Luria Nova/Events/Hunting Event/Wassgandr/Battle in Shinnen 10/8/21

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Battle of Shinnen
Part of Luria Nova

Date 10/8/2021
Location Shinnen
Weather Calm wind
Result After 11 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
102 other 65 Arch, 97 Cav, 90 SF
Formations
no particular formation
Casualties
99 179


Battle in Shinnen

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ADaimonic Refugees(Daimons)(rogue)30 otherline  45507849 hits163 kills30 losses
2ADaimonic Refugees(Daimons)(rogue)3 otherline  7001072 hits22 kills3 losses
3AMonsters(Monsters)(rogue)26 otherline  23100 hits0 kills23 losses
4AUndead Horde(Undead)(rogue)43 otherline  5606 hits0 kills43 losses
5D1st LegionJohn JrLuria Nova40 Archline  527475 hits3 kills38 losses
6DFontanese FreebootersCiarghualaLuria Nova90 SFbox  21077542 hits62 kills19 losses
7DHorn of CalamityWassgandrLuria Nova97 Cavwedge  16625666 hits26 kills97 losses
8DShinnen Defense Force(militia/guard unit)Luria Nova25 Archline  395711 hits10 kills25 losses


Total:
4 attackers (102 other)
4 defenders (65 Arch, 97 Cav, 90 SF)
Total combat strengths: 8120 vs. 4691

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Fortress (5).

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Thanks to the unique item(s), the defender fight with full morale.

Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (30-D)
2 (3-D)
4 (43-U)
3 (26-M)
  5 (40-A)
8 (25-A)
6 (90-S)
7 (97-C)
  


Fontanese Freebooters (6) fire on Monsters (3), scoring 876 hits.
Daimonic Refugees (1) fire on 1st Legion (5), scoring 806 hits.
Shinnen Defense Force (8) fire on Monsters (3), scoring 237 hits.
Daimonic Refugees (2) fire on Shinnen Defense Force (8), scoring 67 hits.
1st Legion (5) fire on Monsters (3), scoring 314 hits.
Total ranged hits suffered: Attackers: 1427, Defenders: 873
Horn of Calamity (7) stay in their defensive position, awaiting an opportunity to charge.
Monsters (3) and Undead Horde (4) advance towards the enemy.


Monsters (3) take 1712 hits from archer fire, which cause 10 casualties.
Shinnen Defense Force (8) take 61 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
1st Legion (5) take 739 hits from archer fire (reduced due to fortifications), which cause 16 casualties.
Total hits suffered: Attackers: 1712 (0 from close combat and 1712 from ranged), Defenders: 800 (0 from close combat and 800 from ranged)
Total casualties: 10 attackers, 18 defenders

Turn No. 2

  1 (30-D)
2 (3-D)
 4 (43-U)
3 (16-M)
 5 (24-A)
8 (23-A)
6 (90-S)
7 (97-C)
  


Daimonic Refugees (2) fire on Shinnen Defense Force (8), scoring 142 hits.
Fontanese Freebooters (6) fire on Monsters (3), scoring 1520 hits.
Shinnen Defense Force (8) fire on Monsters (3), scoring 256 hits.
Daimonic Refugees (1) fire on 1st Legion (5), scoring 1080 hits.
1st Legion (5) fire on Monsters (3), scoring 161 hits.
Total ranged hits suffered: Attackers: 1937, Defenders: 1222
Horn of Calamity (7) stay in their defensive position, awaiting an opportunity to charge.
Monsters (3) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (4) advance towards the enemy.


Monsters (3) take 2324 hits from archer fire, which cause 13 casualties, causing panicked flight among the survivors, throwing them back from the fortifications.
Shinnen Defense Force (8) take 130 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
1st Legion (5) take 991 hits from archer fire (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2324 (0 from close combat and 2324 from ranged), Defenders: 1121 (0 from close combat and 1121 from ranged)
Total casualties: 13 attackers, 25 defenders

Turn No. 3

  1 (30-D)
2 (3-D)
  4 (43-U)
 8 (20-A)
6 (90-S)
7 (97-C)
  


Daimonic Refugees (2) fire on Shinnen Defense Force (8), scoring 153 hits.
Fontanese Freebooters (6) fire on Undead Horde (4), scoring 758 hits.
Shinnen Defense Force (8) fire on Undead Horde (4), scoring 218 hits.
Daimonic Refugees (1) fire on Shinnen Defense Force (8), scoring 943 hits.
Total ranged hits suffered: Attackers: 976, Defenders: 1096
Horn of Calamity (7) stay in their defensive position, awaiting an opportunity to charge.
Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).


