Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 4/20/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
67 SF | 6 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 6 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 67 SF | wedge | 1550 | 947 | 5 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 400 | 0 | 0 | 6 |
Total:
1 attackers (67 SF)
1 defenders (6 other)
Total combat strengths: 1550 vs. 400
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (67-S) | 2 (6-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (67-S) | 2 (6-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 947 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 947
Monsters (2) advance towards the enemy.
Monsters (2) take 1136 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1136 (0 from close combat and 1136 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.