Luria Nova/Events/Royal Hunting Event/Skirmish in Fissoa 5/12/24

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Battle of Fissoa
Part of (rogue)

Date 5/12/2024
Location Fissoa
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
220 MI 50 other
Formations
Casualties
5 50


Battle in Fissoa

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWassgandrWassgandrLuria Nova220 MIbox  19892663565
2DMonsters(Monsters)(rogue)5 otherline  36514735
3DUndead Horde(Undead)(rogue)45 otherline  69379245


Total:
1 attackers (220 MI)
2 defenders (50 other)
Total combat strengths: 1989 vs. 1058

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Royal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Royal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Royal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Royal Wassgandr Felsenbach is spotted wielding the Moaning Shield.
Royal Wassgandr Felsenbach is spotted wearing the Glorious Codpiece.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (220-M)
   2 (5-M)
3 (45-U)
   


Wassgandr (1) move closer to get better shots.
Undead Horde (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    1 (220-M)
 2 (5-M)
3 (45-U)
    


Wassgandr (1) fire on Undead Horde (3), scoring 1149 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1149
Monsters (2) and Undead Horde (3) advance towards the enemy.


Undead Horde (3) take 977 hits from archer fire, which cause 38 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 977 (0 from close combat and 977 from ranged)
Total casualties: 0 attackers, 38 defenders

Turn No. 3

    1 (220-M)
2 (5-M)
3 (7-U)
     


Wassgandr (1) fire on Monsters (2), scoring 1179 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1179
Monsters (2) and Undead Horde (3) advance towards the enemy.


Close Combat (Attacker Line 1):
Wassgandr (1) score 126 hits on Monsters (2) (391 before overkill).
Wassgandr (1) score 93 hits on Undead Horde (3) (288 before overkill).
Monsters (2) score 147 hits on Wassgandr (1).
Undead Horde (3) score 45 hits on Wassgandr (1).
Total close combat hits suffered: Attackers: 192, Defenders: 219 (679 before overkill)

Wassgandr (1) take 192 hits in close combat, which cause 4 casualties.
Monsters (2) take 1541 hits (126 in close combat, 1415 from archer fire), which cause 5 casualties, wiping the unit out.
Undead Horde (3) take 93 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 192 (192 from close combat and 0 from ranged), Defenders: 1634 (219 from close combat and 1415 from ranged)
Total casualties: 4 attackers, 9 defenders

Turn No. 4

    1 (216-M)
3 (3-U)
      




Close Combat (Attacker Line 1):
Undead Horde (3) score 34 hits on Wassgandr (1).
Wassgandr (1) score 116 hits on Undead Horde (3) (1159 before overkill).
Total close combat hits suffered: Attackers: 34, Defenders: 116 (1159 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Undead Horde (3) take 116 hits in close combat, which cause 3 casualties, wiping the unit out.
Wassgandr (1) take 34 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 34 (34 from close combat and 0 from ranged), Defenders: 116 (116 from close combat and 0 from ranged)
Total casualties: 1 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.