Luria Nova/Events/Hunting Event/Baelric/Battle in Donghai 9/20/21

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Battle of Donghai
Part of (rogue)

Date 9/20/2021
Location Donghai
Weather Strong wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Ciarghuala Dubhaine
Strength
86 Inf, 91 Arch, 192 SF 781 other
Formations
no particular formation
Casualties
216 289


Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova86 Infbox  1177942 hits29 kills70 losses
2AEmpireHeirut VeLuria Nova91 Archbox  10533019 hits85 kills39 losses
3AFontanese FreebootersCiarghualaLuria Nova137 SFbox  20144584 hits120 kills59 losses
4AThe BlackguardDamienLuria Nova55 SFbox  14343371 hits85 kills48 losses
5DPeasant Mob(militia/guard unit)(rogue)229 otherline  825545 hits12 kills47 losses
6DPeasant Mob(militia/guard unit)(rogue)108 otherline  584143 hits4 kills8 losses
7DPeasant Mob(militia/guard unit)(rogue)76 otherline  5040 hits0 kills26 losses
8DPeasant Mob(militia/guard unit)(rogue)82 otherline  6950 hits0 kills0 losses
9DPeasant Mob(militia/guard unit)(rogue)15 otherline  2280 hits0 kills14 losses
10DPeasant Mob(militia/guard unit)(rogue)17 otherline  244239 hits6 kills2 losses
11DUndead Horde(Undead)(rogue)126 otherline  35034540 hits99 kills100 losses
12DUndead Horde(Undead)(rogue)128 otherline  30834321 hits96 kills92 losses


Total:
4 attackers (86 Inf, 91 Arch, 192 SF)
8 defenders (781 other)
Total combat strengths: 5678 vs. 9666

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (86-I)
2 (91-A)
3 (137-S)
4 (55-S)
  7 (76-P)
9 (15-P)
5 (229-P)
6 (108-P)
10 (17-P)
11 (126-U)
12 (128-U)
8 (82-P)
  


The Blackguard (4) fire on Peasant Mob (7), scoring 520 hits.
Fontanese Freebooters (3) fire on Peasant Mob (9), scoring 425 hits.
Empire (2) fire on Peasant Mob (7), scoring 392 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1337
Blades of Conquest (1) advance towards the enemy.
Peasant Mob (10), Peasant Mob (9), Peasant Mob (5), Undead Horde (11), Peasant Mob (7), Peasant Mob (8), Peasant Mob (6) and Undead Horde (12) advance towards the enemy.


Peasant Mob (9) take 425 hits from archer fire, which cause 14 casualties, causing panicked flight among the survivors.
Peasant Mob (7) take 912 hits from archer fire, which cause 26 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1337 (0 from close combat and 1337 from ranged)
Total casualties: 0 attackers, 40 defenders

Turn No. 2

  1 (86-I)
2 (91-A)
3 (137-S)
4 (55-S)
  5 (229-P)
6 (108-P)
10 (17-P)
11 (126-U)
12 (128-U)
8 (82-P)
   


The Blackguard (4) fire on Undead Horde (11), scoring 331 hits.
Empire (2) fire on Undead Horde (12), scoring 236 hits.
Fontanese Freebooters (3) fire on Undead Horde (11), scoring 439 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1006
Blades of Conquest (1) advance towards the enemy.
Undead Horde (12), Undead Horde (11), Peasant Mob (8), Peasant Mob (5), Peasant Mob (10) and Peasant Mob (6) advance towards the enemy.


Undead Horde (12) take 201 hits from archer fire, which cause 5 casualties.
Undead Horde (11) take 655 hits from archer fire, which cause 15 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 856 (0 from close combat and 856 from ranged)
Total casualties: 0 attackers, 20 defenders

Turn No. 3

  2 (91-A)
3 (137-S)
1 (86-I)
4 (55-S)
 5 (229-P)
6 (108-P)
10 (17-P)
11 (111-U)
12 (123-U)
8 (82-P)
    


The Blackguard (4) fire on Undead Horde (11), scoring 682 hits.
Empire (2) fire on Undead Horde (12), scoring 361 hits.
Fontanese Freebooters (3) fire on Undead Horde (12), scoring 1039 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2082
Blades of Conquest (1) advance towards the enemy.
Peasant Mob (8), Undead Horde (12), Peasant Mob (5), Peasant Mob (6), Peasant Mob (10) and Undead Horde (11) advance towards the enemy.
Peasant Mob (6) and Peasant Mob (10) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Undead Horde (12) score 1653 hits on Blades of Conquest (1).
Blades of Conquest (1) score 219 hits on Undead Horde (11).
Blades of Conquest (1) score 499 hits on Peasant Mob (5).
Blades of Conquest (1) score 224 hits on Undead Horde (12).
Peasant Mob (5) score 133 hits on Blades of Conquest (1).
Undead Horde (11) score 1572 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 3358, Defenders: 942

Undead Horde (12) take 1414 hits (224 in close combat, 1190 from archer fire), which cause 38 casualties.
Blades of Conquest (1) take 3358 hits in close combat, which cause 70 casualties, making the unit retreat from the battlefield. 3 Luria Nova banners fall.
Peasant Mob (5) take 499 hits in close combat, which cause 18 casualties.
Undead Horde (11) take 799 hits (219 in close combat, 580 from archer fire), which cause 18 casualties.
Total hits suffered: Attackers: 3358 (3358 from close combat and 0 from ranged), Defenders: 2712 (942 from close combat and 1770 from ranged)
Total casualties: 70 attackers, 74 defenders