Shinnen Defense Force (8) take 1006 hits from archer fire (reduced due to fortifications), which cause 20 casualties, wiping the unit out.
Undead Horde (4) take 830 hits from archer fire, which cause 31 casualties, throwing them back from the fortifications.
Total hits suffered: Attackers: 830 (0 from close combat and 830 from ranged), Defenders: 1006 (0 from close combat and 1006 from ranged)
Total casualties: 31 attackers, 20 defenders

Turn No. 4

  1 (30-D)
2 (3-D)
  4 (12-U)
  6 (90-S)
7 (97-C)
  


Daimonic Refugees (1) move closer to get better shots.
Daimonic Refugees (2) move closer to get better shots.
Fontanese Freebooters (6) fire on Undead Horde (4), scoring 1140 hits.
Total ranged hits suffered: Attackers: 1140, Defenders: 0
Horn of Calamity (7) ride on, closing in on the enemy.
Undead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
6 Luria Nova banners are visible in the melee.
Undead Horde (4) score 6 hits on Horn of Calamity (7).
Horn of Calamity (7) score 1415 hits on Undead Horde (4) (2830 before overkill).
Total close combat hits suffered: Attackers: 1415 (2830 before overkill), Defenders: 6

Undead Horde (4) take 2384 hits (1415 in close combat, 969 from archer fire), which cause 12 casualties, wiping the unit out.
Horn of Calamity (7) take 5 hits in close combat (reduced due to fortifications). No casualties.
Total hits suffered: Attackers: 2384 (1415 from close combat and 969 from ranged), Defenders: 5 (5 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 5

   1 (30-D)
2 (3-D)
  7 (97-C)
 6 (90-S)
  


Fontanese Freebooters (6) fire on Daimonic Refugees (1), scoring 395 hits.
Daimonic Refugees (2) fire on Horn of Calamity (7), scoring 149 hits.
Daimonic Refugees (1) fire on Horn of Calamity (7), scoring 727 hits.
Total ranged hits suffered: Attackers: 395, Defenders: 876
Horn of Calamity (7) ride on, closing in on the enemy.


Daimonic Refugees (1) take 395 hits from archer fire, which cause 2 casualties.
Horn of Calamity (7) take 876 hits from archer fire, which cause 19 casualties.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathhas been wounded by Daimonic Refugees (1).
Total hits suffered: Attackers: 395 (0 from close combat and 395 from ranged), Defenders: 876 (0 from close combat and 876 from ranged)
Total casualties: 2 attackers, 19 defenders

Turn No. 6

   1 (28-D)
2 (3-D)
7 (78-C)
   6 (90-S)
  


Daimonic Refugees (1) fire on Horn of Calamity (7), scoring 2125 hits.
Daimonic Refugees (2) fire on Horn of Calamity (7), scoring 139 hits.
Fontanese Freebooters (6) fire on Daimonic Refugees (1), scoring 687 hits.
Total ranged hits suffered: Attackers: 687, Defenders: 2264
Horn of Calamity (7) charge forward.


