Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Skirmish in Flying Hongrns 1/9/23
Battle of Flying Hongrns | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
57 Inf | 5 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
9 | 5 |
Battle in Flying Hongrns
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 57 Inf | line | 631 | 542 hits | 5 kills | 9 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 360 | 190 hits | 9 kills | 5 losses |
Total:
1 attackers (57 Inf)
1 defenders (5 other)
Total combat strengths: 631 vs. 360
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-I) | 2 (5-M) |
Blades of Conquest (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (57-I) | 2 (5-M) |
Blades of Conquest (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (57-I) | 2 (5-M) |
Blades of Conquest (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 1):
Monsters (2) score 125 hits on Blades of Conquest (1).
Blades of Conquest (1) score 365 hits on Monsters (2) (480 before overkill).
Total close combat hits suffered: Attackers: 125, Defenders: 365 (480 before overkill)
Monsters (2) take 365 hits in close combat, which cause 3 casualties.
Blades of Conquest (1) take 125 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 125 (125 from close combat and 0 from ranged), Defenders: 365 (365 from close combat and 0 from ranged)
Total casualties: 6 attackers, 3 defenders
Turn No. 4
1 (51-I) 2 (2-M) |
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 177 hits on Monsters (2) (549 before overkill).
Monsters (2) score 65 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 65, Defenders: 177 (549 before overkill)
Blades of Conquest (1) take 65 hits in close combat, which cause 3 casualties.
Monsters (2) take 177 hits in close combat, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 65 (65 from close combat and 0 from ranged), Defenders: 177 (177 from close combat and 0 from ranged)
Total casualties: 3 attackers, 2 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.