (30), scoring 861 hits.
More Longbowmen (32) fire on Tempest Rangers (16), scoring 90 hits.
Longbowmen Militia (29) fire on Elder Kane Guards (7), scoring 50 hits.
Tempest Rangers (16) fire on Rangers II (36), scoring 291 hits.
More rangers (33) fire on Tempest Rangers (16), scoring 81 hits.
Rangers II (36) fire on Tempest Rangers (16), scoring 78 hits.
Rangers (35) fire on Tempest Rangers (16), scoring 74 hits.
Rangers III (37) fire on Tempest Rangers (16), scoring 73 hits.
Ranger Guards (34) fire on Tempest Rangers (16), scoring 71 hits.
Maiden Archers (30) fire on Tempest Rangers (16), scoring 160 hits.
Total ranged hits suffered: Attackers: 985, Defenders: 1443
Battlethunder (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 4 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!


Elder Kane Guards (7) take 50 hits from archer fire, which cause 1 casualties.
Grey Guard (8) take 62 hits from archer fire, which cause 2 casualties.
Tempest Rangers (16) take 627 hits from archer fire, which cause 16 casualties, causing panicked flight among the survivors.
More rangers (33) take 235 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Rangers II (36) take 235 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Battlethunder (4) take 69 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
Wolves (18) take 177 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 3 casualties.
Maiden Archers (30) take 694 hits from archer fire (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 985 (0 from close combat and 985 from ranged), Defenders: 1164 (0 from close combat and 1164 from ranged)
Total casualties: 26 attackers, 21 defenders

Turn No. 9

     7 (27-S)
8 (172-A)
18 (22-I)
 22 (22-M)
29 (13-A)
31 (16-A)
32 (15-A)
33 (21-M)
34 (24-M)
35 (18-M)
36 (19-M)
37 (23-M)
38 (24-M)
   

Longbowmen Militia (29) fire on Wolves (18), scoring 86 hits.
Grey Guard (8) fire on Rangers III (38), scoring 742 hits.
Rangers III (38) fire on Grey Guard (8), scoring 50 hits.
More Longbowmen (32) fire on Elder Kane Guards (7), scoring 39 hits.
Rangers III (37) fire on Elder Kane Guards (7), scoring 43 hits.
Rangers II (36) fire on Elder Kane Guards (7), scoring 41 hits.
Rangers (35) fire on Elder Kane Guards (7), scoring 28 hits.
More rangers (33) fire on Elder Kane Guards (7), scoring 54 hits.
Ranger Guards (34) fire on Elder Kane Guards (7), scoring 49 hits.
Elder Kane Guards (7) fire on Extra Rangers (22), scoring 127 hits.
More Longbowmen (31) fire on Elder Kane Guards (7), scoring 43 hits.
Extra Rangers (22) fire on Elder Kane Guards (7), scoring 55 hits.
Total ranged hits suffered: Attackers: 488, Defenders: 869
There are 4 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!


Grey Guard (8) take 50 hits from archer fire, which cause 1 casualties.
Rangers III (38) take 598 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Wolves (18) take 86 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications.
Elder Kane Guards (7) take 352 hits from archer fire, which cause 11 casualties, causing panicked flight among the survivors.
Extra Rangers (22) take 102 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 488 (0 from close combat and 488 from ranged), Defenders: 700 (0 from close combat and 700 from ranged)
Total casualties: 13 attackers, 14 defenders

Turn No. 10

     8 (171-A)
18 (21-I)
 22 (20-M)
29 (13-A)
31 (16-A)
32 (15-A)
33 (21-M)
34 (24-M)
35 (18-M)
36 (19-M)
37 (23-M)
38 (12-M)
   

Rangers (35) fire on Wolves (18), scoring 100 hits.
More Longbowmen (32) fire on Grey Guard (8), scoring 51 hits.
Rangers III (38) fire on Grey Guard (8), scoring 51 hits.
More rangers (33) fire on Grey Guard (8), scoring 47 hits.
Longbowmen Militia (29) fire on Grey Guard (8), scoring 47 hits.
Grey Guard (8) fire on Rangers III (37), scoring 787 hits.
Rangers II (36) fire on Grey Guard (8), scoring 55 hits.
Extra Rangers (22) fire on Grey Guard (8), scoring 76 hits.
Ranger Guards (34) fire on Grey Guard (8), scoring 50 hits.
More Longbowmen (31) fire on Grey Guard (8), scoring 53 hits.
Rangers III (37) fire on Grey Guard (8), scoring 62 hits.
Total ranged hits suffered: Attackers: 592, Defenders: 787
There are 4 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!


