Luria Nova/Events/Royal Hunting Event/Battle in Thar Gortauth 5/12/24
Battle of Thar Gortauth | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 93 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
17 | 88 |
Battle in Thar Gortauth
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1842 | 4501 | 98 | 17 | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1265 | 0 | 0 | 8 | |
3 | D | Undead Horde | (Undead) | (rogue) | 80 other | line | 2195 | 996 | 17 | 80 |
Total:
1 attackers (70 SF)
2 defenders (93 other)
Total combat strengths: 1842 vs. 3460
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (13-M) 3 (80-U) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) and Undead Horde (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (70-S) | 2 (13-M) 3 (80-U) |
Astra Legionnaire (1) fire on Undead Horde (3), scoring 757 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 757
Monsters (2) and Undead Horde (3) advance towards the enemy.
Undead Horde (3) take 643 hits from archer fire, which cause 19 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 643 (0 from close combat and 643 from ranged)
Total casualties: 0 attackers, 19 defenders
Turn No. 3
1 (70-S) | 2 (13-M) 3 (61-U) |
Astra Legionnaire (1) fire on Undead Horde (3), scoring 812 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 812
Undead Horde (3) and Monsters (2) advance towards the enemy.
Undead Horde (3) take 690 hits from archer fire, which cause 21 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 690 (0 from close combat and 690 from ranged)
Total casualties: 0 attackers, 21 defenders
Turn No. 4
1 (70-S) | 2 (13-M) 3 (40-U) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1129 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1129
Monsters (2) and Undead Horde (3) advance towards the enemy.
Monsters (2) take 1355 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1355 (0 from close combat and 1355 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 5
1 (70-S) | 3 (40-U) |
Astra Legionnaire (1) fire on Undead Horde (3), scoring 1107 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1107
Undead Horde (3) advance towards the enemy.
Close Combat (Attacker Line 2):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 696 hits on Undead Horde (3).
Undead Horde (3) score 996 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 996, Defenders: 696
Astra Legionnaire (1) take 996 hits in close combat, which cause 17 casualties.
Undead Horde (3) take 1637 hits (696 in close combat, 941 from archer fire), which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 996 (996 from close combat and 0 from ranged), Defenders: 1637 (696 from close combat and 941 from ranged)
Total casualties: 17 attackers, 40 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.