Luria Nova/Events/Royal Hunting Event/Skirmish in Thar Gortauth 3/26/24

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Battle of Thar Gortauth
Part of (rogue)

Date 3/26/2024
Location Thar Gortauth
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
145 SF 66 other
Formations
Casualties
0 64


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova69 SFwedge  14412460500
2AWeighted Elastic SlingersLexisLuria Nova76 SFline  966948210
3DMonsters(Monsters)(rogue)6 otherline  390004
4DMonsters(Monsters)(rogue)6 otherline  380006
5DUndead Horde(Undead)(rogue)54 otherline  9250054


Total:
2 attackers (145 SF)
3 defenders (66 other)
Total combat strengths: 2407 vs. 1695

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (76-S)
1 (69-S)
   3 (6-M)
4 (6-M)
5 (54-U)
    


Astra Legionnaire (1) fire on Undead Horde (5), scoring 641 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 370 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1011
Monsters (4), Undead Horde (5) and Monsters (3) advance towards the enemy.


Undead Horde (5) take 545 hits from archer fire, which cause 19 casualties.
Monsters (3) take 444 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 989 (0 from close combat and 989 from ranged)
Total casualties: 0 attackers, 23 defenders

Turn No. 2

 2 (76-S)
1 (69-S)
  4 (6-M)
5 (35-U)
     


Weighted Elastic Slingers (2) fire on Undead Horde (5), scoring 249 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 1062 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1311
Undead Horde (5) and Monsters (4) advance towards the enemy.


Undead Horde (5) take 212 hits from archer fire, which cause 7 casualties.
Monsters (4) take 1274 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1486 (0 from close combat and 1486 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 3

 2 (76-S)
1 (69-S)
 5 (28-U)
      


Astra Legionnaire (1) fire on Undead Horde (5), scoring 757 hits.
Weighted Elastic Slingers (2) fire on Undead Horde (5), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1086
Undead Horde (5) advance towards the enemy.


Undead Horde (5) take 923 hits from archer fire, which cause 28 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 923 (0 from close combat and 923 from ranged)
Total casualties: 0 attackers, 28 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.