Plergoth/BattleReport/Tindle16June1007M

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<a name=#battle>Battle in Tindle</a>   (12 days, 14 hours ago)

No.RoleUnitCommanderRealmUnitFormationCS
1AUndead HordeDominusNecromancer's Servants289 otherline  4208
2DAngry Peasants(militia/guard unit)Khthon29 otherline  88
3DArbalest EliteAmedeoKhthon38 Archline  427
4DDaragh's DominatorsDaraghKhthon47 Infbox  418
5DFor RiganArtanisKhthon61 Archline  576
6DGaxano ConscriptsGerst the MoodyKhthon40 Infline  369
7DHenning's LegionsHenning IIKhthon51 Infline  479
8DI'm Batman!BatmanKhthon45 Cavwedge  721
9DLucian WarriorsNeylKhthon30 Infline  197
10DValentic KnightsEl CidKhthon35 Cavwedge  531
11N-=DoP=- PlinkersHitmulgPlergoth30 Archskirmish  206
12N2nd Nightstalker LegionCamaronPlergoth30 Archskirmish  424
13N4th Plergothian AmazonsKimberlyPlergoth49 Archskirmish  400
14NPretoriansGrassusPlergoth32 Infbox  303
15NSnipersHonorataPlergoth20 Archbox  235
16N[D] KnightsDerwinPlergoth30 Infline  316


Total:
1 attackers (289 other)
9 defenders (168 Inf, 99 Arch, 80 Cav, 29 other)
Total combat strengths: 4208 vs. 3806
6 neutral observers (1884 combat strength).

The troops from Khthon set up defenses because they control the battlefield.
The Necromancer's Servants troops attack because they are at war with Khthon.
2nd Nightstalker Legion don't know what to do and stay out of the battle.
Pretorians don't know what to do and stay out of the battle.
[D] Knights don't know what to do and stay out of the battle.
Snipers don't know what to do and stay out of the battle.
4th Plergothian Amazons don't know what to do and stay out of the battle.
-=DoP=- Plinkers don't know what to do and stay out of the battle.

Strong winds and gusts are making ranged combat a game of luck.
El Cid, Duke of Dyomoque, Marshal of the Khthon Royal Knights takes command of the Khthon Royal Knights.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

    1 (289-U)
 2 (29-P)
6 (40-I)
9 (30-I)
3 (38-A)
4 (47-I)
5 (61-A)
 7 (51-I)
8 (45-C)
10 (35-C)
 

For Rigan (5) fire on Undead Horde (1), scoring 131 hits.
Arbalest Elite (3) fire on Undead Horde (1), scoring 171 hits.
I'm Batman! (8) and Valentic Knights (10) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
Daragh's Dominators (4), Angry Peasants (2), Lucian Warriors (9), Gaxano Conscripts (6) and Henning's Legions (7) advance towards the enemy.

Close Combat:
3 Khthon banners are visible in the melee.
Undead Horde (1) score 1722 hits.
Angry Peasants (2) score 19 hits.
Lucian Warriors (9) score 96 hits.
Gaxano Conscripts (6) score 165 hits.
Total hits suffered: Attackers: 280, Defenders: 1722

Undead Horde (1) take 582 hits (280 in close combat, 302 from archer fire), which cause 10 casualties.
Angry Peasants (2) take 680 hits in close combat, which cause 29 casualties, wiping the unit out.
Lucian Warriors (9) take 527 hits in close combat, which cause 18 casualties.
Gaxano Conscripts (6) take 515 hits in close combat, which cause 13 casualties.
Total casualties: 10 attackers, 60 defenders

Turn No. 2

     1 (279-U)
6 (27-I)
9 (12-I)
4 (47-I)
3 (38-A)
5 (61-A)
8 (45-C)
10 (35-C)
7 (51-I)
  

Arbalest Elite (3) move closer to get better shots.
For Rigan (5) hold their fire.
Valentic Knights (10) and I'm Batman! (8) charge ahead, into the attackers' ranks.
Henning's Legions (7) and Daragh's Dominators (4) advance towards the enemy.

Close Combat:
4 Khthon banners are visible in the melee.
Undead Horde (1) score 1996 hits.
Daragh's Dominators (4) score 96 hits.
Valentic Knights (10) score 752 hits.
I'm Batman! (8) score 963 hits.
Lucian Warriors (9) score 54 hits.
Gaxano Conscripts (6) score 121 hits.
Total hits suffered: Attackers: 1986, Defenders: 1996

Undead Horde (1) take 1986 hits in close combat, which cause 35 casualties.
Daragh's Dominators (4) take 729 hits in close combat, which cause 17 casualties.
Valentic Knights (10) take 369 hits in close combat, which cause 9 casualties.
I'm Batman! (8) take 428 hits in close combat, which cause 11 casualties.
Lucian Warriors (9) take 315 hits in close combat, which cause 11 casualties. One Khthon banner is lost.
Gaxano Conscripts (6) take 155 hits in close combat, which cause 4 casualties.
Total casualties: 35 attackers, 52 defenders

Turn No. 3

     1 (244-U)
4 (30-I)
6 (23-I)
8 (34-C)
9 (1-I)
10 (26-C)
3 (38-A)
5 (61-A)
7 (51-I)
   

Arbalest Elite (3) retreat towards safer positions.
For Rigan (5) hold their fire.
Henning's Legions (7) advance towards the enemy.

