Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Skirmish in Mimiravair 12/21/22
Battle of Mimiravair | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Astrum; Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
80 MI, 17 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
5 | 10 |
Battle in Mimiravair
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Mimiravair Militia | (militia/guard unit) | Astrum | 17 SF | line | 428 | 584 hits | 3 kills | 0 losses | |
2 | A | Sassy Sirens | Celina | Luria Nova | 80 MI | box | 748 | 945 hits | 5 kills | 5 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 800 | 210 hits | 5 kills | 10 losses |
Total:
2 attackers (80 MI, 17 SF)
1 defenders (10 other)
Total combat strengths: 1176 vs. 800
The region owner (rogue) and their allies defend.
The Astrum troops attack because they are at war with (rogue).
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (80-M) | 1 (17-S) | 3 (10-M) |
Sassy Sirens (2) move closer to get better shots.
Mimiravair Militia (1) fire on Monsters (3), scoring 59 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 59
Monsters (3) advance towards the enemy.
Monsters (3) take 71 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 71 (0 from close combat and 71 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (17-S) 2 (80-M) | 3 (9-M) |
Mimiravair Militia (1) fire on Monsters (3), scoring 104 hits.
Sassy Sirens (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 104
Monsters (3) advance towards the enemy.
Monsters (3) take 125 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 125 (0 from close combat and 125 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 3
1 (17-S) | 2 (80-M) | 3 (8-M) |
Mimiravair Militia (1) fire on Monsters (3), scoring 80 hits.
Sassy Sirens (2) fire on Monsters (3), scoring 466 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 546
Monsters (3) advance towards the enemy.
Monsters (3) take 655 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 655 (0 from close combat and 655 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (17-S) | 2 (80-M) | 3 (4-M) |
Mimiravair Militia (1) fire on Monsters (3), scoring 341 hits.
Sassy Sirens (2) fire on Monsters (3), scoring 381 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 722
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 1):
4 Luria Nova banners are visible in the melee.
Monsters (3) score 210 hits on Sassy Sirens (2).
Sassy Sirens (2) score 98 hits on Monsters (3) (243 before overkill).
Total close combat hits suffered: Attackers: 210, Defenders: 98 (243 before overkill)
Monsters (3) take 964 hits (98 in close combat, 866 from archer fire), which cause 4 casualties, wiping the unit out.
Sassy Sirens (2) take 210 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 210 (210 from close combat and 0 from ranged), Defenders: 964 (98 from close combat and 866 from ranged)
Total casualties: 5 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.