Plergoth/BattleReport/Haffe28June07
Scribe Note, fresh this turn:
Battle in Haffemet
No. | Role | Unit | Commander | Realm | Unit | Formation | CS |
---|---|---|---|---|---|---|---|
1 | A | For Bajit! | (not present) | Vlaanderen | 9 Inf | box | 131 |
2 | A | Horde of Daimons | Arcane | Netherworld | 30 other | line | 2359 |
3 | D | Undead Horde | (not present) | Necromancer's Servants | 369 other | box | 7513 |
Total:
2 attackers (9 Inf, 30 other)
1 defenders (369 other)
Total combat strengths: 2490 vs. 7513
The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Netherworld troops attack because they are at war with Necromancer's Servants.
A calm wind blows, to the joy of the archers.
Arcane is spotted wielding the Daimon Staff of Thunder.
Hannibal is spotted wearing the Legendary Plate Mail of Strength.
Thanks to the unique item(s), the defender fight with full morale.
Turn No. 1
2 (30-D) | 1 (9-I) | 3 (369-U) |
Horde of Daimons (2) fire on Undead Horde (3), scoring 313 hits.
For Bajit! (1) advance towards the enemy.
Undead Horde (3) advance towards the enemy.
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
For Bajit! (1) score 102 hits.
Undead Horde (3) score 4180 hits.
Total hits suffered: Attackers: 592 (4180 before overkill), Defenders: 102
For Bajit! (1) take 592 hits in close combat, which cause 9 casualties, wiping the unit out.
Undead Horde (3) take 415 hits (102 in close combat, 313 from archer fire), which cause 5 casualties.
Total casualties: 9 attackers, 5 defenders
Turn No. 2
2 (30-D) | 3 (364-U) |
Horde of Daimons (2) fire on Undead Horde (3), scoring 308 hits.
Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 308 hits from archer fire, which cause 4 casualties.
Total casualties: 0 attackers, 4 defenders
Turn No. 3
2 (30-D) | 3 (360-U) |
Horde of Daimons (2) fire on Undead Horde (3), scoring 320 hits.
Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 320 hits from archer fire, which cause 4 casualties.
Total casualties: 0 attackers, 4 defenders
Turn No. 4
2 (30-D) | 3 (356-U) |
Horde of Daimons (2) fire on Undead Horde (3), scoring 627 hits.
Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 627 hits from archer fire, which cause 8 casualties.
Total casualties: 0 attackers, 8 defenders
Turn No. 5
2 (30-D) | 3 (348-U) |
Horde of Daimons (2) fire on Undead Horde (3), scoring 529 hits.
Undead Horde (3) advance towards the enemy.
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (3) score 4242 hits.
Horde of Daimons (2) score 870 hits.
Total hits suffered: Attackers: 1517 (4242 before overkill), Defenders: 870
Undead Horde (3) take 1399 hits (870 in close combat, 529 from archer fire), which cause 18 casualties.
Horde of Daimons (2) take 1517 hits in close combat, which cause 9 casualties.
Arcane has been wounded.
Total casualties: 9 attackers, 18 defenders
Turn No. 6
2 (21-D) 3 (330-U) |
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (3) score 4012 hits.
Horde of Daimons (2) score 1154 hits.
Total hits suffered: Attackers: 1125 (4012 before overkill), Defenders: 1154
Undead Horde (3) take 1154 hits in close combat, which cause 15 casualties.
Horde of Daimons (2) take 1125 hits in close combat, which cause 7 casualties.
Total casualties: 7 attackers, 15 defenders
Turn No. 7
2 (14-D) 3 (315-U) |
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Horde of Daimons (2) score 1125 hits.
Undead Horde (3) score 4210 hits.
Total hits suffered: Attackers: 894 (4210 before overkill), Defenders: 1125
Horde of Daimons (2) take 894 hits in close combat, which cause 5 casualties.
Undead Horde (3) take 1125 hits in close combat, which cause 14 casualties.
Total casualties: 5 attackers, 14 defenders
Turn No. 8
2 (9-D) 3 (301-U) |
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (3) score 4123 hits.
Horde of Daimons (2) score 634 hits.
Total hits suffered: Attackers: 667 (4123 before overkill), Defenders: 634
Undead Horde (3) take 634 hits in close combat, which cause 8 casualties.
Horde of Daimons (2) take 667 hits in close combat, which cause 4 casualties.
Total casualties: 4 attackers, 8 defenders
Turn No. 9
2 (5-D) 3 (293-U) |
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Horde of Daimons (2) score 420 hits.
Undead Horde (3) score 3818 hits.
Total hits suffered: Attackers: 433 (3818 before overkill), Defenders: 420
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Horde of Daimons (2) take 433 hits in close combat, which cause 3 casualties.
Undead Horde (3) take 420 hits in close combat, which cause 5 casualties.
Total casualties: 3 attackers, 5 defenders
Turn No. 10
2 (2-D) 3 (288-U) |
Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (3) score 3741 hits.
Horde of Daimons (2) score 225 hits.
Total hits suffered: Attackers: 250 (3741 before overkill), Defenders: 225
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
Undead Horde (3) take 225 hits in close combat, which cause 3 casualties.
Horde of Daimons (2) take 250 hits in close combat, which cause 2 casualties, wiping the unit out.
Total casualties: 2 attackers, 3 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
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