Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/15/21

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Battle of Santoo
Part of Luria Nova

Date 9/15/2021
Location Santoo
Weather Calm wind
Result After 5 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
27 other 96 MI, 30 Arch
Formations
Casualties
16 40


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)5 otherline  720840 hits13 kills1 losses
2AMonsters(Monsters)(rogue)10 otherline  825825 hits18 kills9 losses
3AMonsters(Monsters)(rogue)12 otherline  1385638 hits10 kills6 losses
4DChampion of Ravenloft(militia/guard unit)Luria Nova30 Archline  385868 hits5 kills30 losses
5DDeaths DealersRavenloftLuria Nova96 MIbox  8461307 hits9 kills10 losses


Total:
3 attackers (27 other)
2 defenders (96 MI, 30 Arch)
Total combat strengths: 2930 vs. 1231

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (5-M)
2 (10-M)
3 (12-M)
   4 (30-A)
5 (96-M)
  


Deaths Dealers (5) have no enemy in range and hold their fire.
Champion of Ravenloft (4) fire on Monsters (3), scoring 120 hits.
Total ranged hits suffered: Attackers: 120, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 144 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 144 (0 from close combat and 144 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    1 (5-M)
2 (10-M)
3 (11-M)
  4 (30-A)
5 (96-M)
  


Deaths Dealers (5) have no enemy in range and hold their fire.
Champion of Ravenloft (4) fire on Monsters (3), scoring 144 hits.
Total ranged hits suffered: Attackers: 144, Defenders: 0
Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (3) take 173 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 173 (0 from close combat and 173 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     1 (5-M)
2 (10-M)
3 (10-M)
 4 (30-A)
5 (96-M)
  


Champion of Ravenloft (4) fire on Monsters (3), scoring 314 hits.
Deaths Dealers (5) fire on Monsters (2), scoring 315 hits.
Total ranged hits suffered: Attackers: 629, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 377 hits from archer fire, which cause 2 casualties.
Monsters (2) take 378 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 755 (0 from close combat and 755 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 4

      1 (5-M)
2 (7-M)
3 (8-M)
4 (30-A)
5 (96-M)
  


Deaths Dealers (5) fire on Monsters (3), scoring 383 hits.
Champion of Ravenloft (4) fire on Monsters (1), scoring 198 hits.
Total ranged hits suffered: Attackers: 581, Defenders: 0
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Defender Line 2):
Monsters (1) score 840 hits on Champion of Ravenloft (4).
Monsters (3) score 638 hits on Champion of Ravenloft (4).
Monsters (2) score 431 hits on Champion of Ravenloft (4).
Champion of Ravenloft (4) score 25 hits on Monsters (1).
Champion of Ravenloft (4) score 29 hits on Monsters (2).
Champion of Ravenloft (4) score 38 hits on Monsters (3).
Total close combat hits suffered: Attackers: 92, Defenders: 1909

Monsters (1) take 263 hits (25 in close combat, 238 from archer fire), which cause 1 casualties, causing panicked flight among the survivors.
Monsters (3) take 498 hits (38 in close combat, 460 from archer fire), which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Monsters (2) take 29 hits in close combat. No casualties.
Champion of Ravenloft (4) take 1909 hits in close combat, which cause 30 casualties, wiping the unit out.
Total hits suffered: Attackers: 790 (92 from close combat and 698 from ranged), Defenders: 1909 (1909 from close combat and 0 from ranged)
Total casualties: 4 attackers, 30 defenders

Turn No. 5

       2 (7-M)
5 (96-M)
  


Deaths Dealers (5) fire on Monsters (2), scoring 477 hits.
Total ranged hits suffered: Attackers: 477, Defenders: 0
Monsters (2) advance towards the enemy.


Close Combat (Defender Line 3):
Monsters (2) score 394 hits on Deaths Dealers (5).
Deaths Dealers (5) score 132 hits on Monsters (2) (230 before overkill).
Total close combat hits suffered: Attackers: 132 (230 before overkill), Defenders: 394

Monsters (2) take 704 hits (132 in close combat, 572 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Deaths Dealers (5) take 358 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Total hits suffered: Attackers: 704 (132 from close combat and 572 from ranged), Defenders: 358 (358 from close combat and 0 from ranged)
Total casualties: 6 attackers, 10 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.