Close Combat:
3 Khthon banners are visible in the melee.
Valentic Knights (10) score 230 hits.
Lucian Warriors (9) score 8 hits.
Gaxano Conscripts (6) score 95 hits.
Undead Horde (1) score 1628 hits.
Daragh's Dominators (4) score 59 hits.
I'm Batman! (8) score 308 hits.
Total hits suffered: Attackers: 700, Defenders: 1628

Valentic Knights (10) take 531 hits in close combat, which cause 13 casualties.
Lucian Warriors (9) take 243 hits in close combat, which cause 1 casualties, wiping the unit out.
Gaxano Conscripts (6) take 376 hits in close combat, which cause 10 casualties.
Undead Horde (1) take 700 hits in close combat, which cause 12 casualties.
Daragh's Dominators (4) take 280 hits in close combat, which cause 7 casualties.
I'm Batman! (8) take 198 hits in close combat, which cause 5 casualties.
Batman, Minister of Defense and Minister of Finances of Khthon, Count of Weghie has been wounded.
<Total casualties: 12 attackers, 36 defenders

Turn No. 4

     1 (232-U)
4 (23-I)
6 (13-I)
8 (29-C)
10 (13-C)
7 (51-I)
3 (38-A)
5 (61-A)
   

Arbalest Elite (3) move closer to get better shots.
For Rigan (5) hold their fire.
Henning's Legions (7) advance towards the enemy.

Close Combat:
3 Khthon banners are visible in the melee.
Undead Horde (1) score 1381 hits.
Gaxano Conscripts (6) score 69 hits.
Valentic Knights (10) score 136 hits.
Henning's Legions (7) score 177 hits.
Daragh's Dominators (4) score 53 hits.
I'm Batman! (8) score 271 hits.
Total hits suffered: Attackers: 706, Defenders: 1381

Undead Horde (1) take 706 hits in close combat, which cause 13 casualties.
Gaxano Conscripts (6) take 335 hits in close combat, which cause 9 casualties, causing panicked flight among the survivors. 2 Khthon banners fall.
Valentic Knights (10) take 368 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
Henning's Legions (7) take 391 hits in close combat, which cause 10 casualties.
Daragh's Dominators (4) take 154 hits in close combat, which cause 4 casualties.
I'm Batman! (8) take 133 hits in close combat, which cause 3 casualties.
Total casualties: 13 attackers, 35 defenders

Turn No. 5

     1 (219-U)
4 (19-I)
7 (41-I)
8 (26-C)
3 (38-A)
5 (61-A)
   

For Rigan (5) hold their fire.
Arbalest Elite (3) retreat towards safer positions.

Close Combat:
1 Khthon banners are visible in the melee.
I'm Batman! (8) score 340 hits.
Daragh's Dominators (4) score 44 hits.
Undead Horde (1) score 1595 hits.
Henning's Legions (7) score 157 hits.
Total hits suffered: Attackers: 541, Defenders: 1595

I'm Batman! (8) take 692 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield. One Khthon banner is lost.
Daragh's Dominators (4) take 301 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Undead Horde (1) take 541 hits in close combat, which cause 10 casualties.
Henning's Legions (7) take 602 hits in close combat, which cause 16 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Total casualties: 10 attackers, 40 defenders

Turn No. 6

     1 (209-U)
 3 (38-A)
5 (61-A)
   

Arbalest Elite (3) fire on Undead Horde (1), scoring 159 hits.
For Rigan (5) fire on Undead Horde (1), scoring 234 hits.
Undead Horde (1) advance towards the enemy.

Undead Horde (1) take 393 hits from archer fire, which cause 7 casualties.
Total casualties: 7 attackers, 0 defenders

Turn No. 7

      1 (202-U)
3 (38-A)
5 (61-A)
   

For Rigan (5) fire on Undead Horde (1), scoring 270 hits.
Arbalest Elite (3) fire on Undead Horde (1), scoring 236 hits.
Undead Horde (1) advance towards the enemy.

Close Combat:
For Rigan (5) score 102 hits.
Arbalest Elite (3) score 76 hits.
Undead Horde (1) score 1344 hits.
Total hits suffered: Attackers: 178, Defenders: 1344

For Rigan (5) take 740 hits in close combat, which cause 21 casualties.
Arbalest Elite (3) take 604 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Undead Horde (1) take 684 hits (178 in close combat, 506 from archer fire), which cause 12 casualties.
Total casualties: 12 attackers, 37 defenders

Turn No. 8

       1 (190-U)
5 (40-A)
   


Close Combat:
For Rigan (5) score 167 hits.
Undead Horde (1) score 1251 hits.
Total hits suffered: Attackers: 167, Defenders: 1251

For Rigan (5) take 1251 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Undead Horde (1) take 167 hits in close combat, which cause 3 casualties.
Total casualties: 3 attackers, 36 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.