Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Skirmish in Unterstrom Vorstadt 1/6/23

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Battle of Unterstrom Vorstadt
Part of Unknown

Date 1/6/2023
Location Unterstrom Vorstadt
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
57 Inf, 59 SF 4 other
Formations
Casualties
0 4


Battle in Unterstrom Vorstadt

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova57 Infline  7480 hits0 kills0 losses
2AFelsenbachi Bolt ThrowersMoriaLuria Nova14 SFbox  493127 hits1 kills0 losses
3AThe Imperium HuntersLanceLuria Nova45 SFwedge  1258553 hits3 kills0 losses
4DMonsters(Monsters)(rogue)4 otherline  4350 hits0 kills4 losses


Total:
3 attackers (57 Inf, 59 SF)
1 defenders (4 other)
Total combat strengths: 2499 vs. 435

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Dame Moria Igelfeld is spotted reading from the Tome of Westgard.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (57-I)
2 (14-S)
3 (45-S)
     4 (4-M)
  


Felsenbachi Bolt Throwers (2) move closer to get better shots.
The Imperium Hunters (3) move closer to get better shots.
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (57-I)
2 (14-S)
3 (45-S)
   4 (4-M)
   


Felsenbachi Bolt Throwers (2) fire on Monsters (4), scoring 127 hits.
The Imperium Hunters (3) fire on Monsters (4), scoring 553 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 680
Blades of Conquest (1) advance towards the enemy.
Monsters (4) advance towards the enemy.


Monsters (4) take 816 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 816 (0 from close combat and 816 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.