Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 4/20/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Cadier
Part of (rogue)

Date 4/19/2024
Location Cadier
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
67 SF 6 other
Formations
Casualties
0 6


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  155094750
2DMonsters(Monsters)(rogue)6 otherline  400006


Total:
1 attackers (67 SF)
1 defenders (6 other)
Total combat strengths: 1550 vs. 400

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
     2 (6-M)
  


Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (67-S)
   2 (6-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 947 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 947
Monsters (2) advance towards the enemy.


Monsters (2) take 1136 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1136 (0 from close combat and 1136 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.