Wolves (18) take 100 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Grey Guard (8) take 492 hits from archer fire, which cause 13 casualties.
Rangers III (37) take 635 hits from archer fire (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 592 (0 from close combat and 592 from ranged), Defenders: 635 (0 from close combat and 635 from ranged)
Total casualties: 15 attackers, 12 defenders

Turn No. 11

     8 (158-A)
18 (19-I)
 22 (20-M)
29 (13-A)
31 (16-A)
32 (15-A)
33 (21-M)
34 (24-M)
35 (18-M)
36 (19-M)
38 (12-M)
   

Extra Rangers (22) fire on Wolves (18), scoring 81 hits.
Rangers (35) fire on Grey Guard (8), scoring 62 hits.
Grey Guard (8) fire on Ranger Guards (34), scoring 649 hits.
More rangers (33) fire on Grey Guard (8), scoring 46 hits.
Longbowmen Militia (29) fire on Grey Guard (8), scoring 53 hits.
More Longbowmen (32) fire on Grey Guard (8), scoring 46 hits.
Rangers III (38) fire on Grey Guard (8), scoring 48 hits.
Ranger Guards (34) fire on Grey Guard (8), scoring 88 hits.
More Longbowmen (31) fire on Grey Guard (8), scoring 54 hits.
Rangers II (36) fire on Grey Guard (8), scoring 42 hits.
Total ranged hits suffered: Attackers: 520, Defenders: 649
There are 4 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!


Grey Guard (8) take 439 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Wolves (18) take 81 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications, causing another 2 casualties.
Ranger Guards (34) take 523 hits from archer fire (reduced due to fortifications), which cause 10 casualties.
Total hits suffered: Attackers: 520 (0 from close combat and 520 from ranged), Defenders: 523 (0 from close combat and 523 from ranged)
Total casualties: 15 attackers, 10 defenders

Turn No. 12

      18 (16-I)
 22 (20-M)
29 (13-A)
31 (16-A)
32 (15-A)
33 (21-M)
34 (14-M)
35 (18-M)
36 (19-M)
38 (12-M)
   

Rangers II (36) fire on Wolves (18), scoring 87 hits.
Rangers III (38) fire on Wolves (18), scoring 103 hits.
Ranger Guards (34) fire on Wolves (18), scoring 58 hits.
More rangers (33) fire on Wolves (18), scoring 148 hits.
More Longbowmen (31) fire on Wolves (18), scoring 161 hits.
Longbowmen Militia (29) fire on Wolves (18), scoring 134 hits.
Extra Rangers (22) fire on Wolves (18), scoring 109 hits.
More Longbowmen (32) fire on Wolves (18), scoring 126 hits.
Rangers (35) fire on Wolves (18), scoring 89 hits.
Total ranged hits suffered: Attackers: 1015, Defenders: 0
There are 4 siege engines at the walls.
Wolves (18) attack the fortifications with siege engines!


Wolves (18) take 1015 hits from archer fire, which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 1015 (0 from close combat and 1015 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 16 attackers, 0 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The battle does 69 % damage to the fortifications.

