Melhed/History/Age of Shadow/QualQuarrel

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Battle in Qual

<tbody> </tbody>
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Iron War BowsJosephThalmarkin43 Archline  601
2A Lamarque ChargersEckoThalmarkin35 Cavwedge  697
3A QuestorsRossythThalmarkin96 Archbox  1108
4A Renaissance Fair from HellKrabatThalmarkin32 SFskirmish  885
5A Shepherd GuardsJohnathon IIThalmarkin18 Cavwedge  307
6A Steel RainMarkusThalmarkin100 Archskirmish  1237
7A Tempest ImmortalsSolThalmarkin35 SFline  1003
8DUndead Horde(Undead)(rogue)215 otherline  5928
9DUndead Horde(Undead)(rogue)91 otherline  2325
10DUndead Horde(Undead)(rogue)88 otherline  2118


Total:
7 attackers (239 Arch, 53 Cav, 67 SF)
3 defenders (394 other)
Total combat strengths: 5838 vs. 10371

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Thalmarkin and their allies attack the takeover forces.
The Thalmarkin troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Knight Krabat van Belhanka is spotted reading from the Ancient Book of Wisdom.
Knight Krabat van Belhanka is spotted wielding the Silver Hammer of Evangeline.
Ecko Lamarque, General of Thalmarkin, Count of Gemke takes command of his army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

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  2 (35-C)
5 (18-C)
7 (35-S)
4 (32-S)
1 (43-A)
3 (96-A)
6 (100-A)
  9 (91-U)
10 (88-U)
8 (215-U)
  

Iron War Bows (1) fire on Undead Horde (9), scoring 272 hits.
Questors (3) fire on Undead Horde (10), scoring 391 hits.
Steel Rain (6) fire on Undead Horde (9), scoring 606 hits.
Tempest Immortals (7) fire on Undead Horde (10), scoring 208 hits.
Renaissance Fair from Hell (4) fire on Undead Horde (10), scoring 204 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1681
Shepherd Guards (5) and Lamarque Chargers (2) ride on, closing in on the defenders.
Undead Horde (10), Undead Horde (9) and Undead Horde (8) advance towards the enemy.


Undead Horde (10) take 683 hits from archer fire, which cause 19 casualties.
Undead Horde (9) take 746 hits from archer fire, which cause 17 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1429 (0 from close combat and 1429 from ranged)
Total casualties: 0 attackers, 36 defenders

Turn No. 2

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   7 (35-S)
2 (35-C)
4 (32-S)
5 (18-C)
1 (43-A)
3 (96-A)
6 (100-A)
 9 (74-U)
10 (69-U)
8 (215-U)
   

Renaissance Fair from Hell (4) fire on Undead Horde (9), scoring 281 hits.
Questors (3) fire on Undead Horde (10), scoring 934 hits.
Iron War Bows (1) fire on Undead Horde (9), scoring 466 hits.
Steel Rain (6) fire on Undead Horde (9), scoring 1174 hits.
Tempest Immortals (7) fire on Undead Horde (10), scoring 337 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3192
Shepherd Guards (5) and Lamarque Chargers (2) ride on, closing in on the defenders.
Undead Horde (10), Undead Horde (8) and Undead Horde (9) advance towards the enemy.


Close Combat (Center Line):
2 Thalmarkin banners are visible in the melee.
Shepherd Guards (5) score 235 hits on Undead Horde (9).
Undead Horde (10) score 699 hits on Lamarque Chargers (2).
Lamarque Chargers (2) score 708 hits on Undead Horde (10).
Undead Horde (9) score 892 hits on Shepherd Guards (5).
Total close combat hits suffered: Attackers: 1591, Defenders: 943

Shepherd Guards (5) take 892 hits in close combat, which cause 18 casualties, wiping the unit out.
Johnathon II Shepherd, Knight of Vore has been wounded by Undead Horde (9).
Undead Horde (10) take 1788 hits (708 in close combat, 1080 from archer fire), which cause 50 casualties.
Lamarque Chargers (2) take 699 hits in close combat, which cause 17 casualties.
Ecko Lamarque, General of Thalmarkin, Count of Gemke has been wounded by Undead Horde (10).
Undead Horde (9) take 1868 hits (235 in close combat, 1633 from archer fire), which cause 43 casualties.
Total hits suffered: Attackers: 1591 (1591 from close combat and 0 from ranged), Defenders: 3656 (943 from close combat and 2713 from ranged)
Total casualties: 35 attackers, 93 defenders

Turn No. 3

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   7 (35-S)
4 (32-S)
1 (43-A)
3 (96-A)
6 (100-A)
2 (18-C)
9 (31-U)
10 (19-U)
8 (215-U)
    

Tempest Immortals (7) fire on Undead Horde (8), scoring 212 hits.
Steel Rain (6) fire on Undead Horde (8), scoring 839 hits.
Renaissance Fair from Hell (4) fire on Undead Horde (8), scoring 673 hits.
Iron War Bows (1) fire on Undead Horde (8), scoring 347 hits.
Questors (3) fire on Undead Horde (8), scoring 750 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2821
Undead Horde (8) advance towards the enemy.


