Melhed/History/Age of Shadow/BobvUndeadSevenRivers

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Battle 1

Scribe Note, 2 turns old:



Battle in Seven Rivers

<tbody> </tbody>
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Black SunKrystynaAr Agyr53 Archbox  758
2A Crazy Insane Ballistic HooligansBobAr Agyr155 SFline  2529
3DMonsters(Monsters)(rogue)24 otherline  2625
4DUndead Horde(Undead)(rogue)154 otherline  4983
5DUndead Horde(Undead)(rogue)149 otherline  4728


Total:
2 attackers (53 Arch, 155 SF)
3 defenders (327 other)
Total combat strengths: 3287 vs. 12336

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Ar Agyr and their allies attack the takeover forces.
The Ar Agyr troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

Duke Bob Baceolus is spotted wearing the Adorned Ring of the White Guardians.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

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   1 (53-A)
2 (155-S)
   3 (24-M)
5 (149-U)
 4 (154-U)
  

Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (5), scoring 1239 hits.
Black Sun (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1239
Undead Horde (5), Undead Horde (4) and Monsters (3) advance towards the enemy.


Undead Horde (5) take 1053 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1053 (0 from close combat and 1053 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 2

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   2 (155-S)
1 (53-A)
 3 (24-M)
5 (129-U)
 4 (154-U)
   

Black Sun (1) fire on Undead Horde (5), scoring 546 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (5), scoring 647 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1193
Monsters (3), Undead Horde (4) and Undead Horde (5) advance towards the enemy.


Undead Horde (5) take 1014 hits from archer fire, which cause 19 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1014 (0 from close combat and 1014 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 3

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   2 (155-S)
1 (53-A)
3 (24-M)
5 (110-U)
 4 (154-U)
    

Black Sun (1) fire on Undead Horde (5), scoring 490 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (5), scoring 3253 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3743
Undead Horde (4), Monsters (3) and Undead Horde (5) advance towards the enemy.


Close Combat (Attacker Line 2):
2 Ar Agyr banners are visible in the melee.
Black Sun (1) score 112 hits on Undead Horde (5).
Black Sun (1) score 44 hits on Monsters (3).
Monsters (3) score 1838 hits on Black Sun (1).
Undead Horde (5) score 2983 hits on Black Sun (1).
Total close combat hits suffered: Attackers: 4821, Defenders: 156

Black Sun (1) take 4821 hits in close combat, which cause 53 casualties, wiping the unit out.
Krystyna Carson, Dame of Fronepu has been wounded by Undead Horde (5).
Monsters (3) take 44 hits in close combat. No casualties.
Undead Horde (5) take 3294 hits (112 in close combat, 3182 from archer fire), which cause 63 casualties.
Total hits suffered: Attackers: 4821 (4821 from close combat and 0 from ranged), Defenders: 3338 (156 from close combat and 3182 from ranged)
Total casualties: 53 attackers, 63 defenders

Turn No. 4

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   2 (155-S)
3 (24-M)
5 (47-U)
 4 (154-U)
     

Crazy Insane Ballistic Hooligans (2) fire on Monsters (3), scoring 2479 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2479
Undead Horde (5), Monsters (3) and Undead Horde (4) advance towards the enemy.


Close Combat (Attacker Line 3):
Undead Horde (5) score 54 hits on Crazy Insane Ballistic Hooligans (2).
Monsters (3) score 3208 hits on Crazy Insane Ballistic Hooligans (2).
Crazy Insane Ballistic Hooligans (2) score 507 hits on Undead Horde (5).
Crazy Insane Ballistic Hooligans (2) score 547 hits on Monsters (3).
Total close combat hits suffered: Attackers: 3262, Defenders: 1054

Undead Horde (5) take 507 hits in close combat, which cause 10 casualties.
Monsters (3) take 3522 hits (547 in close combat, 2975 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield.
Crazy Insane Ballistic Hooligans (2) take 3262 hits in close combat, which cause 60 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 3262 (3262 from close combat and 0 from ranged), Defenders: 4029 (1054 from close combat and 2975 from ranged)
Total casualties: 60 attackers, 25 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.

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Battle 2

Scribe Note, 1 turns old:



Battle in Seven Rivers

<tbody> </tbody>
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Cordenata GuardsMielbaAr Agyr75 Archbox  1117
2A Crazy Insane Ballistic HooligansBobAr Agyr117 SFline  2002
3A Fight OnFranklinAr Agyr85 Infline  780
4A HawsekarlsBeomiaAr Agyr32 SFline  741
5A Ozram LatrommiMarzoAr Agyr40 SFline  1051
6DUndead Horde(Undead)(rogue)154 otherline  4990
7DUndead Horde(Undead)(rogue)37 otherline  1640


Total:
5 attackers (85 Inf, 75 Arch, 189 SF)
2 defenders (191 other)
Total combat strengths: 5691 vs. 6630

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Ar Agyr and their allies attack the takeover forces.
The Ar Agyr troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Duke Bob Baceolus is spotted wearing the Adorned Ring of the White Guardians.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

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  1 (75-A)
2 (117-S)
5 (40-S)
3 (85-I)
4 (32-S)
  7 (37-U)
 6 (154-U)
  

Ozram Latrommi (5) fire on Undead Horde (7), scoring 182 hits.
Cordenata Guards (1) move closer to get better shots.
Hawsekarls (4) fire on Undead Horde (7), scoring 396 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (7), scoring 811 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1389
Fight On (3) advance towards the enemy.
Undead Horde (7) and Undead Horde (6) advance towards the enemy.


