Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor 5/5/24

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Battle of Garuck Udor
Part of (rogue)

Date 5/5/2024
Location Garuck Udor
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 22 other
Formations
Casualties
0 20


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  16582918160
2DMonsters(Monsters)(rogue)22 otherline  15800020


Total:
1 attackers (70 SF)
1 defenders (22 other)
Total combat strengths: 1658 vs. 1580

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
     2 (22-M)
  


Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (70-S)
   2 (22-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 469 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 469
Monsters (2) advance towards the enemy.


Monsters (2) take 563 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 563 (0 from close combat and 563 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

   1 (70-S)
  2 (19-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 901 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 901
Monsters (2) advance towards the enemy.


Monsters (2) take 1081 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1081 (0 from close combat and 1081 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

   1 (70-S)
 2 (13-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1548 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1548
Monsters (2) advance towards the enemy.


Monsters (2) take 1858 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1858 (0 from close combat and 1858 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The locals are grateful for defeating the evil forces plaguing their region.