Close Combat (Attacker Line 2):
6 Luria Nova banners are visible in the melee.
Daimonic Refugees (1) score 1252 hits on Horn of Calamity (7).
Daimonic Refugees (2) score 128 hits on Horn of Calamity (7).
Horn of Calamity (7) score 3722 hits on Daimonic Refugees (1).
Horn of Calamity (7) score 529 hits on Daimonic Refugees (2).
Total close combat hits suffered: Attackers: 4251, Defenders: 1380

Daimonic Refugees (1) take 4409 hits (3722 in close combat, 687 from archer fire), which cause 20 casualties.
Daimonic Refugees (2) take 529 hits in close combat, which cause 2 casualties.
Horn of Calamity (7) take 3644 hits (1380 in close combat, 2264 from archer fire), which cause 78 casualties, wiping the unit out.
Total hits suffered: Attackers: 4938 (4251 from close combat and 687 from ranged), Defenders: 3644 (1380 from close combat and 2264 from ranged)
Total casualties: 22 attackers, 78 defenders

Turn No. 7

   1 (8-D)
2 (1-D)
    6 (90-S)
  


Daimonic Refugees (1) fire on Fontanese Freebooters (6), scoring 412 hits.
Fontanese Freebooters (6) fire on Daimonic Refugees (1), scoring 375 hits.
Daimonic Refugees (2) fire on Fontanese Freebooters (6), scoring 46 hits.
Total ranged hits suffered: Attackers: 375, Defenders: 458


Daimonic Refugees (1) take 375 hits from archer fire, which cause 2 casualties.
Fontanese Freebooters (6) take 420 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 375 (0 from close combat and 375 from ranged), Defenders: 420 (0 from close combat and 420 from ranged)
Total casualties: 2 attackers, 7 defenders

Turn No. 8

   1 (6-D)
2 (1-D)
    6 (83-S)
  


Daimonic Refugees (2) fire on Fontanese Freebooters (6), scoring 65 hits.
Daimonic Refugees (1) fire on Fontanese Freebooters (6), scoring 269 hits.
Fontanese Freebooters (6) fire on Daimonic Refugees (1), scoring 365 hits.
Total ranged hits suffered: Attackers: 365, Defenders: 334


Daimonic Refugees (1) take 365 hits from archer fire, which cause 2 casualties.
Fontanese Freebooters (6) take 306 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Total hits suffered: Attackers: 365 (0 from close combat and 365 from ranged), Defenders: 306 (0 from close combat and 306 from ranged)
Total casualties: 2 attackers, 5 defenders

Turn No. 9

   1 (4-D)
2 (1-D)
    6 (78-S)
  


Daimonic Refugees (1) fire on Fontanese Freebooters (6), scoring 122 hits.
Daimonic Refugees (2) fire on Fontanese Freebooters (6), scoring 77 hits.
Fontanese Freebooters (6) fire on Daimonic Refugees (1), scoring 466 hits.
Total ranged hits suffered: Attackers: 466, Defenders: 199


Daimonic Refugees (1) take 466 hits from archer fire, which cause 2 casualties.
Fontanese Freebooters (6) take 183 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 466 (0 from close combat and 466 from ranged), Defenders: 183 (0 from close combat and 183 from ranged)
Total casualties: 2 attackers, 3 defenders

Turn No. 10

   1 (2-D)
2 (1-D)
    6 (75-S)
  


Fontanese Freebooters (6) fire on Daimonic Refugees (1), scoring 628 hits.
Daimonic Refugees (1) fire on Fontanese Freebooters (6), scoring 113 hits.
Daimonic Refugees (2) fire on Fontanese Freebooters (6), scoring 68 hits.
Total ranged hits suffered: Attackers: 628, Defenders: 181


Fontanese Freebooters (6) take 166 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatuhas been wounded by Daimonic Refugees (2).
Daimonic Refugees (1) take 628 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 628 (0 from close combat and 628 from ranged), Defenders: 166 (0 from close combat and 166 from ranged)
Total casualties: 2 attackers, 3 defenders

Turn No. 11

   2 (1-D)
    6 (72-S)
  


Fontanese Freebooters (6) fire on Daimonic Refugees (2), scoring 332 hits.
Daimonic Refugees (2) fire on Fontanese Freebooters (6), scoring 38 hits.
Total ranged hits suffered: Attackers: 332, Defenders: 38


Fontanese Freebooters (6) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Daimonic Refugees (2) take 332 hits from archer fire, which cause 1 casualties, wiping the unit out.
Total hits suffered: Attackers: 332 (0 from close combat and 332 from ranged), Defenders: 35 (0 from close combat and 35 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The battle does 1 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.