Luria Nova/Events/Royal Hunting Event/Battle in Smokey Hills 3/22/24
Battle of Smokey Hills | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
147 SF | 35 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 33 |
Battle in Smokey Hills
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 69 SF | wedge | 1650 | 5875 | 19 | 0 | |
2 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 78 SF | line | 1450 | 2391 | 9 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 2545 | 0 | 0 | 21 | |
4 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 460 | 0 | 0 | 5 | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 410 | 0 | 0 | 7 |
Total:
2 attackers (147 SF)
3 defenders (35 other)
Total combat strengths: 3100 vs. 3415
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (78-S) | 1 (69-S) | 3 (23-M) | 5 (7-M) | 4 (5-M) |
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 288 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 378 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 666
Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 799 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 799 (0 from close combat and 799 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
2 (78-S) | 1 (69-S) | 3 (20-M) | 5 (7-M) | 4 (5-M) |
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 407 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1209 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1616
Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 1939 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1939 (0 from close combat and 1939 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 3
2 (78-S) | 1 (69-S) | 3 (12-M) | 5 (7-M) | 4 (5-M) |
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 646 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1358 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2004
Monsters (4), Monsters (5) and Monsters (3) advance towards the enemy.
Monsters (3) take 2405 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2405 (0 from close combat and 2405 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 4
2 (78-S) | 1 (69-S) | 5 (7-M) | 4 (5-M) |
Astra Legionnaire (1) fire on Monsters (5), scoring 1447 hits.
Weighted Elastic Slingers (2) fire on Monsters (5), scoring 608 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2055
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 2466 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2466 (0 from close combat and 2466 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
2 (78-S) | 1 (69-S) | 4 (5-M) |
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 442 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 1483 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1925
Monsters (4) advance towards the enemy.
Monsters (4) take 2310 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2310 (0 from close combat and 2310 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.