Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/15/24
Battle of Cadier | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
71 SF | 46 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 23 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 71 SF | wedge | 1800 | 4847 | 19 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 475 | 0 | 0 | 3 | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 650 | 0 | 0 | 7 | |
4 | D | Monsters | (Monsters) | (rogue) | 36 other | line | 2775 | 0 | 0 | 13 |
Total:
1 attackers (71 SF)
3 defenders (46 other)
Total combat strengths: 1800 vs. 3900
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (71-S) | 2 (3-M) 3 (7-M) | 4 (36-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 406 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 406
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 487 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 487 (0 from close combat and 487 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (71-S) | 2 (3-M) 3 (3-M) | 4 (36-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 768 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 768
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 922 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 922 (0 from close combat and 922 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (71-S) | 3 (3-M) | 4 (36-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 2206 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2206
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 2647 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2647 (0 from close combat and 2647 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (71-S) | 4 (36-M) |
Astra Legionnaire (1) fire on Monsters (4), scoring 1467 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1467
Monsters (4) advance towards the enemy.
Monsters (4) take 1760 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1760 (0 from close combat and 1760 from ranged)
Total casualties: 0 attackers, 13 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.