Sunrise Siege



Battle in Fontan

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Armsworth 1st InfantryWilliamShadowdale38 Infline  539
2A Aurellian AxemenMaccioShadowdale56 Infline  757
3A Barberosa GuardsLexShadowdale22 Infline  292
4A BattlethunderFlaviaShadowdale38 Cavwedge  789
5A Blight ArchersMara BlightShadowdale18 Archskirmish  262
6A Buyasta Free Company ÉdouardShadowdale21 Archskirmish  341
7A Elder Kane GuardsChristofer IIIShadowdale33 SFskirmish  681
8A Grey GuardLindowShadowdale186 Archskirmish  1509
9A Lockhart GuardsElisabettaShadowdale16 Archskirmish  276
10A Mistmight GuardsGustavShadowdale34 Archskirmish  379
11A Nerio GuardsPan HonosShadowdale35 Archskirmish  500
12A Paladins of ShadowTyrannShadowdale29 Infline  380
13A Peregrine LancersAmbroseShadowdale51 Cavwedge  827
14A Reigh GuardsCharlieShadowdale36 Archline  404
15A ShadowsMordred PendragonShadowdale20 Infline  325
16A Swords of DawnDanaShadowdale62 Infline  938
17A Tempest RangersLunaShadowdale56 Archline  687
18A The WendigosMarcusShadowdale1 Infline  24
19A WolvesDawsonShadowdale21 Infline  417
20DExtra Rangers(militia/guard unit)Caligus20 MIline  280
21DLongbowmen Militia(militia/guard unit)Caligus13 Archline  209
22DMore Longbowmen(militia/guard unit)Caligus16 Archline  230
23DMore Longbowmen(militia/guard unit)Caligus15 Archline  218
24DMore rangers(militia/guard unit)Caligus21 MIline  297
25DRanger Guards(militia/guard unit)Caligus14 MIline  192
26DRangers(militia/guard unit)Caligus18 MIline  254
27DRangers II(militia/guard unit)Caligus19 MIline  266
28DRangers III(militia/guard unit)Caligus12 MIline  188
29D The Final WordRowanCaligus53 SFline  1268


Total:
19 attackers (249 Inf, 402 Arch, 89 Cav, 33 SF)
10 defenders (104 MI, 44 Arch, 53 SF)
Total combat strengths: 10327 vs. 3402

The region owner Caligus and their allies defend.
The Shadowdale troops attack because they are at war with Caligus.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Shadow King Lindow Moonsun is spotted wielding the Glowing Sabre of Little Ogre.
Royal Rowan MacGregor is spotted wielding the Honed Staff of Xuanye.
Shadow King Lindow Moonsun is spotted reading from the Ancient Book of War.
Shadow King Lindow Moonsun is spotted wearing the Bizarre Helm of the East Continent.
Grey Exarch Lady Luna Tempest is spotted wearing the Bloody Plate Mail of Avamar.
Lady Luna Tempest, Grey Exarch of Shadowdale, Dame of Evora, Marshal of the Shadow Legion takes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (38-C)
13 (51-C)
  14 (36-A)
1 (38-I)
2 (56-I)
3 (22-I)
5 (18-A)
6 (21-A)
7 (33-S)
8 (186-A)
9 (16-A)
10 (34-A)
11 (35-A)
12 (29-I)
15 (20-I)
16 (62-I)
17 (56-A)
18 (1-I)
19 (21-I)
  20 (20-M)
21 (13-A)
22 (16-A)
23 (15-A)
24 (21-M)
25 (14-M)
26 (18-M)
27 (19-M)
28 (12-M)
29 (53-S)
   

Ranger Guards (25) fire on Grey Guard (8), scoring 26 hits.
Grey Guard (8) fire on The Final Word (29), scoring 850 hits.
More Longbowmen (22) fire on Swords of Dawn (16), scoring 80 hits.
Blight Archers (5) fire on More rangers (24), scoring 101 hits.
More rangers (24) fire on Aurellian Axemen (2), scoring 85 hits.
Reigh Guards (14) move closer to get better shots.
Mistmight Guards (10) fire on Extra Rangers (20), scoring 104 hits.
Buyasta Free Company (6) fire on Rangers II (27), scoring 152 hits.
Nerio Guards (11) fire on Rangers (26), scoring 168 hits.
Rangers (26) fire on Elder Kane Guards (7), scoring 54 hits.
The Final Word (29) fire on Tempest Rangers (17), scoring 590 hits.
Lockhart Guards (9) fire on More Longbowmen (23), scoring 74 hits.
Elder Kane Guards (7) fire on Longbowmen Militia (21), scoring 269 hits.
Extra Rangers (20) fire on Armsworth 1st Infantry (1), scoring 65 hits.
Longbowmen Militia (21) fire on Wolves (19), scoring 58 hits.
Tempest Rangers (17) fire on Rangers III (28), scoring 168 hits.
Rangers III (28) fire on Paladins of Shadow (12), scoring 44 hits.
Rangers II (27) fire on Reigh Guards (14), scoring 68 hits.
More Longbowmen (23) fire on Shadows (15), scoring 45 hits.
Total ranged hits suffered: Attackers: 1115, Defenders: 1886
Peregrine Lancers (13) and Battlethunder (4) ride on, closing in on the defenders.
Aurellian Axemen (2), The Wendigos (18), Armsworth 1st Infantry (1), Swords of Dawn (16), Shadows (15), Paladins of Shadow (12), Barberosa Guards (3) and Wolves (19) advance towards the enemy.