Close Combat (Center Line):
2 Thalmarkin banners are visible in the melee.
Undead Horde (10) score 313 hits on Lamarque Chargers (2) (347 before overkill).
Undead Horde (9) score 448 hits on Lamarque Chargers (2) (497 before overkill).
Lamarque Chargers (2) score 362 hits on Undead Horde (8).
Lamarque Chargers (2) score 51 hits on Undead Horde (9).
Lamarque Chargers (2) score 36 hits on Undead Horde (10).
Undead Horde (8) score 3137 hits on Lamarque Chargers (2) (3479 before overkill).
Total close combat hits suffered: Attackers: 3898 (4323 before overkill), Defenders: 449

Undead Horde (10) take 36 hits in close combat, which cause 1 casualties.
Undead Horde (9) take 51 hits in close combat, which cause 1 casualties.
Lamarque Chargers (2) take 3898 hits in close combat, which cause 18 casualties, wiping the unit out.
Ecko Lamarque, General of Thalmarkin, Count of Gemke has been wounded by Undead Horde (9).
Undead Horde (8) take 2760 hits (362 in close combat, 2398 from archer fire), which cause 45 casualties.
Total hits suffered: Attackers: 3898 (3898 from close combat and 0 from ranged), Defenders: 2847 (449 from close combat and 2398 from ranged)
Total casualties: 18 attackers, 47 defenders

Turn No. 4

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   7 (35-S)
4 (32-S)
1 (43-A)
3 (96-A)
6 (100-A)
8 (170-U)
9 (30-U)
10 (18-U)
     

Renaissance Fair from Hell (4) fire on Undead Horde (8), scoring 670 hits.
Tempest Immortals (7) fire on Undead Horde (8), scoring 710 hits.
Iron War Bows (1) fire on Undead Horde (8), scoring 444 hits.
Questors (3) fire on Undead Horde (8), scoring 928 hits.
Steel Rain (6) fire on Undead Horde (9), scoring 1214 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3966
Undead Horde (10), Undead Horde (8) and Undead Horde (9) advance towards the enemy.


Close Combat (Attacker Line 1):
Iron War Bows (1) score 157 hits on Undead Horde (8).
Undead Horde (10) score 310 hits on Steel Rain (6).
Undead Horde (8) score 3239 hits on Iron War Bows (1).
Undead Horde (9) score 337 hits on Questors (3).
Questors (3) score 245 hits on Undead Horde (9).
Steel Rain (6) score 134 hits on Undead Horde (10) (177 before overkill).
Total close combat hits suffered: Attackers: 3886, Defenders: 536 (579 before overkill)

Iron War Bows (1) take 3239 hits in close combat, which cause 43 casualties, wiping the unit out.
Undead Horde (10) take 134 hits in close combat, which cause 4 casualties.
Undead Horde (8) take 2496 hits (157 in close combat, 2339 from archer fire), which cause 41 casualties.
Undead Horde (9) take 1277 hits (245 in close combat, 1032 from archer fire), which cause 29 casualties.
Questors (3) take 337 hits in close combat, which cause 10 casualties.
Steel Rain (6) take 310 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 3886 (3886 from close combat and 0 from ranged), Defenders: 3907 (536 from close combat and 3371 from ranged)
Total casualties: 61 attackers, 74 defenders

Turn No. 5

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   7 (35-S)
4 (32-S)
3 (86-A)
6 (92-A)
8 (129-U)
9 (1-U)
10 (14-U)
      

Tempest Immortals (7) move closer so they can fire safely into the melee.
Renaissance Fair from Hell (4) fire carefully into the close combat near them.
Renaissance Fair from Hell (4) fire on Undead Horde (8), scoring 847 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 847


