Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/8/21

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Battle of Santoo
Part of Luria Nova

Date 9/8/2021
Location Santoo
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
41 other 89 Inf, 77 Arch
Formations
Casualties
22 89


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)41 otherline  36553332 hits89 kills22 losses
2DChampions of Luria(militia/guard unit)Luria Nova49 Archbox  7071349 hits9 kills0 losses
3DChampions of Luria(militia/guard unit)Luria Nova28 Archbox  5061198 hits8 kills0 losses
4DThe RavensRavenloftLuria Nova89 Infbox  683427 hits3 kills89 losses


Total:
1 attackers (41 other)
3 defenders (89 Inf, 77 Arch)
Total combat strengths: 3655 vs. 1896

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (41-M)
  4 (89-I)
2 (49-A)
3 (28-A)
   


Champions of Luria (2) fire on Monsters (1), scoring 170 hits.
Champions of Luria (3) fire on Monsters (1), scoring 233 hits.
Total ranged hits suffered: Attackers: 403, Defenders: 0
Monsters (1) advance towards the enemy.
The Ravens (4) advance towards the enemy.


Monsters (1) take 484 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 484 (0 from close combat and 484 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

    1 (38-M)
4 (89-I)
 2 (49-A)
3 (28-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 271 hits.
Champions of Luria (2) fire on Monsters (1), scoring 324 hits.
Total ranged hits suffered: Attackers: 595, Defenders: 0
The Ravens (4) advance towards the enemy.


Close Combat (Attacker Line 1):
The Ravens (4) score 427 hits on Monsters (1).
Monsters (1) score 3332 hits on The Ravens (4).
Total close combat hits suffered: Attackers: 427, Defenders: 3332

The Ravens (4) take 3332 hits in close combat, which cause 89 casualties, wiping the unit out.
Ravenloft Gillotine, Viscount of Santoohas been wounded by Monsters (1).
Monsters (1) take 1141 hits (427 in close combat, 714 from archer fire), which cause 7 casualties.
Total hits suffered: Attackers: 1141 (427 from close combat and 714 from ranged), Defenders: 3332 (3332 from close combat and 0 from ranged)
Total casualties: 7 attackers, 89 defenders

Turn No. 3

    1 (31-M)
  2 (49-A)
3 (28-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 264 hits.
Champions of Luria (2) fire on Monsters (1), scoring 238 hits.
Total ranged hits suffered: Attackers: 502, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 602 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 602 (0 from close combat and 602 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Turn No. 4

     1 (27-M)
 2 (49-A)
3 (28-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 430 hits.
Champions of Luria (2) fire on Monsters (1), scoring 617 hits.
Total ranged hits suffered: Attackers: 1047, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1256 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1256 (0 from close combat and 1256 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.