Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/4/21

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Santoo
Part of Luria Nova

Date 9/4/2021
Location Santoo
Weather Calm wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
17 other 139 Inf, 77 Arch
Formations
Casualties
12 60


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)11 otherline  13902198 hits54 kills7 losses
2AMonsters(Monsters)(rogue)6 otherline  380227 hits6 kills5 losses
3DChampions of Luria(militia/guard unit)Luria Nova49 Archbox  663318 hits1 kills0 losses
4DChampions of Luria(militia/guard unit)Luria Nova28 Archbox  490250 hits1 kills0 losses
5DThe RavensRavenloftLuria Nova139 Infbox  12251345 hits9 kills60 losses


Total:
2 attackers (17 other)
3 defenders (139 Inf, 77 Arch)
Total combat strengths: 1770 vs. 2378

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (11-M)
2 (6-M)
 5 (139-I)
3 (49-A)
4 (28-A)
   


Champions of Luria (4) fire on Monsters (1), scoring 250 hits.
Champions of Luria (3) fire on Monsters (1), scoring 318 hits.
Total ranged hits suffered: Attackers: 568, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
The Ravens (5) advance towards the enemy.


Close Combat (Center Line):
Monsters (2) score 145 hits on The Ravens (5).
Monsters (1) score 1590 hits on The Ravens (5).
The Ravens (5) score 586 hits on Monsters (1).
The Ravens (5) score 228 hits on Monsters (2).
Total close combat hits suffered: Attackers: 814, Defenders: 1735

Monsters (2) take 228 hits in close combat, which cause 3 casualties.
Monsters (1) take 1268 hits (586 in close combat, 682 from archer fire), which cause 5 casualties.
The Ravens (5) take 1735 hits in close combat, which cause 43 casualties.
Total hits suffered: Attackers: 1496 (814 from close combat and 682 from ranged), Defenders: 1735 (1735 from close combat and 0 from ranged)
Total casualties: 8 attackers, 43 defenders

Turn No. 2

     1 (6-M)
2 (3-M)
5 (96-I)
 3 (49-A)
4 (28-A)
   


Champions of Luria (4) move closer so they can fire safely into the melee.
Champions of Luria (3) move closer so they can fire safely into the melee.


Close Combat (Center Line):
Monsters (2) score 82 hits on The Ravens (5).
Monsters (1) score 608 hits on The Ravens (5).
The Ravens (5) score 378 hits on Monsters (1) (498 before overkill).
The Ravens (5) score 153 hits on Monsters (2) (202 before overkill).
Total close combat hits suffered: Attackers: 531 (700 before overkill), Defenders: 690

Monsters (2) take 153 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Monsters (1) take 378 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The Ravens (5) take 690 hits in close combat, which cause 17 casualties.
Total hits suffered: Attackers: 531 (531 from close combat and 0 from ranged), Defenders: 690 (690 from close combat and 0 from ranged)
Total casualties: 4 attackers, 17 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.