Close Combat (Attacker Line 1):
Questors (3) score 416 hits on Undead Horde (8).
Undead Horde (8) score 2385 hits on Questors (3).
Undead Horde (9) score 22 hits on Steel Rain (6).
Steel Rain (6) score 16 hits on Undead Horde (9) (23 before overkill).
Steel Rain (6) score 210 hits on Undead Horde (10) (308 before overkill).
Undead Horde (10) score 209 hits on Steel Rain (6).
Total close combat hits suffered: Attackers: 2616, Defenders: 642 (747 before overkill)

Questors (3) take 2385 hits in close combat, which cause 69 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Undead Horde (8) take 1136 hits (416 in close combat, 720 from archer fire), which cause 18 casualties.
Undead Horde (9) take 16 hits in close combat, which cause 1 casualties, wiping the unit out.
Steel Rain (6) take 231 hits in close combat, which cause 6 casualties.
Undead Horde (10) take 210 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 2616 (2616 from close combat and 0 from ranged), Defenders: 1362 (642 from close combat and 720 from ranged)
Total casualties: 79 attackers, 25 defenders

Turn No. 6

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    4 (32-S)
7 (35-S)
6 (86-A)
8 (111-U)
10 (8-U)
      

Tempest Immortals (7) fire carefully into the close combat near them.
Tempest Immortals (7) fire on Undead Horde (8), scoring 299 hits.
Renaissance Fair from Hell (4) move into the close combat just ahead.
Total ranged hits suffered: Attackers: 0, Defenders: 299


Close Combat (Attacker Line 1):
1 Thalmarkin banners are visible in the melee.
Renaissance Fair from Hell (4) score 366 hits on Undead Horde (10).
Steel Rain (6) score 332 hits on Undead Horde (8).
Steel Rain (6) score 20 hits on Undead Horde (10).
Undead Horde (8) score 1720 hits on Steel Rain (6).
Undead Horde (10) score 128 hits on Steel Rain (6).
Undead Horde (10) score 34 hits on Renaissance Fair from Hell (4).
Total close combat hits suffered: Attackers: 1882, Defenders: 718

Renaissance Fair from Hell (4) take 34 hits in close combat, which cause 1 casualties.
Steel Rain (6) take 1848 hits in close combat, which cause 49 casualties.
Undead Horde (8) take 586 hits (332 in close combat, 254 from archer fire), which cause 10 casualties.
Undead Horde (10) take 386 hits in close combat, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 1882 (1882 from close combat and 0 from ranged), Defenders: 972 (718 from close combat and 254 from ranged)
Total casualties: 50 attackers, 18 defenders

Turn No. 7

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    7 (35-S)
4 (31-S)
6 (37-A)
8 (101-U)
      

Tempest Immortals (7) fire carefully into the close combat near them.
Tempest Immortals (7) fire on Undead Horde (8), scoring 364 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 364


Close Combat (Attacker Line 1):
1 Thalmarkin banners are visible in the melee.
Steel Rain (6) score 172 hits on Undead Horde (8).
Undead Horde (8) score 1028 hits on Steel Rain (6).
Undead Horde (8) score 863 hits on Renaissance Fair from Hell (4).
Renaissance Fair from Hell (4) score 845 hits on Undead Horde (8).
Total close combat hits suffered: Attackers: 1891, Defenders: 1017

Steel Rain (6) take 1028 hits in close combat, which cause 27 casualties, making the unit retreat from the battlefield.
Undead Horde (8) take 1326 hits (1017 in close combat, 309 from archer fire), which cause 22 casualties.
Renaissance Fair from Hell (4) take 863 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1891 (1891 from close combat and 0 from ranged), Defenders: 1326 (1017 from close combat and 309 from ranged)
Total casualties: 50 attackers, 22 defenders

Turn No. 8

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    7 (35-S)
8 (79-U)
      

Tempest Immortals (7) fire on Undead Horde (8), scoring 1242 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1242
Undead Horde (8) advance towards the enemy.


Close Combat (Attacker Line 2):
Undead Horde (8) score 1452 hits on Tempest Immortals (7).
Tempest Immortals (7) score 301 hits on Undead Horde (8).
Total close combat hits suffered: Attackers: 1452, Defenders: 301

Undead Horde (8) take 1357 hits (301 in close combat, 1056 from archer fire), which cause 22 casualties.
Tempest Immortals (7) take 1452 hits in close combat, which cause 27 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
Lady Sol Tempest, Judge of Thalmarkin, Margravine of Vore has been wounded by Undead Horde (8).
Total hits suffered: Attackers: 1452 (1452 from close combat and 0 from ranged), Defenders: 1357 (301 from close combat and 1056 from ranged)
Total casualties: 29 attackers, 22 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.

The local roads network has also been damaged.
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