Luria Nova/Events/Hunting Event/Ravenloft/Battle in Santoo 8/25/21

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Battle of Santoo
Part of Luria Nova

Date 8/25/2021
Location Santoo
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
30 other 133 Inf, 66 Arch
Formations
Casualties
15 57


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)30 otherline  28603141 hits57 kills15 losses
2DChampions of Luria(militia/guard unit)Luria Nova36 Archbox  515381 hits2 kills0 losses
3DChampions of Luria(militia/guard unit)Luria Nova30 Archbox  484379 hits2 kills0 losses
4DThe RavensRavenloftLuria Nova133 Infbox  13141683 hits10 kills57 losses


Total:
1 attackers (30 other)
3 defenders (133 Inf, 66 Arch)
Total combat strengths: 2860 vs. 2313

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (30-M)
    2 (36-A)
3 (30-A)
4 (133-I)
   


Champions of Luria (3) have no enemy in range and hold their fire.
Champions of Luria (2) have no enemy in range and hold their fire.
Monsters (1) advance towards the enemy.
The Ravens (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (30-M)
  4 (133-I)
2 (36-A)
3 (30-A)
   


Champions of Luria (2) fire on Monsters (1), scoring 132 hits.
Champions of Luria (3) fire on Monsters (1), scoring 167 hits.
Total ranged hits suffered: Attackers: 299, Defenders: 0
Monsters (1) advance towards the enemy.
The Ravens (4) advance towards the enemy.


Monsters (1) take 359 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 359 (0 from close combat and 359 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 3

    1 (28-M)
4 (133-I)
 2 (36-A)
3 (30-A)
   


Champions of Luria (3) fire on Monsters (1), scoring 212 hits.
Champions of Luria (2) fire on Monsters (1), scoring 249 hits.
Total ranged hits suffered: Attackers: 461, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Center Line):
Monsters (1) score 1835 hits on The Ravens (4).
The Ravens (4) score 1048 hits on Monsters (1).
Total close combat hits suffered: Attackers: 1048, Defenders: 1835

Monsters (1) take 1601 hits (1048 in close combat, 553 from archer fire), which cause 9 casualties.
The Ravens (4) take 1835 hits in close combat, which cause 33 casualties.
Total hits suffered: Attackers: 1601 (1048 from close combat and 553 from ranged), Defenders: 1835 (1835 from close combat and 0 from ranged)
Total casualties: 9 attackers, 33 defenders

Turn No. 4

     1 (19-M)
4 (100-I)
 2 (36-A)
3 (30-A)
   


Champions of Luria (2) move closer so they can fire safely into the melee.
Champions of Luria (3) move closer so they can fire safely into the melee.


Close Combat (Center Line):
The Ravens (4) score 635 hits on Monsters (1).
Monsters (1) score 1306 hits on The Ravens (4).
Total close combat hits suffered: Attackers: 635, Defenders: 1306

The Ravens (4) take 1306 hits in close combat, which cause 24 casualties.
Monsters (1) take 635 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 635 (635 from close combat and 0 from ranged), Defenders: 1306 (1306 from close combat and 0 from ranged)
Total casualties: 4 attackers, 24 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.