Turn No. 4

  2 (91-A)
3 (137-S)
4 (55-S)
5 (211-P)
6 (108-P)
10 (17-P)
11 (93-U)
12 (85-U)
8 (82-P)
     


Empire (2) fire on Undead Horde (11), scoring 566 hits.
Fontanese Freebooters (3) fire on Undead Horde (12), scoring 880 hits.
The Blackguard (4) fire on Undead Horde (11), scoring 1240 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2686
Peasant Mob (8), Peasant Mob (10), Undead Horde (12), Peasant Mob (5), Peasant Mob (6) and Undead Horde (11) advance towards the enemy.
Peasant Mob (6) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
Peasant Mob (10) score 93 hits on The Blackguard (4).
Undead Horde (12) score 1117 hits on The Blackguard (4).
Peasant Mob (5) score 155 hits on The Blackguard (4).
Undead Horde (11) score 1511 hits on The Blackguard (4).
The Blackguard (4) score 130 hits on Undead Horde (11).
The Blackguard (4) score 30 hits on Peasant Mob (10).
The Blackguard (4) score 304 hits on Peasant Mob (5).
The Blackguard (4) score 134 hits on Undead Horde (12).
Total close combat hits suffered: Attackers: 2876, Defenders: 598

Peasant Mob (10) take 30 hits in close combat, which cause 1 casualties.
Undead Horde (12) take 882 hits (134 in close combat, 748 from archer fire), which cause 24 casualties.
Peasant Mob (5) take 304 hits in close combat, which cause 11 casualties.
Undead Horde (11) take 1665 hits (130 in close combat, 1535 from archer fire), which cause 38 casualties.
The Blackguard (4) take 2876 hits in close combat, which cause 48 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 2876 (2876 from close combat and 0 from ranged), Defenders: 2881 (598 from close combat and 2283 from ranged)
Total casualties: 49 attackers, 74 defenders

Turn No. 5

  2 (91-A)
3 (137-S)
5 (200-P)
6 (108-P)
10 (16-P)
11 (55-U)
12 (61-U)
8 (82-P)
      


Fontanese Freebooters (3) fire on Undead Horde (11), scoring 1261 hits.
Empire (2) fire on Undead Horde (12), scoring 849 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2110
Undead Horde (11), Peasant Mob (5), Undead Horde (12), Peasant Mob (8), Peasant Mob (10) and Peasant Mob (6) advance towards the enemy.


Close Combat (Attacker Line 3):
5 Luria Nova banners are visible in the melee.
Undead Horde (11) score 961 hits on Fontanese Freebooters (3).
Peasant Mob (5) score 137 hits on Empire (2).
Undead Horde (12) score 856 hits on Fontanese Freebooters (3).
Fontanese Freebooters (3) score 150 hits on Undead Horde (11).
Fontanese Freebooters (3) score 246 hits on Peasant Mob (6).
Fontanese Freebooters (3) score 144 hits on Undead Horde (12).
Empire (2) score 16 hits on Peasant Mob (10).
Empire (2) score 198 hits on Peasant Mob (5).
Peasant Mob (10) score 72 hits on Empire (2).
Peasant Mob (6) score 143 hits on Fontanese Freebooters (3).
Total close combat hits suffered: Attackers: 2169, Defenders: 754

Undead Horde (11) take 1222 hits (150 in close combat, 1072 from archer fire), which cause 28 casualties.
Peasant Mob (5) take 198 hits in close combat, which cause 7 casualties.
Undead Horde (12) take 866 hits (144 in close combat, 722 from archer fire), which cause 23 casualties.
Fontanese Freebooters (3) take 1960 hits in close combat, which cause 59 casualties, making the unit retreat from the battlefield.
Empire (2) take 209 hits in close combat, which cause 5 casualties.
Peasant Mob (10) take 16 hits in close combat. No casualties.
Peasant Mob (6) take 246 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 2169 (2169 from close combat and 0 from ranged), Defenders: 2548 (754 from close combat and 1794 from ranged)
Total casualties: 64 attackers, 66 defenders

Turn No. 6

  2 (86-A)
5 (193-P)
6 (100-P)
10 (16-P)
11 (27-U)
12 (38-U)
8 (82-P)
       


Peasant Mob (8) advance towards the enemy.
Peasant Mob (6) and Peasant Mob (8) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 3):
Undead Horde (11) score 496 hits on Empire (2).
Undead Horde (12) score 695 hits on Empire (2).
Empire (2) score 34 hits on Undead Horde (11).
Empire (2) score 21 hits on Peasant Mob (10).
Empire (2) score 285 hits on Peasant Mob (5).
Empire (2) score 61 hits on Undead Horde (12).
Peasant Mob (5) score 120 hits on Empire (2).
Peasant Mob (10) score 74 hits on Empire (2).
Total close combat hits suffered: Attackers: 1385, Defenders: 401

Undead Horde (11) take 34 hits in close combat, which cause 1 casualties.
Undead Horde (12) take 61 hits in close combat, which cause 2 casualties.
Empire (2) take 1385 hits in close combat, which cause 34 casualties, causing panicked flight among the survivors, 9 additional men get slaughtered during the retreat.
Heirut Ve Harvey, Knight of Askileonhas been wounded by Undead Horde (11).
Peasant Mob (5) take 285 hits in close combat, which cause 11 casualties.
Peasant Mob (10) take 21 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1385 (1385 from close combat and 0 from ranged), Defenders: 401 (401 from close combat and 0 from ranged)
Total casualties: 43 attackers, 15 defenders

Defender Victory!

The battle does extensive damage to the local infrastructure. Production falls 29 %.
The local roads network has also been damaged.