Aurellian Axemen (2) take 85 hits from archer fire, which cause 2 casualties.
Grey Guard (8) take 26 hits from archer fire, which cause 1 casualties.
More rangers (24) take 98 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Reigh Guards (14) take 68 hits from archer fire, which cause 2 casualties.
Armsworth 1st Infantry (1) take 65 hits from archer fire, which cause 1 casualties.
Rangers (26) take 163 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
The Final Word (29) take 825 hits from archer fire (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield.
Swords of Dawn (16) take 80 hits from archer fire, which cause 1 casualties.
Elder Kane Guards (7) take 54 hits from archer fire, which cause 2 casualties.
Christofer III Kane, Earl of Braga has been wounded by Rangers (26).
Extra Rangers (20) take 101 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Longbowmen Militia (21) take 261 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
Tempest Rangers (17) take 590 hits from archer fire, which cause 19 casualties.
Shadows (15) take 45 hits from archer fire, which cause 1 casualties.
Paladins of Shadow (12) take 44 hits from archer fire, which cause 1 casualties.
Rangers III (28) take 163 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Wolves (19) take 58 hits from archer fire, which cause 1 casualties.
Rangers II (27) take 148 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
More Longbowmen (23) take 72 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 1115 (0 from close combat and 1115 from ranged), Defenders: 1831 (0 from close combat and 1831 from ranged)
Total casualties: 31 attackers, 36 defenders

Turn No. 2

    4 (38-C)
13 (51-C)
5 (18-A)
6 (21-A)
7 (31-S)
8 (185-A)
9 (16-A)
10 (34-A)
11 (35-A)
14 (34-A)
17 (37-A)
1 (37-I)
2 (54-I)
3 (22-I)
12 (28-I)
15 (19-I)
16 (61-I)
18 (1-I)
19 (20-I)
 20 (18-M)
21 (7-A)
22 (16-A)
23 (13-A)
24 (19-M)
25 (14-M)
26 (15-M)
27 (16-M)
28 (9-M)
   

Reigh Guards (14) fire on More rangers (24), scoring 104 hits.
Mistmight Guards (10) fire on Extra Rangers (20), scoring 126 hits.
More rangers (24) fire on Swords of Dawn (16), scoring 94 hits.
Grey Guard (8) fire on More Longbowmen (22), scoring 688 hits.
Rangers (26) fire on Aurellian Axemen (2), scoring 85 hits.
Longbowmen Militia (21) fire on Armsworth 1st Infantry (1), scoring 86 hits.
Blight Archers (5) fire on Rangers II (27), scoring 92 hits.
Lockhart Guards (9) fire on More Longbowmen (23), scoring 92 hits.
Ranger Guards (25) fire on Wolves (19), scoring 72 hits.
Tempest Rangers (17) fire on Rangers III (28), scoring 119 hits.
More Longbowmen (22) fire on Paladins of Shadow (12), scoring 120 hits.
Extra Rangers (20) fire on Shadows (15), scoring 77 hits.
More Longbowmen (23) fire on Barberosa Guards (3), scoring 106 hits.
Rangers II (27) fire on The Wendigos (18), scoring 85 hits.
Rangers III (28) fire on Grey Guard (8), scoring 27 hits.
Buyasta Free Company (6) fire on Rangers (26), scoring 87 hits.
Nerio Guards (11) fire on Ranger Guards (25), scoring 140 hits.
Elder Kane Guards (7) fire on Longbowmen Militia (21), scoring 147 hits.
Total ranged hits suffered: Attackers: 752, Defenders: 1595
Peregrine Lancers (13) and Battlethunder (4) ride on, closing in on the defenders.
There are 19 siege engines at the walls.
The Wendigos (18) attack the fortifications with siege engines!
Paladins of Shadow (12) attack the fortifications with siege engines!
Shadows (15) attack the fortifications with siege engines!
Wolves (19) attack the fortifications with siege engines!
Barberosa Guards (3) attack the fortifications with siege engines!
Swords of Dawn (16) attack the fortifications with siege engines!
Aurellian Axemen (2) attack the fortifications with siege engines!
Armsworth 1st Infantry (1) attack the fortifications with siege engines!


