Luria Nova/Events/Royal Hunting Event/Battle in Vaal 3/22/24
Battle of Vaal | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
69 SF | 21 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 16 |
Battle in Vaal
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 69 SF | wedge | 1619 | 2095 | 14 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 435 | 0 | 0 | 7 | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 640 | 0 | 0 | 4 | |
4 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 695 | 0 | 0 | 5 |
Total:
1 attackers (69 SF)
3 defenders (21 other)
Total combat strengths: 1619 vs. 1770
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (69-S) | 4 (8-M) | 2 (7-M) 3 (6-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 642 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 642
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (4) take 770 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 770 (0 from close combat and 770 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (69-S) | 2 (7-M) 3 (6-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 206 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 206
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 247 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 247 (0 from close combat and 247 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (69-S) | 2 (7-M) 3 (5-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 497 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 497
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 596 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 596 (0 from close combat and 596 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (69-S) | 2 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 750 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 750
Monsters (2) advance towards the enemy.
Monsters (2) take 900 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 900 (0 from close combat and 900 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.