Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/19/21

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Battle of Santoo
Part of Luria Nova

Date 9/19/2021
Location Santoo
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
111 other 86 MI, 15 Arch
Formations
Casualties
41 84


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AUndead Horde(Undead)(rogue)111 otherline  33882669 hits84 kills41 losses
2DChampion of Ravenloft(militia/guard unit)Luria Nova7 Archline  134337 hits6 kills5 losses
3DChampions of Luria(militia/guard unit)Luria Nova8 Archbox  185526 hits9 kills7 losses
4DDeaths DealersRavenloftLuria Nova86 MIbox  7431689 hits30 kills72 losses


Total:
1 attackers (111 other)
3 defenders (86 MI, 15 Arch)
Total combat strengths: 3388 vs. 1062

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (111-U)
   2 (7-A)
3 (8-A)
4 (86-M)
  


Champions of Luria (3) fire on Undead Horde (1), scoring 76 hits.
Deaths Dealers (4) move closer to get better shots.
Champion of Ravenloft (2) fire on Undead Horde (1), scoring 55 hits.
Total ranged hits suffered: Attackers: 131, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 111 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 111 (0 from close combat and 111 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

    1 (109-U)
  2 (7-A)
3 (8-A)
4 (86-M)
   


Champion of Ravenloft (2) fire on Undead Horde (1), scoring 45 hits.
Deaths Dealers (4) fire on Undead Horde (1), scoring 204 hits.
Champions of Luria (3) fire on Undead Horde (1), scoring 98 hits.
Total ranged hits suffered: Attackers: 347, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 295 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 295 (0 from close combat and 295 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 3

     1 (104-U)
 2 (7-A)
3 (8-A)
4 (86-M)
   


Champion of Ravenloft (2) fire on Undead Horde (1), scoring 76 hits.
Deaths Dealers (4) fire on Undead Horde (1), scoring 362 hits.
Champions of Luria (3) fire on Undead Horde (1), scoring 135 hits.
Total ranged hits suffered: Attackers: 573, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 487 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 487 (0 from close combat and 487 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 9 attackers, 0 defenders

Turn No. 4

      1 (95-U)
2 (7-A)
3 (8-A)
4 (86-M)
   


Champion of Ravenloft (2) fire on Undead Horde (1), scoring 90 hits.
Champions of Luria (3) fire on Undead Horde (1), scoring 118 hits.
Deaths Dealers (4) fire on Undead Horde (1), scoring 512 hits.
Total ranged hits suffered: Attackers: 720, Defenders: 0
Undead Horde (1) advance towards the enemy.


Close Combat (Defender Line 2):
Undead Horde (1) score 124 hits on Champions of Luria (3).
Undead Horde (1) score 100 hits on Champion of Ravenloft (2).
Undead Horde (1) score 1094 hits on Deaths Dealers (4).
Champion of Ravenloft (2) score 32 hits on Undead Horde (1).
Champions of Luria (3) score 33 hits on Undead Horde (1).
Deaths Dealers (4) score 213 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 278, Defenders: 1318

Undead Horde (1) take 890 hits (278 in close combat, 612 from archer fire), which cause 16 casualties.
Champion of Ravenloft (2) take 91 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Champions of Luria (3) take 113 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Deaths Dealers (4) take 1094 hits in close combat, which cause 36 casualties.
Total hits suffered: Attackers: 890 (278 from close combat and 612 from ranged), Defenders: 1298 (1298 from close combat and 0 from ranged)
Total casualties: 16 attackers, 41 defenders

Turn No. 5

       1 (79-U)
2 (5-A)
3 (5-A)
4 (50-M)
   




Close Combat (Defender Line 2):
Champion of Ravenloft (2) score 39 hits on Undead Horde (1).
Deaths Dealers (4) score 398 hits on Undead Horde (1).
Champions of Luria (3) score 66 hits on Undead Horde (1).
Undead Horde (1) score 143 hits on Champions of Luria (3).
Undead Horde (1) score 143 hits on Champion of Ravenloft (2).
Undead Horde (1) score 1065 hits on Deaths Dealers (4).
Total close combat hits suffered: Attackers: 503, Defenders: 1351

Champion of Ravenloft (2) take 130 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
Deaths Dealers (4) take 1065 hits in close combat, which cause 36 casualties, making the unit retreat from the battlefield.
Champions of Luria (3) take 130 hits in close combat (reduced due to fortifications), which cause 4 casualties, making the unit retreat from the battlefield.
Undead Horde (1) take 503 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 503 (503 from close combat and 0 from ranged), Defenders: 1325 (1325 from close combat and 0 from ranged)
Total casualties: 9 attackers, 43 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.