Undead Horde (7) take 1181 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1181 (0 from close combat and 1181 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 2

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   1 (75-A)
2 (117-S)
5 (40-S)
4 (32-S)
3 (85-I)
7 (15-U)
 6 (154-U)
   

Ozram Latrommi (5) fire on Undead Horde (7), scoring 655 hits.
Cordenata Guards (1) fire on Undead Horde (7), scoring 561 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (7), scoring 1341 hits.
Hawsekarls (4) fire on Undead Horde (7), scoring 319 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2876
Undead Horde (7) and Undead Horde (6) advance towards the enemy.


Close Combat (Attacker Line 1):
Undead Horde (7) score 14 hits on Fight On (3).
Fight On (3) score 411 hits on Undead Horde (7) (541 before overkill).
Total close combat hits suffered: Attackers: 14, Defenders: 411 (541 before overkill)

Undead Horde (7) take 2856 hits (411 in close combat, 2445 from archer fire), which cause 15 casualties, wiping the unit out.
Fight On (3) take 14 hits in close combat. No casualties.
Total hits suffered: Attackers: 14 (14 from close combat and 0 from ranged), Defenders: 2856 (411 from close combat and 2445 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 3

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   1 (75-A)
2 (117-S)
5 (40-S)
4 (32-S)
3 (85-I)
 6 (154-U)
    

Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (6), scoring 801 hits.
Cordenata Guards (1) fire on Undead Horde (6), scoring 277 hits.
Hawsekarls (4) fire on Undead Horde (6), scoring 261 hits.
Ozram Latrommi (5) fire on Undead Horde (6), scoring 467 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1806
Fight On (3) advance towards the enemy.
Undead Horde (6) advance towards the enemy.


Close Combat (Center Line):
Fight On (3) score 669 hits on Undead Horde (6).
Undead Horde (6) score 3568 hits on Fight On (3).
Total close combat hits suffered: Attackers: 3568, Defenders: 669

Fight On (3) take 3568 hits in close combat, which cause 85 casualties, wiping the unit out.
Franklin Maxwell, Knight of Mhed has been wounded by Undead Horde (6).
Undead Horde (6) take 2204 hits (669 in close combat, 1535 from archer fire), which cause 35 casualties.
Total hits suffered: Attackers: 3568 (3568 from close combat and 0 from ranged), Defenders: 2204 (669 from close combat and 1535 from ranged)
Total casualties: 85 attackers, 35 defenders

Turn No. 4

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   1 (75-A)
2 (117-S)
5 (40-S)
4 (32-S)
 6 (119-U)
     

Hawsekarls (4) fire on Undead Horde (6), scoring 455 hits.
Ozram Latrommi (5) fire on Undead Horde (6), scoring 442 hits.
Cordenata Guards (1) fire on Undead Horde (6), scoring 676 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (6), scoring 1010 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2583
Undead Horde (6) advance towards the enemy.


Undead Horde (6) take 2196 hits from archer fire, which cause 35 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2196 (0 from close combat and 2196 from ranged)
Total casualties: 0 attackers, 35 defenders

Turn No. 5

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   1 (75-A)
2 (117-S)
5 (40-S)
4 (32-S)
6 (84-U)
      

Ozram Latrommi (5) fire on Undead Horde (6), scoring 392 hits.
Hawsekarls (4) fire on Undead Horde (6), scoring 352 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (6), scoring 1307 hits.
Cordenata Guards (1) fire on Undead Horde (6), scoring 813 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2864
Undead Horde (6) advance towards the enemy.


Close Combat (Attacker Line 2):
Hawsekarls (4) score 140 hits on Undead Horde (6).
Undead Horde (6) score 2431 hits on Hawsekarls (4).
Total close combat hits suffered: Attackers: 2431, Defenders: 140

Hawsekarls (4) take 2431 hits in close combat, which cause 32 casualties, wiping the unit out.
Beomia Barras, Duchess of Jylmark, Countess of Marpii has been wounded by Undead Horde (6).
Undead Horde (6) take 2574 hits (140 in close combat, 2434 from archer fire), which cause 41 casualties.
Total hits suffered: Attackers: 2431 (2431 from close combat and 0 from ranged), Defenders: 2574 (140 from close combat and 2434 from ranged)
Total casualties: 32 attackers, 41 defenders

Turn No. 6

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   1 (75-A)
2 (117-S)
5 (40-S)
6 (43-U)
       

Cordenata Guards (1) fire on Undead Horde (6), scoring 946 hits.
Crazy Insane Ballistic Hooligans (2) fire on Undead Horde (6), scoring 1254 hits.
Ozram Latrommi (5) fire on Undead Horde (6), scoring 379 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2579
Undead Horde (6) advance towards the enemy.


Close Combat (Attacker Line 3):
5 Ar Agyr banners are visible in the melee.
Undead Horde (6) score 208 hits on Ozram Latrommi (5).
Undead Horde (6) score 647 hits on Crazy Insane Ballistic Hooligans (2).
Undead Horde (6) score 360 hits on Cordenata Guards (1).
Cordenata Guards (1) score 194 hits on Undead Horde (6).
Crazy Insane Ballistic Hooligans (2) score 819 hits on Undead Horde (6).
Ozram Latrommi (5) score 394 hits on Undead Horde (6).
Total close combat hits suffered: Attackers: 1215, Defenders: 1407

Undead Horde (6) take 3599 hits (1407 in close combat, 2192 from archer fire), which cause 43 casualties, wiping the unit out.
Cordenata Guards (1) take 360 hits in close combat, which cause 8 casualties.
Crazy Insane Ballistic Hooligans (2) take 647 hits in close combat, which cause 13 casualties.
Ozram Latrommi (5) take 208 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 1215 (1215 from close combat and 0 from ranged), Defenders: 3599 (1407 from close combat and 2192 from ranged)
Total casualties: 25 attackers, 43 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.

The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.
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