Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo II 9/8/21

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Santoo
Part of Luria Nova

Date 9/8/2021
Location Santoo
Weather Calm wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
32 other 13 Inf, 77 Arch
Formations
Casualties
27 43


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)28 otherline  26702899 hits38 kills23 losses
2AMonsters(Monsters)(rogue)4 otherline  395195 hits5 kills4 losses
3DChampions of Luria(militia/guard unit)Luria Nova49 Archbox  6882305 hits13 kills19 losses
4DChampions of Luria(militia/guard unit)Luria Nova28 Archbox  4911485 hits8 kills11 losses
5DThe RavensRavenloftLuria Nova13 Infbox  198150 hits1 kills13 losses


Total:
2 attackers (32 other)
3 defenders (13 Inf, 77 Arch)
Total combat strengths: 3065 vs. 1377

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (4-M)
1 (28-M)
  5 (13-I)
3 (49-A)
4 (28-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 228 hits.
Champions of Luria (4) fire on Monsters (1), scoring 153 hits.
Total ranged hits suffered: Attackers: 381, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
The Ravens (5) advance towards the enemy.


Monsters (1) take 457 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 457 (0 from close combat and 457 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

   2 (4-M)
1 (25-M)
5 (13-I)
 3 (49-A)
4 (28-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 285 hits.
Champions of Luria (4) fire on Monsters (1), scoring 175 hits.
Total ranged hits suffered: Attackers: 460, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Close Combat (Center Line):
Monsters (1) score 1863 hits on The Ravens (5).
The Ravens (5) score 150 hits on Monsters (1).
Total close combat hits suffered: Attackers: 150, Defenders: 1863

Monsters (1) take 702 hits (150 in close combat, 552 from archer fire), which cause 4 casualties.
The Ravens (5) take 1863 hits in close combat, which cause 13 casualties, wiping the unit out.
Ravenloft Gillotine, Viscount of Santoohas been wounded by Monsters (1).
Total hits suffered: Attackers: 702 (150 from close combat and 552 from ranged), Defenders: 1863 (1863 from close combat and 0 from ranged)
Total casualties: 4 attackers, 13 defenders

Turn No. 3

    2 (4-M)
1 (21-M)
 3 (49-A)
4 (28-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 664 hits.
Champions of Luria (4) fire on Monsters (1), scoring 380 hits.
Total ranged hits suffered: Attackers: 1044, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 1253 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 1253 (0 from close combat and 1253 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 4

     2 (4-M)
1 (13-M)
3 (49-A)
4 (28-A)
   


Champions of Luria (4) fire on Monsters (1), scoring 335 hits.
Champions of Luria (3) fire on Monsters (1), scoring 478 hits.
Total ranged hits suffered: Attackers: 813, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.


Close Combat (Defender Line 2):
Monsters (1) score 678 hits on Champions of Luria (3).
Monsters (1) score 358 hits on Champions of Luria (4).
Champions of Luria (4) score 103 hits on Monsters (1).
Champions of Luria (3) score 172 hits on Monsters (1).
Total close combat hits suffered: Attackers: 275, Defenders: 1036

Monsters (1) take 1251 hits (275 in close combat, 976 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Champions of Luria (4) take 358 hits in close combat, which cause 9 casualties.
Champions of Luria (3) take 678 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 1251 (275 from close combat and 976 from ranged), Defenders: 1036 (1036 from close combat and 0 from ranged)
Total casualties: 8 attackers, 25 defenders

Turn No. 5

      2 (4-M)
3 (33-A)
4 (19-A)
   


Champions of Luria (3) fire on Monsters (2), scoring 380 hits.
Champions of Luria (4) fire on Monsters (2), scoring 257 hits.
Total ranged hits suffered: Attackers: 637, Defenders: 0
Monsters (2) advance towards the enemy.


Close Combat (Defender Line 2):
Champions of Luria (3) score 98 hits on Monsters (2).
Monsters (2) score 111 hits on Champions of Luria (3).
Monsters (2) score 84 hits on Champions of Luria (4).
Champions of Luria (4) score 82 hits on Monsters (2).
Total close combat hits suffered: Attackers: 180, Defenders: 195

Champions of Luria (3) take 111 hits in close combat, which cause 3 casualties.
Monsters (2) take 944 hits (180 in close combat, 764 from archer fire), which cause 4 casualties, wiping the unit out.
Champions of Luria (4) take 84 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 944 (180 from close combat and 764 from ranged), Defenders: 195 (195 from close combat and 0 from ranged)
Total casualties: 4 attackers, 5 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.