The Wendigos (18) take 85 hits from archer fire, which cause 1 casualties, wiping the unit out.
Marcus Towerfall, Knight of Karbala has been wounded by Rangers II (27).
More rangers (24) take 101 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Grey Guard (8) take 27 hits from archer fire, which cause 1 casualties.
Paladins of Shadow (12) take 120 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties.
Tyrann Thrane, Viscount of Oporto has been wounded by More Longbowmen (22).
Rangers (26) take 84 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Shadows (15) take 77 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Longbowmen Militia (21) take 143 hits from archer fire (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Ranger Guards (25) take 136 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
More Longbowmen (22) take 668 hits from archer fire (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Wolves (19) take 72 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Extra Rangers (20) take 122 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Barberosa Guards (3) take 106 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
Lex Barberosa, Knight of Negev has been wounded by More Longbowmen (23).
More Longbowmen (23) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Swords of Dawn (16) take 94 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Rangers II (27) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Rangers III (28) take 116 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Aurellian Axemen (2) take 85 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications, causing another 3 casualties.
Armsworth 1st Infantry (1) take 86 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 752 (0 from close combat and 752 from ranged), Defenders: 1548 (0 from close combat and 1548 from ranged)
Total casualties: 22 attackers, 36 defenders

Turn No. 3

     5 (18-A)
6 (21-A)
7 (31-S)
8 (184-A)
9 (16-A)
10 (34-A)
11 (35-A)
14 (34-A)
17 (37-A)
1 (35-I)
2 (49-I)
3 (19-I)
4 (38-C)
12 (24-I)
13 (51-C)
15 (17-I)
16 (59-I)
19 (18-I)
 20 (15-M)
23 (11-A)
24 (17-M)
25 (11-M)
26 (13-M)
27 (14-M)
28 (7-M)
   

Lockhart Guards (9) fire on More rangers (24), scoring 59 hits.
Rangers II (27) fire on Swords of Dawn (16), scoring 65 hits.
More rangers (24) fire on Peregrine Lancers (13), scoring 72 hits.
Buyasta Free Company (6) fire on Extra Rangers (20), scoring 108 hits.
More Longbowmen (23) fire on Battlethunder (4), scoring 53 hits.
Ranger Guards (25) fire on Aurellian Axemen (2), scoring 44 hits.
Tempest Rangers (17) fire on Rangers (26), scoring 165 hits.
Mistmight Guards (10) fire on Rangers III (28), scoring 86 hits.
Extra Rangers (20) fire on Armsworth 1st Infantry (1), scoring 61 hits.
Nerio Guards (11) fire on Rangers II (27), scoring 124 hits.
Blight Archers (5) fire on More Longbowmen (23), scoring 62 hits.
Reigh Guards (14) fire on Ranger Guards (25), scoring 109 hits.
Rangers III (28) fire on Wolves (19), scoring 45 hits.
Elder Kane Guards (7) fire on Rangers II (27), scoring 176 hits.
Grey Guard (8) fire on Rangers II (27), scoring 761 hits.
Rangers (26) fire on Paladins of Shadow (12), scoring 58 hits.
Total ranged hits suffered: Attackers: 398, Defenders: 1650
Peregrine Lancers (13) and Battlethunder (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 19 siege engines at the walls.
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Shadows (15) attack the fortifications with siege engines!
Swords of Dawn (16) attack the fortifications with siege engines!
Paladins of Shadow (12) attack the fortifications with siege engines!
Aurellian Axemen (2) attack the fortifications with siege engines!
Wolves (19) attack the fortifications with siege engines!
Barberosa Guards (3) attack the fortifications with siege engines!


