Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 9/14/21

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Battle of Santoo
Part of Luria Nova

Date 9/14/2021
Location Santoo
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
38 other 98 MI, 60 Arch
Formations
Casualties
20 37


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)7 otherline  9355 hits0 kills3 losses
2AMonsters(Monsters)(rogue)15 otherline  1090522 hits13 kills10 losses
3AMonsters(Monsters)(rogue)16 otherline  1740909 hits24 kills7 losses
4DChampion of Ravenloft(militia/guard unit)Luria Nova30 Archline  375778 hits2 kills0 losses
5DChampions of Luria(militia/guard unit)Luria Nova30 Archbox  4341025 hits6 kills24 losses
6DDeaths DealersRavenloftLuria Nova98 MIbox  8491431 hits7 kills13 losses


Total:
3 attackers (38 other)
3 defenders (98 MI, 60 Arch)
Total combat strengths: 3765 vs. 1658

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (7-M)
2 (15-M)
3 (16-M)
   4 (30-A)
5 (30-A)
6 (98-M)
  


Deaths Dealers (6) move closer to get better shots.
Champions of Luria (5) fire on Monsters (3), scoring 126 hits.
Champion of Ravenloft (4) fire on Monsters (3), scoring 101 hits.
Total ranged hits suffered: Attackers: 227, Defenders: 0
Monsters (1), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 272 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 272 (0 from close combat and 272 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    1 (7-M)
2 (15-M)
3 (15-M)
  4 (30-A)
5 (30-A)
6 (98-M)
   


Champion of Ravenloft (4) fire on Monsters (3), scoring 111 hits.
Deaths Dealers (6) fire on Monsters (3), scoring 261 hits.
Champions of Luria (5) fire on Monsters (2), scoring 157 hits.
Total ranged hits suffered: Attackers: 529, Defenders: 0
Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (3) take 446 hits from archer fire, which cause 2 casualties.
Monsters (2) take 188 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 634 (0 from close combat and 634 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

     1 (7-M)
2 (14-M)
3 (13-M)
 4 (30-A)
5 (30-A)
6 (98-M)
   


Deaths Dealers (6) fire on Monsters (3), scoring 455 hits.
Champions of Luria (5) fire on Monsters (2), scoring 354 hits.
Champion of Ravenloft (4) fire on Monsters (1), scoring 251 hits.
Total ranged hits suffered: Attackers: 1060, Defenders: 0
Monsters (3), Monsters (2) and Monsters (1) advance towards the enemy.


Monsters (3) take 546 hits from archer fire, which cause 2 casualties.
Monsters (2) take 425 hits from archer fire, which cause 3 casualties.
Monsters (1) take 301 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 1272 (0 from close combat and 1272 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 4

      1 (6-M)
2 (11-M)
3 (11-M)
4 (30-A)
5 (30-A)
6 (98-M)
   


Champion of Ravenloft (4) fire on Monsters (3), scoring 243 hits.
Deaths Dealers (6) fire on Monsters (1), scoring 367 hits.
Champions of Luria (5) fire on Monsters (2), scoring 311 hits.
Total ranged hits suffered: Attackers: 921, Defenders: 0
Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.


Close Combat (Defender Line 2):
Champion of Ravenloft (4) score 72 hits on Monsters (1).
Monsters (3) score 909 hits on Champions of Luria (5).
Monsters (1) score 5 hits on Champion of Ravenloft (4).
Deaths Dealers (6) score 348 hits on Monsters (2).
Champions of Luria (5) score 77 hits on Monsters (3).
Monsters (2) score 522 hits on Deaths Dealers (6).
Total close combat hits suffered: Attackers: 497, Defenders: 1436

Champion of Ravenloft (4) take 5 hits in close combat. No casualties.
Monsters (3) take 369 hits (77 in close combat, 292 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
Monsters (1) take 512 hits (72 in close combat, 440 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
Deaths Dealers (6) take 522 hits in close combat, which cause 13 casualties.
Champions of Luria (5) take 909 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield.
Monsters (2) take 721 hits (348 in close combat, 373 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1602 (497 from close combat and 1105 from ranged), Defenders: 1436 (1436 from close combat and 0 from ranged)
Total casualties: 10 attackers, 37 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.