Luria Nova/Campaign Records/Random Battles/Skirmish in Aegir's Deep 2/15/23
Battle of Aegir's Deep | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Unknown | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
20 Cav | 19 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
1 | 14 |
Battle in Aegir's Deep
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The First Ascendant Lances | Asceline | Luria Nova | 20 Cav | wedge | 617 | 492 hits | 14 kills | 1 losses | |
2 | D | Peasant Mob | (militia/guard unit) | (rogue) | 14 other | line | 216 | 57 hits | 1 kills | 14 losses | |
3 | D | Peasant Mob | (militia/guard unit) | (rogue) | 5 other | line | 95 | 101 hits | 0 kills | 0 losses |
Total:
1 attackers (20 Cav)
2 defenders (19 other)
Total combat strengths: 617 vs. 311
The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
Countess Asceline Pemrose is spotted reading from the Screaming Parchment.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (20-C) | 2 (14-P) | 3 (5-P) |
Peasant Mob (3) move closer to get better shots.
The First Ascendant Lances (1) ride on, closing in on the defenders.
Peasant Mob (2) leave the fortification, attacking the enemy.
Close Combat (Center Line):
The First Ascendant Lances (1) score 492 hits on Peasant Mob (2).
Peasant Mob (2) score 57 hits on The First Ascendant Lances (1).
Total close combat hits suffered: Attackers: 57, Defenders: 492
The First Ascendant Lances (1) take 57 hits in close combat, which cause 1 casualties.
Peasant Mob (2) take 492 hits in close combat, which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 57 (57 from close combat and 0 from ranged), Defenders: 492 (492 from close combat and 0 from ranged)
Total casualties: 1 attackers, 14 defenders
Turn No. 2
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 14 hits.
Total ranged hits suffered: Attackers: 14, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The First Ascendant Lances (1) take 14 hits from archer fire. No casualties.
Total hits suffered: Attackers: 14 (0 from close combat and 14 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 11 hits.
Total ranged hits suffered: Attackers: 11, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The First Ascendant Lances (1) take 11 hits from archer fire. No casualties.
Total hits suffered: Attackers: 11 (0 from close combat and 11 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 4
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 17 hits.
Total ranged hits suffered: Attackers: 17, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
The First Ascendant Lances (1) take 17 hits from archer fire. No casualties.
Peasant Mob (3) are shocked.
Total hits suffered: Attackers: 17 (0 from close combat and 17 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 5
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 15 hits.
Total ranged hits suffered: Attackers: 15, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Peasant Mob (3) are shocked.
The First Ascendant Lances (1) take 15 hits from archer fire. No casualties.
Total hits suffered: Attackers: 15 (0 from close combat and 15 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 6
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 11 hits.
Total ranged hits suffered: Attackers: 11, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Peasant Mob (3) are shocked.
The First Ascendant Lances (1) take 11 hits from archer fire. No casualties.
Total hits suffered: Attackers: 11 (0 from close combat and 11 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 7
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 17 hits.
Total ranged hits suffered: Attackers: 17, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
Peasant Mob (3) are shocked.
The First Ascendant Lances (1) take 17 hits from archer fire. No casualties.
Total hits suffered: Attackers: 17 (0 from close combat and 17 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 8
1 (19-C) | 3 (5-P) |
Peasant Mob (3) fire on The First Ascendant Lances (1), scoring 16 hits.
Total ranged hits suffered: Attackers: 16, Defenders: 0
The First Ascendant Lances (1) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
The First Ascendant Lances (1) take 16 hits from archer fire. No casualties.
Peasant Mob (3) are shocked, causing panicked flight among the survivors.
Total hits suffered: Attackers: 16 (0 from close combat and 16 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Attacker Victory!