Rangers II (27) take 1030 hits from archer fire (reduced due to fortifications), which cause 14 casualties, wiping the unit out.
More rangers (24) take 57 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Armsworth 1st Infantry (1) take 61 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications, causing another 4 casualties.
More Longbowmen (23) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ranger Guards (25) take 106 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Swords of Dawn (16) take 65 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications, causing another 5 casualties.
Extra Rangers (20) take 105 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Paladins of Shadow (12) take 58 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications.
Aurellian Axemen (2) take 44 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Wolves (19) take 45 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
Peregrine Lancers (13) take 72 hits from archer fire, which cause 2 casualties.
Battlethunder (4) take 53 hits from archer fire, which cause 1 casualties.
Rangers III (28) take 83 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Rangers (26) take 160 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 398 (0 from close combat and 398 from ranged), Defenders: 1601 (0 from close combat and 1601 from ranged)
Total casualties: 19 attackers, 26 defenders

Turn No. 4

     5 (18-A)
6 (21-A)
7 (31-S)
8 (184-A)
9 (16-A)
10 (34-A)
11 (35-A)
14 (34-A)
17 (37-A)
1 (30-I)
2 (47-I)
4 (37-C)
12 (23-I)
13 (49-C)
16 (53-I)
19 (16-I)
3 (19-I)
15 (17-I)
20 (13-M)
23 (9-A)
24 (16-M)
25 (9-M)
26 (10-M)
28 (5-M)
   

More rangers (24) fire on Shadows (15), scoring 121 hits.
Blight Archers (5) fire on Extra Rangers (20), scoring 60 hits.
Nerio Guards (11) fire on Rangers (26), scoring 206 hits.
Buyasta Free Company (6) fire on More Longbowmen (23), scoring 151 hits.
Rangers III (28) fire on Barberosa Guards (3), scoring 51 hits.
Elder Kane Guards (7) fire on Ranger Guards (25), scoring 146 hits.
Reigh Guards (14) fire on More rangers (24), scoring 145 hits.
Grey Guard (8) fire on Rangers III (28), scoring 671 hits.
Lockhart Guards (9) fire on Rangers III (28), scoring 87 hits.
Rangers (26) fire on Peregrine Lancers (13), scoring 49 hits.
Extra Rangers (20) fire on Swords of Dawn (16), scoring 87 hits.
Tempest Rangers (17) fire on Rangers III (28), scoring 174 hits.
Mistmight Guards (10) fire on Rangers III (28), scoring 106 hits.
Ranger Guards (25) fire on Battlethunder (4), scoring 53 hits.
More Longbowmen (23) fire on Aurellian Axemen (2), scoring 75 hits.
Total ranged hits suffered: Attackers: 436, Defenders: 1746
Peregrine Lancers (13) and Battlethunder (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 19 siege engines at the walls.
Paladins of Shadow (12) attack the fortifications with siege engines!
Wolves (19) attack the fortifications with siege engines!
Armsworth 1st Infantry (1) attack the fortifications with siege engines!
Swords of Dawn (16) attack the fortifications with siege engines!
Aurellian Axemen (2) attack the fortifications with siege engines!
Barberosa Guards (3) and Shadows (15) advance towards the enemy.


Close Combat (Defender Line 2):
5 Shadowdale banners are visible in the melee.
More rangers (24) score 64 hits on Shadows (15).
Barberosa Guards (3) score 59 hits on Rangers (26).
Barberosa Guards (3) score 33 hits on Rangers III (28).
Barberosa Guards (3) score 69 hits on Ranger Guards (25).
Rangers III (28) score 30 hits on Barberosa Guards (3).
Rangers (26) score 50 hits on Barberosa Guards (3).
Shadows (15) score 40 hits on More Longbowmen (23).
Shadows (15) score 77 hits on Extra Rangers (20).
Shadows (15) score 94 hits on More rangers (24).
Extra Rangers (20) score 67 hits on Shadows (15).
Ranger Guards (25) score 40 hits on Barberosa Guards (3).
More Longbowmen (23) score 22 hits on Shadows (15).
Total close combat hits suffered: Attackers: 273, Defenders: 372

