Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Skirmish in Mimiravair 12/21/22

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Battle of Mimiravair
Part of (rogue)

Date 12/21/2022
Location Mimiravair
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Astrum; Luria Nova (rogue)
Commanders
Strength
80 MI, 17 SF 10 other
Formations
Casualties
5 10


Battle in Mimiravair

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMimiravair Militia(militia/guard unit)Astrum17 SFline  428584 hits3 kills0 losses
2ASassy SirensCelinaLuria Nova80 MIbox  748945 hits5 kills5 losses
3DMonsters(Monsters)(rogue)10 otherline  800210 hits5 kills10 losses


Total:
2 attackers (80 MI, 17 SF)
1 defenders (10 other)
Total combat strengths: 1176 vs. 800

The region owner (rogue) and their allies defend.
The Astrum troops attack because they are at war with (rogue).
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (80-M)
1 (17-S)
    3 (10-M)
  


Sassy Sirens (2) move closer to get better shots.
Mimiravair Militia (1) fire on Monsters (3), scoring 59 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 59
Monsters (3) advance towards the enemy.


Monsters (3) take 71 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 71 (0 from close combat and 71 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (17-S)
2 (80-M)
   3 (9-M)
   


Mimiravair Militia (1) fire on Monsters (3), scoring 104 hits.
Sassy Sirens (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 104
Monsters (3) advance towards the enemy.


Monsters (3) take 125 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 125 (0 from close combat and 125 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 3

   1 (17-S)
2 (80-M)
 3 (8-M)
    


Mimiravair Militia (1) fire on Monsters (3), scoring 80 hits.
Sassy Sirens (2) fire on Monsters (3), scoring 466 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 546
Monsters (3) advance towards the enemy.


Monsters (3) take 655 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 655 (0 from close combat and 655 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

   1 (17-S)
2 (80-M)
3 (4-M)
     


Mimiravair Militia (1) fire on Monsters (3), scoring 341 hits.
Sassy Sirens (2) fire on Monsters (3), scoring 381 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 722
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 1):
4 Luria Nova banners are visible in the melee.
Monsters (3) score 210 hits on Sassy Sirens (2).
Sassy Sirens (2) score 98 hits on Monsters (3) (243 before overkill).
Total close combat hits suffered: Attackers: 210, Defenders: 98 (243 before overkill)

Monsters (3) take 964 hits (98 in close combat, 866 from archer fire), which cause 4 casualties, wiping the unit out.
Sassy Sirens (2) take 210 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 210 (210 from close combat and 0 from ranged), Defenders: 964 (98 from close combat and 866 from ranged)
Total casualties: 5 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.