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

More rangers (24) take 232 hits (91 in close combat, 141 from archer fire) (reduced due to fortifications), which cause 5 casualties.
Barberosa Guards (3) take 171 hits (120 in close combat, 51 from archer fire), which cause 4 casualties.
Peregrine Lancers (13) take 49 hits from archer fire, which cause 1 casualties.
Rangers III (28) take 1040 hits (32 in close combat, 1008 from archer fire) (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Battlethunder (4) take 53 hits from archer fire, which cause 1 casualties.
Rangers (26) take 257 hits (57 in close combat, 200 from archer fire) (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Shadows (15) take 274 hits (153 in close combat, 121 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield.
Extra Rangers (20) take 133 hits (75 in close combat, 58 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Swords of Dawn (16) take 87 hits from archer fire, which cause 1 casualties, throwing them back from the fortifications.
Ranger Guards (25) take 209 hits (67 in close combat, 142 from archer fire) (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
More Longbowmen (23) take 186 hits (39 in close combat, 147 from archer fire) (reduced due to fortifications), which cause 5 casualties, making the unit retreat from the battlefield.
Aurellian Axemen (2) take 75 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications.
Maccio Aurelle, Tormentor of Shadowdale, Margrave of Akesh Temple has been wounded by More Longbowmen (23).
Total hits suffered: Attackers: 709 (273 from close combat and 436 from ranged), Defenders: 2057 (361 from close combat and 1696 from ranged)
Total casualties: 16 attackers, 28 defenders

Turn No. 5

     5 (18-A)
6 (21-A)
7 (31-S)
8 (184-A)
9 (16-A)
10 (34-A)
11 (35-A)
14 (34-A)
17 (37-A)
2 (45-I)
4 (36-C)
13 (48-C)
16 (52-I)
1 (30-I)
12 (23-I)
19 (16-I)
3 (15-I)
20 (10-M)
24 (11-M)
   

Mistmight Guards (10) move closer to get better shots.
Tempest Rangers (17) move closer to get better shots.
Elder Kane Guards (7) move closer to get better shots.
Blight Archers (5) move closer to get better shots.
Nerio Guards (11) move closer to get better shots.
Reigh Guards (14) move closer to get better shots.
Lockhart Guards (9) move closer to get better shots.
Grey Guard (8) move closer to get better shots.
Buyasta Free Company (6) move closer to get better shots.
Battlethunder (4) and Peregrine Lancers (13) ride carefully through the breached fortifications.
There are 8 siege engines at the walls.
Aurellian Axemen (2) squeeze through the heavily overcrowded siege engines.
Swords of Dawn (16) squeeze through the heavily overcrowded siege engines.
Armsworth 1st Infantry (1), Paladins of Shadow (12) and Wolves (19) advance towards the enemy.


Close Combat (Defender Line 2):
6 Shadowdale banners are visible in the melee.
Barberosa Guards (3) score 71 hits on Extra Rangers (20).
Barberosa Guards (3) score 62 hits on More rangers (24).
More rangers (24) score 23 hits on Wolves (19).
More rangers (24) score 51 hits on Armsworth 1st Infantry (1).
More rangers (24) score 26 hits on Barberosa Guards (3).
Extra Rangers (20) score 50 hits on Paladins of Shadow (12).
Extra Rangers (20) score 27 hits on Barberosa Guards (3).
Armsworth 1st Infantry (1) score 375 hits on More rangers (24).
Paladins of Shadow (12) score 217 hits on Extra Rangers (20).
Wolves (19) score 312 hits on More rangers (24).
Total close combat hits suffered: Attackers: 177, Defenders: 1037

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Barberosa Guards (3) take 53 hits in close combat, which cause 1 casualties.
More rangers (24) take 727 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out.
Extra Rangers (20) take 280 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Armsworth 1st Infantry (1) take 51 hits in close combat, which cause 1 casualties.
Paladins of Shadow (12) take 50 hits in close combat, which cause 1 casualties.
Wolves (19) take 23 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 177 (177 from close combat and 0 from ranged), Defenders: 1007 (1007 from close combat and 0 from ranged)
Total casualties: 4 attackers, 17 defenders

Attacker Victory!

The battle does 9 % damage to the fortifications.